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Transcript of [IEEE 2008 IEEE Intelligent Vehicles Symposium (IV) - Eindhoven, Netherlands (2008.06.4-2008.06.6)]...
Eye Gaze and Movement Behaviour in the Operation of Adaptive
In-Car Touchscreens
Katharina Bachfischer, Christoph Waeller, Sandra Troesterer, Annette Tatzel and Fernando Puente Leon
Abstract— The usability of in-car touchscreens with smalldisplay areas can be significantly improved if buttons are onlydisplayed or enlarged once the user’s hand approaches thedisplay. This survey examines the influence of such adaptivebuttons on eye and hand movements in the vehicle. Theresults show that movement behaviour in the use of bothstatic and adaptive interfaces comprises a number of movementphases whose interplay can be described with the OptimizedInitial Impulse Model (OIIM). The adaptive expansion ofbuttons leads to significantly lower error rates compared withnon-adaptive buttons, given comparable movement times. Aparticular observation was the influence of indicators (visibleinformation on the relevant target prior to start of movement)during the use of adaptive interfaces. It emerges that thesecontribute to a reduction of the movement times, as they makemotion planning easier and thereby significantly increase theprecision of the initial movement phase. In addition, this meansa clear reduction in eye gaze duration.
I. INTRODUCTION
Touchscreens feature flexible options for displaying in-
formation and functions that are making them increasingly
popular as combined display and input interfaces for in-
car infotainment systems. As interaction with a touchscreen
during a journey can only be realised as a secondary task
(after driving the vehicle), ensuring that the information
displayed can be read quickly and that functions can be
executed efficiently and error-free are especially important.
The performance parameters of an input interface include
the required movement time (MT ) for activating a button,
the error rate (ER) during multiple use, and the eyes-off-
the-road time. A significant factor of influence here is the
diameter of the button displayed. DIN EN ISO 9241-110 [1]
recommends a standard diagonal diameter of at least 2 cm for
all buttons, irrespective of specific operating situations. The
mathematical model devised by Fitts in 1954 (“Fitts’ law”),
on the other hand, provided a more complex description of
the influence of the diameter of a button and of the amplitude
(length) of the movement on the resulting movement time:
MT = a + b log2
2A
W+ 1 (1)
K. Bachfischer and C. Waeller are with Volkswagen AG, Group Re-search, Electronics, Interactive HMI, Letter Box 1776, 38436 Wolfsburg,Germany (phone: +49-5361-9-73884; fax: +49-5361-9-72837; e-mail: [email protected], [email protected])
A. Tatzel is with IAV Ingenieurgesellschaft Auto und Verkehr, Berlin,Germany (email: [email protected])
Sandra Troesterer is with Technische Universitaet Berlin, Zen-trum/Fachgebiet Mensch-Maschine-Systeme, Berlin, Germany (email:[email protected])
F. Puente Leon is with the Department of Electrical Engineering andInformation Technology, Technische Universitaet Muenchen, Germany (e-mail: [email protected])
MT corresponds to the mean duration of movement, A to
the amplitude of the movement (distance between the starting
point of movement and the centre of the target object), and
W to the diameter of the target object in the direction of
movement. The empirical constants a and b are determined
using linear regression. The logarithm ID = log2(2A/W +
1) describes the index of difficulty of the task in question.
As the distance between steering wheel and display in the
vehicle is defined by fixed mounting positions, a reduction
of the movement times can be achieved above all through an
increase in W . In practice, however, the design screen con-
tents for smaller touchscreens involve an ergonomic conflict
between the need for maximum interface/buttons size and at
the same time a rapidly decipherable and correspondingly
large display of information.
This conflict can first be resolved by switching from a
mode optimised for showing information (i. e. display mode)
to a mode optimised for operation (i. e. operating mode) as
the hand approaches the screen. Depending on the design,
the display area available can – at the time of use – be used
completely for displaying operating interfaces or during non-
operation be used solely for displaying information. Fig. 1
illustrates this principle.
3. Activation of the
expanded button by
touching.
2. Expansion of button
as the hand approaches
the screen.
1. Only small button
visible in display
mode.
