How to Build Great Products by Dan Olsen

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Dan Olsen Olsen Solu:ons LLC August 24, 2011 How to Build Great Products
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Talk I gave on best practices in product management and UI design to SofTech in San Rafael on August 24, 2011.

Transcript of How to Build Great Products by Dan Olsen

Page 1: How to Build Great Products by Dan Olsen

Copyright  ©  2011  YourVersion  

Dan  Olsen  Olsen  Solu:ons  LLC  August  24,  2011  

How  to  Build  Great  Products  

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Copyright  ©  2011  YourVersion  

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What's  the  Formula  for  a  Great  Product?  

n  A  product  that:  n Meets  customers'  needs  n  Is  bePer  than  other  alterna:ves  n  Is  easy  to  use  n Has  a  good  value/price  

n  Also  known  as  product-­‐market  fit  n  Simple,  right?  n  It's  easy  to  understand  at  the  conceptual  level  the  aPributes  a  great  product  must  possess  

n  Hard  part  is  HOW  to  achieve  a  product  like  that  

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My  Background  n  Educa:on  

n  BS,  Electrical  Engineering,  Northwestern  n  MS,  Industrial  Engineering,  Virginia  Tech  n  MBA,  Stanford  n  Web  development  and  UI  design  

n  20  years  of  Product  Management  Experience  n  Managed  submarine  design  for  5  years  n  5  years  at  Intuit,  led  Quicken  Product  Management  n  Led  Product  Management  at  Friendster  n  PM  consultant  to  startups:  Box.net,  YouSendIt,  Epocrates  n  CEO  &  Cofounder  of  YourVersion,  startup  building  “Pandora  for  your  real-­‐:me  web  content”  

 Will  post  slides  to  hPp://slideshare.net/dan_o  

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Quick  Poll  of  Audience  n  Func:onal  role  

n  Product  Management  n  Marke:ng  n  Other  business  roles  n  Designer  n  Engineer  n  Other  technical  roles  

n  Market  n  Consumer  n  Enterprise  

n  Industry  n  Web  n  Mobile  n  Hardware  n  Biotech  n  Greentech  n  Other  

n  Size  of  company  n  Small:  <  50  ppl  n  Medium:  50  –  500  ppl  n  Large:  >  500  ppl  

Copyright  ©  2010  YourVersion  

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Understanding  Customer  Needs  

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n  Problem  Space  n  A  customer  problem,  need,  or  benefit  that  the  product  should  address  

n  A  product  requirement  

Copyright  ©  2011  YourVersion  

   

n  Russians:  pencil  

n  NASA:  space  pen  ($1  M  R&D  cost)  

   

   

Example:  n  Ability  to  write  in  space  (zero  gravity)  

Problem  Space  vs.  Solu:on  Space  n  Solu:on  Space  

n  A  specific  implementa:on  to  address  the  need  or  product  requirement    

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Problem  Space  vs.  Solu:on  Space:  Product  Level  

Problem  Space  (user  benefit)  

Solu:on  Space  (product)  

TurboTax

TaxCut

Pen and paper

Prepare my taxes

File my taxes

Check my taxes

Maximize deductions

Reduce audit risk

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Problem  vs.  Solu:on  Space:  Feature  Level  Problem  Space  

 Solu:on  Space  

Save time filing taxes

Save time preparing taxes

Maximize my tax deductions

Check my return

Reduce my audit risk

Help me prepare taxes

Empowerement/ Confidence

Save Time

Save Money

Tax Interview Wizard

Audit Risk Analyzer

Tax Return Error Checker

Tax Data Downloader

Electronic Tax Return Filing

Tax Deduction Finder

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Priori:za:on  Part  1:  Customer  Value:  Benefits  &  Features  

n How  do  you  priori:ze:  n Which  user  benefits  should  you  address?  n Which  product  features  to  build  (or  improve)?  

n  Importance  vs.  Sa:sfac:on  n  Importance  of  user  need  (problem  space)  n Sa:sfac:on  with  how  well  a  product  meets  the  user's  need  (solu:on  space)  

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High  Importance  +  Low  Sa:sfac:on  =  Opportunity  to  Add  Customer  Value  

