Illustration Portfolio

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Will Moreno's Illustration Portfolio

Transcript of Illustration Portfolio

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Magic: the GatheringThe following images are my take on several existing Magic: the Gathering cards’ artwork. I too the art direction given each artist and formed my own representation based off those criteria. There are also several pieces from my own original direction, meant for cards not currently in print by Wizards of the Coast.

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ororoo

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ppieief tf thh

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Smile!

These are several portraits I’ve done of various people, both ones I have met and some I have not. All are done in monotone grays, and all are meant to show off the realistic side of my illustration techniques.

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hnhnii

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Randomonimity

These next six pieces represent my miscellaneous work, illustrations I drew as a means to simply expand my ability in various directions.

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Thesis

The rest of the images found here are from my thesis. A concept style guide for the creation, rendering, animation and execution of a game built around the planet Tala’mh and its civilizations and environments. This work is the culmination of my artistic and literary scope, and represents the fi nal work of my school and college career.

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rk rk is is thethe cu culmlmhh

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AArorogg

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hhesest t aa

ounounn n anan

nvnveseese

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Dun’fha is never in direct sunlight, and is almost never illuminated by light at all. As such, when seen from this perspective, Tala’mh seems to almost disappear from view in space.

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Tala’mh. A wonderous world that has seen the gamut of war and peace, destruction and rebirth,

life and death. A lush green planet that once was dying in an irreparable way. Oceans lay where once was caked dirt, and rain falls from clouds that once held toxins capable of mass genocide. It is a planet of paradoxes, and unparalleled beauty.

Tala’mh is centered around the Homestar, a Stage 3 Giant approximately 5 billion years old. One of seven rocky planets orbiting the Homestar, Tala’mh is home to a wide array of plants, animals and people throughout its history. The rocky planet is composed of mostly oceans, similar to Earth, with volcanic soil for its three main continents: Zantachn, Ranfarrin, and Dun’fha. Tala’mh is titled far on its axis due to a past disaster, leaving the northern pole in perpetual sunlight and the southern pole in darkness nearly the entire year following its uniform revolving around the Homestar.

The planet has both lush forests and searing deserts, leading to a mixed palette of browns and greens mixed with vast areas of blue from the oceans. Although most of the planet is in fact ocean, the focus of this guide is the land masses listed above, and the civilizations that inhabit them.

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The Dlali’ta people are built for life in the trees in a near-perpetual dark environment. Tall, thin, yet quite muscularly toned, with incredibly pale skin (due to lack of vitamin D processing abilities and melanin lacking cells), the Dlalit’ans have adapted quite well to their environment. Their lung capacity has increased, allowing for more oxygen fl ow which helps warm the blood in the cool climate.

The Dlali’ta people have at their philosophical center the idea of their society, and thus spend much of their time in sessions with one another, discussing and divining dreams, refl ecting on simple things like weather, food source migration, and basically the mundane and ordinary. The Dlali’ta people thus have a great appreciation for the simple, and see the smallest parts of one’s life as the greatest treasures to take with him or her. However, Dlali’taans are not conceited, and thus do not pride themselves in their possessions, attributes, or experiences or hold contests and the like against one another over these things. They simply sit, meditate, and commune with one another.

The Dlali’taans tend to feed on small game and fruits that grow in the upper regions of their home environment. Whenever an animal is caught, prayers are offered to it, so as to maintain the balance of the world with the cosmos and the life forces that fl ow throughout.

Dlali’ta people are solemn, and rarely smile. They are quite serious about life in general, and spend all time not hunting meditating. Clothing is sparse and always woven from leaves and vines growing throughout the Ranfarrin region.

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What little foliage grows off Mount D’Shapp consists of dry shrubs and tough reedy grasses. They tend to be oranges and yellows, with dead plants turning a dusty tan brown.

Only small reptiles and insects live in the Zantachn desert, as any animal larger than one foot in length cannot support their metabolism with the meager vegetation and lack of water supply.

Of those animals that do live in this region, most use camoufl age as a means of protecting themselves from the apex reptiles of the region. Those who only hunt, use their markings to hide from potential prey.

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Thanks for looking!

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