Fig. 1. Basic operational principle for the adaptive touchscreen.
In order to support motion planning and hand-eye co-
ordination before or during the operating movement, so-
called indicators can be employed that in display mode also
provide information on operating interfaces. A difference
can generally be made here between semantic indication
(meaning and function of the interfaces) and geometric
indication (final position and/or dimensions of the interfaces).
According to Meyer et al. [5] and Meyer, Abrams &
Wright [6], an intentional operating movement always com-
prises one, two or n partial movements and can be described
using the OIIM (Optimized Initial Impulse Model). Accord-
ing to the latter, a guided movement always begins with
a ballistic partial movement whose development is planned
prior to the start of movement and with which approx. 90 %
of the distance to target can be covered (see Fig. 2). During
2008 IEEE Intelligent Vehicles SymposiumEindhoven University of TechnologyEindhoven, The Netherlands, June 4-6, 2008
978-1-4244-2569-3/08/$20.00 ©2008 IEEE. 1027
this movement, visually perceivable changes in the target
area cannot influence the motor planning.
Accuracy and speed of movement behave indirectly pro-
portional to each other during this phase. The residual
deviation between target and current position is picked up by
a person’s sensory processing and determines whether further
partial movements are necessary for correction. These correc-
tive movements are performed with closed visual feedback
[9], [5].
Given an efficient balance of speed and accuracy, most
target movements require two partial movements. The correc-
tive movements occurring after the ballistic movement phase
are henceforth referred to collectively as the selection phase.
distance
velo
city
0A
W
target region
Fig. 2. Schematic view of sequences of partial movements leading to targetin acc. with the OIIM [5].
Within this context, McGuffin & Balakrishnan [4] exam-
ined the effect of expanding targets on the duration of motion
where buttons are activated with a mouse-driven cursor. The
results show that the increase in diameter of the buttons leads
to a significant reduction of the movement time, even when
this occurs only after 90 % of the distance to target. The
final diameter of the target object therefore has a far greater
influence on MT than the diameter at the start of the target
movement.
Regarding the adaptation of touchscreen interfaces, it can
thus be concluded that an enlargement of the target object
leads – in accordance with Fitt’s law – to a reduction in
the duration of the operating movement, even if this does
not occur until the beginning of the selection phase. As
visual feedback has no influence on the ongoing procedure
of the ballistic movement phase [5], it can be assumed that
interaction targets do not need to be displayed in their final
form that moment.
It should be remembered here, however, that the work of
McGuffin & Balakrishnan [4] examines changes only in the
dimension of the target object and not in the information
on its position or function. Another crucial factor regarding
the usability of adaptive buttons on a touchscreen is the
information available for motion planning about the target,
as the latter determines the quality of the ballistic initial
movement and the duration of further corrective movements.
II. FOCUS AND OBJECTIVES OF THE SURVEY
This study incorporates the investigation and description
of the influence that adaptive buttons have in conjunction
with the operation of a touchscreen in the vehicle on both
the movement behaviour and visual behaviour of the user. Of
particular interest here are the effects of an abstract display
of buttons in the display mode and also a comparison of the
adaptive system with a non-adaptive one.
A further aim is to examine whether adaptive buttons lead
to significantly less errors in comparison with a non-adaptive
variant (given similar movement times), i. e. due to the larger
button area.
The results are to serve an evaluation of alternative op-
erating concepts. This leads to the posting of the following
hypotheses:
H1. The operating movements involved in using an in-car
touchscreen can be described for adaptive and non-adaptive
interface versions with the OIIM.
H2. There is no eye gaze during the ballistic phase,
whereas the selection phase is performed with closed visual
feedback.
H3. An adaptation of the target areas during the operating
movement leads to lower error rates in comparison with a
static interface, given comparable movement times.
H4. The employment of indicators leads in connection
with the operation of adaptive targets to shorter movement
times.
H5. The employment of indicators leads in connection
with the operation of adaptive targets to a shorter selection
phase and thereby to a shorter eyes-off time from the primary
task.
