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Transcript of how to begin starcraft
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Product G10 Ivory Kim Hee Chan
How To Begin StarCraft
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Contents
l Introduction of StarCraft
l Explanation about StarCraft’s tutorial
l StarCraft’s three tribes
l StarCraft’s recent build order
l APA References
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Introduction of StarCraft BLIZZARD ENTERTAINMENT The history of StarCraft
The developer of StarCraft
Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-‐respected makers of computer games. By focusing on creating well-‐designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception. Blizzard entertainment made many famous games such as War Craft 3, StarCraft, Diablo, and World of War Craft Need some fix
StarCraft is a military science fiction real-‐time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31. 1998. The game later spawned a franchise, and is the first game of the StarCraft series. A Mac OS version was released in 1999 and a Nintendo 64 adaptation co-‐developed with mass media was released in 1999, and a Nintendo 64 adaptation co-‐developed with Mass Media was released on June 13, 2000.
Brood War Game design: Blizzard Entertainment Executive producer: Mike morahime, Bill ropher Producer: Shane Dabiri Macintosh producer: Chris Millar Lead designer: Rob pardo Senior designer & Story: Christ Metzen Programming: Bob pitch, Jeff Strain, Frank Pearce, Mike morahime, Mike heiberg, Pat Wyatt, Collin Murray Battle.net programming: Mike O’Brien, Scott Coleman Art direction: Sam wise Didier, Duane stinnet Director of Blizzard film: Matt Samia Audio producer: Glenn Stafford Manager of product development: Mark Kern Information systems: Adrian Luff, Hung Ngyeun
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Explanation about StarCraft’s tutorial At first, when you institute the StarCraft in your lab or desktop, you may start the StarCraft. Then you can see this scene Picturte
If you want to play with your friends or others, you should click multi player part and click the green color of StarCraft logo. Then, you can use Battlenet or UDP to play with your friends or your own.
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Picture
Otherwise, you can play with computer or clear the mission. If you want to play with computer, go to single play and click the play custom. Then, you can make the game room and practice with computer. Whereas, if you want to clear the StarCraft mission,
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you would enter the single play and click the species you want to play among Terran, Zerg and Protoss.
Go to single player and click the green StarCraft logo
Then you can see this page, if you want to play with computer, you should click play custom
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Then, you can choose the map and the number of opponent. If you press ok button, the game would start
The game is started, enjoy StarCraft commander
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StarCraft’s three tribes Terran
The terrans are a young species with psonic potential. The terrans of the
Koprulu Sector descend from the survivors of a disastrous 23rd century colonization mission from Earth. Compared to the protoss and zerg, the terrans are highly factionalized and endure frequent wars amongst themselves in addiation to the
