Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump...

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WISCONSIN TRACK OFFICIALS ASSOCIATION (WISTOA) 28th Annual WISTCA Coaches Clinic Friday, February 3, 2017 Madison Marriot West Middleton, Wisconsin _________________________________________________________ Horizontal & Vertical Jumps Rules Robt. O. Kern

Transcript of Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump...

Page 1: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

WISCONSIN TRACK OFFICIALS ASSOCIATION (WISTOA)

28th Annual WISTCA Coaches Clinic Friday, February 3, 2017

Madison Marriot West Middleton, Wisconsin

_________________________________________________________

Horizontal & Vertical Jumps Rules Robt. O. Kern

Page 2: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• General Horizontal & Vertical Jumps Rules• Horizontal Jumps Rules

- What Constitutes a Foul - Scoring & Breaking Ties in Horizontal Jumps - Technical Specifications

OVERVIEW

• Vertical Jumps Rules - What Constitutes a Foul - Scoring & Breaking Ties in Horizontal Jumps - Technical Specifications

• W.I.A.A. - Field Event “Check-Out” Procedures

Page 3: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• Increase their “knowledge” Horizontal & Vertical Jumps Rules

• Increase their “ability to recognize” Horizontal & Vertical Jumps Fouls

• Increase their “understanding” of Horizontal & Vertical Jumps Specifications

OUTCOMES

• Increase their “ability to administer” Horizontal & Vertical Jumps Tie Breaking Procedures

After participating in the WISTOA Clinic participants should:

• Increase their “understanding & ability to administer” the W.I.A.A. Field Event “Check-Out” Procedures

Page 4: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

General Horizontal & Vertical Jumps Rules1. The order in which competitors take their initial trials is

determined by lot or the Games Committee.

2. Athletes will take one(1) attempt each time their name is called.

• In flights of no less than five(5) in preliminary competition.

• 1-1-1

3. When an athletes name is called, and if they do NOT take an attempt,• It will be considered a foul

- Once the allowable time for the trial has elapsed

Page 5: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

6. The time limit for competitors excused to compete in anotherevent is determined by the Games Committee.

7. The Games Committee shall specify the marking material as well as the number and location of individual check marks.

5. Competitors excused to participate in another event shall not be called for a trial during the excused time.

4. To accommodate those competitors who may be excused to participate in other events, the Head Event Judge may change the order of competition. • In the preliminary or final rounds• By any method • The competitor being excused jumps at a different spot at

which he/she is listed.

Page 6: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

11. Warm-ups shall not be allowed unless supervised by an event official or the contestant’s coach and the venue has been declared open by the meet director.

10. Warm-ups shall not be allowed unless supervised by an event official or the contestant’s coach and the venue has been declared open by the meet director.

9. A competitor shall be charged with a foul if he/she does not initiate the purposeful action of completing the requirements of the athletic challenge (jump) of the event (trial) within one minute (or other prescribed time limit) after the competitor’s name has been called for trial.

8. The time at which the preliminaries in the event shall terminate is set by the Games Committee.

Page 7: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

13. Once a competition has begun, except as schedule, the competitors are NOT allowed to use, for practice purposes the following associated with the competition:• The runway• Ring• Takeoff area• Throwing implements

12. Measurements shall be recorded to the nearest lesser 1⁄4 inch or centimeter. • Measurements may be made with non-stretchable tape

such as fiber- glass, nylon, steel or certified scientific measurement device (laser).

• Other scientific measuring devices may be used if approved by the Games Committee.

• Measure shall be from a point on the same level as the take off.

Page 8: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Time Limits in Horizontal & Vertical Jumps

Number of athletes competing at thestart of a round

HJ PV LJ & TJMore than 3 1 1 1

2 or 3 remaining 3 3 11 remaining 5 5 1

Consecutive Trials 2 3 2

Individual Events

Page 9: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

1. Each competitor is allowed three(3) preliminary trials.

Horizontal Jumps Rules

• The three(3) preliminary trials shall be taken in flights of no less than five(5).

• In the finals each competitors is allowed three(3) additional trials.

3. In meets with limited entries, the Games Committee may allow competitors just four(4) trials.

2. Competitors shall be credited with their best performance regardless of whether it occurs in the preliminaries or finals.

4. Any competitor who does not complete all preliminary attempts within the time specified forfeits any remaining preliminary trials.

Page 10: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• The competitor having the best preliminary performance will be last in order.