Impo

rtance  of  U

ser  N

eed  

User  Sa:sfac:on  with  Current  Alterna:ves  

Compe::veMarket  Opportunity  

Low   High  

Low  

High  

Not  Worth  Going  Aner  

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Importance  vs.  Sa:sfac:on    Ask  Users  to  Rate  for  Each  Feature  

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40 50 60 70 80 90 100

Satisfaction

Importance

Recommended  reading:  “What  Customers  Want”  by  Anthony  Ulwick  

Bad  

Great  

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Kano  Model:  User  Needs  &  Sa:sfac:on  User  Sa:sfac:on  

User  Dissa:sfac:on  

Performance  (more  is  bePer)  

Delighter  (wow)  

Need  not  met  

Need  fully  met  

Must  Have  

Needs  &  features  migrate  over  :me  

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What  is  Your  Value  Proposi:on?  

n Which  user  benefits  are  you  providing?  n How  are  you  bePer  than  compe:tors?     Compe&tor  A   Compe&tor  B   You  Must  Have  Benefit  1   Y   Y   Y  

Performance  Benefit  1   High   Low   Med  

Performance  Benefit  2   Low   High   Low  

Performance  Benefit  3   Med   Med   High  

Delighter  Benefit  1   Y   -­‐   -­‐  

Delighter  Benefit  2   -­‐   -­‐   Y  

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Priori:za:on  Part  2:  Customer  Value  &  Engineering  Effort  

n  Customer  value  is  only  half  the  equa:on  n  How  much  engineering  effort  will  it  take?  n  Need  to  consider  value  and  effort  (ROI)  n  Ruthlessly  priori:ze:  rank  order  (10  Highs  =  FAIL)  n  Be  deliberate  about  scope  &  keep  it  small  

n  Strategy  =  deciding  what  you're  NOT  doing  n  Break  features  down  into  smaller  chunks  n  LAUNCH!  n  Smaller  scope  →  faster  itera:ons  →  higher  cust  value  

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Priori:zing  Product  Ideas  by  ROI  

Investment  (developer-­‐weeks)  

Return  (V

alue

 Created

)  

Idea C

Idea B

Idea D

Idea A

Idea F

 1  

 1  

2    3   4  

2  

3  

4  ?

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Very  Important  to  have  a    Priori:zed  Feature  List  

n Have  only  1  list  &  only  1  keeper  of  the  list  n Should  be  a  living,  real-­‐:me  document  

n Always  in  rank  order  &  always  up  to  date  n Update  as  new  ideas  come  up  

n Should  be  accessible  any:me  by  team  n Google  Spreadsheets  works  great  for  me  n APributes  of  a  good  tool  n Other  tools  you’ve  used?  

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UI  Design  and  Ease  of  Use  

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User  Benefits  vs.  Ease  of  Use  n  Q:  If  two  products  equally  deliver  the  exact  same  user  benefits,  which  product  is  bePer?  

n  A:  The  product  that's  easier  to  use  n  “Ease  of  use”  provides  benefits  

n  Saves  :me  n  Reduces  cogni:ve  load  &  frustra:on  n Makes  user  feel  empowered  

n  UI  Design  can  be  differen:ator  n  Olsen's  Law:  “The  less  user  effort  required,  the  higher  the  percentage  of  users  who  will  do  it”  

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The  UI  Design  Iceberg  

Visual Design

Interaction Design

Information Architecture

Conceptual Design

Recommended  reading:  Jesse  James  GarreP's  “Elements  of  User  Experience”  chart,  free  at  www.jjg.net  

What most people see and react to

What good product people think about

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Elements  of  User  Interface  Design  

Consists  of  Three  Dis:nct  Elements:  n  Informa:on  Architecture  

n  Structure  and  layout  at  both  site  and  page  level  n  How  site  is  structured  (sitemap)  n  How  site  informa:on  is  organized  (site  layout)  n  How  each  page  is  organized  (page  layout)  

n  Interac:on  Design  n  How  user  and  product  interact  with  one  another  n  User  flows  (e.g.,  naviga:on  across  mul:ple  pages)  n  User  input  (e.g.,  controls  and  form  design)  

n  Visual  Design  n  “How  it  looks”  vs.  “What  it  is”,  onen  called  “chrome”  n  Fonts,  colors,  graphical  elements  

