IAPHERD Games Galore

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Presenters: Anthony Stone Brian Sewell Chris Allen

Transcript of IAPHERD Games Galore

Presenters: Anthony Stone Brian Sewell Chris Allen

WE NEVER PUT THE BRAKES

ON!!!!!!!!!!

79 years of total teaching experience (Physical Education & Special Education) All have Master Degrees + 40 & Highly Qualified We are all on the New Physical Education Elementary Curriculum Team in RPS205 We are all First Aid Certified, Life guarding, and WSI Numerous Conference Championship titles in Basketball & Football Over 20 years of combined football coaching experience Several State qualifiers in long jump and high jump Overall score of 213 to 0 in 4 International Football World Games 12 Years of NTJC Tumbling and Trampoline judge (Judge of the Year in 2011) 10 Years of combined swimming coaching 4 REBA Titles 2 RPS205 Football District Champions 1 has been on more than One Curriculum 1 USA Football Master Trainer for Heads Up Football 1 Pole Vault State runner up 1 National Board certified teacher 1 Golden Apple Winner in 2003 1 Basketball Catholic Tournament Champion 1 Indoor Football Card (Its not worth any money) Football Coaching experience at All Levels (Indoor, College, Women, High School, and Youth) Won a Golden Medal in 2010 in the first ever Women’s Tackle Football Team (Stockholm,

Sweden) Coached the 1st ever Women World Games for USA Football (12-0) Win Coached over 10 Former NFL players & two more active NFL players

Physical education is designed to contribute to the physical, mental, emotional, and social development of all students through a range of skills, equipment, games, and hands on activity. These are emphasizing in order that all students can enjoy and benefit regardless of their individual strengths or limitations. The ultimate goal is to increase fitness levels of all students and to encourage lifelong physical activity. Physical Education motto: “Stay Active, Stay Strong, Stay Healthy”; “Fit for Life, Fit for Sport.”

1) Healthy Heart 2) Break-Out 3) Backyard Clean Up 4) How the Grinch Stole Christmas 5) Hungry Crabs 6) My Backyard 7) Paper Clip Football 8) Beat the Football 9) Deck Tennis 10) Bump, Set, Serve Volleyball 11) 4 Corner Dice Game 12) Backboard Dodgeball 13) Breakout Dodgeball

14) Witch in Jar 15) Spider Ball Tag 16) Cooperative Spider Ball Tag 17) Flag Tag 18) Bubbles (K-2) 19) Sneak Attack (3-5) Top Secret 20) Capture the Flag (3-5) 21) Powerball (3-5) 22) Traffic Light Tag (K-2) 23) Spaghetti-O Can /Turtles, Dogs, & Elephants (K-2) 24) Locomotor Roll (K-2) 25) BIG 4 (Not A Game, it’s a Sports Unit and it is Awesome for Grades 3-5) Pick this Game

Purpose/Objective: Introduce students to the concept of a healthy heart and how different foods and exercise affect one’s heart. This game is an aerobic activity. Discuss how watching too much Television can lead to a lack of exercise. How to much sugar can cause cavities as well as weight problems along with eating too many fatty foods. Discussion should be geared to grade level playing game. Grade Levels: K-5th Play Area: Gymnasium or Outside Equipment Needed: 3 Foam balls of different colors and 1 small red ball. Yarn balls may also work well with this game.

Description of Game: The 3 foam or colored balls represent T.V. Sugar and Fat. These balls are thrown at students below the waist (you can have students tag each other with the balls as an option instead of throwing).Students hit by the balls are frozen and must wave their arms above their heads and yell “Healthy Heart Healthy Heart Help me I need Exercise”!! The small red ball represents a healthy heart and is NOT THROWN. The student with the healthy heart ball runs around and gently touches students who are yelling for healthy heart. Once touched frozen students are free to move around again. Every 2-3 minutes stop game and have students with balls take 3 steps or lees and give the ball to someone who has not yet had a ball. Safety Note: Any student who falls down or goes to knees is removed from the remainder of that round. Assessment: During activity, observe each student to see if he/she is using correct form throwing the balls. Teaching Suggestion: "Winners" and "losers" should not be stressed in this game; Moving around and getting an aerobic workout is the key focus of the game. Have students name fatty foods, sugary foods and T.V. shows in order to get a ball and be a tagger. Adaptations for Students with Disabilities: Allow the student to choose a classmate to be their helper in picking up balls to throw.