6. If there are preliminaries and finals, the order of competition in the finals is the reverse of the best performances in the preliminaries

5. In competitions with finals, each competitor is allowed three(3) additional trials.

7. When preliminaries are held, one more competitor than there are scoring places shall qualify for the finals. • All competitors tying for the last position shall be finalists.

8. To be eligible to participate in the finals, a competitor shall have had at least one legal jump in the preliminaries.

Page 11: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

10. A competitor may place one or two markers (supplied or approved by the games committee), along she the runway to assist in the run-up or take off.

9. If a qualifying athlete withdraws from competition in the finals, no substitute may replace the withdrawn athlete.

11. A foul jump is one which is counted as a trial but which is not measured and declared unsuccessful as a result of a violation of the rules.

12. The competitor with the best mark in the preliminaries has earned the right to make the last attempt of the competition. and may choose to wait until after any excused competitors have taken all their trials. • May choose to wait until after any excused competitors

have taken all their trials.

Page 12: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

13. If weather or other conditions might result in unfairness to any competitor, the referee may alter any established order of trials and shall alter a plan for successive trials by prescribing single trials in the preliminaries and in the finals.

14. The Distance from foul line or takeoff board may be adjusted to accommodate different levels of competition • Competitors may change which foul line or take off board

they use during competition, but only with prior notification to the Head Event Judge.

15. Each legal jump shall be measured perpendicularly to the foul line or its extension and from that point in the pit touched by the person or apparel of the jumper which is nearest the foul line or its extension.

Page 13: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

It Is A Foul If The Competitor:• Allows his/her shoe to extend over the foul line or make a

mark in front of it on the takeoff. • Runs across the foul line, or foul line extended. • In the Long Jump, does not keep his/her head in the

superior position while in the air after takeoff. - NO somersault in the air.

• In the Triple Jump,

• In the process of landing or leaving the pit, touches the ground outside the landing area nearer the foul line

- In hopping does not land on the same foot used in takeoff

- In in stepping does not land on the other foot from which the jump is performed

- Than the nearest mark made in the landing pit.

Page 14: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Scoring & Breaking Ties in Horizontal Jumps

• If the distance resulting from the best performance of competitors is identical,

1. When there is a tie places and points scored shall be awarded as follows:

• If the tie remains, the higher place is awarded to the tied competitor

- Whose third-best performance is better than the third- best performance of any tied competitor.

- The higher place is awarded to the competitor whose 2nd best performance is better. - From either preliminary trials or finals.

Page 15: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

2. This procedure continues until the tie is broken.

3. If the tie cannot be resolved, the points for the tied places shall be,• Added together and divided by the number of competitors

who are involved in the tie.

Page 16: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Technical Specifications - Horizontal Jumps1. Measured from the foul line, the runway should have a

minimum length of 130 feet• The surface shall have the same elevation as that of the

takeoff board.

2. The runway should be between at least 42 inches (1.07 m) and 48 inches (1.22 m) wide of usable runway.

3. The takeoff area shall be marked by a rectangular shaped takeoff board, • Manufactured from wood or synthetic material • 8 inches (recommended) up to 24 inches wide• 42 inches to 48 inches long.

Page 17: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• The surface shall have the same elevation as that of the takeoff board.

7. The landing pit shall have a minimum width of 9 feet and a minimum length of 15 feet.

4. The takeoff board shall be set firmly in the ground level with the runway and the surface of the landing pit.

6. The landing pit shall be filled with sand or other soft material to a depth that will ensure a safe landing.

5. On hard surfaced runways, a painted foul line of a contrasting color and with the same size specifications may be used in lieu of a takeoff board.

Page 18: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

8. The foul line is the hairline which is used to mark the limit of a competitor’s run during a trial.

9. The foul line shall be located by measuring from the nearer edge of the landing pit a distance of approximately: • Long Jump:

- Boys……12 feet - Girls……..8 feet

• Triple Jump: - Boys……32 feet - Girls.……24 feet

Page 19: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

1. Each competitor is granted a maximum of three(3) trials at any one height. The competitor may,

General Vertical Jumps Rules

• Use all three(3) trials.• Elect to pass any of the three(3) trials.

3. A competitor is eliminated as soon as he/she has had three(3) consecutive unsuccessful trials,

2. Unless a competitor has had three(3) unsuccessful trials at a given height, the competitor may,• Elect to pass a height and take the remaining trial(s) at a

subsequent height.