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Copyright  ©  2009  YourVersion  

Dan  Olsen  CEO,  YourVersion  July  24,  2009  

Early  Stage  Product  Management  

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Advice  on  UI  Design  

n People  need  visual  ar:facts  to  facilitate  discussions  about  UI  design  

n Sketch!  On  paper,  whiteboard,  sonware  n 1st  sketch  will  be  bad:    embrace  itera:on  n Diverge  (explore)  then  converge  (narrow)  n Collaborate  in  person  (vs.  remotely)  n Great  rapid  wireframing  tool:  Balsamiq  n Get  feedback  from  users  

Copyright  ©  2011  YourVersion  

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Learning  from  Customers  

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Customer  Feedback:  Problem  Space  vs.  Solu:on  Space  

n Most  customers  CAN'T  ar:culate  problem  space  to  you  

n Customers  CAN  react  to  solu:on  space  n But,  customers  can't  give  you  solu:ons  n Customers  aren’t  designers  

n Mul:ple  use  cases  and  priori:es  n Trade-­‐offs  and  constraints  n Don't  have  PM,  design,  and  technical  skills  

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Itera:ng  Your  Product  Vector  Based  on  User  Feedback  in  Solu:on  Space  Problem  Space  

(your  mental  model)  Solu:on  Space  

(what  users  can  react  to)  

Help  user  book  travel  

Help  user  plan  travel  

 Customer  Feedback  

Mockups  or  Product  

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What  Are  You  Gezng  Feedback  &  Learnings  About?  

Problem  Space  (your  mental  model)  

Solu:on  Space  (what  users  can  react  to)  

Customer  Understanding  

(needs  &  preferences)  

Feature  Set  

UI  Design   Messaging    

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Persevere  or  Pivot?  

Increasing  Product-­‐Market  

Fit  

Pivot  

Pivot  

Product-­‐Market  Fit  =  Gezng  enough  data  to  validate  that  you're  climbing  up  the  right  mountain  

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“Ramen”  User  Feedback  for  Startups  

n Anyone  can  do  it!  n  Ingredients:  

n Solu:on-­‐space  product/mockup  to  test  n 1  customer  (with  laptop  if  tes:ng  code)  n 1  desk  n 1  person  to  conduct  the  session  n Pen  and  paper  n Op:onal  note-­‐taker  and  observers  

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Typical  Format  for  Customer  Session  n  5  -­‐  10  min:  Ask  ques:ons  to  understand  user  needs  and  solu:ons  they  currently  use  

n  30  -­‐  50  min:  User  feedback  n  Show  user  product/mockup  n Non-­‐directed  as  much  as  possible  n When  necessary,  direct  user  to  aPempt  to  perform  a  specific  task  

n  5  -­‐  10  min:  Wrap-­‐up  n  Answer  any  user  ques:ons  that  came  up  n  Point  out/explain  features  you  want  to  highlight  n  Ask  them  if  they  would  use  the  product  

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Dos  &  Don’ts  of  Conduc:ng  Usability  n  Do  

n  Explain  to  the  user:  n  Their  usability  test  will  help  improve  the  product  n  Not  to  worry  about  hur:ng  your  feelings  n  “Think  Aloud  Protocol”  

n  Ask  user  to  aPempt  the  task,  then  be  a  fly  on  the  wall  n  Ask  non-­‐leading,  open-­‐ended  ques:ons  n  Take  notes  and  review  them  anerwards  for  take-­‐aways  

n  Don't  n  Ask  leading  ques:ons  n  “Help”  the  user  or  explain  the  UI  (e.g.,  “click  over  here”)  n  Respond  to  user  frustra:on  or  ques:ons  (un:l  test  is  over)  n  Get  defensive  n  Blame  the  user  

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Copyright  ©  2010  YourVersion  

Dan  Olsen,  CEO,  YourVersion  O’Reilly  Web  2.0  Expo  SF  May  6,  2010  

Lean  Product  Management  for  Web  2.0  Products  

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Case  Study  on  Valida:ng  Product-­‐Market  Fit:  Marke:ngReport.com  

