How Brands Should Use Social Gaming

download How Brands Should Use Social Gaming

of 20

Transcript of How Brands Should Use Social Gaming

  • 8/2/2019 How Brands Should Use Social Gaming

    1/20

    by adam archer, general manager of vitrue games

    december 06, 2011

    insight and best Practices

    H o w B r a n d s s H o u l d u s e s o c i a l G a m i n Gt o d r i v e e n G a G e m e n t :

  • 8/2/2019 How Brands Should Use Social Gaming

    2/20

    table of contents

    2

    table of contents

    i. introduction: Gaming is a Unique Engagement Vehicle

    for Fans and Brands

    ii. Best Practices: Define Your Goals

    iii. Best Practices: Dont Build Games From Scratch

    iv. Best Practices: Understand The Power of Viral Connections

    v. Best Practices: Measure

    vi. Best Practices: Simplify and Beautify

    vii. Best Practices: Integrating Your Brand Within The Game

    viii. Best Practices: Charitable Giving

    ix. Best Practices: Market Your Game

    x. vitrues oBserved social GaminG results

    xi. case study: Vitrue Games and Masterlock

    xii. case study: Vitrue Games and Dial

    xiii. summary

  • 8/2/2019 How Brands Should Use Social Gaming

    3/20

    01

    introduction

    Beyond the visible popularity of online social games such

    as Zyngas FarmVille and Mafia Wars, social gaming while

    users are engaged with Facebook continues to grow as a

    tremendous engagement opportunity.

    According to eMarketers July 2011 study on social gaming

    forecasts that there will be 73.6 million social gamers by 2013

    with 44.8% of those players being social network users.

    the Player audience exists

    and the engagement

    Potential is there, so why

    arent more brands using

    social gaming as a way to

    engage with their fans?

    Facebook estimates that active monthly

    social gamers make up roughly 40%

    of their overall user base; that means

    approximately 320 million users are

    playing social games each month on

    Facebook alone. According to a study

    done by IGA-Nielsen* , Interpret and

    Hitwise, online gaming now surpasses

    email in terms of engagement time

    spent. In addition, the NPD Group hasreleased research highlighting the fact

    that 53% of social gamers are women.

    Sources: *IGA-Nielsen, Interpret, Hitwise:http://www.mediapost.com/publications/article/84807/iga-nielsen-in-game-ads-boost-positive-product-p.html?print

    01

  • 8/2/2019 How Brands Should Use Social Gaming

    4/20

    02

    We also know that the revenue potential is there as well. Estimates are that

    US social gaming revenue will hit $2.18 billion by the end of 2012, a 67%

    increase from 2009. Social gaming revenue is typically divided between

    advertisers and virtual currency purchases (either directly or indirectly through

    deals and offers). The majority of growth will come from virtual currency and

    micro-transactions, but advertising will also grow as US ad spending on social

    gaming is expected to in crease to 33% by the end of the year, with non-US ad

    spending on social gaming growing by 160%.

    Here at Vitrue, we have recognized the potential of social games for quite

    some time, and with the market-leading Vitrue Games platform, have collected

    insight and best practices that every marketer should be aware of. With the

    continued growth of social games and the volume of Facebook users growing,

    it is time that marketers around the world build new engagement strategies toleverage this powerful medium.

    Social gaming is no longer just for the hardcore

    male gamer with 61% being female casual social

    gamers (source: Kabam, Social Gamer Research Studyconducted by Information Solutions Group, Sep 22,

    2011). Lastly, one of the biggest findings in media right

    now is how engaged are social gamers compared

    to traditional television viewers. Well a 2010 study

    showed that on average, FarmVille had 33 million

    players engaged on a weekly basis compared to prime

    time television juggernauts Dancing With the Stars

    and NBCs Sunday Night Football, which engage with

    21 million viewers and 20 million viewers, respectively.

    clearly the time for marketers to fully

    understand the Power of social games is now.