Terran’s units Command center units
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Command center
Space Construction Vehicle (SCV)
Hit Points: 60 Size: Small Supply: 1 Cost: 50 Build Time: 20 Trained at: Command Center Requires: Command Center
Ground Attack: 5 Air Attack: None Range: 1 Sight: 7 Armor: 0 Dropship Carries: 8 SCVs Production Hot key: S
Barracks units
Barracks
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Marine
Hit Points: 40 Size: Small Supply: 1 Cost: 50 Build Time: 24 Trained at: Barracks Requires: Barracks
Ground
Attack: 6 Air Attack: 6 Range: 4 Sight: 7 Armor: 0 Dropship Carries: 8 Production Hot key: M
Fire bat Hit Points: 50 Size: Small Supply: 1 Cost: 50 25 Build Time: 24 Trained at: Barracks Requires: Barracks, Academy
Ground Attack: 16cs Air Attack: None Range: 2 Sight: 7 Armor: 1 Dropship Carries: 8 Firebats Production Hot key: F
Ghost espionage
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Hit Points: 45 Size: Small Supply: 1 Cost: 25 75 Build Time: 50 Trained at: Barracks Requires: Barracks, Academy, Science Facility and Covert Ops add-on
Energy: 200 Ground Attack: 10c Air Attack: 10c Range: 7 Sight: 9 Armor: 0 Dropship Carries: 8 Ghosts Production Hot key: G
Medic
Hit Points: 60 Size: Small Supply: 1 Cost: 50 25 Build Time: 30 Trained at: Barracks Requires: Academy
Energy: 200 Ground Attack: None Air Attack: None Range: None Sight: 9 Armor: 1 Dropship Carries: 8 Medics Production Hot key: C
Factory units
Factory
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Vulture Hover Cycle
Hit Points: 80 Size: Medium Supply: 2 Cost: 75 Build Time: 30 Trained at: Factory Requires: Barracks, Factory
Ground Attack: 20c Air Attack: None Range: 5 Sight: 8 Armor: 0 Dropship Carries: 4 Vultures Production Hot key: V
Goliath Combat Walker
Size: Large Supply: 2 Cost: 100 50 Build Time: 30 Trained at: Factory Requires: Barracks, Factory, Armory
Hit Points: 125 Ground Attack: 12 Air Attack: 20e Range: 5 Sight: 8 Armor: 1 Dropship Carries: 4 Goliaths Production Hot key: G
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Arclite Siege Tank Hit Points: 150 Size: Large Supply: 2 Cost: 150 100 Build Time: 50 Trained at: Factory Requires: Barracks, Factory, Machine Shop for Siege Mode.
Ground Attack in Tank Mode: 30e Ground Attack in Siege Tank Mode: 70e Air Attack: None Range: 6/12 Sight: 10 Armor: 1 Dropship Carries: 2 Tanks Production Hot key: T
Starport units
Starport
Wraith Fighter Hit Points: 120 Size: Large
Energy: 200 Ground Attack: 8
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Supply: 2 Cost: 150 100 Build Time: 60 Trained at: Starport Requires: Factory, Starport
Air Attack: 20e Range: 5 Sight: 7 Armor: 0 Production Hot key: W
Dropship Hit Points: 150 Size: Large Supply: 2 Cost: 100 100 Build Time: 50 Trained at: Starport Requires: Factory, Starport, Control Tower
Ground Attack: None Air Attack: None Sight: 8 Armor: 1 Production Hot key: D
Battlecruiser Hit Points: 500 Size: Large Supply: 6 Cost: 400 300 Build Time: 160 Trained at: Starport Requires: Factory, Starport, Control Tower, Science
Energy: 200 Ground Attack: 25 Air Attack: 25 Range: 6/10(Yamato) Sight: 11 Armor: 3 Production Hot key: B
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Facility with Physics lab add-on.
Explorer Science Vessel Hit Points: 200 Size: Large Supply: 2 Cost: 100 225 Build Time: 80 Trained at: Starport Requires: Factory, Starport, Science Facility.
