HOUSING, HAPPINESS, TAXES AND POPULATION (extra)
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Transcript of HOUSING, HAPPINESS, TAXES AND POPULATION (extra)
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Population, Happiness and
Taxation
I. OVERVIEW
II. POPULATIO AD WORKFORCE
III. HOUSIG
IV. SPECIAL ITEMS
V. FAQ
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OVERVIEW
In order to manage your Kingdoms economy and workforce there are three things you need to be aware of:
POPULATIO
TAX RATE
HAPPIESS
For quick monitoring of you levels, hover the mouse over the following.
For a more in depth analysis of the ins and outs of your city then select the overview
button (also available by clicking on your castle), this will give you a complete breakdownof everything going on in the selected city, from recourses to troop amounts.
This is also where you set your TAX RATES and can buy a quick boost of happiness, or
trade in a little bit of joy for a quick boost to revenue. Handy if you need that extra little
push to get things going.
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POPULATIO AD WORKFORCE
Farms, Sawmills, Ore Mines and Stone Quarries all require a healthy workforce.
The following shows how many workers are used PER RESOURCE FIELD
BUILDING WORKERS USED PER LEVEL
LV 1 LV2 LV 3 LV 4 LV 5 LV 6 LV 7 LV 8 LV 9 LV 10
FARM 10 30 60 100 150 200 280 360 450 550
ORE MINE 25 75 150 250 375 525 700 900 1125 1375
STONE QUARRY 20 60 120 200 300 420 560 720 900 1100
SAWMILL 10 30 60 100 150 200 280 360 450 550
Gold is used forresearching in alchemy labs and paying the Knights in yourKnights hall, andalthough overlooked is still an important commodity.
You gain gold by taxing the population of your kingdom, therefore the best way to ensure a healthyincome is to ensure a healthy population.
The wages of your Knights increase with their level. To avoid unnecessary costs you should only
employ the minimum amount of Knights you require; 1 per assigned task (Stewards, Foreman,Alchemist and Marshall), and 2 or 3 Knights to lead your army, depending on its size.
TRAIIG TROOPS
Obviously if you want to train a large army then you need a large population from which to recruit newmembers. Whether they are just proud villagers raising arms to fight for the Kingdom in the name oftheir Lord and Master (which you promptly dispose of as waves of cannon fodder), or mighty siegemachines used for destroying the walls of your enemies Every troop choice requires space within your
city.
The following shows how much population space is required per military unit.
UNIT TYPE POPULATION
SUPPLY TROOP 1
MILLITIMAN 1SCOUT 1
PIKEMAN 1
SWORDSMAN 1
ARCHER 2
CAVALRY 3
SUPPLY WAGGON 4
BALLISTA 5
HEAVY CAVALRY 6
BATTERING RAM 8
CATAPULT 10
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HOUSIG
THE MOST IMPORTAT THIG to remember is to keep an eye on your housing.
There shouldnt be any need to increase taxes above 15 - 20% if your housing is
sufficient!
Most people lean towards 9 10 houses, be sure to upgrade them as often as you can to
the highest level allowed by your castle, you will also notice a quick build up of might
which will take the edge off the tedium.
The following shows the increase to your population cap for each level of cottage;
Level Yield
1 Raises your Population Limit by 100
2 Raises your Population Limit by 300
3 Raises your Population Limit by 600
4 Raises your Population Limit by 1,000
5 Raises your Population Limit by 1,500
6 Raises your Population Limit by 2.100
7 Raises your Population Limit by 2,800
8 Raises your Population Limit by 3,600
9 Raises your Population Limit by 4,500
10 Raises your Population Limit by 5,500
Houses will however only increase your population cap, and not the population itself. For
your population to rise, then your villagers must be happy.
To make them happy you get them DRUK and LOWER TAXES makes sense.
Upgrade your Tavern often and keep a close eye on your Tax Levels. Youll find hordes
of Rich Drunkards flocking to your city in no time. Then you can send them off to work
in the fields and sign them up for military duty!
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SPECIAL ITEMS
There are two Items available to you from the shop that will help with gold income and one thatincreases happiness. All are available in the shop in exchange for gems, or if youd rather leave it tochance you can pick them up playing Merlins Magic Boxes
Day of Prosperity = Increases Tax Revenue by 100% for 24 hours
Week of Prosperity = Increases Tax Revenue by 100% for 7 days
Mass Hypnosis = Instantly Increases Happiness to 100
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HOUSIG, HAPPIESS, TAXES AD POPULATIO FAQ
Q. HOW DO I GET MY POPULATIO OUT OF THE
EGATIVE?
A. BUILD MORE HOUSES.
Q. I HAVE LOTS OF HOUSES BUT MY POPULATIO IS
STILL VERY LOW OR I THE EGATIVE?
A. CHECK YOUR HAPPIESS LEVEL, ADJUST TAXES TO
COMPESATE AD UPGRADE YOUR TAVER.
Q. BOTH MY HAPPIESS AD POPULATIO ARE FIE
BUT MY GOLD ICOME IS I THE EGATIVE?
A. SLOWLY ICREASE YOUR TAXES BY 1-2% AT A TIME
UTIL YOUR ICOME IS POSITIVE. (KEEP A EYE O
HAPPIESS AS THIS WILL DECREASE) CHECK YOUR
KIGHTS HALL; ARE THERE AY KIGHTS YOU DO
OT EED?