Ideas to App Store (2010)

120
Ideas to App Store The Opportunity in Applications for Apple Mobile Devices Joseph DeSetto 1 813 639 4270 . @desetto . desetto.com

description

This presentation on the opportunity in mobile applications was an executive briefing prepared for a client in the October of 2010. The content focuses on Apple devices and ecosystem, as requested by the client, and includes a discussion of web apps vs. native apps.

Transcript of Ideas to App Store (2010)

Page 1: Ideas to App Store (2010)

Ideas to App StoreThe Opportunity in Applications for

Apple Mobile Devices

Joseph DeSetto1 813 639 4270 . @desetto . desetto.com

Page 2: Ideas to App Store (2010)

Why Apple?

Page 3: Ideas to App Store (2010)

DevicesiPhone2007 iPod touch

iPhone 3G2008 iPod touch, 2nd Generation

iPhone 3GS2009 iPod touch, 3rd Generation

iPhone 42010 iPod touch, 4th GenerationiPad

Page 4: Ideas to App Store (2010)

By the Numbers

iPhone 33.75 million (Q4 2009)

iPod touch 32 million (Q4 2009)

iPad 3 million (June 24 2010)

iTunes Stored Credit Cards: Over 100 million

Page 5: Ideas to App Store (2010)

iPod touch

Page 6: Ideas to App Store (2010)
Page 7: Ideas to App Store (2010)

iPod touchThe iPhone for Blackberry users.

Page 8: Ideas to App Store (2010)

iPad

iPadiPad

the Boomer tablet

Page 9: Ideas to App Store (2010)

iPadtextbooks 2.0

Page 10: Ideas to App Store (2010)

iPadimmersive games

Page 11: Ideas to App Store (2010)

iPadBy 2015, the current iPad modelwill seem ancient.

Page 12: Ideas to App Store (2010)

iPhoneA phone with poor reception, and so much more.

Page 13: Ideas to App Store (2010)

iPhoneCameraMicrophoneGestures

Page 14: Ideas to App Store (2010)

Location Aware

Page 15: Ideas to App Store (2010)

Is a web app an app?

Sort of. Web apps are...

Browser based.Run from a server.Requires an Internet connection.

No App Store, for better or worse.

Page 16: Ideas to App Store (2010)

Famous Web App: Google Maps

Page 17: Ideas to App Store (2010)

Mobile Web Apps

Page 18: Ideas to App Store (2010)

Web apps instead of apps?

For games? No.

For data apps and simple utilities?

Well, maybe.

Page 19: Ideas to App Store (2010)

Promise vs. Reality

If mobile browsers all rendered the same, web apps would be the best choice.

They don’t.

Page 20: Ideas to App Store (2010)

What is an app?

Software that...

Installs on the device.Generally works offline.Can access device hardware.

Distributed through the App Store.

Page 21: Ideas to App Store (2010)

Promise vs. Reality

If mobile apps were easy to promote and sell, we would not need an App Store.

They aren’t.

Page 22: Ideas to App Store (2010)

What is an App Store?

Page 23: Ideas to App Store (2010)

Promise vs. Reality

HTML 5 means all mobile devices render the same, including audio and video playback.

Not today, tomorrow, or the day after next.

Page 24: Ideas to App Store (2010)

Promise vs. Reality

Apple will give in and run Flash, so wait to build apps with Flash for iPhone, Android, and even Blackberry.

Apple mobile devices will not allow Flash content in the foreseeable future.

Page 25: Ideas to App Store (2010)

Q & A

Devices

The App Store

Web apps vs. Apps

Page 26: Ideas to App Store (2010)

Making Apps

Step 1.

Join the iPhone Developer Program as an Individual, Company, or Enterprise.

Page 27: Ideas to App Store (2010)

iPhone Developer Program

Isn’t my Company an Enterprise?

Page 28: Ideas to App Store (2010)

iPhone Developer Program

Individual and Company. $99/year.

Enterprise: Internal Distribution Only

Education: 20+ Copies, 50% off

University: Free tools for teaching iOS

Page 29: Ideas to App Store (2010)

iPhone Developer Program

I’m not a developer. Why should I join?

Page 30: Ideas to App Store (2010)

iTunes Connect

The brains of the operation.

Page 31: Ideas to App Store (2010)

Demo

Page 32: Ideas to App Store (2010)

Tools of the Trade

XCode

Page 33: Ideas to App Store (2010)

Tools of the Trade

Corona Unity GameSalad

Page 34: Ideas to App Store (2010)

Q & A

iPhone Developer Programs

iTunes Connect

Development Tools

Page 35: Ideas to App Store (2010)

The Rules

Page 36: Ideas to App Store (2010)

By Order of Steve

Apps must not contain any obscene, pornographic, offensive or defamatory content or materials of any kind (text, graphics, images, photographs, etc.), or other content or materials that in Apple’s reasonable judgment may be found objectionable.

Page 37: Ideas to App Store (2010)

The Rules

Page 38: Ideas to App Store (2010)

Apps Must Do, Well, Something

... this application contains minimal user functionality and will not be appropriate for the App Store.

