Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University...

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Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry J. Maloof M. Monte-Lowrey K. O’Donnell Advisor and Sponsor: Prof. Sinan Muftu

Transcript of Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University...

Page 1: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Human Jaw Motion SimulatorDepartment of Mechanical & Industrial Engineering

Northeastern UniversityBoston, MA 02115

April 17, 2007

By:B. Galer

N. HockenberryJ. Maloof

M. Monte-LowreyK. O’Donnell

Advisor and Sponsor:Prof. Sinan Muftu

Page 2: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Outline

• Motivation and Goals

• Project Stages

• Important Skull Components

• Muscles

• System Analysis and Control Development

• Design Details

• Results and Conclusions

Page 3: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Motivation

• Motivation– Over 10 million Americans are affected by TMJ disorders– 2 times as many woman as men suffer from TMJ disorders– Symptoms range from jaw click to limited movement, lock jaw,

and pain

• Purpose– Provide resource for analyzing the TMJ to allow for treatment of

TMJ disorders– To test prosthetics

Page 4: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Overall Project Goals

• Create physical model of a skull• Simulate jaw motions• LabVIEW interface• Virtual Matlab analysis

Page 5: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Stage Goals

• Stage I– Initial Setup and Jaw Closing

• Stage II– Jaw Opening (including opening to closing transition)

• Stage III– Jaw Clenching and Disc Adaptation (disc must be capable of

multiple forms of motion)

• Stage IV– Lateral Jaw Motion/ Chewing (realistic disc simulation must be

accomplished by this stage).

Page 6: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Background

Page 7: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Important Components of the Skull• Maxilla• Mandible • Muscles • Ligaments• Temporomandibular Joint• Articular disc

Page 8: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Muscles of Closing and Max Forces

Temporal120 lbs

Lateral pterygoid34 lbs

Masseter93 lbs

Page 9: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Muscle Assumptions and Constraints

• Muscles– Can only contract– Are symmetrical for either side of jaw– Act in a single plane– Will be simulated as acting as a single vector

through the center of the muscle.

Page 10: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Muscle attachments

• Koolstra Study 1992– Attachment points: On Jaw– Anchor points: On Skull– Zero point based on contact point

 Muscle x (m) y (m)

MasseterAttachment 0.0204 -0.0605

Anchor 0.0338 0.0043

Lateral Pterygoid

Attachment 0.0032 -0.0044

Anchor 0.0239 0.0064

TemporalAttachment 0.0363 -0.018

Anchor 0.0167 0.0463

Page 11: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

System Analysis and Control Development

Page 12: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Motion of the Human Jaw

• What motions are involved in closing the jaw?

• What assumptions must be made?

• How can the motion be controlled?

Page 13: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Assumptions• Compressive Force on disc is constant

• Disc moves with mandible

• Mandible Contact Point

oTaken while in fully closed position

oAlways perpendicular to articulating surface

Results of Assumptions• The Disc will be Left out of Model

• The Normal Force from the Articulating Surface Acts Directly on Contact Point

Page 14: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Physical Constraints of Mandible

• Constrained to single path of travel

• Mapped profile of the articulating surface

• Orientation of lower jaw found at predefined target positions

Page 15: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

System Control

Anatomical Constraints Controllability

Available Knowledge

Control Knowledge

Physiologically Realistic

Value 5 4 3 2 1 Total

Force 1 2 1 1 2 20

Position 2 1 2 2 1 25

ForceStatically Indeterminate

Controllable with Tension or Slack Method

Definitive Research not Available

Control System Requires More Research

Physiologically Accurate

PositionAnatomically Constrained

Controllable with Length Adjustments

Information is Readily Available

Control System is Common and Simple

Not Physiologically Accurate

Page 16: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Positional Control

Articulating Surface

Attachments and Predicted Paths

Mandible

Anchor Points• Motion Tracking

•Constrained Orientations

•Varying Muscle lengths

• Matlab Program

•Variable surface profiles

•Variable tracking locations

•Creates positional output

• Control Method

•Control Muscle Lengths

Page 17: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Design Details

Page 18: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

The Design

Page 19: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Frame

Page 20: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Muscle Decision Matrix

 

Total Control Precision Accuracy Complexity Resources Safety Cost

5 4 3 3 3 2 2

High End Motor 161 10 10 10 3 6 6 1

Standard Motor 164 8 8 7 7 8 6 7

Pneumatic 78 4 3 4 3 3 3 5

Hydraulic 63 5 3 4 1 1 1 3

Air Muscle 68 4 2 3 2 3 3 5

Muscle Wire 118 3 6 5 8 6 5 6

Polymer 118 3 6 5 8 6 5 6

Page 21: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Brushless Servo Motors

• High precision and accuracy

• Position control requires feedback

• AKM33E- Danaher Motion• 2.2NM torque• Built in encoder

Page 22: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Controlling the Motors

• NI PCI-7344 four axis servo/step motion controller

• MDM-2100 integrated three axis servo drive with power supply

Page 23: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

LabVIEW Interface

• Can be run by any user• Allow easy future

changes to project• Feedback loop built into

program

Page 24: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Pulley System

• Pulleys used to increase torque

• Keeps motor cost low

• Allows for project expansion

Page 25: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Wire Attachments and Guides• Can only pull like

muscles

• Adjustable tension

Page 26: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Skull and Lubrication• Mimics Program

– Convert CT scan to 3-D model• SLA model to rubber-molded model• Attachment points tested for bending• Lubrication on joint

LubricatedSurface

ASurface

BCoefficient of Friction

No Teflon Delrin 0.45

No Teflon Teflon 0.5

No Delrin Delrin 0.45

Yes Teflon Delrin 0.08

Yes Teflon Teflon 0.06

Yes Delrin Delrin 0.1

Page 27: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Results and Conclusion

Page 28: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Virtual Analysis

Page 29: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Physical Analysis

Page 30: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Results

Virtual• Jaw Appeared to Open Improperly

• Negative Force Values

Physical• Separation at joint

Page 31: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Conclusions

Initial Assumptions Were Incorrect– Mandible Does Not Stay Perpendicular to the

Articulating Surface– Muscles Can Only Contract, Whereas Results

Suggested Expansion• Muscle Choices May be Incorrect or Over

Simplified

Page 32: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Updated Assumptions

Page 33: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Running the System

Page 34: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.
Page 35: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Special Thanks To• Prof. Sinan Muftu

• Prof. Greg Kowalski

• Prof. Rifat Sipahi

• Jeff Doughty

• Jon Doughty

• US Surgical

• Brian Weinberg & Prof. Constantinos Mavroidis’ lab

Page 36: Human Jaw Motion Simulator Department of Mechanical & Industrial Engineering Northeastern University Boston, MA 02115 April 17, 2007 By: B. Galer N. Hockenberry.

Questions?