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How To Use Web 2.0 Technologies For Education -Kevin Jenson · students use Web 2.0 tools for...
Transcript of How To Use Web 2.0 Technologies For Education -Kevin Jenson · students use Web 2.0 tools for...
HowtoUseWeb2.0TechnologiesforEducation:
SevenElementsofLearningActivityDesign
KevinJenson
VisitingScholar
MacquarieUniversity
November2015
Abstract
Becauseusersdon’tknowwhattodowithWeb2.0technologies,thesehavebeenappliedin
highereducationwithlimitedsuccess.Researchindicatesthatsuccessfulengagementwith
learningintheWeb2.0environmentrequiresanactivityframeworktocreateabridgebetween
learningenvironmentsandtechnologyaffordances.ThecontextofWeb2.0andtheaffordance
frameworksforanalysingwhattechnologycandoarehighlightedastheprimaryapproachesto
developingasuccessfulintegrationofWeb2.0technologyinhighereducation.However,inthe
processofsynthesizingthisresearch,severalelementsemergedthatwerecommonlyemployed
byresearcherstosuggestthedesignofeffectivelearningactivitieswithWeb2.0technologies.
ThesesevenelementsidentifywhattodowithWeb2.0technologieswhileananalysisofseven
pedagogicalparadigmssuggesthowtheseactivitiesshouldtakeplace.Consideredtogether,the
elementsofactivitydesignandthepedagogicalframeworkscreate49uniquepedagogy/activity
intersectionsthatinformtheselectionandintegrationoftechnologyfromtheperspectiveof
studentneeds.Ashortdescriptionofeachintersectionandrelevanttechnologiesareprovided
andaproposalismadefortheiruseindevelopingfuturetechnologyaffordancesand
pedagogicalpractices.
Keywords:affordance,pedagogy,technology,Web2.0,learningactivity,behaviorism,cognitivism,
socialcognitivism,humanism,self-directed,constructivism,connectivism,plan,find,curate,
interact,create,publish,assess,teachingandlearning,learningenvironment,technologydesign,
learningdesign,human-centeredlearning,activityframework
TheEducator’sChallengeCreatingthelinkbetweentheavailabletoolsoflearningandtheneedsofthestudentis“the
artoftheeducator,”saidMontessori(2004,p.11).However,intheWeb2.0environmentwhere
asingletoolliketheblogoffersaffordancesforover50differentkindsofactivities(Collisand
Moonen,2008),thearthasbeguntolookmoreandmorelikeachallenge.Whenfailureto
succeedatthischallengecanleadtoanegativeimpactonstudentperformance(Lei,2010),this
challengehasbecomeastrategicproblem(Bryson,1995).
Thepersonalcomputer,theinternet,andnowWeb2.0technologieshaveallbeengreeted
withwavesofpublicityandhighhopesforanew‘revolutionary’modelofeducation(Collis&
Moonen,2008;Sternberg,2012;Suthers,2012).However,behindthescenes,educatorshave
beenreluctanttoembracethetechnologies(Way&Webb,2007),institutionsdonothavethe
infrastructureinplacetosupporttheiruse(Johnson,etal.,2013),andstudentsthemselvesdo
nothavethelevelofexpertisethattheythinktheydo(Bennett,Bishop,Dalgarno,Waycott,&
Kennedy,2012;Diaz,2010;Gosper,Malfroy,&McKenzie,2013).Allthishasresultedina
misapplicationofWeb2.0technologyintheuniversitysettingthathasnotenhancedthe
learningexperience(Gosper,etal.;Sternberg,2012).Infact,amisunderstandingofhow
studentsuseWeb2.0toolsforlearning(Gosper,etal.)mayevenbecausingstudentstobecome
“disaffected”withtheideaofusingthemforlearningatall(Collis&Moonen,2008).
InsearchofasolutiontothechallengeofusingWeb2.0technologiesforeducation,research
hasfocusedontwoprimaryangles.Thefirstexplorestheinfluenceofeducationalenvironments
ontheuseoftechnology(Brown,Dehoney,&Millichamp,2015;Fareed,2010;Mishraand
Koehler,2006;Shahsavar,2013).Thesecondangleexplorestheaffordancesoftechnologyfor
substitution,augmentation,modification,orredefinition(Puentedura,n.d.)ofthelearning
experience(Bower,2015;Drexler,Baralt,&Dawson,2008;Kuswara&Richards,2011;Looi,et
al.,2009;Sun&Chen,2014).Inthepast,researchershavesuggestedactivityframeworksasa
linkbetweenthelearningenvironmentandthetechnology(Conole&Fill,2005;Levin&
Bertram,1997),butthesehavenotbeenupdatedtoincludeWeb2.0capabilities.Nevertheless,
morerecentresearchcontinuestoemphasizeresponsibilityoftheeducatortobridgethis
applicationgapthroughthedesignoflearningactivities(Bower,2008;Collis&Moonen,2008).