Purpose/Objective: This game is an aerobic activity. Teaches lateral movements used in playing basketball, football, volleyball, etc. The game also teaches students to develop critical thinking skills and game strategy. Grade Levels: K-5th Play Area: Gymnasium Equipment Needed: None Description of Game: Assign 3 students to be “it.” Each stands on one of 3 parallel lines that go across the gym. One of these students is the foreman and yells “breakout.” On his signal the rest of the class tries to run from one end to the other without being caught. The chasers must remain on their line as they try and catch the others. When caught, the students join the chasers that caught them on their line and become another chaser.

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Safety Note: Student need to be good at spacial awareness and body awareness. This game builds off of spaghetti-O Cans. Teaching Suggestion: Adaptations for Students with Disabilities: Use Noodles to increase tagging reach.

Purpose/Objective: To give student a chance to practice their throwing and catching skills in a game like situation. Side to target, step with opposite foot, make an “L” with elbow, catch with hands. Grade Levels: K-2 Play Area: Gymnasium or Outside Equipment Needed: 10-20 bean bags, 19-20 yarn balls, or any soft small ball. Volleyball net optional. Description of Game: Divide the class in half putting one team on each side of gym. You can set up a volleyball net as a fence between the two yards. (Net can be raised and lowered to alter the student throwing height). Spread out the bean bags and yarn balls evenly on both sides of the gym. Students are told they need to clean up their backyard by throwing all the objects over the fence to the other team’s backyard. After several minutes game is stopped and students count the number of items in their yards. Team with the least amount of objects wins. (See teaching Suggestions)

Advance play: Each team is given a basket placed at the back of their team area. Students are now told to catch the bean bags and yarn balls. Items that are caught are placed in basket, and game continues until all items have been caught. Teams then count how many items they caught and the team with the most wins. Safety Note: Any student who falls down or goes to knees is removed from the remainder of that round. Assessment: During activity, observe each student to see if he/she is using correct form. A que checklist works well for this type of assessment. Teaching Suggestion: "Winners" and "losers" should not be stressed in this game; actually, counting balls on each side does not even need to be done. Students will gain enjoyment from playing the game without focusing on who "wins" or "loses." Throwing with proper form should be the focus on the activity. Observe to see if there are any students who are being too aggressive in obtaining balls. All students should get the similar opportunities to throw. Adaptations for Students with Disabilities: Allow the student to choose a classmate to be their helper in picking up balls to throw.

Purpose/Objective: To build abdominal and leg strength through movement on a scooter. To promote teamwork and cooperation skills. Grade Levels: K-2nd Play Area: Gymnasium Equipment Needed: A scooter for each student, lots of beanbags, five green pinnies or Santa hats, CD/Ipad/Ipod player, music from "How the Grinch Stole Christmas"

Description of Game: Safety Note: Select five students to be the "Grinch." They will wear a green pennies or a Santa hat. Each Grinch will go to the middle of the playing area and sit down on a scooter. The Grinch's are the taggers and they are protecting the presents (beanbags) which they have already stolen from the "Who's." The remaining students will be the Who's and they will go to one end of the playing area or “Whoville.” The presents are located at the opposite end of the playing area called “The Grinch Cave.” When the music starts, the Who's will sit down on their scooters and attempt to scoot past the Grinch's to the opposite end to grab one present. If tagged by a Grinch, the Who must go back to the start line and try again. If the Who makes it across without being tagged, they may grab one present and then get a "free pass" back to Whoville. Students cannot be tagged when they are returning to Whoville with a present. They must show the Grinch their present as proof that they are on a free pass. Once the Who makes it back to Whoville with a present, they must drop it off and attempt to get another one using the same rules as above. After a few minutes, stop the music and select five new Grinch's. At this time, all presents must be returned to the Grinch Cave before starting a new game. Assessment: 1. Assess the "Grinch's" ability to use teamwork to tag the "Who's.“ 2. Observe which students need further instruction on scooter use. Teaching Suggestion: Adaptations for Students with Disabilities: Adding roller racers or larger (double) scooters.

