IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango...

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PROVIDING IN-DEPTH INSIGHT, DATA, AND ANALYSIS OF EVERYTHING DIGITAL. VIRTUAL DISRUPTION — IT’S REAL JESSICA SMITH, RESEARCH ANALYST

Transcript of IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango...

Page 1: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

P R O V I D I N G I N - D E P T H I N S I G H T , D A T A , A N D A N A L Y S I S O F

E V E R Y T H I N G D I G I T A L .

VIRTUAL DISRUPTION —

IT’S REALJ E S S I C A S M I T H,

R E S E A R C H A N A LY S T

Page 2: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear
Page 3: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear
Page 4: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear
Page 5: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

TODAY’S VR ISN’T THIS

Source: thearcademan.net

Page 6: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

Source: George Nikitin/AP

OR THIS

Page 7: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

OR THIS, EITHER

Source: STR/Reuters

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BUT IT’S ALSO NOT THIS

...YET

Source: Facebook

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Developers ConsumersInvestors

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$86

$238

$787$703

$2,606*

23 41 60137 152*

2012 2013 2014 2015 2016

Investment Numberofdeals

+271%

GLOBAL INVESTMENT IS BOOMINGM I L L I O N S ($)

*2016 Full-Year ProjectionSource: CB Insights, July 2016

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THE VR MARKET IS EXPECTED TO HIT $1 BILLION IN 2016

V R R E V E N U E G E N E R AT I O N , B Y C AT E G O R Y, M I L L I O N S ( $ )

Hardware,$700

Content,$300

VRMarket

Source: Deloitte

$1billion!

Page 13: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

Developers ConsumersInvestors

Page 14: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

Verywell,36%

Extremelywell,24%

DEVELOPERS ARE READY TO MAKE VR CONTENT

Q: H O W W E L L W O U L D Y O U S AY Y O U U N D E R S TAN D TH E D E V E LO P M E N T P R O C E S S F O R V R TE C H N O LO GI E S ?

60% of developers are at least very familiar with VR

development process

Source: Yeti

Page 15: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

3 IN 4 DEVELOPERS ARE CREATING CONTENT FOR A VR OR AR PLATFORM

0% 10% 20% 30% 40% 50% 60%

GoogleTango

MicrosoftHoloLens

Other

PlayStationVR

GoogleDaydream

GoogleCardboard

SamsungGearVR

OculusRift

HTCVive

n=543Source: Game Developers Conference

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DEVELOPERS EXPECT VR TO ENTER THE MAINSTREAM SOON

Source: Yeti

Veryoptimistic,43%

Extremelyoptimistic,31%

Page 17: IGNITION Virtual Disruption… · A VR OR AR PLATFORM 0% 10% 20% 30% 40% 50% 60% Google Tango Microsoft HoloLens Other PlayStation VR Google Daydream Google Cardboard Samsung Gear

Developers ConsumersInvestors

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THERE’S INTEREST IN A WIDE ARRAY OF VRACTIVITIES

25%

22%

19%

11%

5%

4.9%

1.6%

1.1%

‘Travel’toanewlocation

PlayVRgames

WatchTV,movies,orsportsinVR

Previewvenues(hotels,restaurants,etc.)you’reconsideringvisiting

Attendaclassinavirtualclassroom

Haveaworkmeetinginavirtualconferenceroom

Hangoutwithotherpeople inaVRenvironment

Shopinavirtualmallorstore

n=1,339Source: BI Intelligence Exclusive Data, Q4 2016

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AND THE REASONS FOR NOT USING VR TECH ARE QUICKLY DISSIPATING

n=1,339Source: BI Intelligence Exclusive Data, Q4 2016

84%

Idon’tseeauseforit

Idon'tthink I'lllikeit

Ithinkitwouldmakemesick

Ihaven'thadtheopportunity to

Other

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CONSUMERS TO DRIVE VR HEADSET SHIPMENTS TO 55 MILLION IN 2022

0

10

20

30

40

50

60

2015 2016 2017 2018 2019 2020 2021 2022

Millions

Source: BI Intelligence Estimates

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Developers ConsumersInvestors

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Developers ConsumersInvestors

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THE GLOBAL AR/VR MARKET IS EXPECTED TO ECLIPSE MAJOR CONSUMER TECH CATEGORIES IN 2025

B I L L I O N S ( $ )

$14 $15

$45

$62

$99$110 $111

Gameconsole VR/ARdelayeduptake

VR/ARbasecase DesktopPC TV VR/ARaccelerateduptake

NotebookPC

Source: Goldman Sachs

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THE GLOBAL AR/VR MARKET IS EXPECTED TO ECLIPSE MAJOR CONSUMER TECH CATEGORIES IN 2025

B I L L I O N S ( $ )

$14 $15

$45

$62

$99$110 $111

Gameconsole VR/ARdelayeduptake

VR/ARbasecase DesktopPC TV VR/ARaccelerateduptake

NotebookPC

Source: Goldman Sachs

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Source: Mike Fisher/AP

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Source: The Lab