How To Use Web 2.0 Technologies For Education -Kevin Jenson · students use Web 2.0 tools for...

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How to Use Web 2.0 Technologies for Education: Seven Elements of Learning Activity Design Kevin Jenson Visiting Scholar Macquarie University November 2015

Transcript of How To Use Web 2.0 Technologies For Education -Kevin Jenson · students use Web 2.0 tools for...

Page 1: How To Use Web 2.0 Technologies For Education -Kevin Jenson · students use Web 2.0 tools for learning (Gosper, et al.) may even be causing students to become “disaffected” with

HowtoUseWeb2.0TechnologiesforEducation:

SevenElementsofLearningActivityDesign

KevinJenson

VisitingScholar

MacquarieUniversity

November2015

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Abstract

Becauseusersdon’tknowwhattodowithWeb2.0technologies,thesehavebeenappliedin

highereducationwithlimitedsuccess.Researchindicatesthatsuccessfulengagementwith

learningintheWeb2.0environmentrequiresanactivityframeworktocreateabridgebetween

learningenvironmentsandtechnologyaffordances.ThecontextofWeb2.0andtheaffordance

frameworksforanalysingwhattechnologycandoarehighlightedastheprimaryapproachesto

developingasuccessfulintegrationofWeb2.0technologyinhighereducation.However,inthe

processofsynthesizingthisresearch,severalelementsemergedthatwerecommonlyemployed

byresearcherstosuggestthedesignofeffectivelearningactivitieswithWeb2.0technologies.

ThesesevenelementsidentifywhattodowithWeb2.0technologieswhileananalysisofseven

pedagogicalparadigmssuggesthowtheseactivitiesshouldtakeplace.Consideredtogether,the

elementsofactivitydesignandthepedagogicalframeworkscreate49uniquepedagogy/activity

intersectionsthatinformtheselectionandintegrationoftechnologyfromtheperspectiveof

studentneeds.Ashortdescriptionofeachintersectionandrelevanttechnologiesareprovided

andaproposalismadefortheiruseindevelopingfuturetechnologyaffordancesand

pedagogicalpractices.

Keywords:affordance,pedagogy,technology,Web2.0,learningactivity,behaviorism,cognitivism,

socialcognitivism,humanism,self-directed,constructivism,connectivism,plan,find,curate,

interact,create,publish,assess,teachingandlearning,learningenvironment,technologydesign,

learningdesign,human-centeredlearning,activityframework

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TheEducator’sChallengeCreatingthelinkbetweentheavailabletoolsoflearningandtheneedsofthestudentis“the

artoftheeducator,”saidMontessori(2004,p.11).However,intheWeb2.0environmentwhere

asingletoolliketheblogoffersaffordancesforover50differentkindsofactivities(Collisand

Moonen,2008),thearthasbeguntolookmoreandmorelikeachallenge.Whenfailureto

succeedatthischallengecanleadtoanegativeimpactonstudentperformance(Lei,2010),this

challengehasbecomeastrategicproblem(Bryson,1995).

Thepersonalcomputer,theinternet,andnowWeb2.0technologieshaveallbeengreeted

withwavesofpublicityandhighhopesforanew‘revolutionary’modelofeducation(Collis&

Moonen,2008;Sternberg,2012;Suthers,2012).However,behindthescenes,educatorshave

beenreluctanttoembracethetechnologies(Way&Webb,2007),institutionsdonothavethe

infrastructureinplacetosupporttheiruse(Johnson,etal.,2013),andstudentsthemselvesdo

nothavethelevelofexpertisethattheythinktheydo(Bennett,Bishop,Dalgarno,Waycott,&

Kennedy,2012;Diaz,2010;Gosper,Malfroy,&McKenzie,2013).Allthishasresultedina

misapplicationofWeb2.0technologyintheuniversitysettingthathasnotenhancedthe

learningexperience(Gosper,etal.;Sternberg,2012).Infact,amisunderstandingofhow

studentsuseWeb2.0toolsforlearning(Gosper,etal.)mayevenbecausingstudentstobecome

“disaffected”withtheideaofusingthemforlearningatall(Collis&Moonen,2008).