III. TEST DESIGN
A. Test environment
The survey involved the use of a prototypical version of
an adaptive touchscreens (7” resistive touchscreen, 16:9) in
a 1:1 scale abstract cockpit environment. Only a reduced
section of the 7” display was used. The measurement of
movement times from the steering wheel to the activation of
a button was started through the release of a Tiptronic lever
(TT switch) behind the steering wheel and ended on the first
subsequent contact with the touchscreen (also if the target
was missed). During the operating movement, intermediate
times were measured upon triggering of the adaptation and
on conclusion of the adaptation phase. A Lane Change Test
(LCT) 1 was used to simulate a primary task (i. e. driving).
The hand/eye movement measurements had to be carried
out in two successive tests, as the measuring systems for
handtracking interfered with that for eyetracking.
The movement measurement involved a 3 D cave in which
the position of a marker object located on the operating finger
of the test participant was measured. The measuring system
was at the start calibrated to the relevant buttons on the
touchscreen. The direct distance A of the operating finger
to the target (air line) was measured, i. e. not the absolute
position in the coordinate space (in Fig. 3 the movement
is illustrated with the example of partial movements TB1and TB2). The eye movement measurement was performed
1The Lane Change Test (LCT) is an instrument for evaluating driverdistraction through secondary tasks and is specifically suited for dual-taskexperiments. It is currently undergoing the ISO standardisation process.
1028
TB1 TB2
Asteering wheel
calibration point
Fig. 3. Measurement of the distance A of the operating finger to thetouchscreen.
using the iView X HED by SMI (Senso Motoric Instruments,
Head-mounted Eye-tracking Device) with a scan frequency
of 50Hz.
B. Variants of adaptation
The survey involved the implementation of one static and
two adaptive interface variants for a display area measuring
12 cm × 4 cm. The design of the static interface considered
an available display area use of 50 % for displaying infor-
mation and 50 % for function buttons. The adaptive interface
variants differ in the way in which the function buttons are
shown in display mode and the layout of the function buttons
(see Fig. 4).
display mode
operating mode
(a) variant 1: non-adaptive
display mode
operating mode
(b) variant 2: adaptive, without indication
display mode
operating mode
(c) variant 3: adaptive, with indication
Fig. 4. Interface variants - the rear images are of the display mode, the frontimages show the function interfaces that appear when the hand approaches.
C. Test procedure
All test subjects were first given an introduction to the
LCT and the functions of the different operational variants
and were able to test both systems extensively. They were
then told to press two set buttons (Play and TP) for each of
the three operational variants in separate actions as rapidly as
possible while performing the task of driving. The procedure
was performed for variants 2 and 3 - in each case in two
different system modes:
• Static: the function buttons were displayed in full from
the outset, i. e. display mode was deactivated.
• Wizard: the function mode was activated by a human
observer in accordance with apparent intention of oper-
ation.
Variant 1 could only be used in one mode (static), however
the number of tasks in this variant was equal to the one in
the adaptive variants. Results are presented separately even
though there was no adaptive wizard mode. Fig. 5 shows a
typical example of operation and the data recorded.
0.1560.2660.3280duration of phase (s)
0.7500.5940.3280time since start (s)
button_playmenu_completeentrystartstate
5. Touch on
touch-screen,
end of time
measurement.
4. Conclusion
of adaptation
phase.
3. Entry into
detection area,
start of
adaptation.
2. Releasing of
the TT-lever,
start of time
measurement.
1. Pulling of the
TT-lever.
Fig. 5. Data recording of a typical operation.
D. Sample under investigation
All test participants in the first survey (movement tracking)
were Volkswagen employees who are familiar with the
functions and menu layout of the adaptive touchscreen. There
were 15 participants: 11 men and 4 women. The average age
was 30.13 years (σ = 5.74).
The second survey (eye movement measurement) involved
22 employees and students of the Berlin Technical Univer-
sity. The survey produced satisfactory visual data for 14
participants, of which 9 were male and 5 female. The average
age was 28.86 years (σ = 3.44).
