Immersive Music: the future of the record industry PRESENTED TO COLUMBIA RECORDS SAM KRAUSE, TAYLOR...

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Immersive Music: the future of the record industry PRESENTED TO COLUMBIA RECORDS SAM KRAUSE, TAYLOR HEYWOOD, GREG SNYDER, TALAL BARAZI

Transcript of Immersive Music: the future of the record industry PRESENTED TO COLUMBIA RECORDS SAM KRAUSE, TAYLOR...

Page 1: Immersive Music: the future of the record industry PRESENTED TO COLUMBIA RECORDS SAM KRAUSE, TAYLOR HEYWOOD, GREG SNYDER, TALAL BARAZI.

Immersive Music: the future of the record industryPRESENTED TO COLUMBIA RECORDS

SAM KRAUSE, TAYLOR HEYWOOD, GREG SNYDER, TALAL BARAZI

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Music Industry Revenue

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[some pictures of the brands and maybe do it in smart art, whatever works – put however many slides here that you need to make it work] – also pull that graph out of the google doc and model your explanation of the problem around that perhaps

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$63

$71

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$26

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The Content

Live Concerts Immersive Albums

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Advances In VR

Latency Field of View

Affordability

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Compatible Headsets

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How It Works

Film Format

Load Watch

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Possible Formats

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Graph of HMD unit sales

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Total Market for VR Headsets

300.2MM

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Market Penetration in 2018

300.2MM 22.5MM

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The Market for Immersive Music

300.2MM 4.1MM22.5MM

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Extended Financials

Unit Price: $40

Contribution Margin: $24

Breakeven Units: 204,167

Profit Potential: $31,830,000

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Fixed Costs

Investment per album cycle (in USD)

Advance 50,000 – 350,000

Recording 150,000 – 500,000

Video Production 300,000 – 2,500,000

Tour Support 50,000 – 150,000

Marketing and Promotion 400,000 – 1,400,000

Total 950,000 – 4,900,000

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Fixed Costs

Investment per album cycle (in USD)

Advance 50,000 – 350,000

Recording 150,000 – 500,000

Video Production 300,000 – 2,500,000

Tour Support 50,000 – 150,000

Marketing and Promotion 400,000 – 1,400,000

Total 950,000 – 4,900,000

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ROI in the Music Industry

1 - 3 - 6

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Return on Investment

Weighted Average ROI: 28% to 51%

Flop• Between -61% and -65%

Success•Between 650% and 886%

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Risk Mitigation – Piracy and Streaming

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Piracy Prevention

Reduced Piracy

Window of Opportunity

Serial Copy Management

SystemAdditional upload

prevention

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Summary – The Bottom Line

New Market High Margin ProductROI between 28% and

51%

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Immersive Music: the future of the record industryPRESENTED TO COLUMBIA RECORDS

SAM KRAUSE, TAYLOR HEYWOOD, GREG SNYDER, TALAL BARAZI

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Table of Contents – Appendices

1: Financials

2: Assumptions

3: ROI Calculations

4: Breakeven Calculations

5: Spotify Growth and Income

6: Pandora Growth and Income

7: The History of Virtual Reality

8: 360 Degree Filming

9: Photo Sources

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Appendix One: Financials

New Artist Flop New Artist Success Superstar Flop Superstar SuccessTotal Investment 950,000$ 950,000$ 4,900,000$ 4,900,000$ Breakeven Units 39583 39583 204167 204167Breakeven Dollars 1,583,333$ 1,583,333$ 8,166,667$ 8,166,667$ Sales 25000 250000 125000 1000000Market Share 1% 6% 3% 24%Revenue 1,000,000$ 10,000,000$ 5,000,000$ 40,000,000$ Profit (583,333)$ 8,416,667$ (3,166,667)$ 31,833,333$ ROI -61% 886% -65% 650%

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Appendix Two: Assumptions

Assumptions:Unit Price 40$ Packaging Cost (10.00)$ Royalty 15%Royalty Cost (6.00)$ Total Variable Cost (16)$ Unit Contribution 24$ Market Size 4,142,760

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Appendix Three: ROI Calculations

Win ROI 650% 886%Lose ROI -372% -372%Sum ROI 278.02% 514.32%Wighted Avg 28% 51%

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Appendix Four: Breakeven AnalysisTypical CD

•75,000 – 290,000

VR Album

•39,000 – 204,000

COD ELITE

•1,100,000

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Appendix Five: Spotify Growth and Income

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Appendix Six: Pandora Growth and Income

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Appendix Seven: The History of Virtual Reality

The Idea The Failures

The Modern Era

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Appendix Eight: 360 Degree Filming

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Appendix Nine: Photo Sources www.oculus.com

spectrum.ieee.org

discovermagazine.com

nypost.com

www.wired.com

www.oculus.com

www.dnaindia.com

www.zmescience.com

http://www.businessinsider.com

theguardian.com

billboard.com

stormfestsa.co.za

solidsignal.com

www.windowsmania.com.br

wallpaperus.org

financesonline.com

oculusriftonline.com

www.extremetech.com

http://money.cnn.com/2/

www.provicom.tv

www.gizmag.com529 × 298

www.allkeyshop.com

www.amazon.de

www.playstation.com

www.veoh.com

www.nctechimaging.com

www.billboard.com