Win Win: Models for Creating a Social Impact Game on a Budget
How to Win the Viral Marketing Game
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Transcript of How to Win the Viral Marketing Game
HOW TO WIN THE VIRAL MARKETING GAME
STRATEGY GUIDE • Objectives- why should you care about viral marketing • The Rules- defining virality • Key Players- authors and experts on virality • High Scores- examples of viral success • Scoring- how to break down metrics/causes of viral
products • Why the Game Works-psychology behind marketing • Cheat Codes- how to implement strategies right now
OBJECTIVES • Reach a wide audience, as quickly and easily as possible • Have a lot of fun, make money, and provide value to
millions of customers or users
THE RULES • Virus: A virus invades living cells and uses their chemical
machinery to keep itself alive and to replicate itself. It may reproduce with fidelity or with mutations.
• Ideavirus as defined by Seth Goden: A big idea that runs amok across the target audience. This propagates through a section of the population, teaching and changing and influencing everyone it touches.
KEY PLAYERS • Tipping Point by Malcom Gladwell
• Connectors: people who are involved in many different groups, cross-fertilize ideas
• Mavens-people who desire to help other consumers make informed decisions
• Salesmen- unbelievably eloquent people who can persuade anyone
• IdeaVirus by Seth Goden: Sneezers • Promiscuous Sneezers: have large influence and will take on many
ideas for money to spread to a wide audience • Powerful Sneezers: cannot be bought off but control a wide audience
of selective users
HIGH SCORES • 1996 Hotmail, used invitations at the bottom of each
email, trusted friends spread this “Ideavirus” and infected their peers
• 1994 Hush Puppies- hipsters in New york • Paul Revere v. William Dawes • Please Don’t Tell
SCORING • Social Currency-we share things make us look good.
• Will it Blend
• Triggers- tip of the tongue. • “Friday” by Rebecca Black
• Emotion-when we care, we share. Create high arousal emotional responses. • Dove Real Beauty, Thank you Mom
• Public- build to show, built to grow • Glowing Apple screen
SCORING (CONT.) • Practical Value- news people can use
• OK Cupid Blog, Shopify Blog
• Stories-people are inherent storytellers • Red Bull Felix Baumgartner’s free fall from space
• Stickiness – keep coming back for more • Sesame Street
• Smoothness-ease of the end user to spread the information • Uber referral codes, share buttons
• Insider Club- feeling elite or special • Ello
SAMPLE GAME: NEOPETS & REDDIT
NEOPETS • Insider club
• Virtual world • Anonymity • Customization
• Currency • Neopoints
• Stickiness • 1997 600K views per day • 117 minutes per week • 2005: 25 million unique
users
REDDIT • Insiders club
• AMA • Create any group
• Currency • Karma Points
• Stickiness • 174M monthly users • Average user spend 16
minutes per page
SAME SAME • Insider Club
• Interact with new people when you normally can’t, provide practical value • Talk to celebrities on Reddit or Neopet billionaires • One Plus One • Inbox, by Gmail • Dribbble • The Facebook
• Currency • Work towards goal and create artificial control when you can’t in real
life • Starbucks reward cards- drink your way to a Gold Card • Leader boards • FourSquare Badges- Mayors
• Stickiness • Smoothness, customization
WHY THE GAME WORKS • Pavlov’s experiments
• Ring a bell (Conditioned Stimulus) • Feed dog a treat (Unconditioned Stimulus) • Dog salivates (Uncontrolled Response) • Salivating when bell rings w/o treat-> conditioned response
• Coke • Coke (Conditioned Stimulus) • Polar Bear (Unconditioned Stimulus) • Smile because cute (Uncontrolled Response) • Smiling when see Coke w/o bear-> conditioned response
CHEAT CODES 1. Start Small:
• Find a community hungry for your product and gain influence
2. Make your product easy to share • Use Bread and Butter theory • Group buy-in, testimonials, “share” buttons
3. Condition users to love & share your product • Use Pavlov’s theory to condition users to feel happy when they hear/see
your product
4. Provide value or incentivize the user • Social currency, practical value, monetary incentive • Referral codes, discounts, solving pain points
5. Work with & learn from influencers • Contact via Twitter, LinkedIn, cold email
6. Be weird • Have a strong brand personality, make it memorable with a key trigger • Test in focus groups what makes people have strong arousal emotions
GO PLAY!