Furthermore,asynthesisofmultiplestudies(Barnes&Tynan,2007;Collis&Moonen,2008;
Conole,2010;Diaz,2010;Oxnevad,2013;&Bower,2015)suggestsapreviouslyunrecognized
emergenceofseveralfundamentalelementsoflearningactivitydesign,whichenableeffective
selectionanduseofWeb2.0technologiesforeducation.
TheContextofWeb2.0Educationtechnologydoesnotexistinisolation,butispartof“anenvironmentor
ecosystem–adynamicinterconnected,ever-evolvingcommunityoflearners,instructors,tools
andcontent”(Brown,Dehoney,&Millichamp,2015).LearningManagementSystemshave
largelyfocusedon“thedisseminationofcontentandinformation”(Herrington&Kervin,2007),
buttheyhavepotentialtoincorporateWeb2.0processesthatenablealearningcontextin
whichtheuserassumesthedualroleofreceivingandcreatingcontent(Brown,etal.)Such
interactiveuseoftechnologyexemplifiestheread/writewebthatTimBernersLeeenvisioned
intheearlydaysofdevelopingtheinternet(Richardson,2010).Itisacontextinwhichthe
technologyprovidesaframeworkforanongoing,evolvingexchangewhosedatasourcesgrow
richerwithtime(O’Reilly,2007).
SeveralmodelshavebeenprofferedforanalysisanddesignofthisdynamicWeb2.0
learningenvironmentusingfactorsliketechnologyaffordance,pedagogy,content,andsocial
affordance(Fareed,2010;MishraandKoehler,2006;Shahsavar,2013).Forpurposesofthis
study,thefinaltwofactorsofcontentandsocialaffordanceareviewedasalens(likesubjectof
studyorageofstudents)throughwhichusersengagewiththeWeb2.0environment,rather
thanpartoftheenvironmentitself(Bates,2005;Cram&Richards,2008;Fowley,2008,2011;
Suthers,2012).Itisthecombinationoftechnologyandpedagogythatdetermineshowtheusers
willinteractwithcontentandotherusers.Furtherexplorationofresearchonthesetwofactors
revealsthatneithertechnologyaffordancesnorpedagogicalrequirementsontheirownare
sufficientfordesigninganeffectiveWeb2.0learningexperience.
ImplicationsofTechnologyAffordancesTomakesenseofthedizzyingspectrumofavailabletechnologies,manyresearchershave
madeuseoftheaffordanceframeworkdevelopedbyGibsonin1977todescribethe“available
functionalityoftheenvironmentwhetherornotitwasused”(Fowley,2011).Inadditiontothe
15conceptualisationsidentifiedbyFowley,affordanceshavetakenmanyshapesinthe
literature:functionalaffordances(Bower,2008),mobileaffordances(Looi,etal.,2009),social
affordances(Kuswara&Richards,2011),andamulti-dimensionalapproachtoaffordances(Sun
&Chen,2014).Theusefulnessofsuchframeworkscomesfromtheirabilitytoidentifyand
differentiatethebroadrangeofpotentialusesfortechnologyinagivensetting.Gibson(1979)
concedesthat“evenforthemost‘basic’affordances…perceptionmightneedtodevelopinsome
way”(ascitedinOliver,2005).Withoutsuch“perception,”theuserwillbeunabletotakefull
advantageofwhatthetechnologycando(Norman,1999).
Thesheernumberandvarietyofavailabletechnologiesmakesitdifficulttomaintainan
awarenessoftechnologicalaffordances.Bower’s(2015)taxonomyofWeb2.0toolsinvolved
lookingatover2000differentlinkstofind212technologiesusefulforteachingandlearning.
Researchersdevelopinganonlinedatabasehaveanalysedover800potentialtoolsforlearning
andteaching(Drexler,Baralt,&Dawson,2008),butthenumberofaffordancesforexistingtools
continuetogrow(Snowden&Boon,2007).Thisrapidlychangingsoftwarelandscapemeans
that“teacherscannolongerexpectoneortwotechnologistsataschooltokeepupwithallnew
developments”(Drexler,etal.,2008,p.282).
