In put Devices and Media In order for a computer to do anything it must be told what to do.

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In put Devices and Media In order for a computer to do anything it must be told what to do.

Transcript of In put Devices and Media In order for a computer to do anything it must be told what to do.

Page 1: In put Devices and Media In order for a computer to do anything it must be told what to do.

In put Devices and Media

In order for a computer to do

anything it must be told what to do.

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The Keyboard

• The keyboard is the most common input device available. Nearly every computer comes with one. It has a series of keys similar to a typewriter.

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The Keyboard

• Each key has a letter, number, symbol or word on it.

• The user presses the key (or combination of keys) desired, causing a special code to be added to the keyboard buffer.

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The Keyboard• This code (known as an

ASCII code) remains in the buffer until the CPU is ready for it.

• It is then decoded and the computer takes the appropriate action — displaying a character, moving the cursor, and so on.

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The Keyboard

• Keyboards are best suited for data entry or typing text documents, even though they can be used for several other things.

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What Really is a Mouse• A mouse is a hand-

held device that is moved on the surface of the desk or on a mouse-pad.

• It has a ball underneath and usually two or more buttons (and maybe a wheel) on the top.

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How it works

• When the mouse is moved, this causes the ball to be moved. As the ball moves, the mouse pointer moves on the screen.

• When the pointer is over an item that the user wishes to select, he/she can click one of the mouse buttons.

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Mouse most commonly used for

• selecting a menu • command or

‘pressing’ a button on the screen

• highlighting icons and text

• a pointing device.

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Disadvantages of the mouse

• It is limited to objects on the screen

• When the ball gets dirty the mouse pointer moves erratically.

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WHAT IS IT ?

• A joystick is a device with a stick perpendicular to its base, as well as buttons on the stick and/or the base.

• designed to resemble those used in fighter jets in order for it to feel more realistic

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HOW DOES IT WORK

• It is primarily used in playing computer games or in virtual reality

• The user moves the stick, causing an object on the screen to be moved.

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• . When the user presses one of the buttons it usually triggers some appropriate action in the game or simulation, such as firing missiles.

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Advantages

• It gives the user the feeling of a more realistic action.

• It moves objects in any direction.

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Disadvantages• It is limited to certain

applications. • A program must be

specially written in order for a joystick to be used.

• it does not suit most applications anyway

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WHAT IS IT USED FOR?

• This is an especially fast method of data entry for situations where a person is asked to choose various options such as questionnaires, multiple-choice exams or registration forms.

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Advantages

• Reduced cost of inputting large volumes of data

• Fast method of inputting data

• Less labour needed to input the data.

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Disadvantages• If options are not shaded

properly the machine may misread selections.

• Forms that are creased jam the machine, causing down time.

• Badly damaged forms have to be rewritten or keyed in manually.

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The Optical Character Reader

•A device that senses the presence of text by recognising the characters.

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HOW DOES IT WORK?

• When the document is scanned, a photo-electric device reads the characters, which are then converted to electrical signals.

• The signals represent patterns that give an indication of the characters involved.

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• it is a fast method of data entry for documents that were already typed/written.

• the accuracy of the input is dependent on the quality of the formation of characters.

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What is it used for?

• Capturing data from airline tickets

• Reading postal codes• Capturing data from

telephone and electricity bills

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Advantages

• Reduced cost of inputting large volumes of data

• Quick method of inputting data

• Less labour needed to input the data.

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Disadvantages

•The OCR may misread characters that are not formed properly.

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Touch sensitive devices

• A touch screen is another way to input data.

• It is a specially mounted screen that is sensitive to touch, so you do not need to use a keyboard or mouse.

• Banks, malls and restaurants use touch screens to provide information to the public.

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Touch sensitive devices

• A touch pad is a flat rectangular surface which also senses movement of a finger on its surface.

• These devices are usually found on notebook computers.

• A light pen is similar to a mouse, but you can move it over the screen and point at items on the screen to input data.

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Scanner

• A scanner allows you to transfer pictures, graphics and text to your computer.

• It scans the image from the top to the bottom, one line at a time and transfers it to the computer.

• You can then take that copy and use it in a paint program, send it out as a fax or print it.

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Microphone

• Data can be entered into a computer through a microphone.

• The computer responds to this data by carrying out instructions, such as printing a document or turning the spoken words into text in a word processor.

• These are called voice-activated or voice-input recognition systems.

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Digitiser

• Digitisers convert drawings and photographs into data for architects and makers of maps.

• You can use a digital camera to store pictures, not on film but in an electronic format.

• Pictures from the camera are then transferred to a computer using a cable and a computer program.

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Digitiser• Moving pictures can also be captured by a

computer using a video digitiser. • This method is often used by the television

industry to edit TV programmes. • With digital video cameras now available in

shops, video editing through computers will become commonplace.

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Direct data entry (DDE) devices