IV. MEASUREMENT VARIABLES AND DATA
PREPARATION
In total, 180 recordings of operational movements were
available for the evaluation of the hand movement and 168
for the evaluation of the eye movement, which each comprise
two button operations per test person for each of the three
interface variants in the wizard as well as in the static system
modes. Incorrectly recorded data were not included in the
analysis.
In both system modes (wizard & static), the movement
measurement data for each of the three display variants was
used to determine the mean movement time (MT ) from the
1029
start to the touching of the touchscreen by averaging across
all relevant individual movement times. The error rate (ER)
was calculated from the relation of the absolute number of
operation errors made by all users in one variant to the total
number of operational tasks performed within the relevant
variant.
Similarly, the average movement times for the separate
movement phases (MT1, MT2, MT3) were determined via
the averaging of all individual movement times for the corre-
sponding phase within the relevant variant. MT1 refers to the
phase from start to entry, MT2 from entry to menu complete
and MT3 from menu complete to button play (see Fig. 5).
The OIIM model was tested by using the movement data
recorded to generate path-time diagrams (see Fig. 6), which
in turn were used to calculate time-velocity diagrams (Fig. 6
bottom illustrates an idealised velocity pattern).
Fig. 6. Idealised movement model with selection and ballistic phase.
The first phase of movement from T0 to T0′ corresponds
to the ballistic phase of the OIIM and is designated by a
steep progression in the path-time diagram.
The eye movement was evaluated by comparing the
duration of eye movement towards the display with the
movement times. The generation of the eye movement data
involved the definition of two visual-attention areas (LCT
monitor, touchscreen) and the determination of the fixations
and saccades for each of the visual-attention areas using
an evaluation algorithm. Fixations reflect the visual intake
and processing of information; their duration and frequency
provide insights into the intensity and depth of processing.
V. RESULTS
A. Average movement time
The results show that the adaptive operating variants with
an average movement time of 0.786 s (σ = 0.168 s) and
0.816 s (σ = 0.147 s) in the static version were significantly
quicker (p > 0.05) to operate in comparison with static
variant 1 (see Fig. 7, top). According to Fitts, this can be
attributed to the larger buttons.
In wizard mode, the adaptive variant 3 with indicators is on
average quicker to operate than the static version 1, although
the difference is not significant (p < 0.05). Likewise, the
difference in the average movement time between wizard
and static modes is significant only with variant 2, although
not with variant 3. In wizard mode, we see a clear increase
in the operating time with the adaptive variant 2 without
indicators, however, this finding is not significant.
0.9
13
0.7
86
0.8
16
0.9
80
0.8
89
0.9
17
0.000
0.200
0.400
0.600
0.800
1.000
1.200
1.400
variant 1 variant 2 variant 3
se
co
nd
s
static
wizard
(a) average movement time MT for each variant in static andwizard mode
0.917
0.229 0.236
0.177 0.173
0.574 0.480
0.000
0.200
0.400
0.600
0.800
1.000
1.200
1.400
variant 1 variant 2 variant 3
se
co
nd
s MT3
MT2
MT1
(b) average movement time for each variant and for theseparate movement phases in wizard mode
Fig. 7. Average movement times MT.
B. Operating phases
A closer inspection of the individual operating phases
MT1, MT2 and MT3 reveals that the last phase MT3 is in
the adaptive variant without indicators considerably longer
than in the variant with indicators. Phases MT1 and MT2,
on the other hand, are practically identical.
The longer duration of MT3 can probably be attributed
to the lower accuracy of the ballistic phase due to missing
information on the motion planning. Correspondingly longer
and more frequent corrective movements are necessary.
C. Error rate
In variant 1, two incorrect button pushes were registered,
and none in the other variants. The error rate of variant 1
thus amounts to 7%.
1030
D. Movement diagrams
Fig. 8 (top) shows the measured movement pattern for
all test persons in variant 2 in static mode. In order to
improve comparability, the movement patterns were – unlike
the depiction in Fig. 6 – depicted on the negative time
axis, where t = 0 s corresponds to a button being pressed.
Fig. 8 below shows the velocity pattern calculated from the
movement pattern. Initially, all movements exhibit a rapid
target movement. The subsequent phase sees small corrective
movements in both negative and positive velocity patterns.
