igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
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Transcript of igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
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獨立遊戲開發者分享會 110528
GDC 2011 心得分享"The Failure Workshop"
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The Failure Workshop
● Kyle Gabler, 2DBoy● Kyle Gray● Chris Hecker● Brad Wardell, Stardock● Matthew Wegner, Flashbang Studios● George Fan, PopCap Games
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The Failure Workshop
● 原本以為很好的點子 / 做法● 為什麼失敗● 學到什麼經驗
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The Failure Workshop"Robot and cities that built him"
● Kyle Gabler, 2DBoy
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The Failure Workshop"Robot and cities that built him"
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The Failure Workshop"Robot and cities that built him"
● 機器人 殺 人● 想辦法說一個不知所云的故事 (Indie games??)● 但不管瞎掰了多少東西總之遊戲感覺不好玩● 莫名其妙地忘記 prototyping =>
所以回頭重做了一個只准使用方塊的 prototype
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The Failure Workshop"Robot and cities that built him"
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The Failure Workshop"Robot and cities that built him"
● ...● 果然一點都不好玩
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The Failure Workshop"Robot and cities that built him"
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The Failure Workshop"Cat-Mouse-Foosball"
● George Fan, PopCap Games● Plants v.s. Zombies 主設計者● 2001 年失敗的例子● 第一次嘗試遊戲設計與開發,之前只會畫圖
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The Failure Workshop"Cat-Mouse-Foosball"
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The Failure Workshop"Cat-Mouse-Foosball"
● 遊戲機制和炸彈超人類似(?)● (其實也可以拿來和 ChuChu Rocket 比)● 事實是 ...
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The Failure Workshop"Cat-Mouse-Foosball"
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The Failure Workshop"Cat-Mouse-Foosball"
● 畫圖和遊戲設計的不同處
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The Failure Workshop"Cat-Mouse-Foosball"
● 越早開始實作原型越好● 不要因為一次失敗就放棄
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The Failure Workshop"VelociRaptor Safari HD"
● Matthew Wegner, Flashbang Studios● 七年多前成立,做 Casual Games● 八週做一款遊戲 =>
No World of Goo. Even no Canabalt, too.● 把流量較高的作品 HD 化?
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The Failure Workshop"VelociRaptor Safari HD"
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The Failure Workshop"VelociRaptor Safari HD"
● 最大的錯誤:搞錯「精緻化」的方向● 採取了看似穩健,但其實是在浪費時間的做法
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The Failure Workshop"VelociRaptor Safari HD"
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The Failure Workshop"VelociRaptor Safari HD"
● 玩家想從遊戲中玩到的東西到底是什麼
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The Failure Workshop"Elemental: War of Magic"
● Brad Wardell, Stardock● 現在的 Impulse● 以前做 OS/2 的 Indie game ! ( 大學時代 ) =>
Galactic Civilization 初代● 很成功
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The Failure Workshop"Elemental: War of Magic"
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The Failure Workshop"Elemental: War of Magic"
● GalCiv2 花 700K 鎂製作 => 收入 11~M 左右● Metascore: 92 !● 野心變得太大● 一盤散沙式的開發,而且沒有真的設計者、沒有
真的管理者● Producer/Director 還自己坳下去 Coding..
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The Failure Workshop"Elemental: War of Magic"
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The Failure Workshop"Elemental: War of Magic"
● Metascore: ..... 56 !!!!● 6~7 個人以上就開始無法用無責任法開發遊戲● 盲點:難以接受團隊裡有人沒在寫程式或畫圖● 盲點:大家都有難以拒絕的點子● 盲點:「在我機器上能跑啊!」
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The Failure Workshop"Rock Climbing Failure"
● Chris Hecker● 一些主要 Indie Game Jam 的主辦者● 在 SIGGRAPH 很活躍● 做很多技術研究,寫很多技術文章● 在他開始參與 Spore 開發之前的事 (01~03年 )● Will Wright 說他的研究可能把角色動畫技術推進
了好幾年
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The Failure Workshop"Rock Climbing Failure"
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The Failure Workshop"Rock Climbing Failure"
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The Failure Workshop"Rock Climbing Failure"
● 技術鑽研過頭● 太多和遊戲製作本身無關的活動
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The Failure Workshop"Rock Climbing Failure"
● MATHEMATICA!
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The Failure Workshop"Rock Climbing Failure"
● ...● 真正的問題:「怕設計遊戲」● 解決程式技術問題反而變成「逃避問題的辦法」● 數學上難解的元素也很難用來做設計