Purpose/Objective: To help improve upper body strength and endurance. Grade Levels: K-2nd Play Area: Gymnasium or Outside (Basket court with four quadrants would be ideal. Also, set-up before starting the activity/game.) Equipment Needed: 50 bean bags (depending on class size), 4 hula hoops (all different colors), cones (to mark boundaries.) Description of Game: Set Up: Prior to the activity, set up a large area (depending on the number of students) with boundaries marked by cones. Scatter the bean bags throughout the designated area. Place one hula hoop on the outside of each edge of the boundaries. Divide the students into four groups and place each group at one of the four hula hoops. Explain to the students that the area inside the cones is the "ocean" and the bean bags are "crab food." Explain that the hula hoop is their team hula hoop and is where they are going to place the bean bags that they collect. The students are going to crab walk inside the boundaries and collect the bean bags. They are only allowed to get one bean bag at a time. Once they get a bean bag, they place it on their stomach and crab walk to their team’s hula hoop. They place the bean bag in the hula hoop and go back to get another bean bag. Each team is trying to collect the most bean bags either before time runs out or before all the bean bags are gone.

Assessment Ideas: At the end of the activity, ask the students what muscles they used during this activity. Explain the muscles of the upper body that were used and how this activity helps improve strength and endurance. Safety Note: Don’t rush to fast or students will run into each other. Assessment: Teaching Suggestion: Adaptations for Students with Disabilities: Tell the student which locomotor movement to use to get the bag so they can get as good as a workout as the other students.

Purpose/Objective: The purpose of this activity is for students to learn how to move in a confined space safely. Grade Levels: K-1st Prerequisites: Spaghetti-O's Can Activity (Personal Space activity.) Play Area: Gymnasium or Outside Equipment Needed: Four cones, large open space, music, and a music player.

Description of Game: Place the four cones on the floor to mark a very large rectangular area (almost as large as the activity area.) This rectangular area is "my [your] backyard." It is important to demonstrate examples of standing IN my backyard and OUT of my backyard. Have all the students stand IN my backyard, remembering about their "Spaghetti-O can space.“ When the music starts they are to walk (or other locomotor movement decided upon) staying inside my backyard. Students should pay attention not to dent their spaghetti-O cans (see previous activity). Students freeze when the music stops. Then move two of the cones closer to the other end, changing the rectangle into a square. Tell them that you have decided to build a deck and that has made the yard smaller. Start the music and have students perform locomotor movement staying IN my backyard. Continue this and keep making the yard smaller and smaller (i.e. You forgot to water the lawn so the grass died, you put in a pool…). As the yard gets smaller and smaller discuss whether one should move faster or slower and why. It's even fun to have students walk backwards! Safety Note: This game builds off of Spaghetti-O Cans. Assessment: It should be obvious by the speed with which the students are moving. It may be necessary to stop the music and talk about safety if students are not slowing down. Teaching Suggestion: Adaptations for Students with Disabilities: Help students understand the "pretend" lines which connect the cones and form the boundary of the general space. Stationing extra cones between the corner cones can help; have students use their finger to "connect the cones."

Purpose/Objective: Practice flag football defense Grade Levels: 3rd-5th Play Area: Outside / Gymnasium Equipment Needed: 1 paperclip, 2 sets of football flags

Description of Game: Divide class into 2 teams. Each team wears a different color football flag. Teams start on the opposite end lines. Offensive team huddles. One person is given the paperclip. Before breaking, all players on that team make fists with their hands, so no one knows who has the paperclip. On “go” both teams start running. The offensive team is trying to make it to the opposite end line. The defensive team is trying to pull one flag from each offensive player. When an offensive player’s flag is pulled, they must stop and open their hands. If the defensive team pulls the flag of the offensive player that is holding the paperclip, no touch down is scored. If the offensive player with the paperclip makes it to the end line with both flags, they score a touchdown.