The point of time t = 0 s corresponds in this representation
to the start of the movement. The ballistic phase is completed
−1.5 −1.25 −1 −0.75 −0.5 −0.25 0−400
−300
−200
−100
0
50path of movement
time in seconds before touching
path
in m
m
0 0.25 0.5 0.75 1 1.25 1.51.5
0
500
1000
1500
2000velocity plot
time in seconds since start of movement
velo
city in m
m/s
Fig. 8. Path of movement and velocity plot of different persons of variant 2in static mode.
after approx. 50 % of the total operating time.
In comparison, in Fig. 9 the movement and velocity pattern
in variant 2 are displayed for wizard mode. Compared with
the static mode, we see a greater dispersion of values and
also an extension of the selection phase. There is likewise
an overall increase in the movement time – as illustrated
in Fig. 7. Nevertheless, a number of partial movements are
also evident in wizard mode. Similar movement and velocity
patterns were also witnessed in the variants 1 and 3.
E. Eye movement
Of particular interest here was at which point in time of
the movement the eyes shift to the display. Fig. 10 shows
the fixation times as percentages of the movement time.
In general, it emerges that a shifting of the gaze from the
primary task occurs for around 96 % of the movement time.
An initial fixation focus on the target area (display) takes
place after approx. 40 % of the movement time. At that time,
the adaptive menu was displayed almost in full. The start of
the final fixation of the target area is approx. 65 % of the
movement time. The average duration of eye gaze to the
display (for all variants and modes) is 56 %. Of note is that
the necessary eye gaze with variant 3 is in wizard mode
shorter than with the other variants.
−1.5 −1.25 −1 −0.75 −0.5 −0.25 0−400
−300
−200
−100
050
path of movement
time in seconds before touching
pa
th in
mm
0 0.25 0.5 0.75 1 1.25 1.5
0
500
1000
1500
2000velocity plot
time in seconds since start of the movement
ve
locity in
mm
/s
Fig. 9. Path of movement and velocity plot of different persons of variant 2in wizard mode.
At the same time, the average number of fixations in this
variant is the lowest (2.64 vs. 2.31 vs. 2.21 for variant 1,
2 and 3 in static mode; 3.19 vs. 3.00 vs. 2.64 in wizard
mode). The indicators employed in this variant evidently lead
to individuals finding orientation more easy and therefore to
correspondingly shorter gaze and information uptake times.
The smaller buttons in variant 1 lead especially in static mode
to a longer gaze duration and higher number of fixations
required.
Anzahl Fixationen Display bei Bedienung 2.64 2.50 1.002
Wann begann die 1. Fixation auf dem Display
(Bedienphase)457.36 424.50 156.852
Dauer 1. Fixation Display bei Bedienung 125.41 100.00 64.512
Wann begann die letzte Fixation auf dem Display
(Bedienphase)800.00 721.50 271.978
Dauer letzte Fixation Display bei Bedienung 411.05 310.50 281.384
Blickdauer Display bei Bedienung 753.68 640.00 419.835
Bedienzeit_diff 19.4091 18.5000 9.59493
% Bedienzeit 1. Fixation Display
39.6385 38.7973 17.72271
% Bedienzeit letzte Fixation Display
65.5925 65.7078 14.53117
% Gesamtzeit Abwendung LCT
41.5501 40.5039 9.97433
% Bedienzeit Abwendung LCT93.7018 98.2318 7.99036
% Bedienzeit Blickdauer Display56.8543 58.1960 18.66641
0
20
40
60
80
100
variant 1
static
variant 2
static
variant 3
static
variant 1
wizard
variant 2
wizard
variant 3
wizard
perc
en
t
movement time shifting of gaze from LCT duration of eye gaze
Fig. 10. Movement times and eye gaze to the display in comparison.
The results also show that the required gaze duration is
shorter (53 %) in static mode than in wizard mode (59 %).
An additional orientation is evidently necessary if the infor-
mation is not per se provided. This can be attributed to a
possible premature peripheral perception of information in
static mode.
