How Modding Made Bethesda Better: GDC 2015 Level Design in a Day

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How Modding Made Bethesda Better Joel Burgess, Senior Designer

Transcript of How Modding Made Bethesda Better: GDC 2015 Level Design in a Day

How Modding Made Bethesda Better

Joel Burgess, Senior Designer

A Note About This Presentation

These slides have no speaker notes.

I will be posting a free, written transcript online at a later date. Please feel free to contact me for details on how to access that. (contact info on last slide)

In the meantime, please enjoy!

(This is Steve)

Epiphany: Cross-Discipline Tools

● I cannot program, therefore: I cannot make games.

Epiphany: Cross-Discipline Tools

● Programmers can create tools that empower other creators

Pla

yer

Consumption Modder

Tinkering

Develo

per

Creation

Overview

● This talk is about:

● The history and significance of modding

● Modern relevance of modding

● How Bethesda is intertwined w/modding

● The hidden benefits modding has provided

Modding?

● Mod = User Modification

● Total Conversion, HD Assets, Unofficial Patch, Tweaks, New Levels, etc…

● In General: Any user content

Historical Context

● Mod Scene of 90’s PC era

Historical Context

● Mod Scene of 90’s PC era

● Attractive to aspiring creators

● Junction of Cutting Edge and Accessibility

Silicon Graphics Octane 2

• OpenGL chip• Dual 550mHz processors• 8GB SDRAM• 1920 x 1200 max resolution

MSRP $75,000 (1997)

3Ds Max R2$3,495 (1997)

Unreal

• Fully 3D Environments• Free Level Editing Tools/Documentation• Compatible w/Consumer-grade hardware

• ~$1,000 - $5,000

Retail $50 (1998)

Historical Context

● Mod Scene of 90’s PC era

● Attractive to aspiring creators

● Junction of Cutting Edge and Accessibility

● Brought together vocal/active communities

Historical Context

● Similar to the Indie scene of today

● Unity:2010 as Hammer/Unreal Ed:1998

● Attracts vocal, driven creators

What Mods Can DoPast, Present, Future

Mods Blaze Trails

● Mods attempt what “Big” games may not

● Experimental, Unusual, Risky

Mods Become “Real” Games

● Blurred lines between mod and new game

● Can become standalone games

Mods Launch Careers

● Mods & Individual Creators

Mods Found Studios

● Mod Teams can become “Pro” teams

Mods Create Whole Genres

Mods & Modern DevAre Mods Relevant Today?

“User-Generated Content”

● The hot Buzzword of GDC 2015?

Recent Games Supporting UGC

● Far Cry 4

● Disney Infinity

● Minecraft

● LittleBigPlanet

● Project Spark

● Mario Maker

● Halo’s Forge

User Generated Content

● Buzzword implies new concept

● But creation as play goes way back

2008 2011 2014

2009 2012

Warioware DIY(2008)

Timesplitters 2(2002)

Tenchu 2: Stealth Assassins

(2000)

High Heat Baseball 2000(1999)

Myth II: Soulblighter(1998)

The Incredible Machine(1992)

Excitebike(1984)

Pinball Construction Set

(1983)

Adventure Construction Set

(1984)

Pla

yer

Consumption Modder

Tinkering

Develo

per

Creation

Bethesda & ModdingAn abbreviated history

Bethesda Games Modding History

Morrowind2002

Oblivion2005

Fallout 32008 Skyrim

2011Steam

Workshop2012

Benefits of Mod Support(The Obvious Stuff)

Mod Support Benefits

● Obvious Benefits:

● Develop Community (social)

Mods as Expression

● Enthusiasm can extend beyond the game

● Fans want to express this enthusiasm

● Streaming

● Online discussion & Forums

● Fan-Created Music/Video

● Cosplay, Fan-fiction, etc

● Making & Playing Mods!

Mod Support Benefits

● Obvious Benefits:

● Develop online community (social)

● Extends lifespan of games (sales)

Mods Can Sell Games

Typical PC/Console Sales Pattern

PC Console

Launch

Sale

Price Drop Bundle

Long-Term Sales Taper Off Over Time

PC Console

Launch

Mods Can Sell Games• Long-term replay value

Mods Can Sell Games• Long-term replay value

• Notable mods keep game in public eye

Mods Can Sell Games• Long-term replay value

• Notable mods keep game in public eye

• Game becomes platform for mod(s)

Benefits of Mod Support(The Less Obvious Stuff)

Less Obvious Benefits:

● Modular Data Format for ease of integration

Collaborative Data Format

PluginESM

PluginESM

PluginESMPlugin

Base Game

Master File

(ESM)

Mod integration w/Base Game

Base Game

ESM

Mod 3

Mod 2

Mod 1

Less Obvious Benefits:

● Data format cleanly adapted to DLC delivery

DLC!

DLWTF?

Mod/DLC integration w/Base Game

Base Game

Mod 1

DLC 1

Mod 2

Mod 3

Figuring Out DLC

● Modular Pipeline as Head Start, but…

● What do we make?

● What deployment issues exist?

● What should we charge?

Yup. Horse Armor.

Yup. Horse Armor.

● Proved DLC deployment pipeline

● Led way for more complex DLC

● Gave internet something to make fun of

DLC: The “New” Mods?

● Love it or Hate it… DLC is here to stay

Post-Release Choices

● 1985: Sequels

● 1998: Sequels, Mods, Expansions

● 2015: Sequels, Mods, DLC, UGC, IAP, Updates

Modders & Paid Mods

● Modders Get Paid

● Games Live Longer

● Direct Fan Support

● Everyone wins

Mod Support Benefits

● Less Obvious Benefits:

● Observe “alternate realities” of your game

●Like: What if Fallout 3 had greenery?

Alternate Realities

● Ideas we avoided, cut, scaled back etc

● Less polish required, no canon restrictions

● Able to reveal unexplored paths

Alternate Realities

Oscuro’s Overhaul

Influenced Fallout 3 level systems

Deadly Reflex

Inspired Skyrim archery feel

Open Cities

Attempted prohibitive layout concepts

Mod Support Benefits

● Less Obvious Benefits:

● Community Documentation & Practices

Mod Support Benefits

● Less Obvious Benefits:

● Publically-accessible training tool

Mod Support Benefits

● Less Obvious Benefits:

● Influence on internal tools design

Eat Your Own Dog Food

● Temptation for just-good-enough tools

Responsibilities:• Editor Tools• Data Loading Systems• ESM Optimization• Visibility Systems• Actor Template Systems

Responsibilities:• Editor Tools• Interface• Facial data• Material properties

Eat Your Own Dog Food

● Temptation for just-good-enough tools

● “Will modders use this?” test

● How Intuitive is the workflow?

● What are typical mod use cases?

● How frequently is this feature used?

Mod Support Benefits

● Community/Social

● Sales Lifespan

● Versatile Data Format

● DLC Pipeline

● “Alternate Realities”

● Documentation & Tools Design

● Hiring & Training

The “Modder Mentality”

● Resourcefulness

● Prioritizing Intent

● Swiss Army Knife Developers

● Professional Finishers

Thanks!

Questions?

@joelburgess

[email protected]