Purpose/Objective: This is a great game when you have lots of kids and not a lot of space…like picture day or book fair day. I play it on half of the gym. Grade Levels: 2nd-5th Play Area: Gymnasium or Outside (ALLEN) Equipment Needed: 1 football & 8 playground balls

Description of Game: Divide the class into 4 teams. Each team stands on a sideline, end line or mid line, making a rectangle. Put the football in the middle of the rectangle. Each team starts with 2 playground balls. On the signal “go” students start rolling or spiking the playground balls at the football. The object is to hit the football over any of the other 3 teams lines. If the ball crosses your team’s line, your team gets a point. Points are bad, so the team with the most points loses. The only way to prevent a ball from crossing team’s line is to use a playground ball to knock it out. If a player touches the ball with a hand or foot, it is an automatic point. After each point is scored, I rotate the teams ¼ of the way around the rectangle. I do this because the teams on the sidelines are farther away form the football when it starts.

Purpose/Objective: This is a silly and fun game that kids love. Grade Levels: 2nd - 5th Play Area: Most likely in Gymnasium (ALLEN) Equipment Needed: Volleyball net and 1 ring

Description of Game: Divide the class into 2 teams, one on each side of the net. Pick 1 student from each team to do rock, paper, scissors to determine which team starts. The ring must be tossed underhand, over the net. If no one on the other team catches it, whoever is closest to where it lands is eliminated. If it lands between 2 players, the 2 players closest do rock, paper, scissors to determine who is eliminated. If the tosser tosses it out of bounds, or into the net, they are eliminated. Continue until there is a winner. Eliminated players can do pull-ups or jump rope.

Purpose/Objective: Good skill practice game. Grade Levels: 3rd -5th Play Area: Gymnasium Equipment Needed: Volleyball net & Volleyball

Description of Game: Divide class into 2 teams. Pick 2 students to do rock, paper, scissors to determine which team starts. The front row players set the ball, the middle row players bump the ball, the back row players serve the ball. If the ball hits the net or goes out of bounds, that player is eliminated. If the ball goes over the net, someone on the opposite team must catch it. If the ball touches the ground, whoever is closest is eliminated. If it is caught, that person puts it back in play using whichever skill they are assigned. If eliminated, players can do pull-ups or jump rope. When starting a new game, rotate players so they practice a different skill.

Purpose/Objective: Warm-up activity Grade Levels: K-5th Play Area: Gymnasium or Outside Equipment Needed: 1 Dice, Music, 4 cones with numbers 1-4 set in the 4 corners of the gym. Description of Game: Students are on the jogging line. Assign a locomotor movement. Start music. Students perform the locomotor movement until the music stops. Then they pick one of the 4 corners and move to that cone. The teacher picks an exercise, and a number (usually 10) and spins the dice. If 1-4 is rolled, the students at that number perform the exercise. If 5 is rolled, everyone performs the exercise. If 6 is rolled, no one performs the exercise. Safety Note: ALLEN Assessment: ALLEN Teaching Suggestion: Adaptations for Students with Disabilities: ALLEN

Purpose/Objective: ALLEN Grade Levels: 3rd-5th Play Area: ALLEN Equipment Needed: 8 - 10 yarn balls or gator balls

Description of Game: Divide the class into 2 teams. Pinney’s are not necessary because teams cannot cross the center line. Place balls on the center line. On the signal “go” players may run to the center line and grab a ball. Then they can start throwing the balls at the opposing team. If a player is hit by a thrown ball, they are eliminated and line up on the sideline in the order eliminated. If a player on the opposite team catches a thrown ball, the person who threw it is eliminated and lines up on the sideline in the order eliminated. If a person catches a thrown ball, they save one person on their team. If a person can throw a ball and hit either sides backboard, they save 2 people. If a person can throw a ball and hit the back backboard, they save the whole team. If a person can throw a ball and make a basket using the back of the backboard, they win!! Safety Note: ALLEN Assessment: ALLEN Teaching Suggestion: Adaptations for Students with Disabilities: ALLEN