Energy: 200 Ground Attack: None Air Attack: None Sight: 10 Armor: 1 Production Hot key: V
Valkyrie Missile Frigate Hit Points: 200 Size: Large Supply: 3 Cost: 250 125 Build Time: 60 Trained at: Starport Requires: Armory, Control Tower
Ground Attack: None Air Attack: 6e per missile (Upgrade to +3) Range: 6 Sight: 8 Armor: 2 (Upgrade to +3) Production Hot key: Y
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Zerg
The zerg are a terrifying and ruthless amalgamation of biologically advanced, arthropodal aliens. Dedicated to the pursuit of genetic perfection, the zerg relentlessly, hunt down and assimilate advanced species across the galaxy, incorporating useful genetic code into their own Zerg units Hatchery Level units
Hatchery
Larva
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Hit Points: 25 Size: Small Supply: 0 Cost: N/A Build Time: 20 Produced at: Hatchery Requires: Hatchery
Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 10 Range: N/A Sight: 4 Cooldown: N/A Production Hot Key: N/A
Drone Hit Points: 40 Size: Small Supply: 1 Cost: 50 Build Time: 20 Produced at: Hatchery Requires: Hatchery
Base Ground Attack: 5 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 7 Cooldown: 22 Production Hot Key: D
Overlord Hit Points: 200 Size: Large Supply: N/A Cost: 100 Build Time: 40 Produced at: Hatchery Requires: Hatchery
Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 0 Range: N/A Sight: 9 (11 with upgrade) Cooldown: N/A Production Hot Key: O
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Zergling Hit Points: 35 Size: Small Supply: 0.5 Cost: 25 Build Time: 28 Produced at: Hatchery Requires: Spawning Pool
Base Ground Attack: 5 Base Air Attack: N/A
Base Armor: 0 Range: 1 Sight: 5
Cooldown: 8 Production Hot Key: Z
Hydralisk Hit Points: 80 Size: Medium Supply: 1 Cost: 75 25 Build Time: 28 Produced at: Hatchery Requires: Hydralisk Den
Base Ground Attack: 10e Base Air Attack: 10e Base Armor: 0 Range: 4 Sight: 6 Cooldown: 15 Production Hot Key: H
Lair level units
Lair
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Mutalisk Hit Points: 120 Size: Small Supply: 2 Cost: 100 100 Build Time: 40 Produced at: Lair/Hatchery Requires: Spire
Base Ground Attack: 9 Base Air Attack: 9 Base Armor: 0 Range: 3 Sight: 7 Cooldown: 30 Production Hot Key: M
Scourge Hit Points: 25 Size: Small Supply: 0.5 Cost: 12.5 37.5 Build Time: 30 Produced at: Lair/Hatchery Requires: Spire
Base Ground Attack: N/A Base Air Attack: 110 Base Armor: 0 Range: 1 Sight: 5 Cooldown: Instant Production Hot Key: S
Queen Hit Points: 120 Size: Medium Supply: 2
Energy: 200 Base Ground Attack: N/A Base Air Attack: N/A
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Cost: 100 100 Build Time: 50 Produced at: Lair/Hatchery Requires: Queen's Nest
Base Armor: 0 Range: N/A Sight: 10 Cooldown: N/A Production Hot Key: Q
Lurker Hit Points: 125 Size: Large Supply: 2 Cost: 50 100 Build Time: 40 Produced from: Hydralisk Requires: Hydralisk Den, Lair
Base Ground Attack: 20s Base Air Attack: N/A Base Armor: 1 Range: 6 Sight: 8 Cooldown: 37 Production Hot Key: L
Hive Level units
Hive
Defiler Hit Points: 80
Energy: 200
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Size: Medium Supply: 2 Cost: 50 150 Build Time: 50 Produced at: Hive/Hatchery Requires: Defiler Mound
Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 1 Range: N/A Sight: 10 Cooldown: N/A Production Hot Key: F
Ultralisk Hit Points: 400 Size: Large Supply: 4 Cost: 200 200 Build Time: 60 Produced at: Hive/Hatchery Requires: Ultralisk Cavern
Base Ground Attack: 20 Base Air Attack: N/A Base Armor: 1 Range: 1 Sight: 7 Cooldown: 15 Production Hot Key: U
Guardian Hit Points: 150 Size: Large Supply: 2 Cost: 50 100 Build Time: 40 Produced from: Mutalisk Requires: Greater Spire
Base Ground Attack: 20 Base Air Attack: N/A Base Armor: 2 Range: 8 Sight: 11 Cooldown: 30 Production Hot Key: G
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Devourer Hit Points: 250 Size: Large Supply: 2 Cost: 150 50 Build Time: 40 Produced from: Mutalisk Requires: Greater Spire
Base Ground Attack: N/A Base Air Attack: 25e Base Armor: 2 Range: 6 Sight: 10 Cooldown: 100 Production Hot Key: D
