Implications of the Net Generation Diana G. Oblinger, Ph.D. Copyright Diana G. Oblinger, 2005. This...
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Transcript of Implications of the Net Generation Diana G. Oblinger, Ph.D. Copyright Diana G. Oblinger, 2005. This...
Implications of the Net Generation
Implications of the Net Generation
Diana G. Oblinger, Ph.D.
Copyright Diana G. Oblinger, 2005. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.
Copyright Diana G. Oblinger, 2005. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.
Choice of learning activities
authentic project
debate
case study
journaling
brainstorming
concept mapping
peer exchange
simulation
coaching
drill & practice
Blogs
• Promotes literacy through storytelling―Stories help us understand the
world―Express feelings and experiences―Explore imagination and creativity
• Allows collaborative learning
• Anytime, anywhere access
• Bloggers comment and give feedback to others
• Students can write about and edit each other’s work
• 40% of blog authors are under age 20
―Huffaker, 2005
http://workbench.concord.org/modeler/ss3.htmlhttp://workbench.concord.org/modeler/ss3.htmlhttp://workbench.concord.org/modeler/ss3.htmlhttp://workbench.concord.org/modeler/ss3.html
Simulations
Problem-based learning
• Students are presented with a problem
• They organize ideas, discuss prior knowledge, define the problem
• Students pose questions, identifying “learning issues” or aspects of the problem they don’t understand
• Students continually define what they know—and don’t know
• Students rank learning issues and assign the research to groups or individuals
• Work with instructor to define what is needed to solve the problem
--Watson, 2005
Just-in-time teaching
• Students read text
• Prior to class students complete an assignment―Essay―Problem―Multiple-choice question
• Warm up examples:―What is the difference between…..―What do you think….―What happens if…..―In your own words explain…..
• Faculty member adjusts class based on submitted responses
--Rhem, 2005
Service learning
• Students volunteer for community projects
• Experience is integrated with reflection and mentoring
• Examples:―Political science student works on political campaign―Creative writing major develops writing group in shelter
for homeless women―Veterinary medicine student
volunteers at animal shelter―Teams develop assistive
devices for children with disabilities
IT literacy
Define
Access
Manage
Integrate
Evaluate
Communicate
Create
Synthesize, summarize, compare
Collect and retrieve information
Organize, classify
Use IT tools to define information need
Determine quality, relevance, currency
Adapt, design, invent information
Communicate to specific audience– Katz, et al, 2005
Opportunity to create learning space
• $11 billion in 2003
• $11.4 billion 2004
• $59 billion between 2004 and 2006
Construction and renovation
―HermanMiller, 2004―HermanMiller, 2004
User centered design
• Two groups of users: ―Faculty―Learners
• Social process: enable serendipitous interactions
• Networks and relationships: space should draw people in (activity magnets)
• Space predisposes people to behavior―Face forward is for listening, inaction―Round tables promote collaboration
―Cornell, 2002―Cornell, 2002
Learning style and space
• Student learning styles―51% visual
―42% equally visual and verbal
―8% verbal
• Collaboration preferred by many students
• Adapting space and teaching method to learning style increased grades 0.5 standard deviations
• Dropouts decreased from 20% to 12%
• Course satisfaction increased―Acker & Miller, 2005―Acker & Miller, 2005
Expansion of the “classroom”
• Lecture hall
• Informal meeting areas
• Virtual classrooms
• Cyber café
• Multi-use spaces
• Project rooms
social, cultural, political
Creative commons
digital media
Virtual commons
Space continuum
―Beagle, 2005―Beagle, 2005
Physical commons:
classrooms, libraries
Infrastructure components
SustainablechangePolicy
Finance
TechnologyService & support
PersonnelOrganization
Faculty and staff engagement
Incentives
Professional development
Recognition/rewards
Support/technical assistance
Finance
• Renewal and replacement cycle
• Academic technology center
• Student technology fees
• Maintenance
• Experimentation
• Professional development
• Rewards
Policy
• Intellectual property; copyright
• Faculty policies:―Tenure, promotion, merit―Faculty workload
• Student rights and responsibilities ―Academic honesty ―Ownership of eportfolios
• Security and privacy
Planning for the future
Agility is the ability to sense and respond to change
• Act: Are you able to follow through?
• Strategize: What options are there for responding to the change?
• Decide: Can you commit to the plan?
• Sense: What has changed in your environment?
• Communicate: Are you able to communicate to everyone who needs to know?
© 2005 All rights reserved
[email protected]@educause.edu
www.educause.edu/educatingthenetgenwww.educause.edu/educatingthenetgen