• Regardless of the height heights at which the unsuccessful trials were attempted.

Page 20: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

4. The Games Committee may decide to conduct the event in continuing flights.• Five(5) competitors constitute a flight.• As a competitor,

6. When the number of competitors remaining at a given height is fewer than nine(9),• All competitors will be in a single continuing flight.

- Clears a bar - Passes a turn - Is eliminatedthe next competitor is moved up so that the number of competitors the active flight remains constant at five(5).

5. Athletes are assigned so that the best compete last

Page 21: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

7. This procedure is repeated for each height,• With five(5) the minimum number to begin an active flight.• The competitors would be assigned in order as they

appear on the event card.

8. If improperly fasted supports slip downward when a jumper contacts the crossbar,• The Head Event Judge shall rule “NO Jump” and allow the

competitor another trial.9. A crossbar displaced by a force disassociated with the

competitor after he/she is legally and clearly over the crossbar,• Shall NOT be a “fault” and is considered a successful

attempt.

Page 22: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

10. When only one(1) competitor remains in the competition and has been determined to be the event winner,• The competitor may determine successive heights of the

crossbar.

11. After competition has started, • The bar shall NOT be lowered,• Except to determine a 1st place winner when a tie for that

place is involved.

12. An accurate measurement of the height of the crossbar shall be taken before each record attempt.• Mark the crossbar and base of the standards prior to the

start of competition to ensure consistent placement.• Any displaced crossbar should be placed on the standards

in exactly the same position as before its displacement,

Page 23: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

13. A competitor who has passed three(3) consecutive heights. after the competition has begun, is permitted warm-up time.

• Without the crossbar in place.• One(1) attempt in the High Jump • Two(2) minutes in the Pole Vault

• At a height change.

• In the Pole Vault, if more than one(1) competitor is entering competition, multiply the number of competitors by two(2) minutes.

14. A bungee cord or the crossbar manufactured for use in the high jump and pole vault may be used during warm-ups,• As approved by the games committee

15. Two(2) feet of 2 inch thick additional padding is required around the landing pad area of the pole vault pit.

Page 24: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

It Is A Foul If The Competitor:• Dislodges the crossbar in an attempt to clear it.• Touches the ground or landing area beyond the plane of

the crossbar, or the crossbar extended, without clearing the bar.

• In After clearing the bar, contacts the upright and displaces the crossbar or steadies the bar

• Uses weights or artificial aids.

Page 25: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

High Jumps Rules1. Hard and unyielding surfaces, such as but NOT limited to

concrete, wood, or asphalt,

• Shall be padded with a minimum of 2-inch dense foam or other suitable material.

• That extend out from beneath the sides and back of the high jump landing pad,

2. The up right standards which support the crossbar shall be 12 feet apart.• The base of the standards shall NOT be moved during the

competition.• The base of the standards should be marked prior to the

start of competition.

Page 26: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

3. A competitor may attempt to clear the bar in any manner,• Provided the takeoff is from one foot • NO weights or artificial aids may be used.• All of the competitor’s body must go over the crossbar.

• Fails (total body) to go over the bar.• Takes off of two(2) feet.

It Is A Foul If The Competitor:

4. Three(3) to four(4) feet of 2 inch thick additional padding is required around the sides and back of the high jump landing pad.

Page 27: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Technical Specifications - High Jump1. The approach shall consist of a semicircle or rectangle of

unvarying surface.• The center of the semicircle or rectangle is to be the

midpoint between the standards.• The depth of the approach should be a minimum of 50 feet.

• Not less than 8 feet (2.40 meters) deep

2. The landing pad shall,• Not be less than 16 feet (4.80 meters) wide

• Be of a material high enough and of a composition that will decelerate the landing.

• When made up of two(2) or more sections, be attached & include a common cover or pad extending over all sections

Page 28: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

4. The non-metal crossbar shall,• Be not less than 12 feet (3.66 meters)• Not be more than 14 feet, 10 inches (4.52 meters)• Be of uniform thickness• Be circular with a diameter of not more than 1 3/16 inches.• Have ends flattened to a surface 1 3/6 inches by 6 feet, 7

3/4 inches (150-200 millimeters)• Have ends flattened to a surface 1 3/6 inches by 6 feet, 7

3/4 inches (150-200 millimeters)

3. The up right standards which support the crossbar shall be 12 feet apart.• The platforms which support the crossbar shall be

rectangular planes 1 1/2 inches by 2 3/8 inches.