    Sources: **eMarketer, TV by the Numbers, App Data, Mindshare,The NPD Group:http://www.dreamgrow.com/social-media-gaming-infographic/

    02

  • 8/2/2019 How Brands Should Use Social Gaming

    5/20

    Like every other social strategy that marketers

    manage, success in social gaming engagement

    starts with defining your goal. Knowing whatyou want the gaming experience to be will go

    a long way in choosing the right game and right

    engagement. You need to build the type of game

    that will accomplish your goal and target your

    desired audience.

    best Practices:

    deFine your Goals

    wHen deFininG your Goals, consider tHeFollowinG oPtions:

    FanGrowth

    FanEnGaGEmEnt

    ViralGrowth

    rEVEnuEGEnEration

    CouponorSalESpromotion

    SiGn-upS

    CampaiGnComponEntpartoFaBroadErCampaiGn

    When launching a social gaming campaign, there is no right or wrong goal. You must determine what is best for your brand and your overall marketing

    strategy at that time. Social games are naturally high in engagement with built-

    in viral components. They are the perfect vehicle for fan growth and building

    your community, but they are equally as successful at driving brand awareness,

    revenue and promotions.

    03

  • 8/2/2019 How Brands Should Use Social Gaming

    6/20

    04

    best Practices:

    dont Build it FromscratcH

    Remember that you are building a game to engage your social

    community; you are not building a game to become the next great

    video game publishing company. As marketers, we should focus

    on successful campaign development and in that vein rememberthat you do not need to have a team of game developers on staff

    to custom build a game.

    Building a game yourself, or having your agency build a game for

    you can cost well over $1M, and weve seen time and time again,

    these games can perform poorly because it often takes years to

    understand, build, do the necessary measurement and iterates to

    build a successful branded social game. It often takes a veteran

    game studio solely dedicated to this effort because the topic is

    quite complex.

    instead, consider Partnering with a comPany

    that has a library of white label social games

    that your comPany can use to engage with

    your fans.

    Start out using game styles or concepts that your fans already

    know and love. Once you gain traction with your fans, then start to

    look at expanding your social gaming strategy into original gaming

    concepts.

    04

  • 8/2/2019 How Brands Should Use Social Gaming

    7/20

    best Practices:

    understand tHe PoweroF viral connections

    As it related to gaming, and still staying technical, the formula from kSuite

    Social Metrics tells us the 1-Day Virality on Monday is the number of users

    that Monday-installers influenced to install the application within one day,divided by the total number of Monday-installers.

    However, for a layman, the calculation can be much easier. Using a

    simplified example. If you drive 100 fans to your game on Monday, and

    those 100 fans bring in 10 additional fans through viral channels, your

    virality for Monday is 10%.

    Why is this important? Because it helps you achieve your marketing goals.

    As an example, if your goal is in-game sales, attain 20% virality in your

    game, and youve probably achieved 20% increase in your in-game sales

    numbers because of the additional visitors.

    In addition, Facebooks new Open Graph capabilities now allow the sharing

    of the fact you are playing a game to be automatic and frictionless (meaning

    there are few to no hoops a player has to go through to communicate to

    their friends that they are playing the game).

    Technically speaking, viral is an object or pattern that is able to induce

    some agents to replicate it, resulting in many copies being produced and

    spread around.

    Social games provide a terrific platform for the

    members of your social community to connect

    with their own friends through their word ofmouth efforts..

    viral connections are imPortant, Primarily

    because they helP you achieve your goals,

    as well as make the game more social and

    therefore, more fun.

    05

  • 8/2/2019 How Brands Should Use Social Gaming

    8/20

    metrics to monitor include:

    best Practices:

    measure

    Knowing how your game is

    performing on any number of

    criteria will help you evolve a

    more precise social gaming

    strategy. As you learn what

    does and does not appeal to

    your brands fans, you can

    make adjustments until you

    see the needle moving on

    the goal or metric you haveset out to improve.

    Even if youve obtained your measurement goals, continue tracking metrics throughout

    the life of the game. In particular, you may start to notice different trends in engagement

    that you can turn into a learning for your next social game.

    continuously track PerFormance

    tiP

    visi

    ts

    fans acQuired

    breakdown of your Goals

    virality(SharinG%)

    totalnumber

    in-GamE

    clicks

    couPon

    downloads

    co

    nversions

    an

    dSiGn-upS

    levels

    c

    omPlete

    uniQuevisits averaGe PlaytimePer visit

    +

    1 2 3 4 5

    06

  • 8/2/2019 How Brands Should Use Social Gaming

    9/20

    best Practices:

    simPliFy and BeautiFy

    If a game is confusing to understand, difficult to maneuver or just simply boring,

    players are likely to move on to other activities. The rule of thumb at Vitrue Games

    is that the first five seconds of the players gaming experience are the most crucial

    in keeping the player engaged. A player will be more drawn to a game and spend

    more time engaging with the game (and your brand), if you keep in the mind the

    following elements during development:

