Imperialism - The Kidnapping of Nations. Reasons for Imperialism Economic Interest Political...

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Imperialism - The Kidnapping of Nations

Transcript of Imperialism - The Kidnapping of Nations. Reasons for Imperialism Economic Interest Political...

Page 1: Imperialism - The Kidnapping of Nations. Reasons for Imperialism Economic Interest Political Interests Military Interests Humanitarian and Religious Goals.

Imperialism - The Kidnapping of Nations

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Reasons for Imperialism

• Economic Interest• Political Interests• Military Interests• Humanitarian and

Religious Goals

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• Economic Interests– the Industrial Revolution created a need for

natural resources – a need to expand trading markets– colonies were an outlet for an expanding

population• Political Interests

– rulers wanted the prestige of ruling a global empire

• Military Interests– the colonial power needed to protect their

economic interests and stop the expansion of other European powers

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Reasons for European Success

• western nations had superior technology

• the weakness and disunity of nonwestern states

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Forms of Imperial Control• Colonies – the ruling country would send out governors,

officials, and soldiers to control the people and transform their society

• Protectorates – local rulers were left in place but they had to follow the rules of the ruling country

• Spheres of Influence – an outside power would claim exclusive investment and trading privileges with a certain country or region

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Criticism of Imperialism• Western Nations were democratic at home but imposed

undemocratic ways on other people

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Justification for Imperialism

• Western Nations believed they were bringing “civilization” to the “backwards people” of Asia and Africa

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Charles Darwin

• Wrote the Origin of the Species

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• This theory states that all life-forms including humans have evolved from some “less highly organized form”

Theory of Evolution

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Theory of Natural Selection• “survival of the fittest”

- members of each specie constantly compete to survive

• natural forces select those with with physical traits best adapted to their environment to carry on that specie

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Social Darwinism

• Applying Darwin’s ideas to war and economics• this encouraged racism - the belief that one racial group

is superior to the other

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Imperialism - The Kidnapping of Nations

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Game of Imperialism• CHOOSE A COUNTRY

– You are to organize yourself into groups of three or four

– Within the groups, each person will select a Western nation – England, France, the United States or Germany.

• BEGIN PLAY– Play begins with each player rolling the die to see who goes first.

– The highest roll goes first – after the first turn rotate the player who chooses a territory in a clockwise manner.

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• HOW TO WIN TERRITORIES– The player whose turn it is chooses a territory they want to

colonize. Each player will roll the die. Whoever rolls the highest number wins control of the territory.

• TIE ROLLS– If two or more players tie for the highest roll, they will roll again -

the highest number gets the territory.

– If no one rolls a 4,5, or 6 or if there is another tie for highest roll, the territory remains independent.

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• AFTER YOU WIN A TERRITORY: After a country is colonized put the ruling countries name next to the area conquered on the TERRITORIES TO CONQUER map.

• If an area remains independent – write independent on the sheet – it can not be conquered now.

• Once a country is colonized it can not be reconquered. • By colonizing a country you will receive the worth of that

conquered area– Prestige Points for your growing empire

– GDP – Gross Domestic Production (your economy strengthens)

– Bonus Points (Bonus on Roll – you add the number of points to all of your rolls – maximum of 2 points)

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• HOW TO WIN– Add up all of your Prestige Points and GDP Points - the

person with the most amount of points is the winner.

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Proximate Factors

Ultimate Factors East West Axis

Many suitable wild species

Ease of species spreading

Many domesticated plant and animal species

Food surplus; food storage

Large, Dense, Sedentary, Stratified Societies

Technology

Horses WeaponsPolitical Organization, Writing Disease

Ocean Going Ships

Geography

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Why Europe? Why not the Middle East or China?

Ecological Suicide

European culture

Development of merchant and middle class

capitalism

patent protection for inventions

tradition of empirical inquiry

Disunity - Lack of an absolute despot ruler for all of Europe creates competition between the many nation states of Europe

Unity - one ruling despot had the power to stop innovation