Evenifitwerepossibletoperceiveallaffordances,thisisnoguaranteethattheywouldbe
useful.Despitetheirabilitytoexplainwhattechnologycando,affordanceframeworksare
limitedintheirabilitytoexplainwhattechnologyshoulddo.Forthisreason,“technology-led
innovationsdonotinthemselvesleadtoimprovededucationalpractices”(Kirkwood&Price,
2013,p.333),butthereisa“dearth”ofresearchontheapplicationofWeb2.0toolstolearning
design(Bower,Hedberg,&Kuswara,2010).Inanattempttomakeuseofthesetools,some
researchershavesuggestednewpedagogicalparadigmslike‘onlinecollaborativelearning’
(Harasim,2012)orthe‘flippedclassroom’(Bergmann,2014).Thesupposedneedforsuch
proposalshighlightstheideathatinaneducationalcontextthetechnologyislessimportant
thanthe“educationalpurposeandactivity”thatitsupportsorenables(Kirkwood&Price,
2012).
ImplicationsofPedagogyAlthoughitiseasytoblamethetechnologyfordifficultieswithdesigningaWeb2.0learning
experience,manyresearcherssuggestthattherealproblemisactuallythepedagogyortheway
inwhichthetechnologyisapplied(Conole,2010;Gosper,Malfroy,&McKenzie,2013;
Herrington&Kervin,2007).Wheretechnologywaslinkedtoanimprovementinstudent
performance,researchersfoundthatitwasnotthepresenceofthetechnology,butthewayin
whichitwasusedthatdeterminedtheresults(Hew&Cheung,2013).Theysuggested,“certain
pedagogyandinstructionalstrategyshouldbedevelopedandpracticed,alongwiththeuseof
Web2.0technologies,inordertoachieveincreasedstudents’performance”(p.58).Ashort
overviewofsevenpedagogicalparadigmsexploressomeofthewaysinwhichpedagogymay
haveanimpactonthewaythattechnologyisused.
BehaviourismLearning,inbehaviourism,takesplaceasalearnerresponsetoanenvironmentshapedby
theteacherorthetechnology(McLeod,2013).Behaviouristtechnologyprovidesthis
environmentinwhichastimulusisprovidedandtheresponseofthestudentismeasured
(Merriam,Caffarella&Baumgartner,2007;Pavlov,1960).Withtime,studentsbegintoassociate
certainresponsestogivenstimulithroughtheuseofreinforcementliketheadditionofpositive
orremovalofnegativestimuli(Skinner,1953).Thetechnologyisoptimizedwiththeability“to
predict,giventhestimulus,whatreactionwilltakeplace”(Watson,1930)andshouldreward
goodeffort(Marchionini,2006).
CognitivismCognitivisttechnologycontinuestodependontheenvironmenttostimulatealearning
response,butenablesstudentstoreachhigherlevelsofcognitiveprocessing,likethose
identifiedbyBloom(1956),throughthesupportofmentalandrelationalsupportstructures
(McLeod,2008).Theselevels,asdefinedbyBloom’sRevisedTaxonomyprogressfrom
remember,understand,andapplytoanalyse,evaluate,andcreateresultinginhigherlevelsof
recall(Sousa,2011).Thetechnologicalenvironmentshouldreducecognitiveloadallowingthe
studenttofocusonessentialinformation(Reeves,1999;Sweller,Ayres&Kalyuga,2011),but
shouldalsousedidacticrelationshipsortoolstostimulatethestudenttowardgreatercognitive
complexity(Jenson,2015).
SocialCognitivismSocialcognitivesoftwareemphasisestheinfluenceofthelearningcommunity(Wenger,
1990)asasupportforthe“psychologicalmechanismsoftheselfsystem”thatleadto
measurableoutputs(Bandura,2001).Thisimpliesthatthesoftwareshouldenablethe
developmentofself-efficacy,exploredbyZimmerman(2002),andsomewaytomodelexamples
ofstudentbehaviour,exploredbyDewey(1938).Dependingonthesubjectandskilllevelofthe
learners,differentkindsofsupportswillbeneededfordifferentstagesofthelearningprocess
(Knowles,1986;Piaget,1964).
HumanismTheindividualratherthantheinformationtakesprecedenceinthehumanistlearning
environment(Montessori,2004).Humanisttechnologydoesnotdefineoutcomes,butan
experienceorencounterwithinformationthatstudentscanthendistilintooutcomesdefinedby
theirneedsandstrengthsaslearners(Gardner,1983),orpersonalorsocialinterests(Freire,
2010).ThefacilitatorshouldconsiderMaslow’s(1943)HierarchyofNeedsinestablishing
physicalcomfortforinteraction,safetyandsecurityonandoffline,asenseofbelongingand
community,andwaystoshowcaseaccomplishmentsinpursuitofaself-actualizinglearning
experience.