    Though fan-gating is a proven way to increase fan growth, make

    sure your game does not require any sort of Facebook install beyond

    Liking the page. In order to maximize the number of fans playing

    the game, try to minimize the number of barriers to getting started

    with the game as possible.

    minimize Barriers

    tiP

    thEinVitationtoplayiSClEar

    thEGamEiSEaSytoStartplayinG

    thErEarEnorulESorhEaVyinstructions to read

    thEGamEiSViSuallyappEalinG

    anyaudiointhEGamEiSEnjoyaBlEand not annoying

    oFFErinCEntiVEStoplaythEGamE

    07

  • 8/2/2019 How Brands Should Use Social Gaming

    10/20

    Think beyond just branding a game with a logo

    and colors, and keep in mind how you can achieve

    the goals you have developed, be it increasing

    fan growth, revenue generation or otherwise.

    Be creative and strategic with brand integration

    into your social game through branded in-game

    elements.

    best Practices:

    inteGrate your BrandwitHin tHe Game

    FunFaCtS

    rEtailCallS-to-aCtion

    addEd-ValuE -ExiStinGCouponS -SwEEpStakESorGiVEawayS

    EVEnttraCkinG

    Fan-GatE(rEquirESomEonEtolikE

    yourBrandSpaGEBEForEthEyCanplay)

    Sweepstakes and giveaways have long been a marketing staple, so it

    should come as no surprise they work just as well when incorporated

    into social gaming. Give your players something tangible to strive foror achieve. Or let them know that just playing the game gives them

    the chance to win something great. It will make the experience more

    fun and exciting for them, expose them to your brand on a more

    interactive level, and youll have helped them justify the time they

    spend playing.

    Branded incentives

    tiP

    Note: In order to stay within Facebook Guidelines on sweepstakes and giveaways, it

    is necessary to request sweepstakes entrants information via a popup window versusFacebooks own app install info.

    Social games experience over 100x more clicks on buttons integrated into the

    game than do media posts, indicating that this is a great opportunity to organically

    connect your brand with your fans. Incorporate your brand into the game through

    elements such as:

    08

  • 8/2/2019 How Brands Should Use Social Gaming

    11/2009

    best Practices:

    inteGratecHaritaBle GivinG

    Incorporating charitable giving within a branded social game has the dual benefit

    of providing engagement and high profile exposure for a brands charitable giving

    foundation with a low cost game on Facebook.

    75% of consumers say they would try a brand they normally would not if it supports

    a cause they care about.*** Based on Vitrues client data, social games that integrate

    charitable giving have also been proven to increase engagement and virality with

    your branded game by up-to 10x compared to games that have no charitable giving

    component.****

    Social games with charitable giving are also an excellent way to introduce your

    brand to potential new customers and an efficient way to get those potential new

    customers to feel positive about your company, willing to be associated with it, and

    build a relationship with your brand.

    Set up charitable giving within your social game such that frequency

    of play and length of time played by your fans, the more money will

    be contributed to the charity. You can also give players an incentive

    to play to a certain point in the game, for example, get to level 3 and

    youll help to provide a meal for a hungry child.

    If there is one thing that might serve as even more of an incentive

    to play a social game than winning a prize, it is the feeling of being a

    do-gooder just by playing.

    Play lonGer. do more Good!

    tiP

    Sources:

    ***Cone Cause Evolution: http://www.coneinc.com/2010-cone-cause-evolution-study

    ****Metrics pulled from Vitrue client data, indicate that time on a Facebook page varies. Vitrue clients have experienced thatcharitable game applications exceed 30 minutes of time-on-page, and in-page charitable games exceed 17 minutes ofgameplay per visit.

    09

  • 8/2/2019 How Brands Should Use Social Gaming

    12/20

    Your social game might be the little engine that could, but to have it operating at

    peak efficiency, you have to add a little fuel to that engine. That fuel is paid media

    in the form of Facebook Ads, which can expose users to the game, whether theyre

    already fans of your brand or not, and provide them an easy link to immediately

    start playing and engaging.

    Beyond that, you can rest in the knowledge that if youve done your job right, fans

    who are playing the game will be doing a lot of your marketing for you, as their

    engagement with the game get sent out to friends News Feeds and placed on their

    own Timeline

    best Practices:

    market your Game

    Facebook Ads can drive targeted traffic to your game, if done right.Remember, you dont have a lot of room for copy in a Facebook ad, so

    youll have to fire up your creative powers to come up with text that

    will entice them to play in a simple way.

    keeP it BrieF

    tiP

    10

  • 8/2/2019 How Brands Should Use Social Gaming

    13/20

    vitrues oBservedsocial GaminG results

    Companies specializing in social community management tools, such as Vitrue, are all

    too aware of the growing demand for branded social games, and have made it relatively

    quick and easy to choose a game, skin it for the brand, and launch it on Facebook.

