How Gamification Could Improve Human Resources Skills
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Transcript of How Gamification Could Improve Human Resources Skills
How Gamification Could Improve Human Resources
Skills?
by Reza AlhadithiaOctober 2015
Activity day-1First day activities are designed to introduce the game potential, introducing some innovative gameplay through curated game session, and implement simple re-design process.
Re-design process
Idea visualizationRe-design process:group discussion
Curated game session
Introduction to game design & gamification
Activity day-2In the second day, we discussed the creative and critical thinking process in game design. The participants worked intensively in group, developed their idea and implemented the rapid prototyping process.
Group discussionCreative and critical thinking through game design
Rapid Prototyping Process
Game Idea Presentation
Activity day-3In the last day we discussed thebasic concept and elements ofgamification and its correlationwith the game design process thatwe have learned so far. Later, allprototypes were refined anshowed in a special FINAL GAMESESSION that also concluded thewhole workshop
More than just a gamePrototype is ready!
FINAL GAME SESSIONPlay test
Happy Game Designers
MOST FAVORITE GAME
Apa bisa Gamificationdiaplikasikan ke pekerjaan?
HIGH IDEAL SITUATION
CURRENT IDEAL SITUATION
CURRENT SITUATION
Problem Solving
GAP
SPG NFI
Kompetitor
Daya Beli
SPG STAR
SPG NON STAR
SPG EVENT
Produk Knowledge 4S (Speed,Skill,Smart,Size)
Motivasi
Pengalaman
WHAT?
WHAT?WHAT?
Problem Solving
Produk Knowledge 4S (Speed,Skill,Smart,Size)
Rekrutmen Training Percobaan Percobaan
BOSAN LUPA KAKU NGANTUK
TIDAK FUN BOARD GAME
WHEN?
WHY?
ROOT CAUSESOLUTION
Game Rules
Objective:1. Memahami product messages dan product knowledge;2. Memahami 4S (Speed, Smart, Skill, Size);3. Mengetahui target konsumen secara tepat;4. Mengasah kemampuan berjualan.
Winning Condition:1. Pemilik uang terbanyak.
Games Rules:1. Pemain mengocok dadu untuk menentukan langkah2. Pemain mengambil kartu setelah melangkah;3. Produk dapat dimiliki jika product messages dijawab benar;4. Pemain melangkah sesuai poin di kartu, maju jika benar, mundur jika salah;5. Terdapat kartu spesial yaitu SPEED, SMART, SKILL, SIZE;6. Terdapat kartu KEJADIAN di mana kejadian-kejadian yang ada di toko;7. Jika pemain telah mencapai finsh maka SPG dapat berjualan;8. Terdapat 5 jenis konsumen;9. Permainan berhenti menurut aturan waktu atau jumlah putaran.
TEST PLAY
Final Design
BOARD PRODUK
Final Design
Speed, Skill, Size, Smart Kejadian
Final Design
SPG Konsumen