VI. INTERPRETATION
The results of the study confirm that changing the user
interfaces in accordance with user intentions offers the po-
tential advantage of significantly reducing operating errors
where movement times are identical or even somewhat
1031
shorter. For a more precise assessment of the results, we
proceed to an assessment of the underlying hypotheses:
H1. The operating movements when in using an in-car
touchscreen can be described for adaptive and non-adaptive
interface versions with the OIIM.
This hypothesis is confirmed on the basis of the re-
sults. The recorded movement patterns in both the static
and adaptive interface versions indicate a family of curves
corresponding to the OIIM. The ballistic movement phase
sees approx. 80–90 % of the path to the target covered, and
it is on average completed after approx. 50 % of the total
movement duration. This is followed by the selection phase,
which comprises varying numbers of partial movements.
H2. There is no eye gaze during the ballistic phase,
whereas the selection phase is subject to visual feedback.
The first fixation takes place at 40 % of the movement
time, with the last beginning after approx. 65 % of the
movement time. As the selection phase starts at approx. 50 %
of the movement time, it can be assumed that the majority of
the selection phase takes place with closed visual feedback.
H3. An adaptation of the target areas during the operating
movement leads to lower error rates in comparison with a
static interface, given comparable movement times.
This hypothesis can be confirmed. For the operation
of the adaptive user interfaces, the error rate was 0 % –
but for the non-adaptive variant 7 %. Referring to the low
overall amount of errors, numbers of this study are not
very meaningful. However, the basic tendency could be
reconfirmed in other studies. In practice, error rates of up
to 5 % are acceptable, although in the non-adaptive variant
this threshold was already far exceeded in the simulator used
for this study. An investigation into operability in a moving
vehicle would as such probably lead to still higher error rates
for all operating modes.
While the mean movement times with the adaptive in-
terface versions in wizard mode deviate marginally from
the movement times with the static operating variant, this
difference is not statistically significant. We can therefore
assume comparable movement times.
H4. The employment of indicators leads in connection with
the operation of adaptive targets to shorter movement times.
This hypothesis can only partly be confirmed. The move-
ment times when using variant 3 were shorter than the
movement times for using variant 2, yet not significantly.
Nevertheless we may assume that indicators enable a better
planning and thereby also a more precise performance of
the ballistic movement phase, which in turn requires corre-
spondingly fewer corrective movements. This is supported
by the fact that the employment of indicators likewise sees
in comparison with the adaptive variant without indication a
smaller residual distance to the target. This is probably due
to the reduced information for motion planning prior to the
start of movement. In addition, the gaze duration is shorter.
H5. The employment of indicators leads in connection with
the operation of adaptive targets to a shorter selection phase
and therefore to a shorter eyes-off-time from the primary
task.
Where indicators are employed, the gaze duration is far
shorter than in the other modes. At the same time, the average
number of fixations is lowest in this variant. The results
did not show a shorter selection phase, although the overall
movement time was shortest in this variant. As part of the
investigation at hand, the position and function of the final
interface were determined via indicators using an interface
that was reduced in terms of dimensions and contrast in
display mode. Some users stated that they were unable to
fully use the indicators due to the latter’s correspondingly
reduced visual presence.
VII. SUMMARY
The results of the investigation affirm the concept of adap-
tive interfaces for improving the operability of small in-car
touchscreens. Adapting the display can help to significantly
reduce the error rate in comparison with a non-adaptive
operating mode, given comparable operating times. When
using adaptive interfaces, the employment of indicators has
a positive influence on the duration of the movement times.
It was also shown that operating movements for using
static and adaptive buttons on an in-car touchscreen can
generally be described with the OIIM.
The results confirmed that the ballistic phase of movement
begins without closed visual feedback, while the selection
phase occurs almost completely with closed visual feedback.
Tests for the adaptive variants were all performed with
a wizard. The implementation of a corresponding sensory
mechanism, however, represents a major challenge within the
context of avoiding false triggers through hand movements
in the cockpit.
ACKNOWLEDGEMENTS
We would like to thank the volunteers who took part
in the survey for their patience and cooperation, and also
Volkswagen R&D’s Virtual Reality Laboratory for its expert
and unbureaucratic support.
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