InsearchofasolutiontothechallengeofusingWeb2.0technologiesforeducation,research

hasfocusedontwoprimaryangles.Thefirstexplorestheinfluenceofeducationalenvironments

ontheuseoftechnology(Brown,Dehoney,&Millichamp,2015;Fareed,2010;Mishraand

Koehler,2006;Shahsavar,2013).Thesecondangleexplorestheaffordancesoftechnologyfor

substitution,augmentation,modification,orredefinition(Puentedura,n.d.)ofthelearning

experience(Bower,2015;Drexler,Baralt,&Dawson,2008;Kuswara&Richards,2011;Looi,et

al.,2009;Sun&Chen,2014).Inthepast,researchershavesuggestedactivityframeworksasa

linkbetweenthelearningenvironmentandthetechnology(Conole&Fill,2005;Levin&

Bertram,1997),butthesehavenotbeenupdatedtoincludeWeb2.0capabilities.Nevertheless,

morerecentresearchcontinuestoemphasizeresponsibilityoftheeducatortobridgethis

applicationgapthroughthedesignoflearningactivities(Bower,2008;Collis&Moonen,2008).

Furthermore,asynthesisofmultiplestudies(Barnes&Tynan,2007;Collis&Moonen,2008;

Conole,2010;Diaz,2010;Oxnevad,2013;&Bower,2015)suggestsapreviouslyunrecognized

emergenceofseveralfundamentalelementsoflearningactivitydesign,whichenableeffective

selectionanduseofWeb2.0technologiesforeducation.

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TheContextofWeb2.0Educationtechnologydoesnotexistinisolation,butispartof“anenvironmentor

ecosystem–adynamicinterconnected,ever-evolvingcommunityoflearners,instructors,tools

andcontent”(Brown,Dehoney,&Millichamp,2015).LearningManagementSystemshave

largelyfocusedon“thedisseminationofcontentandinformation”(Herrington&Kervin,2007),

buttheyhavepotentialtoincorporateWeb2.0processesthatenablealearningcontextin

whichtheuserassumesthedualroleofreceivingandcreatingcontent(Brown,etal.)Such

interactiveuseoftechnologyexemplifiestheread/writewebthatTimBernersLeeenvisioned

intheearlydaysofdevelopingtheinternet(Richardson,2010).Itisacontextinwhichthe

technologyprovidesaframeworkforanongoing,evolvingexchangewhosedatasourcesgrow

richerwithtime(O’Reilly,2007).

SeveralmodelshavebeenprofferedforanalysisanddesignofthisdynamicWeb2.0

learningenvironmentusingfactorsliketechnologyaffordance,pedagogy,content,andsocial

affordance(Fareed,2010;MishraandKoehler,2006;Shahsavar,2013).Forpurposesofthis

study,thefinaltwofactorsofcontentandsocialaffordanceareviewedasalens(likesubjectof

studyorageofstudents)throughwhichusersengagewiththeWeb2.0environment,rather

thanpartoftheenvironmentitself(Bates,2005;Cram&Richards,2008;Fowley,2008,2011;

Suthers,2012).Itisthecombinationoftechnologyandpedagogythatdetermineshowtheusers

willinteractwithcontentandotherusers.Furtherexplorationofresearchonthesetwofactors

revealsthatneithertechnologyaffordancesnorpedagogicalrequirementsontheirownare

sufficientfordesigninganeffectiveWeb2.0learningexperience.

ImplicationsofTechnologyAffordancesTomakesenseofthedizzyingspectrumofavailabletechnologies,manyresearchershave

madeuseoftheaffordanceframeworkdevelopedbyGibsonin1977todescribethe“available

functionalityoftheenvironmentwhetherornotitwasused”(Fowley,2011).Inadditiontothe

15conceptualisationsidentifiedbyFowley,affordanceshavetakenmanyshapesinthe

literature:functionalaffordances(Bower,2008),mobileaffordances(Looi,etal.,2009),social

affordances(Kuswara&Richards,2011),andamulti-dimensionalapproachtoaffordances(Sun

&Chen,2014).Theusefulnessofsuchframeworkscomesfromtheirabilitytoidentifyand

differentiatethebroadrangeofpotentialusesfortechnologyinagivensetting.Gibson(1979)

concedesthat“evenforthemost‘basic’affordances…perceptionmightneedtodevelopinsome

way”(ascitedinOliver,2005).Withoutsuch“perception,”theuserwillbeunabletotakefull

advantageofwhatthetechnologycando(Norman,1999).

Thesheernumberandvarietyofavailabletechnologiesmakesitdifficulttomaintainan

awarenessoftechnologicalaffordances.Bower’s(2015)taxonomyofWeb2.0toolsinvolved

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lookingatover2000differentlinkstofind212technologiesusefulforteachingandlearning.

Researchersdevelopinganonlinedatabasehaveanalysedover800potentialtoolsforlearning

andteaching(Drexler,Baralt,&Dawson,2008),butthenumberofaffordancesforexistingtools

continuetogrow(Snowden&Boon,2007).Thisrapidlychangingsoftwarelandscapemeans

that“teacherscannolongerexpectoneortwotechnologistsataschooltokeepupwithallnew

developments”(Drexler,etal.,2008,p.282).

