IDX @ Digital Literacy Forum, State Library Queensland

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A PARTNERSHIP BETWEEN THE INDIGENOUS DIGITAL EXCELLENCE INITIATIVE

Transcript of IDX @ Digital Literacy Forum, State Library Queensland

A PARTNERSHIP BETWEEN

THE INDIGENOUS DIGITAL EXCELLENCE INITIATIVE

Australia’s First Peoples have been innovating for

more than 40,000 years. So what happens when

digital technology is embraced by the world’s

oldest living culture?

We believe the answer is

Indigenous Digital Excellence.

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PART 1 – WHAT IS IDX?

NATIONAL IDX STRATEGY:

DISCUSSION PAPER

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PART 1 – WHAT IS IDX?

NATIONAL IDX STRATEGY:

DISCUSSION PAPER

3

See Identifying the IDX opportunity

on p. 64 for more on these

activities.

4

http://www.google.com/glass/

start/

5

http://en.wikipedia.org/

wiki/3D_printing

6

The diffusion of innovations [see

reference 1] serves as the basis for

this element. We acknowledge

that this may be somewhat

subjective and definitely

changes over time. For example,

at the time of writing ‘tablet

computing’ would probably

be considered ‘emerging’, yet

based on its adoption rate this

type of technology will likely be

considered ‘mainstream’ within

18 months to two years.

7

http://fitbit.com

WHAT DOES IDX

LOOK LIKE?

So what, exactly, is IDX? How do we tell if something is IDX? What are we

working towards achieving?

We started exploring these questions through the IDEA Summit, as well as

through conversations with community3. As we dug deeper, we felt it would be

useful to assemble a wide set of examples of projects, initiatives and activities

that could be considered IDX and analyse them. From this foundation we were

able to develop a ‘working model’ of what IDX looks like in practice.

WHAT IS ‘DIGITAL EXCELLENCE’?

We first sought to define what ‘Digital Excellence’ might be, regardless of its

origin.

We propose that for something to be viewed as an expression/achievement of

Digital Excellence, it needs to be positioned ‘above the line’ in at least one of

the following two elements (i.e. more than As intended usage of a Mainstream

tool).

Usage

Is how the technology being used innovative in itself? Is it being used in a

way that is creative? i.e. even where the technology itself isn’t necessarily

innovative in its design, is the way something is used or engaged with still

an example of innovation? Has it been specifically adapted or customised

(especially to reflect an Indigenous perspective and/or culture)? Is the software

being used on a device (e.g. an app or website) newly created?

Device

How much innovation is there in the device itself? For an existing technology,

are they ‘cutting edge’ (e.g. Google Glass4 or 3D printing5), or ‘emerging’ and

being engaged by early adopters6 (e.g. Fitbit7 or similar ‘quantified self’ tools)?

Or is the technology being newly created (e.g. a new type of digital device)? Or

is it just an existing, mainstream tool (e.g. a laptop or smartphone)?

The Indigenous Digital Excellence Vision discussion paper: http://idx.org.au/vision

Access

Participation

+Outcomes

Living Culture Health & wellness (Socio-economic) etc.

Digital Tools

Access

Participation

+

Excellence

Advocate for

Outcomes

Living Culture Health & wellness (Socio-economic) etc.

Our focus

Digital Tools

PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS

Fluency Proficiency EntrepreneurshipFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.

Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation.

Developing confidence, competence (digital and business) and concepts (projects).

Scale of impact/benefitSeeking a portfolio across scope/scale:

! !!!

Individual Community National+

Small impact Large impact

Impact(Scale and scope)IAgency

(Indigenous participation)

Participation (incidental)0

Designed specifically for1

Driven/Demand2

A

Led3

Living Culture

Kinship

Physical health

Social & emotional wellness

Youth empowerment

Learning engagement

Cybersafety

Digital fluency

Projects that contribute to stated community needs, such as:

Other...

Outcome (Community benefit)O

As intended0

Creative/innovative1

Adapted/customised2

Usage (Innovation in application)

Newly created3

Mainstream (Early/Late Majority)0

Emerging (Early Adopters)1

Cutting edge (Innovators)2

Device (Technological innovation)

U D

Newly created3

42%of general population

60%of Indigenous Australians

Source: McNair Ingenuity

Use Facebook !

42%of general population

60%of Indigenous Australians

Source: McNair Ingenuity

Use Facebook !

63%of general population own a smartphone

70%of Indigenous Australians own a smartphone

Source: McNair Ingenuity

Use a smartphone !

DIGITALUSING TECHNOLOGYMAKING

DIGITALMAKINGUSING TECHNOLOGY

DIGITAL MAKING

How might we inspire, build and connect the next generation of

Indigenous digital makers?

👣

" #

$

Learning Experiences Digital Things

Movement Building Storytelling

IDX Hub

IDX Hub

IDX Hub

IDX Hub

IDX Hub

People who can create the things

Game Building

Robotics

3D Printing

Ventures that can sustain the things

Innovators’ Lab

Indigenous entrepreneurship workshop

25–26 July (Redfern)

IDX financial support for 5 participants living outside the wider Sydney metropolitan region

Grant YoungIDX Director

@grantyoung

@IndigenousDX @theNCIE

[email protected]

http://idx.org.au