Infestation units
Broodling Hit Points: 30 Size: Small Supply: N/A Cost: N/A Build Time: Instant Produced at: N/A Requires: N/A
Energy: 180 Base Ground Attack: 4 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 5 Cooldown: 15 Production Hot Key: N/A
Infested Terran
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Hit Points: 60 Size: Small Supply: 1 Cost: 100 50 Build Time: 40 Produced at: Infested Command Center Requires: Infested Command Center
Base Ground Attack: 500es Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 5 Cooldown: N/A Production Hot Key: I
Protoss
The protoss are a sapient humanoid race native to Aiur, which is the homeworld of protoss, located in a star system with a single yellow star and possessing a single moon not unlike luna. Protoss units Nexus units
Nexus
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probe Hit Points: 20 Plasma Shields: 20 Size: Small Supply: 1 Cost: 50 Build Time: 20 Produced at: Nexus Requires: Nexus
Base Ground Attack: 5 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 8 Cooldown: 22 Production Hot Key: P
Gateway units
Gateway
Zealot Hit Points: 100 Plasma Shields: 60 Size: Small Supply: 2
Base Ground Attack: 16 Base Air Attack: N/A Base Armor: 1 Range: 1
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Cost: 100 Build Time: 40 Produced at: Gateway Requires: Gateway
Sight: 7 Cooldown: 22 Production Hot Key: Z
Dragoon
Hit Points: 100 Plasma Shields: 80 Size: Large Supply: 2 Cost: 125 50 Build Time: 40 Produced at: Gateway Requires: Cybernetics Core
Base Ground Attack: 20e Base Air Attack: 20e Base Armor: 1 Range: 4/6 Upgraded Sight: 8 Cooldown: 30 Production Hot Key: D
High Templar
Hit Points: 40 Plasma Shields: 40 Size: Small Supply: 2 Cost: 50 150 Build Time: 50 Produced at: Gateway Requires: Templar Archives
Energy: 200 (Upgrade to 250) Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 0 Range: N/A Sight: 7 Cooldown: N/A Production Hot Key: T
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Dark Templar
Hit Points: 80 Plasma Shields: 40 Size: Small Supply: 2 Cost: 125 100 Build Time: 50 Produced at: Gateway Requires: Templar Archives
Base Ground Attack: 40 Base Air Attack: N/A Base Armor: 1 Range: 1 Sight: 7 Cooldown: 30 Production Hot Key: K
Robotics units
Robotics
Shuttle
Hit Points: 80 Plasma Shields: 60 Size: Large Supply: 2 Cost: 200 Build Time: 40
Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 1 Range: N/A Sight: 8 Cooldown: N/A
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Produced at: Robotics Facility Requires: Robotics Facility
Production Hot Key: S
Reaver
Hit Points: 100 Plasma Shields: 80 Size: Large Supply: 4 Cost: 200 100 Build Time: 70 Produced at: Robotics Facility Requires: Robotics Support Bay
Base Ground Attack: 100s/125s Upgraded Base Air Attack: N/A Base Armor: 0 Range: 8 Sight: 10 Cooldown: 60 Production Hot Key: V
Observer
Hit Points: 40 Plasma Shields: 20 Size: Small Supply: 1 Cost: 25 75 Build Time: 40 Produced at: Robotics Facility Requires: Observatory
Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 0 Range: N/A Sight: 9/11 Upgraded Cooldown: N/A Production Hot Key: O
Stargate units
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Stargate
Scout
Hit Points: 150 Plasma Shields: 100 Size: Large Supply: 3 Cost: 275 125 Build Time: 80 Produced at: Stargate Requires: Stargate
Base Ground Attack: 8 Base Air Attack: 28e Base Armor: 0 Range: 4 Sight: 8/10 Upgraded Cooldown: 30Gnd/22Air Production Hot Key: S
Carrier
Hit Points: 300 Plasma Shields: 150 Size: Large Supply: 6 Cost: 350 250 Build Time: 140 Produced at: Stargate
Base Ground Attack: 6 Base Air Attack: 6 Base Armor: 4 Range: 8 Sight: 11 Cooldown: N/A Production Hot Key: C
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Requires: Fleet Beacon
Corsair
Hit Points: 100 Plasma Shields: 80 Size: Medium Supply: 2 Cost: 150 100 Build Time: 40 Produced at: Stargate Requires: Stargate
Energy: 200 (Upgrade to 250) Base Ground Attack: N/A Base Air Attack: 5es Base Armor: 1 Range: 5 Sight: 9 Cooldown: 8 Production Hot Key: O