Evenifitwerepossibletoperceiveallaffordances,thisisnoguaranteethattheywouldbe

useful.Despitetheirabilitytoexplainwhattechnologycando,affordanceframeworksare

limitedintheirabilitytoexplainwhattechnologyshoulddo.Forthisreason,“technology-led

innovationsdonotinthemselvesleadtoimprovededucationalpractices”(Kirkwood&Price,

2013,p.333),butthereisa“dearth”ofresearchontheapplicationofWeb2.0toolstolearning

design(Bower,Hedberg,&Kuswara,2010).Inanattempttomakeuseofthesetools,some

researchershavesuggestednewpedagogicalparadigmslike‘onlinecollaborativelearning’

(Harasim,2012)orthe‘flippedclassroom’(Bergmann,2014).Thesupposedneedforsuch

proposalshighlightstheideathatinaneducationalcontextthetechnologyislessimportant

thanthe“educationalpurposeandactivity”thatitsupportsorenables(Kirkwood&Price,

2012).

ImplicationsofPedagogyAlthoughitiseasytoblamethetechnologyfordifficultieswithdesigningaWeb2.0learning

experience,manyresearcherssuggestthattherealproblemisactuallythepedagogyortheway

inwhichthetechnologyisapplied(Conole,2010;Gosper,Malfroy,&McKenzie,2013;

Herrington&Kervin,2007).Wheretechnologywaslinkedtoanimprovementinstudent

performance,researchersfoundthatitwasnotthepresenceofthetechnology,butthewayin

whichitwasusedthatdeterminedtheresults(Hew&Cheung,2013).Theysuggested,“certain

pedagogyandinstructionalstrategyshouldbedevelopedandpracticed,alongwiththeuseof

Web2.0technologies,inordertoachieveincreasedstudents’performance”(p.58).Ashort

overviewofsevenpedagogicalparadigmsexploressomeofthewaysinwhichpedagogymay

haveanimpactonthewaythattechnologyisused.

BehaviourismLearning,inbehaviourism,takesplaceasalearnerresponsetoanenvironmentshapedby

theteacherorthetechnology(McLeod,2013).Behaviouristtechnologyprovidesthis

environmentinwhichastimulusisprovidedandtheresponseofthestudentismeasured

(Merriam,Caffarella&Baumgartner,2007;Pavlov,1960).Withtime,studentsbegintoassociate

certainresponsestogivenstimulithroughtheuseofreinforcementliketheadditionofpositive

orremovalofnegativestimuli(Skinner,1953).Thetechnologyisoptimizedwiththeability“to

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predict,giventhestimulus,whatreactionwilltakeplace”(Watson,1930)andshouldreward

goodeffort(Marchionini,2006).

CognitivismCognitivisttechnologycontinuestodependontheenvironmenttostimulatealearning

response,butenablesstudentstoreachhigherlevelsofcognitiveprocessing,likethose

identifiedbyBloom(1956),throughthesupportofmentalandrelationalsupportstructures

(McLeod,2008).Theselevels,asdefinedbyBloom’sRevisedTaxonomyprogressfrom

remember,understand,andapplytoanalyse,evaluate,andcreateresultinginhigherlevelsof

recall(Sousa,2011).Thetechnologicalenvironmentshouldreducecognitiveloadallowingthe

studenttofocusonessentialinformation(Reeves,1999;Sweller,Ayres&Kalyuga,2011),but

shouldalsousedidacticrelationshipsortoolstostimulatethestudenttowardgreatercognitive

complexity(Jenson,2015).

SocialCognitivismSocialcognitivesoftwareemphasisestheinfluenceofthelearningcommunity(Wenger,

1990)asasupportforthe“psychologicalmechanismsoftheselfsystem”thatleadto

measurableoutputs(Bandura,2001).Thisimpliesthatthesoftwareshouldenablethe

developmentofself-efficacy,exploredbyZimmerman(2002),andsomewaytomodelexamples

ofstudentbehaviour,exploredbyDewey(1938).Dependingonthesubjectandskilllevelofthe

learners,differentkindsofsupportswillbeneededfordifferentstagesofthelearningprocess

(Knowles,1986;Piaget,1964).