Self-DirectedSelf-directedlearningdependsontheindividualuserratherthantheenvironmenttodrive
thelearningprocess.Technologyshouldbeflexibleenoughtosupportthecognitive,
motivational,andbehaviouralneedsofdiverseindividualsintheirprocessofdevelopingself-
mastery(Zimmerman,2011).Thiscouldmeanmakingspacefordevelopingstrategies,taking
inventoryoftheirabilities,assessingtheirperformance,andreflectingonhowtoimprove.
Additionalsupportiveprocessesmaybeappliedtotechnologyenabling"self-evaluation,
organizationandtransformation,goalsettingandplanning,informationseeking,record-
keeping,self-monitoring,environmentalstructuring,rehearsingandmemorizing,seekingsocial
assistance,etc."(Zimmerman,1990,p.7).
ConstructivismKnowledge,inconstructivism,isaresultofinteraction(Piaget,1964)thatintentionally
buildsuponitselfinanindividualorsocialcontext(Dewey,1938).Itisnotafinishedproduct,
butisdependentupontheindividualforinterpretation(Kolb,1984).Forthisthetechnology
shouldenableconcreteexperiences,reflectiveobservation,abstractconceptualization,and
activeexperimentation.Reflectionisparticularlyimportanttothetransformationofthe
individual(Mezirow,1991).BothscaffoldingandZPD(zoneofproximaldevelopment)should
beprovidedbythetechnologytokeepthelearnerinastateofengagementjustbeyondwhat
theycouldreachontheirown(Vygotsky,1978).
ConnectivismSimilartoconstructivism,connectivismrecognizestherapidlyevolvingnatureofknowledge
andemphasizesthedevelopmentofaprocessthroughwhichindividualscanmanageaccessto
thatknowledge(Siemens,2004).Ratherthantransferringinformationtotheindividual,the
technologyshouldrecognizethatinformationexistsindigitalenvironmentsandenabletheuser
tocreateconnectionstotheseenvironments.Theroleofthelearneristomanagetheseexternal
knowledgeresourceseffectivelyratherthaninternalizingaknowledgebasethatwillsoonbe
outdated.
Web2.0ActivityFrameworkWithintheresearchfocusontheWeb2.0learningenvironmentortechnologyaffordances,a
thirdelementemergedasanintermediarylinkconnectingthesetwofactorsandenablingusers
todosomethingwiththeWeb2.0learningenvironment(Bower,2008;Collis&Moonen,2008;
Conole&Fill,2005;Levin&Bertram,1997).Thevalueofrecognizingtheimplicationsofthe
pedagogyortheaffordancesoftechnologyemergesinthewaythattheseareappliedineach
particularsetting(Gosper,Malfroy,&McKenzie,2013).Afterelaboratingonthefunctional
affordancesofWeb2.0technologies,Bower(2008)proposedamulti-stepprocessbywhich
educatorscouldbuildabridgebetweenthetechnologiesandtheireducationalgoalsby
identifyingaffordancesavailablefromtechnologyandaffordancesrequiredbyselected
educationaltasks.ThistaskframeworkwaspreviouslyemployedbyConoleandFill(2005)who
usedlearningactivitiesasthelinkbetweentheeducationalcontextandpotentialICTtools.
Theirapproachinvolvedassessingthecontext,choosingapedagogicalmodel,andthenusinga
rangeoftasks(enabledbytechnology)fromwhichtodesignaneffectivelearningexperience.
Therelevanceofthistask-basedapproachwasrecentlyreinforcedbyadescriptionofthe
teacher’sroleasprovidingstudentswiththe“resources”and“activities”thatempowerthemto
usetheinternetforlearning(Harasim,2012).Makingthisconnectionbetweentechnologyand
activitiessimpler,HewandCheung(2013)presentedaclassificationoftechnologyonthebasis
ofitsprimaryuseorfunctionality.Asimilarclassificationoftechnologybyfourfactorsofuse
hadpreviouslybeenpublishedin1997(Levin,2014).Theactivitybasedframeworkprovidesan
effectivelinkbetweenpedagogyandtechnologythatclarifieswhatuserscandotolearnina
digitalenvironment.