    As mentioned earlier, provided the task is not to craft a completely original game from

    scratch, skinnable, traditional games are a very cost-effective way to offer this fun and

    interactive content to your fans.

    The analytics tools, such as the Vitrue Games metrics available via Vitrue Analytics, are

    readily available to chart the engagement your new social game is getting. With this

    data, you can make adjustments to make the game even more engaging, or you can

    quickly determine whether or not the strategy is meeting the goals you set out for it.

    Here are top line results that Vitrue has observedthrough our customers social gaming efforts:

    sHarinG

    acQuisition

    enGaGement

    Per the Vitrue Games and Masterlock case study,

    Vitrue has seen up to 50-100% of social game

    players sharing the brand through a combination

    of in-game sharing and Like-gating. (Please see

    full Vitrue Games and Masterlock case study onthe following pages).

    Per overall data Vitrue pulled from clients using

    Vitrue Games, we have determined that when

    it comes to a brands average cost per Like, the

    investment of launching a branded social game

    represents up to a 60% savings.

    Vitrue has observed up to 10x more active

    engagement (time on page) with brands upon

    the launch of a social game. Weve also seen

    game revisit rates of 75%.

    11

  • 8/2/2019 How Brands Should Use Social Gaming

    14/20

    case study:vitrue Gamesand masterlock

    Masterlock was interested in not only acquiring and engaging

    fans on their Facebook page, but also in promoting their newproduct, an innovative, touch-style combination lock, with a

    branded game.

    Vitrue Games recommended and executed a Facebook fan

    acquisition and engagement campaign with a custom branded

    and really fun, slick game based upon the Simon Says game

    engine for Masterlocks Facebook page.

    12

  • 8/2/2019 How Brands Should Use Social Gaming

    15/20

    case study:vitrue Games and masterlock

    At 155 days live, Masterlock saw 28,599 absolute unique visitors

    and 18,260 new fans acquired post-launch, with 100% of players

    sharing with their friends. That is, for every 1000 people driven to

    the game, those 1000 brought in an additional 650 through viral

    channels.

    In addition, players spent an average of 2.5 minutes playing

    the game, deeply engaged with the brand, with more than 8%

    returning to the page again to play the game.

    Masterlock donated $25,000 to The Breast Cancer Research

    Foundation through the game, during October 2011s National

    Breast Cancer Awareness month, with motivated players donating

    $1 per level.

    28,599absolute

    uniquEViSitors

    18,260 new fanSaCquirEd

    Post-launch

    2:47

    2 minute 47 secondaverage time Pergame engaged with

    masterlock brand

    65%virality

    in thefirst 10days

    $25,000masterlock donated$25,000 to the breastcancer researchfoundation throughthe game $

    13

  • 8/2/2019 How Brands Should Use Social Gaming

    16/20

    case study:vitrue Gamesand dial

    Dial was interested in not only acquiring and engaging fans on

    their Facebook page, but also in promoting their new product,their NutriSkin Lotions, with a branded game.

    Vitrue Games recommended and executed a Facebook fan

    acquisition and engagement campaign with a custom branded

    and really fun, slick game based upon the Memory Card game

    engine for Dials Facebook page.

    14

  • 8/2/2019 How Brands Should Use Social Gaming

    17/20

    case study:vitrue Games and dial

    At 197 days live, Dial saw 161,415 new fans acquired post-launch

    (up 301% from the prior period) thanks in large part due to sharing

    from the game. For example, 7% of players shared the game with

    their friends, and every post from the game saw 1.3 feedbacks (a

    like or comment from a friend).

    In addition, players spent an average of 6.26 minutes playing

    the game, deeply engaged with the brand, with more than

    16% of visits from returning players

    The demographic breakdown of those playing the game was

    heavily Female with 65% of those on the leaderboard being

    Female 25 44.

    Dial donated up to $500 per month to The Endometriosis

    Foundation for America through the game, motivating players

    by donating up to 10 cents for every minute they played.

