iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest...
Transcript of iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest...
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Coll-app-orating with students:iBeacons and AR and gamification, oh my!
Low JiaxinResearch Librarian, SMU Libraries
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Push factors
• Increasing student numbers
• LibQuest (2012-) was labour-intensive
• Experiential learning for students
7108 7297 7541 7791
874 1006 1257 1489
2012 2013 2014 2015
Ugrad
Pgrad
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Process
Collaboration
• Early 2015
– Brainstorming ideas for library tablets
• May 2015
– Meeting with SIS
• IS480: IS Application Project
• Library as Client
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Product
• Indoor Positioning System: Estimote iBeacons
• For detecting proximity to monsters
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Philosophical ramblings…
Working with students
• Expectations
• Learning curve
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Philosophical ramblings…
Working with students
• Timeline and testing
Undergradmatriculation
Postgradorientation
Last user testing
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Philosophical ramblings…
• “Technology”?
• iBeacon and push notifications
vs
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Resources
• Bradley, Jonathan. (2016). Creation of a Library Tour Application for Mobile Equipment using iBeacon Technology. Code4Lib Journal, (32), 1-2.
• Spina, Carli. (2015, May). Keeping Up With… Beacons. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/beacons
• Spina, Carli. (2014, February). Keeping Up With… Augmented Reality. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/beacons
• IS480 BesTeam wiki: https://wiki.smu.edu.sg/is480/IS480_Team_wiki%3A_2015T1_BesTeam