SevenElementsBuildingontheactivity-basedlinkbetweenpedagogyandtechnology,thisarticleupdates
thetaskframeworktomatchtheaffordancesofWeb2.0technologies.Fromthevarioussources
analysed,sevencategoriesoftasksemergedthatarehereafterreferredtoastheelementsof
learningactivities.Theseelementsarenotexhaustiveorexclusivebutwerecommonlyusedby
researchersasameansofdesigningeffectiveWeb2.0learningexperiences.Partiallyderived
fromtypologiesandframeworkspublishedbyBarnes
andTynan(2007),CollisandMoonen(2008),Conole
(2010),Diaz(2010),Oxnevad(2013),andBower
(2015)thesesevenelementsaresummarizedbythe
ResponsiveOpenLearningEnvironmentProjectby
16researchgroupsfromtheEUandChina(ROLE,
n.d.).
Althoughthetermsandgroupingsvary
dependingonthesource,thesevenelements
commonlyusedtodesignlearningactivitiesinclude:
plan(planandexplore),find(searchandget
recommendation),curate(organizeandevaluate),interact(view,train,manipulate,
communicate),create(create),publish(collaborateandcommunicate),andassess(reflect,test,
evaluate).Thecloserelationshipbetweenassessmentanditspotentialimpactuponthe
planningprocessprovidedtherationalebehindconsideringtheseelementsasacycle[Figure1].
Thoughtheymaynotalwaysappearinorderorrequirealltheotherstoexistinaparticular
learningactivity,theelementsoftenappearsubsequenttooneanother(create-publish,find-
curate,assess-plan).
Eachoftheelementsisdescribedinfurtherdetailbelowwithsuggestionson
implementation,bestpractices,importantconsiderations,andrelevanttechnologies.The
Figure1
Plan
Find
Curate
Interact
Create
Publish
Assess
attempthereisnottoprovideaconcretedefinitionforeachelement,buttoprovideastarting
pointforfurtherresearchoneachoneasameansofdesigninglearningactivitiesfortheWeb
2.0environment.
PlanWithoutthetask,thetechnology,theteacher,orsomeinternalschematoguidetheir
approachtotechnologyuse,studentswillbeoverwhelmedwiththecomplexityofthe
environmentandrespondwithshallowlearningorpoorperformance(Woo&Reeves,2007).
Forthisreason,planningisoftenaroleassignedtoteacherswhowritesyllabi,make
announcementsontheLMS,orsomehowdirectstudentuseofthetechnologyforlearning.In
theWeb2.0environment,however,researchhasfoundthatstudentsarebecomingincreasingly
responsibleforthedesignoftheirlearningexperience(Collis&Moonen,2008).Atthesame
time,learninganalyticshavedevelopedtothepointwhereassessmentofstudentperformance
canassistinthedesignofcustomizedlearningpathways(Buckingham-Shum,2014).
Oneofthemostsuccessfulplansfortheuseoftechnologyisdesignedbytheproducersof
thehitgameCandyCrush.Usingtasksandtechnologytoaddicttheusertoovercomingaseries
ofmentalchallenges,theplanisdesignedwithconsiderationofanthedigitalenvironment,
emotion,behaviouralfeedback,rewards,scaffoldedchallenges,encouragement,social
comparison,andmanyotherfactorsthatseemtocomestraightfromeducationaltheory
(Varonis&Varonis,2015).Thesameprocessisusedbymanygamestoinspireuserstodirect
theirobjectivesandefforttowardanimprovementofabilities-importanttothedevelopmentof
socialandmentalprocesses(Amory,Naicker,Vincent,&Adams,1999).Borrowingfromgame
designerstocreateaneffectivemapforeducationalchallengeshasledtoimpressivereportson
studentengagement(Yeh,2013).Howeverthestandardsfordesigningthistypeofcontentare
difficulttoachieve(Bull,etal.,2010),andteachersmaywishtofocustheireffortsonhelping
studentsapplytheirpre-existingmodelsoftechnologyuseinanacademiccontext(Sternberg,
2012)ratherthancreatingcontent.
FindThechallengeofsearchintheWeb2.0environmentisnotaboutfindingtherightanswer-a
simplequeryonGooglewillreturnabout1millionofthem.Thechallengeisaskingtheright
question.Inordertolearn,studentsneedtofindinformation,resources,people,experiences,
andlearningopportunities.Inaformalacademicsettingresourcesforlearningarescreened
andprovidedbyaninstitution,butthissafetynetdisappearsonline.Searchengineshavemade
searchingmucheasierbyeliminatingthe“gruntwork”ofwalkingthroughstacksofbooks,
thumbingthroughfiles,orinterviewingexperts(Hew&Cheung,2013).However,Pariser(2011)
warnedthatleavingtheprocessoffindinguptothesearchengineshasreducedourexposureto
informationasalgorithmshaveadifficulttimekeepingfromsimplyperpetuatingpopularlinks.