    6:266 minute 26 secondaverage time Per gameengaged with dial brand

    $$500 dial donated uP to $500 Per month

    to the endometriosis foundation

    for america through the game

    161,415

    1.3

    nEwFanSaCquirEdpoSt-launCh

    FEEdBaCk(likEorCommEnt)Per share

    16%

    16%of visits fromreturningvisitors

    7%

    7%of PlayersPosted totheir stream

    15

    Female 91%1.4%

    13-17 18-24 25-34 35-44 45-54 55+

    1.4% 2.9%0.72% 0.72%

    2.2%

    12%

    31%34%

    9.4%

    male 5.8%

    Gender and aGe

  • 8/2/2019 How Brands Should Use Social Gaming

    18/20

    Given that recent Facebook changes have increased the overall importance of engagement in showing upin fans News Feeds, addictive, easy, interactive content such as social gaming may be a valuable part of a

    comprehensive strategy for securing that engagement.

    tHe key takeaways on How your BrandsHould use social GaminG to drive enGaGement are:

    Develop your social gaming strategy around what is best for your brand and your overall marketing

    strategy at that time Analyze the performance of your social game throughout its run and evolve a more precise social gaming

    strategy accordingly to get the best results

    There is no need to spend the time or money building a game from scratch as there are companies who

    have white-labeled games available for you to brand quickly and easily

    Understand the power of viral connections and develop a branded social game with elements that

    encourage social users to share your game via their News Feeds

    A player will be more drawn to a game and spend more time engaging with the game (and your brand), ifyou keep it simple and pleasant to view and listen to

    Organically connect your brand with your fans by integrating branded added-value or other engaging

    elements within the game

    Quickly increase engagement and provide high profile exposure for your brands charitable giving platform

    by Incorporating charitable giving within a branded social game

    Market your branded social game to fans and other Facebook users via Facebook Adsthis will provide

    them an easy link to immediately start playing and engaging

    summary

    the verdict is in; social games are one of the most engaging

    forms of content with which a brand can be involved.

    16

  • 8/2/2019 How Brands Should Use Social Gaming

    19/20

    about vitrue

    Vitrue (www.vitrue.com) is the leading social marketing platform, offering

    software-as-a-service (SaaS) solutions to help brands and agencies harness the

    marketing potential of social and manage their expanding and sophisticated

    social communities on Facebook, Twitter, YouTube and emerging platforms.

    Anchored by its industry-leading Vitrue Social Relationship Management

    (SRM) platform, Vitrue is collectively managing its clients more than 935

    million social relationships in 47 countries across 4,000 Facebook and Twitter

    accounts. Vitrues stable of clients include many of the worlds leading globalbrands and agencies.

    Vitrue has been at the forefront of social media in terms of innovating,

    developing and intellectually leading the way. We want to use our platform

    knowledge and best practices to aggressively drive social media forward and

    continually strive for ways to help shape this ever-changing, ever-growing

    medium. We are committed to moving the industry forward and will continue

    to provide our findings to help shape discourse and debate.

    Headquartered in Atlanta with offices in New York, Chicago, Cincinnati, Dallas,

    San Francisco and an international office in London, Vitrue is a Facebook

    Preferred Developer Consultant and has received numerous industry

    accolades including the Red Herring Global 100 and OnMedia 100. For more

    information, visit www.vitrue.com.

    vitrue

    @vitrue facebook.com/vitrue [email protected]

    17

  • 8/2/2019 How Brands Should Use Social Gaming

    20/20

    i. introductiona. Methodology

    ii. understandinG sPam

    iii. identiFyinG sPam

    iv. does unwanted user Generatedcontent eFFect every PaGe?

    v. summary

    vi. Best Practices: moderation

    a. Defining Your Brands Social Identity andEngagement Approach

    b. Establishing the Rules of Engagement

    c. Blocking and Tackling with Facebook Filters

    d. Facebook Filters Options

    e. Monitor Your Spam Activity

    f. Consider a Moderation Tool

    g. Understanding the Power of Word Lists

    h. Tips for Creating Word Lists/Blocklists

    contents table of

    adam archerGeneral Manager, Vitrue Games

    CEO and Co-Founder of GamesThatGive (Acquired by Vitrue), Adam Archer

    is now the General Manager of Vitrue Games. Previously, Adam served as

    a senior software engineer at Apple, working on many aspects of Mac OS X,

    and as a software engineer for Microsoft MSN. Adam is an experienced

    organic farmer and has backpacked extensively around the world. Adam

    holds a B.S.E. in Computer Engineering from Arizona State University.

    @vitrue

    adam@

    vitrue.com

    18