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Product-­‐Market  Fit  Case  Study:  Marke:ngReport.com  

n My  consul:ng  client,  CEO  of  TrustedID,  had  an  idea  for  a  new  product  

n Team:  me,  CEO,  head  of  marke:ng,  UI  design  consultant  

n Goal:  n Validate  product-­‐market  fit  quickly,  cheaply  without  wri:ng  a  single  line  of  code  

n Determine  if  their  was  a  business  opportunity  here  

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n  Product  Concept  was  “marke:ng  report”  that  let  consumers  control  the  direct  mail  that  they  receive  

n  Concept  was  fuzzy  with  various  components,  so  I  broke  it  into  2  different  “flavors”:  n  #1  “Marke:ng  Shield”:  Service  to  reduce/stop  junk  mail  n  #2  “Marke:ng  Saver”:  Opt  in  &  receive  money-­‐saving  offers  n  Each  product  concept  consisted  of  several  modules  that  each  mapped  to  a  specific  user  benefit  

n  Worked  with  UI  designer  to  create  paper  mockups  of  pages  for  each  flavor  concept  (5  pages  each)  

Product-­‐Market  Fit  Case  Study:  Developing  Product  Concept  

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Clustering  Poten:al  User  Benefits  to  Create  Product  Concepts  

Reduce Junk Mail

Find out what “they” know about you

Money Saving Offers

Compare Yourself to Others

Social Networking

Marketing Report

Marketing Score

Marketing Profile

Save Trees

“Shield” Concept “Saver” Concept

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n  Telephone  recruit  of  prospec:ve  customers  n Wrote  phone-­‐screen  ques:onnaire  to  create  rough  target  customer  segmenta:on  n Wanted  users  who  work  full-­‐:me  &  use  internet  n Fit  for  opt-­‐in  concept:  use  coupons,  Costco  membership  n Fit  for  an:-­‐junk  mail  concept:  use  paper  shredder,  block  caller  ID  

n  Scheduled  3  groups  of  2  or  3  people  to  discuss  each  product  concept  for  90  minutes  

n Moderated  each  group  through  the  paper  mockups  to  hear  their  feedback  

Product-­‐Market  Fit  Case  Study:  Recrui:ng  People  

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Product-­‐Market  Fit  Case  Study:  Findings  on  Concepts  &User  Benefits  

Reduce Junk Mail

Find out what “they” know about you

Money Saving Offers

Compare Yourself to Others

Social Networking

Marketing Report

Marketing Score

Marketing Profile

Save Trees

Legend

Strong appeal

Somewhat positive

Low appeal

“Shield” Concept “Saver” Concept

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Product-­‐Market  Fit  Case  Study:  Learnings  from  Research  

n  “Shield”  (an:-­‐junk  mail)  concept  stronger  than  “Saver”  n  People  didn’t  like  many  “Saver”  concept  components  n  Learned  concerns/ques:ons  about  “Shield”  concept  n  Refined  “Shield”  concept:  

n  Removed  irrelevant  components  n  Improved  messaging  to  address  user  concerns  /  ques:ons  

n  Tested  revised  “Shield”  concept  with  quick  2nd  round  n  No  customer  concerns  n  Clear  willingness  to  pay  

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Product-­‐Market  Fit  Case  Study:  Summary  

n 4  weeks  from  1st  mee:ng  to  validated  product  concept  with  zero  coding  

n Cost  $1,500  to  talk  to  20  users  ($75  each)  n 1  round  of  itera:on  on  product  concept  n  Iden:fied  compelling  concept  that  users  are  willing  to  pay  $10/month  for  

n Trimmed  away  non-­‐valuable  pieces  n You  can  achieve  similar  results  

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44                          Copyright  ©  2011  YourVersion  

Gezng  Quan:ta:ve:  Op:miza:on  Using  Metrics  

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Approaching  Your  Business  as  an  Op:miza:on  Exercise  

Given  reality  as  it  exists  today,  op:mize  our  business  results  subject  to  our  resource  constraints.  