Arbiter
Hit Points: 200 Plasma Shields: 150 Size: Large Supply: 4 Cost: 100 350 Build Time: 160 Produced at: Stargate Requires: Arbiter Tribunal
Energy: 200 (Upgrade to 250) Base Ground Attack: 10e Base Air Attack: 10e Base Armor: 1 Range: 5 Sight: 9 Cooldown: 45 Production Hot Key: A
Psionic entities
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Archon
Hit Points: 10 Plasma Shields: 350 Size: Large Supply: 4 Cost: N/A Build Time: 20 Produced at: N/A Requires: 2 High Templar
Base Ground Attack: 30s Base Air Attack: 30s Base Armor: 0 Range: 2 Sight: 8 Cooldown: 20 Production Hot Key: N/A
Dark Archon
Hit Points: 25 Plasma Shields: 200 Size: Large Supply: 4 Cost: N/A Build Time: 20 Produced at: N/A Requires: 2 Dark Templar
Energy: 200 (Upgrade to 250) Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 1 Range: N/A Sight: 10 Cooldown: N/A Production Hot Key: N/A
StarCraft’s build order and tip
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If we start the game, this screen would appear. The building is called NEXUS. We can make probe which acquire mineral and gas, using NEXUS.
After that, we need to make pilon to produce more units.
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Then, we need the gateway which can make ground unit such as Zealot, Dragoon and Templar
Since we need to find the opponent’s location and strategy, we should reconnoiter through probe
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We also need to make Cybernetics Core which allow us to make Dragoon and advance building
If we establish the NEXUS in our front yard, it would be easier to accumulate resources and produce units.
In StarCraft, when we gather enough units, it is important to dominate the center, since it is connected with various areas that have mineral and gas.
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If the opponent tries to expand their area, we need to take advantageous position and destroy them.
If we beat the opponent’s troops, we can demolish their region and expand our territories.
In the StarCraft, the collection of mineral and gas is important. Therefore, using guerrilla war is good way to impede and destroy their worker
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If we collect lots of resources, we can produce high-salaried unit that can clear the opponent easily.
If we gather enough unit to destroy the opponent’s military headquarters, we can attack and victory the game.
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If you start with Zerg, you can see this screen at first. The building is called Hatchery. There are overlord that can convey ground unit into space and extend the capacity of unit, and Drone that collect the resources.
Zerg’s most basic building is Spawning Pool that allow us to produce Zergling.
Since Hatchery is only 300Mineral, it is better to make the Hatchery fast in their front yard.
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When the Spawning pool is completed, we can produce Zergling from Hatchery and attack the opponent’s base.
If we make one more Hatchery, it would be three Hatcheries. Since we can make all of unit from Hatchery, it would be more abundant and more comfortable
Then, when we complete making the Lair, we usually make spire to produce Mutalisk. Mutalisk can take a time to prepare the advanced unit because it is aerial unit and fast.
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Since zerg doesn’t have powerful unit in early phase, it is important to protect the opponent’s first rush. Therefore, it is good choice to make sunken colony that is the building has a role of fortress
If we protect the opponent’s first rush successfully, we can change our system and make advanced unit. This time, most player usually build Hydralisk Den
When the Hydralisk Den is completed, we can make Hydralisk. If we upgrade the skill that can alter the hydralisk to lurker, we also can make lurker.
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If the lurkers are completed, occupying a position in the face of opponent’s base is best way to frustrate them.