HumanismTheindividualratherthantheinformationtakesprecedenceinthehumanistlearning

environment(Montessori,2004).Humanisttechnologydoesnotdefineoutcomes,butan

experienceorencounterwithinformationthatstudentscanthendistilintooutcomesdefinedby

theirneedsandstrengthsaslearners(Gardner,1983),orpersonalorsocialinterests(Freire,

2010).ThefacilitatorshouldconsiderMaslow’s(1943)HierarchyofNeedsinestablishing

physicalcomfortforinteraction,safetyandsecurityonandoffline,asenseofbelongingand

community,andwaystoshowcaseaccomplishmentsinpursuitofaself-actualizinglearning

experience.

Self-DirectedSelf-directedlearningdependsontheindividualuserratherthantheenvironmenttodrive

thelearningprocess.Technologyshouldbeflexibleenoughtosupportthecognitive,

motivational,andbehaviouralneedsofdiverseindividualsintheirprocessofdevelopingself-

mastery(Zimmerman,2011).Thiscouldmeanmakingspacefordevelopingstrategies,taking

inventoryoftheirabilities,assessingtheirperformance,andreflectingonhowtoimprove.

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Additionalsupportiveprocessesmaybeappliedtotechnologyenabling"self-evaluation,

organizationandtransformation,goalsettingandplanning,informationseeking,record-

keeping,self-monitoring,environmentalstructuring,rehearsingandmemorizing,seekingsocial

assistance,etc."(Zimmerman,1990,p.7).

ConstructivismKnowledge,inconstructivism,isaresultofinteraction(Piaget,1964)thatintentionally

buildsuponitselfinanindividualorsocialcontext(Dewey,1938).Itisnotafinishedproduct,

butisdependentupontheindividualforinterpretation(Kolb,1984).Forthisthetechnology

shouldenableconcreteexperiences,reflectiveobservation,abstractconceptualization,and

activeexperimentation.Reflectionisparticularlyimportanttothetransformationofthe

individual(Mezirow,1991).BothscaffoldingandZPD(zoneofproximaldevelopment)should

beprovidedbythetechnologytokeepthelearnerinastateofengagementjustbeyondwhat

theycouldreachontheirown(Vygotsky,1978).

ConnectivismSimilartoconstructivism,connectivismrecognizestherapidlyevolvingnatureofknowledge

andemphasizesthedevelopmentofaprocessthroughwhichindividualscanmanageaccessto

thatknowledge(Siemens,2004).Ratherthantransferringinformationtotheindividual,the

technologyshouldrecognizethatinformationexistsindigitalenvironmentsandenabletheuser

tocreateconnectionstotheseenvironments.Theroleofthelearneristomanagetheseexternal

knowledgeresourceseffectivelyratherthaninternalizingaknowledgebasethatwillsoonbe

outdated.

Web2.0ActivityFrameworkWithintheresearchfocusontheWeb2.0learningenvironmentortechnologyaffordances,a

thirdelementemergedasanintermediarylinkconnectingthesetwofactorsandenablingusers

todosomethingwiththeWeb2.0learningenvironment(Bower,2008;Collis&Moonen,2008;

Conole&Fill,2005;Levin&Bertram,1997).Thevalueofrecognizingtheimplicationsofthe

pedagogyortheaffordancesoftechnologyemergesinthewaythattheseareappliedineach

particularsetting(Gosper,Malfroy,&McKenzie,2013).Afterelaboratingonthefunctional

affordancesofWeb2.0technologies,Bower(2008)proposedamulti-stepprocessbywhich

educatorscouldbuildabridgebetweenthetechnologiesandtheireducationalgoalsby

identifyingaffordancesavailablefromtechnologyandaffordancesrequiredbyselected

educationaltasks.ThistaskframeworkwaspreviouslyemployedbyConoleandFill(2005)who

usedlearningactivitiesasthelinkbetweentheeducationalcontextandpotentialICTtools.

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Theirapproachinvolvedassessingthecontext,choosingapedagogicalmodel,andthenusinga

rangeoftasks(enabledbytechnology)fromwhichtodesignaneffectivelearningexperience.

Therelevanceofthistask-basedapproachwasrecentlyreinforcedbyadescriptionofthe

teacher’sroleasprovidingstudentswiththe“resources”and“activities”thatempowerthemto

usetheinternetforlearning(Harasim,2012).Makingthisconnectionbetweentechnologyand

activitiessimpler,HewandCheung(2013)presentedaclassificationoftechnologyonthebasis

ofitsprimaryuseorfunctionality.Asimilarclassificationoftechnologybyfourfactorsofuse

hadpreviouslybeenpublishedin1997(Levin,2014).Theactivitybasedframeworkprovidesan

effectivelinkbetweenpedagogyandtechnologythatclarifieswhatuserscandotolearnina

digitalenvironment.