SpecializedsearchengineslikeWolframAlpha,SearchVisualizer,orBingAcademicoffera
greaterlevelofcontrolandcomplexitytotheirusers,buteventhisisnotusefulwithoutsome
senseofhowtoapproachthesearchingprocesseffectively(White,2008).A2008studyof
academicsearchenginesshowedthateachonecamewithitsownuniquesetofstrengthsand
weaknessesindicatingthatthisisonelearningelementthatmaywarrantfurtherconsideration
(Falagas,Pitsouni,Malietzis,&Pappas).
CurateCurationsoftwaremaybethetransformingfeatureofeducationexclaimedGood(2012).
Whilesuchastatementmaybeoverlyzealous,curationtoolsholdmanyexcitingpossibilities
forlearningastheyseemdesignedtomeettheconnectivistdemandforcreatingmeansof
managingandaccessinginformationratherthansimplyrememberingit(Siemens,2004).The
elementofcurationdetermineswhatwillbestoredwhereandinwhatcontextorformat.
Dropbox,Evernote,citationsoftware,andcloudstorageallowforthecollectionand
organizationandevaluationofinformationacrossmultipleplatforms.Addressbooksandsocial
networkscurategroupsofpeople.Somecurationprocessesarecrowdsourced(Wikipedia),
someareproducedbyalgorithms(Pandora)andothersbypersonaleffort(Spotify).
Bookmarkingservices(Pocket),taggingservices(folksonomies–White,2008),andeven
sharingservices(Hootsuite)allowforthecollectionandsortingofinformation,people,and
activities.Pinterest’sblendofsocialandcurationtechnologiesaroundimagesthatmayleadto
thedevelopmentofasocialsearchprocess(DeAmicis,2014),butReddit‘sfeaturesfor
organizingandrankinginformationprobablymakeitthemostfamouswebcurationservice.
InteractBeforetheread/writeweb,internetpublishersdiscoveredthattheycouldincreasethe
amountofinteractionwiththeircontentbycreatingamoreengaginguserexperience.Users
didn’tjustwanttoobservecontent,theywantedtoread,click,annotate,manipulate,andmove
thingsaroundintheirenvironmentengagingtheirsocial,cognitive,andemotionalfaculties(Lu
&卢洁,2012).Multipleauthorshavestudiedthepotentialforwebtechnologiestoprovidemore
engagingandflexiblekindsofinteractionsthatleadtoimprovedstudentperformance(Hill,
2014;Shahsavar,Hoon,Thai,&Samah,2013).Examplesofcomplexinteractionswithpeople,
information,oractivitiesmaylooklikeproceedingthroughthechallengesofferedbyalanguage
learningprogramlikeDuolingo,orchattingviaSkypewithaforeignlanguageinstructor.It
couldbeinvestingtimeinchoppingblocksandrunningaroundtheMinecraftinterface
collectingitemsrequiredforbuildingthingsorwatchingvideosofotherplayersdoingthesame
thingonVimeo.Itmayinvolvetestingcodeinprogrammingsandboxesorproceedingthrough
theactivitiesinazyBook.
CreateCreationisawell-knownaspectofBloom’sTaxonomyandisacentralelementinthiscycle
becauseitmarksashiftfromthestudent’sfunctionasaconsumerofinformationand
experiencestobecomingaco-creatorofthelearningconversation.Fowley(2011)exploredthis
collaborativeprocessindepthwithherdissertationstudyofbloggersanddeterminedthat
blogsareanexampleofanartefact“definedbythepresenceofaliteraryspace,asocialspace,
andatechnologicalspace.”Web2.0technologieshaveenabledanewtypeofknowledge
creationinwhichtheinformationisnottransferred,butsharedanddevelopedina“trialogue”
betweentheindividual,nature,andthecommunity(Ibid).Thisisnotuniquethecreationstage
aspublishingserviceslikeAcademia.eduallowuserstoselectwhetherornottoparticipatein
collaborativelyassessingorrefiningthissharedartefact.Someauthorsrecommendasocially
translucentcreativeprocess(Erickson&Kellogg,2000)thatenablesotherstoobservethe
developmentoftheartefactandlearnthroughthispassiveformofinteraction(Demski,2013).