After blocking the opponent’s entrance, we can get various regions that provide us to abundant resources.
If we occupy 4 regions that have mineral and gas, it would be enough to upgrade lair to Hive and make high-salary unit.
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When the Hive is completed, we can build Ultralisk Cavern that can produce the strongest unit in Zerg.
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If you have enough money, it is the best way to produce Ultralisk demolishing opponent’s base.
When we have enough troops, we would attack opponent’s base and victory
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When you start with Terran, you can see this screen at first. The building is command center that can produce SCV
Terran’s most basic building is supply depot that allow us to extend the population of unit.
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Then, immediately, SCV build the barracks that can produce marines who are the most basic unit in Terran’s troops.
For the beginners, using bionic units is the easiest strategy. Making academy helps to produce more kinds of bionic units.
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If we establish academy, we can also institute comsat station beside the command center, which can detect the invisible unit and scan the opponent’s base.
We can gather 1 corps of bionic units. If we apply pressure, it can be quite threatening to opponent.
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Then, we need to judge whether it is better to fight or not.
We have to produce additional troops constantly not to allow the opponent’s counterattack.
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Then, it is good choice to develop technology such as making factory.
After that, we need to upgrade our troop’s power and armor. Therefore, we need to make engineering bay that develops the bionic unit’s ability
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Establishing ,new command center in our front yard, let us get abundant resources and produce lots of bionic units.
Since we build a new base in our front yard, we get enough resources to enlarge the barracks and produce lots of bionic units.
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Also we can make starport that allow us to make aerial units.
In bionic unit, science vessel takes a important role that detects invisible unit such as lurker and dark templar.
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When we gather enough troops to beat the opponent’s base, you should go
Maybe the opponent is hard to protect your troops, because the terran’s troop, this time, is well balanced and powerful/
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If you demolish all the opponent’s building, you would win.
Using bionic units is the easies way for the beginner since they are cheap and fast. However, if you want to produce stronger unit, you should develop mechanic technology and produce mechanic units such as tank and vulture. In using mechanic strategy, you need to build the refinery fast because mechanic unit requires high quantities of gases.
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Upon building the barracks, you should construct the Factory which is the fundamental building of Mechanic unit.
It would be good choice to produce 4 marines early in the game to prevent the enemy’s invasion.
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When the factory is constructed, you have to produce mechanic unit such as tank and vulture.
Then, since mechanic technology costs high, you need to build your second base early to produce enough mechanic units.
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If you produce units continuously, you could protect your base easily.
Then it’s time to increase the number of factory to produce lots of mechanic units.
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The most important thing, in using mechanic units, is that you need to gather tank because it is expensive and powerful. Therefore, if you lose your tank easily, it would be hard to restore.
It is good choice to lay lots of mines in front of enemy’s entrance. It can blockade enemy’s unit to come out for a moment.
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Because vultures are fast so the enemy would be annoyed, if we guerilla war.
You must upgrade the mechanic unit’s striking power and defensive power.
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When enough mechanic units are gathered, we need to occupy the center and be secured good position. It would be good way to use building as a barricade.
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Since you blockade the enemy’s entrance, you can build your another base.
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You can also use dropship which can transfer units through the air
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Then, you can gather another troops in your military headquarters based on abundant resources. Therefore, using that troops, we can break the enemy’s another base.
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In this situation, we can build lots of our bases
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After that you can produce enough troops to break the enemy’s military headquarters. When you eliminate the enemy’s building, we can victory.
APA References http://us.blizzard.com/en-us/company/about/ http://en.wikipedia.org/wiki/StarCraft
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http://blog.naver.com/beanies4811?Redirect=Log&logNo=70082610098 http://classic.battle.net/scc/terran/ustats.shtml http://starcraft.wikia.com/wiki/Terran http://starcraft.wikia.com/wiki/Protoss http://starcraft.wikia.com/wiki/Aiur