SevenElementsBuildingontheactivity-basedlinkbetweenpedagogyandtechnology,thisarticleupdates

thetaskframeworktomatchtheaffordancesofWeb2.0technologies.Fromthevarioussources

analysed,sevencategoriesoftasksemergedthatarehereafterreferredtoastheelementsof

learningactivities.Theseelementsarenotexhaustiveorexclusivebutwerecommonlyusedby

researchersasameansofdesigningeffectiveWeb2.0learningexperiences.Partiallyderived

fromtypologiesandframeworkspublishedbyBarnes

andTynan(2007),CollisandMoonen(2008),Conole

(2010),Diaz(2010),Oxnevad(2013),andBower

(2015)thesesevenelementsaresummarizedbythe

ResponsiveOpenLearningEnvironmentProjectby

16researchgroupsfromtheEUandChina(ROLE,

n.d.).

Althoughthetermsandgroupingsvary

dependingonthesource,thesevenelements

commonlyusedtodesignlearningactivitiesinclude:

plan(planandexplore),find(searchandget

recommendation),curate(organizeandevaluate),interact(view,train,manipulate,

communicate),create(create),publish(collaborateandcommunicate),andassess(reflect,test,

evaluate).Thecloserelationshipbetweenassessmentanditspotentialimpactuponthe

planningprocessprovidedtherationalebehindconsideringtheseelementsasacycle[Figure1].

Thoughtheymaynotalwaysappearinorderorrequirealltheotherstoexistinaparticular

learningactivity,theelementsoftenappearsubsequenttooneanother(create-publish,find-

curate,assess-plan).

Eachoftheelementsisdescribedinfurtherdetailbelowwithsuggestionson

implementation,bestpractices,importantconsiderations,andrelevanttechnologies.The

Figure1

Plan

Find

Curate

Interact

Create

Publish

Assess

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attempthereisnottoprovideaconcretedefinitionforeachelement,buttoprovideastarting

pointforfurtherresearchoneachoneasameansofdesigninglearningactivitiesfortheWeb

2.0environment.

PlanWithoutthetask,thetechnology,theteacher,orsomeinternalschematoguidetheir

approachtotechnologyuse,studentswillbeoverwhelmedwiththecomplexityofthe

environmentandrespondwithshallowlearningorpoorperformance(Woo&Reeves,2007).

Forthisreason,planningisoftenaroleassignedtoteacherswhowritesyllabi,make

announcementsontheLMS,orsomehowdirectstudentuseofthetechnologyforlearning.In

theWeb2.0environment,however,researchhasfoundthatstudentsarebecomingincreasingly

responsibleforthedesignoftheirlearningexperience(Collis&Moonen,2008).Atthesame

time,learninganalyticshavedevelopedtothepointwhereassessmentofstudentperformance

canassistinthedesignofcustomizedlearningpathways(Buckingham-Shum,2014).

Oneofthemostsuccessfulplansfortheuseoftechnologyisdesignedbytheproducersof

thehitgameCandyCrush.Usingtasksandtechnologytoaddicttheusertoovercomingaseries

ofmentalchallenges,theplanisdesignedwithconsiderationofanthedigitalenvironment,

emotion,behaviouralfeedback,rewards,scaffoldedchallenges,encouragement,social

comparison,andmanyotherfactorsthatseemtocomestraightfromeducationaltheory

(Varonis&Varonis,2015).Thesameprocessisusedbymanygamestoinspireuserstodirect

theirobjectivesandefforttowardanimprovementofabilities-importanttothedevelopmentof

socialandmentalprocesses(Amory,Naicker,Vincent,&Adams,1999).Borrowingfromgame

designerstocreateaneffectivemapforeducationalchallengeshasledtoimpressivereportson

studentengagement(Yeh,2013).Howeverthestandardsfordesigningthistypeofcontentare

difficulttoachieve(Bull,etal.,2010),andteachersmaywishtofocustheireffortsonhelping

studentsapplytheirpre-existingmodelsoftechnologyuseinanacademiccontext(Sternberg,

2012)ratherthancreatingcontent.

FindThechallengeofsearchintheWeb2.0environmentisnotaboutfindingtherightanswer-a

simplequeryonGooglewillreturnabout1millionofthem.Thechallengeisaskingtheright

question.Inordertolearn,studentsneedtofindinformation,resources,people,experiences,

andlearningopportunities.Inaformalacademicsettingresourcesforlearningarescreened

andprovidedbyaninstitution,butthissafetynetdisappearsonline.Searchengineshavemade

searchingmucheasierbyeliminatingthe“gruntwork”ofwalkingthroughstacksofbooks,

thumbingthroughfiles,orinterviewingexperts(Hew&Cheung,2013).However,Pariser(2011)

warnedthatleavingtheprocessoffindinguptothesearchengineshasreducedourexposureto

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informationasalgorithmshaveadifficulttimekeepingfromsimplyperpetuatingpopularlinks.

