Improving Interpersonal Skills Using Social Dialogues Jana Pazúriková 3.3.2010, PeWeMgr. Jozef...
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Transcript of Improving Interpersonal Skills Using Social Dialogues Jana Pazúriková 3.3.2010, PeWeMgr. Jozef...
Improving Interpersonal Skills Using Social Dialogues
Jana Pazúriková
3.3.2010, PeWe Mgr. Jozef Tvarožek
The problem
The idea
• a “strategic” computer game of “finding” your dream person
Game play – Overview
• Turn-based game of decision making• Turn = Exchange of benefits
• Social Exchange Framework:• Actors who exchange• Resources exchanged• Social structures within which exchange relationships develop
Game play (2) – Actors
• Simplified social exchange• Actor model: characteristics <-1,1>
• sociability, activity, altruism, reliability, self-confidence, stability, eagerness, awareness, reciprocity, intimacy, attractiveness, love, fellowship, fun, fulfillment, hobbies…
•Need: value < 0 ... Plenty: value > 0
Game play (3) – Exchanges
• Exchange model: playing tennis, hanging out, pub, shopping, movie night, party, part-time job, music band, phone call, chat, watching TV, playing computer games, …
• Negotiated transactions: Initiation → Transaction
• Reciprocal transactions: Initiated by a beneficiary act
• Input: persons' characteristics, activity parameters, random
• Output: update persons' characteristics
• How to do that?
Game play (4) – Modes
• 1. Campaign• Pre-generated social structures• Subset of person characteristics
• 2. Skirmish• Random social structure• Random subset of person characteristics• Cold start: Describe your dream person.
Dialogs
• text-based, menu-driven
• occur as
1. negotiation of an activity
2. social dialog
• representation
– acyclic graph
– vertex – sentence
– oriented weighted edge – connection
user11 – Hi, Danka.31 – You look great today. How are you?32 – You, too. How are you?33 – How are you?34 – Nice weather, isn’t it?35 – Bye.
system21 – Janka, hi, nice to see you again.22 – Hello.23 – Hi, I’ve to go. Bye.24 – Leave me alone, please.41 – Thanks I’m fine. And you?42 – I’m OK. How are you?43 – Well, math homework is killing me.44 – Sure, finally sunny.45 – I’m all right.
Weights
1. probability of progressing this way in real-world dialog
– calculated by neuro-fuzzy system– input – person’s and relationship’s characteristics– continue with highest probability edge
2. effect on person’s characteristics– manually assigned by domain expert– maximize positive effect– longest path problem
Tool for widening graph
1. neuro-fuzzy system− add new vertex− determine rules− define test set ???− run learning algorithm
2. longest-path algorithm− add new vertex− define the effect on characteristics
Summary
• Turn-based single player strategic game
• Simplified social exchange model
• Social life simulation – with activities and dialog builds and maintain the relationship
• Tool for domain experts