Purpose/Objective: GREAT WARM-UP AEROBIC ACTIVITY Allen more to above Grade Levels: 3rd-5th Play Area: Gymnasium or Outside Equipment Needed: 10 yarn balls and/or gator balls, cones Description of Game: Make a jail with the cones. Throw the balls out and any one can throw the ball at anyone else. If hit, you go to the jail. Remember who hit you. When that person gets hit, everyone they hit becomes free. ALLEN MORE TO ABOVE Safety Note: ALLEN Assessment: ALLEN Teaching Suggestion: Adaptations for Students with Disabilities: ALLEN

Purpose/Objective: Halloween Game Allen more Grade Levels: 2nd-4th Play Area: Gymnasium Equipment Needed: 8-10 hoops

Description of Game: Scatter the hoops on the gym floor. Everyone starts on the end line. Pick a witch and a warlock. They say the poem: Dear children, dear children, you dare not go far, for if we catch you, you will land in a jar. When they say jar, every one runs. If tagged, they go to a jar (hoop.) If there are 2 people in a jar, they must sit down back to back and they are pickled and cannot be saved. If there is only 1 person in a jar, they can be saved. Any one running can grab the hand of a person in a jar and run them to the end line and save them. If either one is tagged or if they let go of hands, BOTH are caught and must go to jail. Safety Note: ALLEN Assessment: ALLEN Teaching Suggestion: Adaptations for Students with Disabilities: ALLEN

Purpose/Objective: ALLEN Grade Levels: K-3rd Play Area: Gymnasium or Outside Equipment Needed: yarn balls and/or gator balls Description of Game: Pick 2 - 3 spiders to throw the balls. If hit from the shoulders down, they are stung and must sit cross legged. Time different groups to see which team was the fastest. Allen Safety Note: ALLEN Assessment: ALLEN Teaching Suggestion: Adaptations for Students with Disabilities: ALLEN

Purpose/Objective: ALLEN Grade Levels: 3rd-5th Play Area: Gymnasium or Outside Equipment Needed: yarn balls and/or gator balls & pennies Description of Game: Throw the balls out randomly. Anyone can throw a ball at anyone else - no teams If hit, sit and cross legs, raise a hand so teammates know you are hit. Team mates can save you if they give you a ball they have caught or picked up after it hit the ground. If this happens, stand up and get back in the game. Allen Safety Note: ALLEN Assessment: ALLEN Teaching Suggestion: Adaptations for Students with Disabilities: ALLEN

Purpose/Objective: Allen Grade Levels: 2nd-4th Play Area: Gymnasium or Outside Equipment Needed: Set of flags for each students and cones Description of Game: Divide the class into 2 teams. Give each player a set of flags. Make a corral on each side of the gym with cones. Teams start in their own corral. On the signal “go” everyone starts running and tries to pull one flag off the opposing team players. If they pull a flag, they must run back to their corral and drop the flag. They can then try to pull another flag. Once a player has lost both flags, they go to the other team’s corral and sit. Eventually there is a winner. Start a new game. They like to cheat and cover their flags…unacceptable! Safety Note: Allen Assessment: Allen Teaching Suggestion: Adaptations for Students with Disabilities: Allen

Purpose/Objective: To encourage cooperation and use of offensive and defensive strategies. Teamwork is the Key! The same team usually never wins twice in a row. Grade Levels: 3rd - 5th (3-12) Play Area: Gymnasium (Easier to be enclosed to play the game then outside) Equipment Needed: Hula Hoops for each team a different color [Depends on how many teams you have.] Always have 1-2 more items than the number of teams. (Example if you have 5 teams have 7 different items) # medium sized gator-skin balls, # tennis balls, # carpet squares, # jump ropes, # pennies, # bean bags, # cones, and other physical education items. (Other equipment can be used, as long as you have the same number of the same kind.) Do a different piece of equipment, instead of the one they originally started with. Description of Game: Top Secret!! If you show up you can write it down!!!

Safety Note: Before you start the game you need to remind students that they better have their head on a swivel and before they take off from their base they need to be more aware of their surroundings or they will run into each other. Also, you can make the rule that no one can run in between teams only in the front of the teams. Assessment: Observe to see that students are using both offensive and defensive strategies in order to gain all of their types of equipment (vs. just offensive strategies.) Observe the communication which is going on between teams; use this as a means to discuss cooperation and how a team needs to work together in a positive way. If you need to help them with a strategy the first game should go really fast after that games will take a lot longer. (Longest game was 35 minutes with no winner & the shortest game was won because a team just grabbed all of one item and won right away!) Teaching Suggestion: Adaptations for Students with Disabilities: You can make it a walking game, or use any other locomotor movement.