SpecializedsearchengineslikeWolframAlpha,SearchVisualizer,orBingAcademicoffera

greaterlevelofcontrolandcomplexitytotheirusers,buteventhisisnotusefulwithoutsome

senseofhowtoapproachthesearchingprocesseffectively(White,2008).A2008studyof

academicsearchenginesshowedthateachonecamewithitsownuniquesetofstrengthsand

weaknessesindicatingthatthisisonelearningelementthatmaywarrantfurtherconsideration

(Falagas,Pitsouni,Malietzis,&Pappas).

CurateCurationsoftwaremaybethetransformingfeatureofeducationexclaimedGood(2012).

Whilesuchastatementmaybeoverlyzealous,curationtoolsholdmanyexcitingpossibilities

forlearningastheyseemdesignedtomeettheconnectivistdemandforcreatingmeansof

managingandaccessinginformationratherthansimplyrememberingit(Siemens,2004).The

elementofcurationdetermineswhatwillbestoredwhereandinwhatcontextorformat.

Dropbox,Evernote,citationsoftware,andcloudstorageallowforthecollectionand

organizationandevaluationofinformationacrossmultipleplatforms.Addressbooksandsocial

networkscurategroupsofpeople.Somecurationprocessesarecrowdsourced(Wikipedia),

someareproducedbyalgorithms(Pandora)andothersbypersonaleffort(Spotify).

Bookmarkingservices(Pocket),taggingservices(folksonomies–White,2008),andeven

sharingservices(Hootsuite)allowforthecollectionandsortingofinformation,people,and

activities.Pinterest’sblendofsocialandcurationtechnologiesaroundimagesthatmayleadto

thedevelopmentofasocialsearchprocess(DeAmicis,2014),butReddit‘sfeaturesfor

organizingandrankinginformationprobablymakeitthemostfamouswebcurationservice.

InteractBeforetheread/writeweb,internetpublishersdiscoveredthattheycouldincreasethe

amountofinteractionwiththeircontentbycreatingamoreengaginguserexperience.Users

didn’tjustwanttoobservecontent,theywantedtoread,click,annotate,manipulate,andmove

thingsaroundintheirenvironmentengagingtheirsocial,cognitive,andemotionalfaculties(Lu

&卢洁,2012).Multipleauthorshavestudiedthepotentialforwebtechnologiestoprovidemore

engagingandflexiblekindsofinteractionsthatleadtoimprovedstudentperformance(Hill,

2014;Shahsavar,Hoon,Thai,&Samah,2013).Examplesofcomplexinteractionswithpeople,

information,oractivitiesmaylooklikeproceedingthroughthechallengesofferedbyalanguage

learningprogramlikeDuolingo,orchattingviaSkypewithaforeignlanguageinstructor.It

couldbeinvestingtimeinchoppingblocksandrunningaroundtheMinecraftinterface

collectingitemsrequiredforbuildingthingsorwatchingvideosofotherplayersdoingthesame

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thingonVimeo.Itmayinvolvetestingcodeinprogrammingsandboxesorproceedingthrough

theactivitiesinazyBook.

CreateCreationisawell-knownaspectofBloom’sTaxonomyandisacentralelementinthiscycle

becauseitmarksashiftfromthestudent’sfunctionasaconsumerofinformationand

experiencestobecomingaco-creatorofthelearningconversation.Fowley(2011)exploredthis

collaborativeprocessindepthwithherdissertationstudyofbloggersanddeterminedthat

blogsareanexampleofanartefact“definedbythepresenceofaliteraryspace,asocialspace,

andatechnologicalspace.”Web2.0technologieshaveenabledanewtypeofknowledge

creationinwhichtheinformationisnottransferred,butsharedanddevelopedina“trialogue”

betweentheindividual,nature,andthecommunity(Ibid).Thisisnotuniquethecreationstage

aspublishingserviceslikeAcademia.eduallowuserstoselectwhetherornottoparticipatein

collaborativelyassessingorrefiningthissharedartefact.Someauthorsrecommendasocially

translucentcreativeprocess(Erickson&Kellogg,2000)thatenablesotherstoobservethe

developmentoftheartefactandlearnthroughthispassiveformofinteraction(Demski,2013).