Page 39: Ideas to App Store (2010)

The Rules

Page 40: Ideas to App Store (2010)

Thoughts on FlashWe [Apple] know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

Steve JobsApril 2010

Page 41: Ideas to App Store (2010)

Limited Promo CopiesApps can be free.

If you sell an app, you can’t just give it away.

Huh?

Page 42: Ideas to App Store (2010)

Limited Promo Copies

50 copies per version of an app.

Gifts supported in iOS 4.

Gift certificates or sale outside of iTunes? No.

Page 43: Ideas to App Store (2010)

Limited eCommerce

No in-app purchase of physical goods.

Shopping carts are okay.

User input of credit card information is okay.

Actual transaction processing is through Safari only.

Page 44: Ideas to App Store (2010)

Limited eCommerce

Page 45: Ideas to App Store (2010)

Giveaways & Contests

Apps may hold contests or give away prizes,but not as the sole purpose of the app.

The focus should be on gameplay, not prizes.

May not cross into gambling.

Page 46: Ideas to App Store (2010)

Giveaways & Contests3.3.21 Your Application may include promotional, sweepstake or contest functionality provided that:

You are the sole sponsor of the promotion and that You and Your Application comply with any applicable laws and fulfill any applicable registration requirements in the country or territory where You make Your Application available and the promotion is open.

You agree that You are solely responsible for any promotion and any prize, and also agree to clearly state in binding official rules for each promotion that Apple is not a sponsor of, or responsible for conducting, the promotion.

Page 47: Ideas to App Store (2010)

Gambling

No lotteries or gambling.

An app cannot have the sole purpose of winning a game of chance for a cash or cash equivalent prize.

Winning virtual goods, however, is allowed.

Page 48: Ideas to App Store (2010)

Too Many Rules?

Selling an app Ad Hoc, or without the App Store, limits distribution to 200 copies.

Build for each device based on unique identifier, not user credentials.

App Store is a curated retail environment.

Page 49: Ideas to App Store (2010)

Q & A

The Rules of the App Store

Page 50: Ideas to App Store (2010)
Page 51: Ideas to App Store (2010)

iOS 4

Page 52: Ideas to App Store (2010)

iOS 4

Page 53: Ideas to App Store (2010)

iOS 4

Page 54: Ideas to App Store (2010)

Design for Web, 1995 - 2005

Typical user?

Seated at a desk.Standard mouse and keyboard.Office or home office environment.Single task oriented.

Page 55: Ideas to App Store (2010)

Design for Mobile, 2005 - ?

Typical user?

Surrounded by DistractionsMultitaskingMovingInterrupted

Page 56: Ideas to App Store (2010)

Source: Jan 2010 Flurry

Requisite Powerpoint Chart

Page 57: Ideas to App Store (2010)

Build a Better Game

Achievements

Leaderboard

Unlocked Content

Easy to learn, hard to master

Mundane ideas, done well

Page 58: Ideas to App Store (2010)

Achievements

Page 59: Ideas to App Store (2010)

Keep Score

Page 60: Ideas to App Store (2010)

Unlocked Content

Page 61: Ideas to App Store (2010)

Easy to Learn, Hard to Master

Page 62: Ideas to App Store (2010)

Mundane Ideas, Done Well

Plant crops to ward off zombies.

Slingshot birds at pigs.

Jump from building to building.

Slice fruit.

Land planes.

Cook and serve food.

Classics: Scrabble (twice) and Solitaire.

Page 63: Ideas to App Store (2010)

Q & A

iOS 4 vs. iPhone OS 3

Design for Mobile

Games

Page 64: Ideas to App Store (2010)

Income Strategies

Tiered Pricing

Freemium

Ad Supported

Mobile to Brick-and-Mortar

Page 65: Ideas to App Store (2010)

Tiered Pricing

70% for developer

30% to Apple

Includes:

credit card processingcurrency conversationwireless carriers

Page 66: Ideas to App Store (2010)

Freemium

Free to download.

Upgrade still 70/30 split.

Page 67: Ideas to App Store (2010)

Ad Supported

Page 68: Ideas to App Store (2010)

iAd Supported

Page 69: Ideas to App Store (2010)

Mobile to Brick-and-Mortar

Page 70: Ideas to App Store (2010)

Updates

Approved by Apple

App Store Download

Optional to Users

Is Dynamic Content an Update?

Page 71: Ideas to App Store (2010)

Q & A

Income Strategies

Page 72: Ideas to App Store (2010)

Advanced Features

Push

In-App Purchase

Universal Apps

Page 73: Ideas to App Store (2010)

Push

Page 74: Ideas to App Store (2010)

In App Purchase

Page 75: Ideas to App Store (2010)

In App Purchase

Page 76: Ideas to App Store (2010)

Universal Apps

One binary file that includes iPhone, iPad, and iPod touch versions of an app.

Page 77: Ideas to App Store (2010)

Universal Apps

Page 78: Ideas to App Store (2010)

Universal Apps

Page 79: Ideas to App Store (2010)

Universal Apps

Page 80: Ideas to App Store (2010)

Universal Apps

Page 81: Ideas to App Store (2010)

Non-Universal AppsCommonly uses HDname for iPad.