Purpose/Objective: Teamwork (enough said!) I use it to teach during the Football Unit and Field Day, but the technical one you want is commonly abbreviated as CTF. It is a traditional outdoor game where two teams each have a flag (or other marker) and the object is to capture the other team's flag located at the team's "base," and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory; these players are then, depending on the agreed rules, out of the game. Members of the opposite team are sent back to their own territory, frozen in place until freed by a member of their own team, or "in jail." Grade Levels: 3rd -5th (3-12) Play Area: Outside (Big open grass field) if you can play on a Hill do it!

Description of Game: Very easy!! If their flags fall off they go to prison!!! Capture the ball and score on the other side!! All Players wear Flags on Hips and cannot slap away players hands. Nothing can be over the flags like a shirt or jacket. The flag belt must be on the outside of all clothing if cold outside. If you are on your side then you can pull the other teams flag. If you are on the other teams side then they can pull your flag. A pulled flag will send you to Prison. You may rescue players but only one at a time & must hold their wrist until they get back the their Scoring Line. If you let go before that then you both go to prison NO ONE can pull your flag if your walking back while holding the wrist of a prisoner. Players may not run into their Prison or ball circles only the opposite teams. Players may wait in prison & ball circle as long as they want and as long as it’s not on your side. Scoring occurs when you grab your ball and run all the way back passed the scoring line. Remember you MUST go through the Scoring Line not around it. If your flag gets pulled or you drop the ball you go to prison. You cannot pass the ball either. Once you leave the Ball circle with the ball then you cannot go back in.

Equipment Needed: Either 4 painted circles on the field – two on each end and a line in the middle with a lot of cones or paint and two milk crates for the line endings. If you can’t paint the circles use old jump ropes tied around for the bases and prisons. Two different colored kick balls that don’t have all their air so the students can grab them. All students should have two flags, a belt and flag holders. Reminder: you must have two different colors of flags to identify the different teams. Safety Note: Students have to understand and show how to pull flags. Absolutely no tackling! And make sure they know their head is always on a swivel. Remind students the more they listen and know their surroundings the more likely they are not to get hurt. Assessment: Does teamwork occur? Are other students auguring? More assessment are in my PE Bible Teaching Suggestion: Adaptations for Students with Disabilities: You can make it a walking game, or use any other locomotor movement. If you have students with any major disabilities you can do a call out tag. I can explain it.

Teaching Suggestion: Adaptations for Students with Disabilities: You can make it a walking game, or use any other locomotor movement. If you have students with any major disabilities you can do a call out tag. I can explain it.

Ball A (Circle)

Prison A

TEAM B

Scoring Line---------------------------------> Cones Cones Cones Cones Cones Cones Cones Cones

TEAM A

Ball B (Circle)

Prison B

Purpose/Objective: To teach students a super fast way to play baseball in a very unique way.

Grade Levels: 3rd-5th

Play Area: Gymnasium

Equipment Needed: Old school bubble bat, more than one whiffle ball, bases and a bucket.

Description of Game: This game is just baseball on RED Bull! All baseball rules apply except for the following: The teacher pitches! The batter must swing with two hands on the bat and can’t throw the bat. If they do then it’s an automatic out. After the ball is hit the bat must go into the bucket. Can't throw the ball at someone to get them out. Number off your kids and tell them to remember their numbers for batting order. Play with a 1st basemen. Paper, Rock, Scissors to see who bats first. Everyone bats and then the teams rotate. Batting out of order is a 5 run for the other team. Everyone must bat before the person bats again. No Bunting! There are no Foul Balls. Plus everyone gets 4 strikes. Homeruns are marked in my gymnasium, I will explain.

2nd Base

3rd Base 1st Base

Home

Base

Safety Note: Don’t let the players get too close to home plate so the ball doesn’t hurt them. Also, stay out of the base runner lines. Assessment: Are the students running into each other? Are the students following directions and listening? More assessments are in my PE Bible.