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Profit  =  Revenue  -­‐  Cost    

     

         

         

     

     

   

   

 Unique  Visitors    x    Ad  Revenue  per  Visitor    

     

     

     

     

   

   

     

     Impressions/Visitor    x    Effec:ve  CPM  /  1000    

         

     

     

   

   

     

         

     Visits/Visitor    x    Pageviews/Visit    x    Impressions/PV    

     

     

   

   

     

         

         

 New  Visitors  +  Returning  Visitors    

     

   

   

     

         

         

     

 Invited  Visitors  +  Uninvited  Visitors    

   

   

     

         

         

     

     

 #  of  Users  Sending  Invites    x    Invites  Sent/User    x    Invite  Conversion  Rate  

Define  the  Equa:on  of  your  Business  “Peeling  the  Onion”  

Adver:sing  Business  Model:  

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How  to  Track  Your  Metrics  n  Track  each  metric  as  daily  :me  series  

n  Create  ra:os  from  primary  metrics:    X  /  Y  n  Example:  How  good  is  your  registra:on  page?  n Okay:  #  of  registered  users  per  day  n  BePer:  registra:on  conversion  rate  =      #  registered  users  /  #  uniques  to  reg  page  

 Date  

Unique  Visitors  

Page  views  

Ad  Revenue  

New  User  Sign-­‐ups   …  

4/24/08   10,100   29,600   25   490  

4/25/08   10,500   27,100   24   480  

…  

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Registra:on  Conversion  Rate  Data  

Daily Signup Page Yield vs. TimeNew Registered Users divided by Unique Visitors to Signup Page

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/10

Dai

ly S

ignu

p Pa

ge Y

ield

Changedmessaging

Added questionsto signup page

Started requiringregistration

Page 49: How to Build Great Products by Dan Olsen

Copyright  ©  2011  YourVersion  

Iden:fying  the    “Cri:cal  Few”  Metrics  n  What  are  the  metrics  for  your  business?  n  Where  is  current  value  for  each  metric?    n  How  many  resources  to  “move”  each  metric?  

n  Developer-­‐hours,  :me,  money  n  Which  metrics  have  highest  ROI  opportuni:es?  

Return  

Investment  

Return  

Investment  Re

turn  

Investment  

Metric  A  Good  ROI  

Metric  B  Bad  ROI  

Metric  C  Great  ROI  

Page 50: How to Build Great Products by Dan Olsen

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n  Survey  results  n  Importance  &  Sa:sfac:on  n  Net  Promoter  Score  

n  Survey.io  n  “How  would  you  feel  if  you  could  no  longer  use  Product  X?”  

n  Very  disappointed,  Somewhat  disappointed,  Not  disappointed  

n  User  behavior  n  Prospects  sign  up  (high  conversion  rate)  n  They  keep  using  it  (high  reten:on  rate)  n  They  use  it  onen  (high  frequency  of  use)  

Metrics  to  Validate  Product-­‐Market  Fit  

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51                          Copyright  ©  2011  YourVersion  

Con:nuous  Improvement  

Page 52: How to Build Great Products by Dan Olsen

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Adding  Metrics  and  Op:miza:on  to  your  Product  Process  

Plan  

Design  

Develop  

Business  Objec:ves  

Product  Roadmap  

Priori:zed  Feature  List  

Scoping    

Requirements  &  Design  

Code    

Test    

Launch    

Site  Level  

Feature  Level  

Op:mize   Metrics  &  User  Feedback  

Page 53: How to Build Great Products by Dan Olsen

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Op:miza:on  through  Itera:on:  Con:nuous  Improvement  

Measure  the  metric  

Analyze  the  metric  

Iden:fy  top  opportuni:es  to  improve  

Design  &  develop    the  enhancement  

Launch  the  enhancement  

Learning  

Gaining  knowledge:  

•   Market  

•   Customer  

•   Domain  

•   Usability  

Page 54: How to Build Great Products by Dan Olsen

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How  to  Build  Great  Products  Cheat  Sheet  

n Clarify  problem  space  by  itera:ng  in  the  solu:on  space  &  gezng  user  feedback  

n Revise  feature  set,  UI  design,  and  messaging  to  improve  product-­‐market  fit  

n Ruthlessly  priori:ze  based  on  ROI  n Define  equa:on  of  your  business  n  Iden:fy  and  track  key  metrics  n  Launch,  learn,  and  iterate  

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