PublishInWeb2.0studentscan‘allparticipateaspublishers’(Brown,2010).Publicationisthe
meansbywhichthecreatedartefactofanindividualorcommunityismadeavailabletothe
broadercommunityinanexchangethatmaintainstheflowoflearning(Demski,2013).Within
thiscyclethelearnerhasthedualroleof“areceiverandacreatorofcontent”(Brown,Dehoney,
&Millichap,2015).Thistransmissionofinformation,identifiedbyFowley(2011)asaprimary
functionoftheclassroomenjoysagreaterrangeofaffordancesthroughtheinternet.Social
mediaplatformslikeFacebookandTwitterthriveonthepublicationandrepublicationof
contentbyindividualandcorporateusersthatcreatesakindofongoingsocialconversation.In
thisWeb2.0setting,sharingorpublicationis“non-traditional,”“informal,”and“muchshorter”
(Brown,2008ascitedinWhite,2008).Muchofweb2.0publicationhappensasynchronously,
butchatapplicationsthroughmobileanddesktopdevices(Skype,AdobeConnect,WeChat)
enableinstantaneouscyclesofpublicationandengagementthroughsynchronousconversation
orcollaborationthatarereminiscentoftheclassroommodel.
Assess“Theassessmenthasbecomealearningopportunity,”saidEricMazur,aprofessorat
HarvardUniversity(Demski,2013).The‘coursemodel’ofpedagogywillbereplacedbyafully
developedsystemofanalyticsthatresponsivelycustomizethelearningplandescribedasthe
firstelementinthiscycle(Siemens,2010/2013).Informationandcommunicationtechnologies
ineducationalplatformsenablepreciseandpersonalizedmeasurementsoftheindividual
learner(Suthers,2012).Thisdatahasthepotentialtoinformmultiplestagesofthelearning
processinthecontextofMOOCsorformalLMSsystemslikeMoodleorBlackboard(Wilson&
Mai,2014).However,Grayetal(2012)describedthechallengethatacademicsfaceinassessing
Web2.0learningatadeeperlevelthanclicks,views,andposts.Essayanalyticsmoveonestep
beyondthiswithautomaticsummariesandassessmentoffreestylewriting(VanLabeke,
Whitelock,Field,Pulman,&Richardson,2013),butthereisstillroomfordevelopmentofmore
effectivetoolsofassessment.ForexampleStanfordisresearchingthepotentialforartificial
intelligencetoassessandmeasureavarietyofinputsfromstudentsto“characterizetheir
learningoverextendedperiodsoftime”(Bumbacher,Schneider,Worsley,&Blikstein,2013).
IntersectionofActivity(What)andPedagogy(How)Thestruggletoimprovestudentperformancethroughtheuseoftechnologyisnotanissue
oftechnology,orevenofpedagogy,butofthedifficultyinbridgingthegapbetweenwhat
studentsneed(pedagogy)andwhatthetechnologycando(affordance).Researchhassuggested
theuseofanactivityframeworkwithsevencommonelementswithwhichuserscanidentify
whattodowithWeb2.0technologiesforlearning.Carryingthisresearchonestepfurther,the
variouselementsofactivitydesigncanbeviewedinlightofthepedagogicalframeworksthat
influencehowtechnologiesareused.Theframeworkof
sevenactivityelementsinconjunctionwiththe
influenceofthepedagogicalparadigmsenables
educatorstoidentifywhattodowithtechnologyand
howthisshouldbedone[Figure2].Forexample,within
theelementofpublishing,thehumanistmodelwillbe
concernedwiththeimpactoftheprocessontheidentity
oftheindividual(e.g.academia.edu),wherethe
behaviouristmodelwillattempttocreateastimulusto
whichpublicationisthemeasurableresponse
(turnitin.com).Thewikiisatechnologythatblends
multiplemodelstogetherinasingleplatform.Whatthestudentpostsislikelyaresponseto
somepromptbytheprofessor(behaviourism)thatcreatesaconnectionwithotherresources
(connectivism),tocrowdsourceaknowledgebase(constructivism)thathasanimpactonthe
learningcommunity(socialcognitivism).
Whenthesevenelementsofthelearningcycleaboveintersectwiththesevenpedagogical
frameworksdescribedinthefirstsection,49uniquetechnologicalenvironmentsemerge.
Descriptionsorexamplesoftechnologyforeachintersectionofactivityandpedagogycanbe
foundintheappendixorafullyinteractiveversiononline.Therequirementstosupportthese
Ac4vity(What)
Technology(Affordance)
Pedagogy(How)
Figure2
combinationofwhatandhowwilldeterminewhichtechnologieshavetherightaffordancesto
beadoptedintoaparticularlearningcontext(Hew&Cheung,2013).Inresponsetothechaotic
useofconstructivisminclassrooms,Dewey(1938)observedthatexperiencewithouta
roadmapisnothelpfultostudentlearning.Likewise,technologyusersneedaroadmapwith
whichtodesignaneffectivelearningexperience.Withoutsuchaselectionprocess,usersriska
mismatchbetweenthemediumofthetechnologyandtheintentionsoftheeducationalprogram
(White,2008).
