How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research...

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How User Research Helps Deliver Successful Games Graham McAllister - @grmcall - @playerresearch

Transcript of How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research...

Page 1: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

How User Research Helps Deliver Successful GamesGraham McAllister - @grmcall - @playerresearch

Page 2: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Rating

Reve

nue

Bad Games, Poor Revenue

Good Games, Poor Revenue

Bad Games, Good Revenue

Good Games, Good Revenue

Page 3: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Rating

Reve

nue

Bad Games, Poor Revenue

Good Games, Poor Revenue

Bad Games, Good Revenue

Good Games, Good Revenue

Page 4: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Page 5: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Page 6: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Rating

Reve

nue

Bad Games, Poor Revenue

Good Games, Poor Revenue

Bad Games, Good Revenue

Good Games, Good Revenue

Page 7: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Page 8: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Rating

Reve

nue

Bad Games, Poor Revenue

Good Games, Poor Revenue

Bad Games, Good Revenue

Good Games, Good Revenue

Page 9: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Insert your own thoughts here

(you can tell me a:erwards)

Page 10: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Rating

Reve

nue

Bad Games, Poor Revenue

Good Games, Poor Revenue

Bad Games, Good Revenue

Good Games, Good Revenue

Page 11: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

THE GAME SPACE

Page 12: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

100 GAME ANALYSIS

100 games

9 gu

idel

ines

ALL players will almost certainly abandon the game

Many players will abandon the game

SaFsfactory, but could be improved

Page 13: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

What if you could stop these issues occurring?

Page 14: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

A USER RESEARCH PROCESS

ProducFonDesignConcept So:-launch Launch

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The problem with game development - tesFng assumpFons

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GETTING PLAYER FEEDBACK

ProducFonDesignConcept So:-launch Launch

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What if you can get feedback throughout development?

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USER RESEARCH

Games User research is the process of helping developers see their game from the perspec.ve of

the player

Page 17: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

MONETISATION

PLAYER EXPERIENCE

INTEREST

There are three important factors to consider:

1. Is the game concept appealing for your target audience?

2. The implementa.on has to offer a great player experience.

3. The player should want to spend in your game as it’ll improve the experience.

Potential Audience

Page 18: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

MONETISATION

PLAYER EXPERIENCE

INTEREST

MONETISATION

PLAYER EXPERIENCE

INTEREST

Potential Audience Potential Audience

Page 19: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

Page 20: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

20%

40%

60%

80%

100%

11 to

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14 to

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21+

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Feat

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Feat

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7

Page 21: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

MONETISATION

PLAYER EXPERIENCE

INTEREST

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

INTEREST

Page 22: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WHAT DOES IT TAKE TO MAKE A SUCCESSFUL GAME?

IdenFfying the origin of the problem

Problems

Understanding

Usability

Player Experience

Mone.sa.on

Weaknesses

Player Path

Interest

Page 23: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE

ProducFonDesignConcept So:-launch Launch

Usab

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Expe

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Colla

bora

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UI D

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MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

INTEREST

Page 24: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - CONCEPT TESTING

Concept Tes.ng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 25: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - COMPETITOR ANALYSIS

Concept TesFng

Compe.tor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 26: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - INTERACTION ANALYSIS

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 27: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - UI EVALUATION

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 28: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - EXPERT EVALUATION

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 29: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - PLAYTESTING

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 30: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - ENGAGEMENT DIARY

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 31: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - SOFT LAUNCH / LAUNCH

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 32: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE

Concept TesFng

CompeFtor Analysis

InteracFon Analysis

CollaboraFve UI Design

UI Expert EvaluaFon

Usability Expert EvaluaFon

PlaytesFng

Engagement Diary

So: Launch PlaytesFng

Ongoing AnalyFcs + User Research

MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

Page 33: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

EXAMPLE REPORT

Page 34: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

STUDIOS WE WORK WITH

Page 35: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

GAMES WE’VE WORKED ON

iOS games featured70+

FRONT PAGEon the Apple App Store

Page 36: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - ENGAGEMENT DIARY

Page 37: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE - SOFT LAUNCH / LAUNCH

60 day LTV curves from MMX Racing Q3 2014

Q. What was the biggest contributor to the increase in LTV?

1. Loads more content 2. Tutorial redesign 3. Rebalanced economy

A. Tutorial redesign - 30%

14%30%

9%

DaysRe

venu

e

Page 38: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

EXAMPLE 4

Page 39: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

EXAMPLE 5

Page 40: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

POLISHING THE PLAYER EXPERIENCE

ProducFonDesignConcept So:-launch Launch

Usab

ility

Expe

rt Ev

alua

Fon

Colla

bora

Fve

UI D

esig

nU

I Exp

ert E

valu

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Com

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So:-

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MONETISATION

PLAYER EXPERIENCE

USABILITY

UNDERSTANDING

INTEREST

Page 41: How User Research Helps Deliver Successful Games Graham ... · Ongoing AnalyFcs + User Research MONETISATION PLAYER EXPERIENCE USABILITY UNDERSTANDING. POLISHING THE PLAYER EXPERIENCE

WANT TO ASK ANYTHING?

[email protected]

@grmcall @playerresearch