PublishInWeb2.0studentscan‘allparticipateaspublishers’(Brown,2010).Publicationisthe

meansbywhichthecreatedartefactofanindividualorcommunityismadeavailabletothe

broadercommunityinanexchangethatmaintainstheflowoflearning(Demski,2013).Within

thiscyclethelearnerhasthedualroleof“areceiverandacreatorofcontent”(Brown,Dehoney,

&Millichap,2015).Thistransmissionofinformation,identifiedbyFowley(2011)asaprimary

functionoftheclassroomenjoysagreaterrangeofaffordancesthroughtheinternet.Social

mediaplatformslikeFacebookandTwitterthriveonthepublicationandrepublicationof

contentbyindividualandcorporateusersthatcreatesakindofongoingsocialconversation.In

thisWeb2.0setting,sharingorpublicationis“non-traditional,”“informal,”and“muchshorter”

(Brown,2008ascitedinWhite,2008).Muchofweb2.0publicationhappensasynchronously,

butchatapplicationsthroughmobileanddesktopdevices(Skype,AdobeConnect,WeChat)

enableinstantaneouscyclesofpublicationandengagementthroughsynchronousconversation

orcollaborationthatarereminiscentoftheclassroommodel.

Assess“Theassessmenthasbecomealearningopportunity,”saidEricMazur,aprofessorat

HarvardUniversity(Demski,2013).The‘coursemodel’ofpedagogywillbereplacedbyafully

developedsystemofanalyticsthatresponsivelycustomizethelearningplandescribedasthe

firstelementinthiscycle(Siemens,2010/2013).Informationandcommunicationtechnologies

ineducationalplatformsenablepreciseandpersonalizedmeasurementsoftheindividual

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learner(Suthers,2012).Thisdatahasthepotentialtoinformmultiplestagesofthelearning

processinthecontextofMOOCsorformalLMSsystemslikeMoodleorBlackboard(Wilson&

Mai,2014).However,Grayetal(2012)describedthechallengethatacademicsfaceinassessing

Web2.0learningatadeeperlevelthanclicks,views,andposts.Essayanalyticsmoveonestep

beyondthiswithautomaticsummariesandassessmentoffreestylewriting(VanLabeke,

Whitelock,Field,Pulman,&Richardson,2013),butthereisstillroomfordevelopmentofmore

effectivetoolsofassessment.ForexampleStanfordisresearchingthepotentialforartificial

intelligencetoassessandmeasureavarietyofinputsfromstudentsto“characterizetheir

learningoverextendedperiodsoftime”(Bumbacher,Schneider,Worsley,&Blikstein,2013).

IntersectionofActivity(What)andPedagogy(How)Thestruggletoimprovestudentperformancethroughtheuseoftechnologyisnotanissue

oftechnology,orevenofpedagogy,butofthedifficultyinbridgingthegapbetweenwhat

studentsneed(pedagogy)andwhatthetechnologycando(affordance).Researchhassuggested

theuseofanactivityframeworkwithsevencommonelementswithwhichuserscanidentify

whattodowithWeb2.0technologiesforlearning.Carryingthisresearchonestepfurther,the

variouselementsofactivitydesigncanbeviewedinlightofthepedagogicalframeworksthat

influencehowtechnologiesareused.Theframeworkof

sevenactivityelementsinconjunctionwiththe

influenceofthepedagogicalparadigmsenables

educatorstoidentifywhattodowithtechnologyand

howthisshouldbedone[Figure2].Forexample,within

theelementofpublishing,thehumanistmodelwillbe

concernedwiththeimpactoftheprocessontheidentity

oftheindividual(e.g.academia.edu),wherethe

behaviouristmodelwillattempttocreateastimulusto

whichpublicationisthemeasurableresponse

(turnitin.com).Thewikiisatechnologythatblends

multiplemodelstogetherinasingleplatform.Whatthestudentpostsislikelyaresponseto

somepromptbytheprofessor(behaviourism)thatcreatesaconnectionwithotherresources

(connectivism),tocrowdsourceaknowledgebase(constructivism)thathasanimpactonthe

learningcommunity(socialcognitivism).

Whenthesevenelementsofthelearningcycleaboveintersectwiththesevenpedagogical

frameworksdescribedinthefirstsection,49uniquetechnologicalenvironmentsemerge.

Descriptionsorexamplesoftechnologyforeachintersectionofactivityandpedagogycanbe

foundintheappendixorafullyinteractiveversiononline.Therequirementstosupportthese

Ac4vity(What)

Technology(Affordance)

Pedagogy(How)

Figure2

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combinationofwhatandhowwilldeterminewhichtechnologieshavetherightaffordancesto

beadoptedintoaparticularlearningcontext(Hew&Cheung,2013).Inresponsetothechaotic

useofconstructivisminclassrooms,Dewey(1938)observedthatexperiencewithouta

roadmapisnothelpfultostudentlearning.Likewise,technologyusersneedaroadmapwith

whichtodesignaneffectivelearningexperience.Withoutsuchaselectionprocess,usersriska

mismatchbetweenthemediumofthetechnologyandtheintentionsoftheeducationalprogram

(White,2008).