Keeps download sizeunder 3G limit.

May charge user twice!

Page 82: Ideas to App Store (2010)

Q & A

Push

In-App Purchase

Universal Apps

Page 83: Ideas to App Store (2010)

Here Today, Gone Tomorrow

85% of “day zero” users lost in 30 days.

A great app may have 5% of “day zero” users in only 6 months.

The App Store is designed for high turnover.

Page 84: Ideas to App Store (2010)

Requisite Powerpoint Chart

Source: Jan 2010 Flurry

Page 85: Ideas to App Store (2010)

Yesterday’s News

Every 6 months, major OS changes likely.

Page 86: Ideas to App Store (2010)

Yesterday’s News

Every 6 to 12 months, new devices.

April, iPad

June, iPhone

September, iPod touch

Page 87: Ideas to App Store (2010)

Yesterday’s News

Within 2 years, today’s devices will miss out on new features.

Page 88: Ideas to App Store (2010)

Party Like Its 1995.

Like the early days of the web, App Store developers have diverse backgrounds.

As such, potential vendors are likely to bemulti-disciplinary teams.

Page 89: Ideas to App Store (2010)

Who creates apps?Advertising/Marketing types.

Console game, web application & desktop software coders.

Flash refugees.

Zynga. 37Signals.

Math nerds. Students.

Offshore sweatshops.

Obscure Mac developers that suddenlyfeel vindicated.

Page 90: Ideas to App Store (2010)

Chart Showing What I Just Said

Source: Jan 2010 Flurry

Page 91: Ideas to App Store (2010)

Two Approaches

Agile

Page 92: Ideas to App Store (2010)

Two Approaches

Waterfall

Page 93: Ideas to App Store (2010)

Make Your Vendors Better

Know your audience.

Keep to your niche.

Page 94: Ideas to App Store (2010)

Niche success: Proloquo2Go

Page 95: Ideas to App Store (2010)

Make Your Vendors Better

Remember an app is not a small website.

Or print ad.

Or television show.

Page 96: Ideas to App Store (2010)

Leave out features and adapt quickly.

Frequent updates keep users interested, so don’t wait for perfect.

Make Your Vendors Better

Page 97: Ideas to App Store (2010)

Apps can’t solve bad products.*

*This message brought to you by developers everywhere.

Make Your Vendors Better

Page 98: Ideas to App Store (2010)

Great apps are not desktop software in miniature.

Make Your Vendors Better

Page 99: Ideas to App Store (2010)

Remember, making an app simple for users does not mean it is easier or cheaper to develop.

Make Your Vendors Better

Page 100: Ideas to App Store (2010)

Q & A

Types of Vendors

Project Approaches

Making Vendors Better

Page 101: Ideas to App Store (2010)

Information Sources

In-App Analytics

App Store Reports

Page 102: Ideas to App Store (2010)

Analytics

Page 103: Ideas to App Store (2010)

What can we track?

Device Data may not be provided or disclosed to a third party without Apple’s prior written consent. Accordingly, the use of third party software in Your Application to collect and send Device Data to a third party for processing or analysis is expressly prohibited.

Page 104: Ideas to App Store (2010)

What can we track?

Some company called Flurry had data on devices that we were using on our campus -- new devices. They were getting this info by getting developers to put software in their apps that sent info back to this company! ... It's violating our privacy policies, and it's pissing us off! So we said we're only going to allow analytics that don't give our device info -only for the purpose of advertising.

Steve JobsJune 2010

Page 105: Ideas to App Store (2010)

App Store Reports

SKU

Country

Price Paid

Your Share

In a text file to import to Excel, etc.

Page 106: Ideas to App Store (2010)

Standard Equipment

Standard UI Controls

No databases

No animation

Page 107: Ideas to App Store (2010)

Optional Equipment

OpenGL-ESCore AudioCustom UICore Data / SQLitePush NotificationsIn-App Purchase

Page 108: Ideas to App Store (2010)

Q & A

Analytics

Cost Considerations

Page 109: Ideas to App Store (2010)

Best in ClassiPad

Page 110: Ideas to App Store (2010)

Best in ClassiPhone & iPod touch

Page 111: Ideas to App Store (2010)

Q & A

Best in Class Apps

Page 112: Ideas to App Store (2010)

Next in Mobile?

More social.

More virtual goods.

More non-traditional devices.

Television 2.0.

Bandwidth Battles.

Page 113: Ideas to App Store (2010)

Social Integration

Page 114: Ideas to App Store (2010)

Virtual Currency

Page 115: Ideas to App Store (2010)

iOS 4 on... BMW?

Page 116: Ideas to App Store (2010)

TV + App Store = ?

Page 117: Ideas to App Store (2010)

Bandwidth

Page 118: Ideas to App Store (2010)

Q & A

Social features.

Virtual goods.

Future directions.

Page 119: Ideas to App Store (2010)

!n.

Page 120: Ideas to App Store (2010)

thank you!

Joseph DeSetto

[email protected]

+1 813 639 4270