Purpose/Objective: Students demonstrate the ability to move at fast and slow speeds and for students to understand the speed associated with each of the three colors on a traffic light (red=stop/freeze, green=run fast, and yellow= walk slow) Prerequisites: Ability to move safely through general space Grade Levels: K-2nd Play Area: Gymnasium Equipment Needed: dodgeball sized gator skin balls of the following colors: 2 red, 2 green, 2 yellow and pennies of the same colors also. Music/player if preferred, cones to mark boundaries if necessary, stop/start signal if music is not used.

Description of Game: Ask students if they've seen a traffic light...what colors are on the light? What does each color mean for cars? Let students know that they will have to "be like" cars today and remember that red = stop, green = go/fast speed, and yellow = slow speed (show them the words associated with each color.) To reinforce the concept of slow and fast speeds as well as "stop,” hold up a ball and have students move the body part you call out with the speed represented by the color ball. Then, have students move through general space using the speed you call out. When you feel they have the concept down and can safely move through general space go on to the next activity. Explain that five students (picked randomly) will have one each of the colored balls. When the start signal is sounded, those students will keep holding onto the ball and touch someone with the ball. When tagged, that student must then move at the speed associated with the color ball that tagged them. (You may want to have two students demonstrate this.) For example, if tagged with a yellow ball, the student will have to move in a slow speed. If they are tagged with a red ball, they must "stop" and sit down. If tagged with a green ball when sitting, they can get up and go fast speed once again! After playing about thirty seconds to a minute, switch the balls around to other students so everyone gets a chance to hold a ball and be a tagger. Safety Note: Red = Stop! Yellow = Slow speed! Green = Fast Speed! Assessment: Are the students running into each other? Are the students staying in bounds? More assessments are in my PE Bible. Teaching Suggestion: Adaptations for Students with Disabilities: In PE Bible or just ask. Purpose of Activity: Activity cues:

Purpose/Objective: The purpose of this activity is to teach about personal space and the safety reasons for it. Grade Levels: K-2nd Play Area: Gymnasium Equipment Needed: a lot of used tarps, two big barrels Description of Game: Start by asking the students if they ever had soup in a can or Spaghetti-O’s. Then tell them to pretend that they have a giant Spaghetti-O's can in front of them. Pretend to use a can opener to take the top off. Of course, one can't climb into one's can if it is full of Spaghetti-O's, so we must gobble up our Spaghetti-O's! Then we carefully climb into our giant Spaghetti-O cans and stick our arms straight out to feel the sides of the can (as far as we can reach). Discuss how important it is to not bump your can into anyone else's can; relate dented cans to injuries. There are other things I do with this just ask me. Safety Note: None cause it is the start of my physical education class every year. Assessment: Lack of crashes is a sure sign that they have caught on! Throughout the year, if students forget about their self space, just mention their Spaghetti-O cans and the students will know what you're talking about.

Purpose/Objective: To develop the concept of different levels in space. Grade Levels: K-2nd Play Area: Gymnasium or Outside Equipment Needed: Cones for K classes

Description of Game: Break up into 5 groups of four or more students like agility lines for running in the gym: 1. The first student makes themselves into a turtle (low.) 2. (three yards away or cone marks the spot from the turtle) The next person steps or carefully leaps over the turtle (high) and makes them self into a dog with a space underneath that a child can crawl under (medium.) 3. (three yards away or cone marks the spot from the dog) The next person steps/leaps over the turtle, crawls under the dog (low) and makes them self into an elephant (high.) 4. (three yards away or cone marks the spot from the elephant) The next person steps/leaps over the turtle, crawls under the dog, runs around the elephant (medium), and makes a turtle. 5. Then the first person gets up from the turtle position, goes through all the obstacles and makes the next thing in the sequence (dog), etc. Safety Note: Assessment: 1. Ask the class the level of each of the obstacles. Then ask what level they were at when they were going through each obstacle. 2. Watch to see if there are any levels the students are having trouble with that can be addressed in another lesson. Teaching Suggestion: Adaptations for Students with Disabilities: Students with wheelchairs can weave in and out of the obstacles. Variations: The order of the animals (drawings) can be posted for students to view during this activity. Children can also choose their own animals as long as they fit the criteria.