Justaslearningdesignmaybeinformedbythetechnology,sotechnologydesignmight

benefitfromthepedagogyappliedtoitsuse.SuccessfulWeb2.0applicationslikeFacebookand

CandyCrushincludeallofthesevenelementsinsomeform.Inorderforsoftwareto

differentiateitselffromcurrentofferings,itmaybehelpfultokeepinmindthatsomeofthe49

intersectionsoftheelementsandpedagogicalparadigmsprovideablueoceanofopportunities

fordevelopment.Forexample,manyeducationtechnologiesoverlooktheplanandfindstage

becauseofabehaviouralcontextofpedagogyinwhichthesefunctionsareperformedbythe

teacher.However,intheWeb2.0context,afeaturethatenablesindividualsandgroupsto

developtheirownschemafortheuseofinformation,activities,andhumanresourcesinan

onlineenvironmentshouldbewell-received.Similarly,veryfewtechnologiesexistthatoffer

usersaccesstoallsevenelementswithinasinglepedagogicalframework(e.g.Twitterlimitsits

functionalitytoaconnectivistframework)ortomultiplepedagogicalframeworksforasingle

element(e.g.sharingwidgetscoulddifferentiatethemselvesbymorethanthecolourrangeof

theirbuttonsiftheyrecognizedthatpublishinghasdifferentdemandsdependingonthe

pedagogicalapproachinwhichitisapplied).

LimitationsandRecommendationsWhilesupportedbyawiderangeofexistingresearch,theelementssuggestedinthisstudy

maybemoredifficulttouseinpracticethantheyweretodevelopintheory.Additionally,the

relationshipoftheseactivityelementstothevariouspedagogicalparadigmsissomewhat

unusual,thoughverynecessarytotheselectionofwhichtechnologyaffordanceswillbeuseful.

Furthermore,theambiguousnatureanddiverserangeofbothelementsandpedagogicalmodels

maylimittheabilityofpractitionerstoapplytheseconcepts.Theexamplesof49intersections

oftheelementsandpedagogiesarejustastartingpointfromwhichtostretchthelimitationsof

currentthinkingonthewayinwhichtechnologyisdesignedandusedineducation.Timeand

spacelimitedtheirfulldevelopmentandexplorationinthisstudy,buttheseandother

intersectionswouldbeprofitabletopursuefurtherinthefuture.

Anadditionalhurdletothevalueofthisproposalisthelackofanycomprehensiveresource

fordeterminingwhichtechnologiesbestsupportcertainactivitiesandpedagogicalframeworks.

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Eveninthisstudy,thetechnologiesexaminedwerenotparticularlydesignedforeducation(e.g.

Google,Skype,andTwitter)andmaybemorechallengingtoappropriateforeducationthan

bespokeapplications.Variousreviewsoftwareexists,butnonethatenablescrowdsourcingof

informationaboutwhatelements,pedagogicalapproaches,agegroups,class-sizes,etc.

influencedtheselectionanduseofacertaintechnology.Thisresourcewouldbeavaluable

sourceofideasforhowtousetechnology,andwhichtechnologytouse.

ConclusionBecauseusersdon’tknowwhattodowithWeb2.0technologies,theyhavebeenappliedin

highereducationwithdisputablesuccess.Researchindicatesthatsuccessfulengagementwith

learningintheWeb2.0environmentrequiresanactivityframeworktocreateabridgebetween

learningenvironmentsandtechnologyaffordances.Analysisoftheresearchhasidentified

severalelementsoflearningactivitiesthateducatorscanuseforlearningdesignwithWeb2.0

technologies.ThesesevenelementsidentifywhattodowithWeb2.0technologieswhilethe

sevenpedagogicalparadigmsinformhowtheseactivitiesshouldtakeplace.Considered

together,thesesuggest49uniquepedagogy/activityintersectionsthatcouldinformthe

selectionandintegrationoftechnologyorthedevelopmentoffuturetechnologyaffordances

andpedagogicalpractices.Futureresearchontheseelementsshouldstudytheirimpactand

identifybestpracticesfortheirapplicationinmultiplepedagogicalcontextsofteachingand

learningintheWeb2.0environment.

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Appendix[Figure3]