Justaslearningdesignmaybeinformedbythetechnology,sotechnologydesignmight
benefitfromthepedagogyappliedtoitsuse.SuccessfulWeb2.0applicationslikeFacebookand
CandyCrushincludeallofthesevenelementsinsomeform.Inorderforsoftwareto
differentiateitselffromcurrentofferings,itmaybehelpfultokeepinmindthatsomeofthe49
intersectionsoftheelementsandpedagogicalparadigmsprovideablueoceanofopportunities
fordevelopment.Forexample,manyeducationtechnologiesoverlooktheplanandfindstage
becauseofabehaviouralcontextofpedagogyinwhichthesefunctionsareperformedbythe
teacher.However,intheWeb2.0context,afeaturethatenablesindividualsandgroupsto
developtheirownschemafortheuseofinformation,activities,andhumanresourcesinan
onlineenvironmentshouldbewell-received.Similarly,veryfewtechnologiesexistthatoffer
usersaccesstoallsevenelementswithinasinglepedagogicalframework(e.g.Twitterlimitsits
functionalitytoaconnectivistframework)ortomultiplepedagogicalframeworksforasingle
element(e.g.sharingwidgetscoulddifferentiatethemselvesbymorethanthecolourrangeof
theirbuttonsiftheyrecognizedthatpublishinghasdifferentdemandsdependingonthe
pedagogicalapproachinwhichitisapplied).
LimitationsandRecommendationsWhilesupportedbyawiderangeofexistingresearch,theelementssuggestedinthisstudy
maybemoredifficulttouseinpracticethantheyweretodevelopintheory.Additionally,the
relationshipoftheseactivityelementstothevariouspedagogicalparadigmsissomewhat
unusual,thoughverynecessarytotheselectionofwhichtechnologyaffordanceswillbeuseful.
Furthermore,theambiguousnatureanddiverserangeofbothelementsandpedagogicalmodels
maylimittheabilityofpractitionerstoapplytheseconcepts.Theexamplesof49intersections
oftheelementsandpedagogiesarejustastartingpointfromwhichtostretchthelimitationsof
currentthinkingonthewayinwhichtechnologyisdesignedandusedineducation.Timeand
spacelimitedtheirfulldevelopmentandexplorationinthisstudy,buttheseandother
intersectionswouldbeprofitabletopursuefurtherinthefuture.
Anadditionalhurdletothevalueofthisproposalisthelackofanycomprehensiveresource
fordeterminingwhichtechnologiesbestsupportcertainactivitiesandpedagogicalframeworks.
Eveninthisstudy,thetechnologiesexaminedwerenotparticularlydesignedforeducation(e.g.
Google,Skype,andTwitter)andmaybemorechallengingtoappropriateforeducationthan
bespokeapplications.Variousreviewsoftwareexists,butnonethatenablescrowdsourcingof
informationaboutwhatelements,pedagogicalapproaches,agegroups,class-sizes,etc.
influencedtheselectionanduseofacertaintechnology.Thisresourcewouldbeavaluable
sourceofideasforhowtousetechnology,andwhichtechnologytouse.
ConclusionBecauseusersdon’tknowwhattodowithWeb2.0technologies,theyhavebeenappliedin
highereducationwithdisputablesuccess.Researchindicatesthatsuccessfulengagementwith
learningintheWeb2.0environmentrequiresanactivityframeworktocreateabridgebetween
learningenvironmentsandtechnologyaffordances.Analysisoftheresearchhasidentified
severalelementsoflearningactivitiesthateducatorscanuseforlearningdesignwithWeb2.0
technologies.ThesesevenelementsidentifywhattodowithWeb2.0technologieswhilethe
sevenpedagogicalparadigmsinformhowtheseactivitiesshouldtakeplace.Considered
together,thesesuggest49uniquepedagogy/activityintersectionsthatcouldinformthe
selectionandintegrationoftechnologyorthedevelopmentoffuturetechnologyaffordances
andpedagogicalpractices.Futureresearchontheseelementsshouldstudytheirimpactand
identifybestpracticesfortheirapplicationinmultiplepedagogicalcontextsofteachingand
learningintheWeb2.0environment.
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Appendix[Figure3]