Immersive Learning: The Core of the Padagogy Wheel
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Transcript of Immersive Learning: The Core of the Padagogy Wheel
Immersive LearningImmersive Learning
Immersive Learning Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Based on a work at http://tinyurl.com/padwheelstory.
The Core of the Padagogy Wheel
“Let’s make it common practice to return to the ancient way when people survived and excelled because they knew that survival was based on working together, overcoming conflicts, and helping their neighbors through difficult times.
We need to create an authentic curriculum—a curriculum of human touch. Our children deserve it, and the world definitely needs it”.
Hong Kong Dec 2013 Online Resources
Hong Kong Dec 2013 Online Resources
http://tinyurl.com/allanspresentations
You only need this one “tinyurl” webpage link
Introducing AllanIntroducing Allan
Designing OutcomesAdelaide South Australia
• Learning Designer and Apple Distinguished Educator
• Two Masters - Education (online) & Interactive Multimedia
• Awarded 2012 OLT National Citation for Outstanding Contributions to Student Learning
• Awarded 2011 University of Adelaide Award for Excellence in Support of the Student Experience
• Background in printing, publishing, web development & educational multimedia
• Worked in corporate & VET sectors
• 20+ countries & led schools in Hawaii, Texas & Paraguay
• Taught communications, market research, print production & using the internet for education
• Passion for online collaboration & facilitationTelephone: +61 402468777
Twitter: @allanADL Email: [email protected]
Can Game Simulation teach empathy?
Can Game Simulation teach empathy?
“This has great potential to use virtual environments to improve interpersonal relationships that are not possible in the real world, to actually walk in the shoes of another party.”
Harvard seems to think so
http://tinyurl.com/empathysim
The Interactive Learning ModuleThe Interactive
Learning Module
tinyurl.com/padwheelintroILM
Use a QR Code Reader on your phone - it should work from
the screen
Are there any questions
please
Are there any questions
please
63,449 Posters ... as at 01121363,449 Posters ... as at 011213
1. Energy, passion and enthusiasm
2. Willing to give credit to others
3. Empathising & working productively with diversity
4. Transparent and honest
5. Thinking laterally and creatively
6. True to one’s values and ethics
7. Listening to different points of view before coming to a decision
8. Understanding personal strengths and limitations
9. Time management skills
10. Learning from errors
11. Learning from experience
12. Remaining calm when under pressure
Graduate Attributes & CapabilitiesGraduate Attributes & Capabilities13. Critical thinking & problem solving
14. Collaboration across networks and leading by influence
15. Agility and adaptability
16. Initiative and entrepreneurialism
17. Effective oral and written communication
18. Accessing and analyzing information
19. Curiosity and imagination
20. Global Stewardship
13. Grit (Perseverance)
14. Resilience
15. Hope & Optimism
16. Vision
17. Self Regulation
Develop an Excellent Graduate Profile
“Getting the best use out of the Padagogy Wheel Model”
Developing a profile of excellence with student commitment
Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
Establish Learning Contracts
Recruit Student Participation
Request Feedback on Profile
Some Suggested Tactics ... this could change everything?
Attributes and MotivationAttributes and Motivation
Designing OutcomesEmail: [email protected]
Sieve every teaching idea, activity and assessment through the grid of Autonomy, Mastery and Purpose.
•Improves engagement
•Tests & models attributes & capabilities
•Challenges, choice & consequences
•The big picture
Bullseye!
Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
Designing OutcomesEmail: [email protected]
At the Padagogy Wheel CoreAt the Padagogy Wheel CoreImmersive
Learning Targets Engagement
Podcast Ken Spero: “At the Padagogy Wheel Core: Immersive Learning Targets Engagement”
Disaster Downunder eSim 2004Disaster Downunder eSim 2004Seven Functions
1. BAT: Burns Assessment Team Nurse
2. CNCA: Clinical Nurse Consultant Burns Unit Trauma Hospital (Adult)
3. CNA: Clinical Nurse Burns Unit Trauma Hospital (Adult)
4. NUM: Nurse Unit Manager Trauma
• CNCP: Clinical Nurse Consultant Burns Unit Paediatric Hospital
1. BATP: Burns Assessment Team Nurse Paediatric
2. SURGN: Nurse in Charge Surgical Ward Staging Hospital
Three Phases1. Planning
2. Incident Management
3. Post Incident Management
Authentic Lesson DesignAuthentic Lesson Design
Margaret ConaglenChristchurch NZ 2010
“We have lost a home but all my family is fine and we are counting our blessings. I wanted to let you know how often I thought about the “Disaster Down Under eSim” and how incredibly relevant it has been to the situation here at the hospital over the past week. Just about everything covered in the eSim played out here - including rapid patient transfers, mis-communication, gaining extra dressing supplies, sneaky media and staff burn out avoidance. The only difference of course was no burn injuries – just lots of trauma. I have to say our hospital did an amazing job and our ward coped very well.”
Ethics Course TrailerEthics Course Trailer
Pedagogy: 18 x ILMS | Live Chat | Forums | Moodle Collaborative tools
Benefits of Immersive Learning Micro SimsBenefits of Immersive Learning Micro Sims
•Engage our emotions
•Enable “failing forward”
•Promote critical thinking
•Accelerate time
•Provide shared context
•Trigger memories
Ken SperoScenario-Based E-Learning Book
Learning From and Building on
Experience
Learning From and Building on
Experience
•Articulate Rapid eLearning Blog http://www.articulate.com/rapid-elearning
•3 Simple Steps: Challenge, Choices and Consequences
•7 Tips: for Better eLearning Scenarios
Getting Started
Step 1: Identify the specific problem or issue that needs to be fixed.
Step 2: Envision the desired experience. What is the outcome you are looking for?
Step 3: Determine the timeline in which this experience takes place. e.g. A week-in-the-life?
Authoring Immersive Learning Micro
Simulations ILMS
Authoring Immersive Learning Micro
Simulations ILMS
Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://tinyurl.com/padwheelstory.
Designing OutcomesEmail: [email protected]
Getting Started
Step 4: Define success. How is success going to be measured in the experience? What are the learning objectives?
Step 5: Add conflict.
Step 6: Finish the story. After you finish the core narrative then add branches later.
Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Based on a work at http://tinyurl.com/padwheelstory.
Authoring Immersive Learning Micro Simulations ILMS
Authoring Immersive Learning Micro Simulations ILMS
• Four page questionnaire
• For Designers and SMEs
• Two approaches
• Analytical
• Story Telling
• Help break the blank paper barrier
Ken SperoPhiladelphia USA
Simulation Authoring Job Aid
Simulation Authoring Job Aid
Practice Makes PerfectPractice Makes Perfect
“Sometimes you can do everything right and still not get a good outcome. The scorecard provides the vehicle through which students can make sense of everything, to see what they did right in the situation and where the wrong came from. That allows us to truly encourage "failing forward" in a most constructive manner”.
Ken SperoPhiladelphia USA
ASTD Article TD 081213
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ASTD Podcast Episode9.25 mins
Now it’s Your TurnNow it’s Your Turn•What is a scenario (challenge) you think would
help students develop communication skills and empathy?
•Let’s discuss together how to specify the problem, define the experience and the intended outcome
•Also build the timeline, define success and how it will be measured. Define the learning outcomes and add conflict
•For the next 10 minutes discuss with the person next to you the questions and responses you would make using the Scenario Job Aid http://www.unity.net.au/padwheel/jobaid.pdf
Getting StartedGetting StartedStep 1: Identify the specific problem or issue that
needs to be fixed.
Step 2: Envision the desired experience. What is the outcome you are looking for?
Step 3: Determine the timeline in which this experience takes place. e.g. A week-in-the-life?
Step 4: Define success. How is success going to be measured in the experience? What are the learning objectives?
Step 5: Add conflict.
Step 6: Finish the story. After you finish the core narrative then add branches later.
InteractiveInteractive EngagingEngagingRelevantRelevantMake your teaching...Make your teaching...
Please talk to me on Skype or TwitterPlease talk to me on Skype or TwitterSkype: allansyd Twitter: @allanadlSkype: allansyd Twitter: @allanadl