Purpose/Objective: To help students learn about body and space awareness. (Safety Zone & Danger Zone) Grade Levels: K-2nd Play Area: Gymnasium (Safety Zone & Danger Zone) Equipment Needed: Bubbles and sticks, cones (large traffic cones are preferred) for general space, and some mellow music. Description of Game: First thing, cone off the volleyball lines to explain safety zone and danger zone. Students begin by standing in their own space with arms stretched out. When the music starts they travel on their feet into open spaces trying NOT to bump into each other or the walls. (You may want to have them walk to start off and use cones around the area instead of using the walls of the gym). If they bump or touch the wall they "pop!" "Pop" means to fall to the floor and curl into a ball and count to five. After the student counts to five the "popped" bubble may travel at a low level and try to pop a standing bubble. Teachers make sure they are tagging gently and not trying to trip others. (Modifications: you can make them crabs.) The "popped" bubble tries to tag a standing bubble. If the "popped" bubble tags a standing bubble the standing bubble "pops" and the "popped" bubble gets to stand up and travel on their feet again. (Modifications: When bubbles pop they just sit down) You may want to change the area of space that you use. For example, make the gym space smaller by moving the cones. If the bubble travels outside of the area the bubble pops. Game is played for the length of a song (approx. 4-5 min.)

Safety Note: I teach this after Locomotor Roll & Spaghetti-O Cans. The biggest thing is that students need to understand spacial awareness and body awareness. Teaching the Safety Zones and Danger Zones are Huge in all (K-2) classes. Assessment: Are the students running into each other? Are the students staying in bounds? More assessments are in my PE Bible. Teaching Suggestion: Adaptations for Students with Disabilities: Once the disability is known then you modify the game or activity by adding obstacles or other objects to make the game an even playing field.

Purpose/Objective: To review/practice/assess locomotor skills. Grade Levels: K-2nd Play Area: Gymnasium Equipment Needed: Cones, dice, and a big sheet with all the Locomotor skills on it with a number next to it. You could just use a dry erase board too. Description of Game: For large group activity (see assessment section for small group activity): Start with students in running lines sitting on the sections of the gym. Have poly spots/cones on the spots across like your running (I can draw if you need to see it.) Demonstrate each locomotor skill then show the students your sheet and why there is a number next to the dice. A student will roll the dice or dices and you can add or subtract so you get the skill you want to see to assess. Instruct the students that they must travel to and touch the number of poly spots/cones and then sit behind the cone using the locomotor skill for that number. The teacher or a student can roll the dice. For example: walk 3 or skip 6. Stop at the other cone when they finish the locomotor skill. When everyone is back, roll the dice again. I like to pick someone who does a nice job performing the locomotor skill, not just the student who finishes first.

Variations: This game can be made more challenging by adding the number or subtract on the dice with another number. For example: dice reads walk 3 - add 4, so walk 7. Safety Note: All students will not be moving around all at once, sorry this is more of an assessment then total moving around the gym. Building Self-Confidence Assessment: I use my iPad to grade the students while they go to one cone to another just like my running lines. This activity could be played with several small groups if you want more moving and have each assigned to a specific home marker. For example: red cone. When all the students are back at the red cone, a student rolls the dice and they continue with this activity. Also, this activity would work well as a station activity. Teaching Suggestion: Adaptations for Students with Disabilities: Students with disabilities will be assessed on what they can do not what they can’t do.

Purpose/Objective: Introducing sports to Elementary students that they might never think of trying. Also, this is a great way to let the students experience what it is like being on a team. Grade Levels: 3rd-5th Play Area: Sport Specific (Basketball, Hockey, Volleyball, and Soccer) GBL,GHL,GSL, & GVL Equipment Needed: Sports Specific (Basketball, Hockey, Volleyball, and Soccer equipment) Description of Game: Will explain!!! Safety Note: Go over the rules and then explain all the safety notes on that day. Assessment: Sport Assessments Teaching Suggestion: Adaptations for Students with Disabilities: Students with disabilities get Modifications to make it a even playing ground.

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