Page 29: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

1. The vaulting pole may be of any material and of any length and diameter.

Pole Vault Rules

• It may have a binding of layers of adhesive tape of uniform thickness on the grip end.

• The plant end of the pole may be protected by layers of tape, PVC, metal, sponge rubber or other suitable material to protect it when placed in the planting box.

2. The plant end of the pole may be protected by layers of,• Tape• Metal• Other suitable material to protect it when placed in the

planting box.

• PVC• Sponge Rubber

Page 30: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

3. The competitor’s weight shall be at or below the manufacturer’s pole rating.

4. The manufacturers must include on each pole:

5. Prior to competition the coach must verify that all of the schools pole vaulters and poles meet these requirements.

• The pole rating - Minimum of 3/4 inch - Contrasting color - Located with or above the top hand-hold position - 1-inch circular band indicating the maximum top hand-

hold position

Page 31: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• A variable weight pole.6. A competitor shall not use during warm-up or competition,

7. Prior to warm-up, the Field Referee or Head Field Event Judge shall inspect each pole to be used in the competition.

• A pole which is improperly marked.• A pole rated below his/her weight.• Any other equipment which is NOT legal.

• Verifying that the poles are legal equipment, per Rule 6-8-3

8. Planting box padding meeting the applicable ASTM Specifications Standards is required.

9. A competitor shall have the standards or uprights set to position the crossbar from,• 18 inches (45.7 cm) to a maximum of 31.5 inches (80 cm)

Page 32: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

10. Taping of the hands or fingers shall NOT be permitted,• Unless there is an open wound that must be protected by

tape.

• However, the use of a forearm cover to prevent injuries is permitted.

11. Gloves are NOT permitted;

12. Competitors may use chalk or an adhesive or similar substance such as rosin on their hands or directly on the pole during competition.

13. It shall not count as a trial if a competitor’s pole is broken during an attempt.

Page 33: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• The event judge shall approve the use and verify that the pole is rated weight-appropriate.

15. A competitor shall not be allowed to use the pole of another individual without the consent of the owner.

16. The planting box shall not contain any foreign materials.

17. No person shall be allowed to touch the vaulting pole• Except the pole my be caught by an assign official• Never to prevent the pole from dislodging the bar.

14. It is NOT a foul if the competitor aborts the approach and instopping plants the pole and momentum causes his/her feet to leave the ground

Page 34: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

It Is A Foul If The Competitor:• Displaces the crossbar from the pins on which it originally

rested, with the body of the pole.• Leaves the ground in an attempt and fails to clear the

crossbar. • During the vault,

- Raises the hand which is uppermost when he/she leaves the ground to a higher point on the pole.

- The hand which was underneath raised to any point on the above the other hand.

• Steadies the crossbar with a hand(s) or arm(s).• Grips the pole above the top hand-hold band. • Touches or catches the pole preventing it from dislodging

the crossbar.

Page 35: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Scoring & Breaking Ties in Vertical Jumps

• The competitor with the fewest number of trials for the height at which the tie occurs

1. When there is a tie places and points scored shall be awarded as follows:

2. Passed heights shall NOT count as misses.

• If the tie remains, the higher place is awarded to the tied competitor

- Shall be awarded the higher place.

- Up to and including the height last cleared,

- With the fewest total number of unsuccessful trials throughout the competition,

(the last height successfully cleared)

Page 36: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

3. If the tie still remains and concerns 1st Place,• The tying competitors shall make one(1) more attempt at

the height which they failed.• If no decision is reached, the bar shall be lowered

• The tying competitors shall make one(1) more attempt at the height

• If no decision is reached, the bar shall be

- 3 inch increments in the Pole Vault - 1inch increments in the High Jump

- Lowered one(1) increment if all tied competitors missed the height

- Raised one(1) increment if all tied competitors made the height

Page 37: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

• Each competitor shall attempt one trial at each height until a winner is determined.

4. If the tie concerns any place other than 1st,• The competitors shall be awarded the same place. • The points for the tied place shall be,

5. If the height which the tied competitors last attempted is not the same, because of a passed height by one or more of the remaining competitors, • The the bar shall be lowered to the lowest height last

attempted by any of the remaining competitors to begin the jump-off.

- Added together and divided by the number of competitors who are involved in the tie.

Page 38: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

7. A competitor shall be credited with his/her best achievement• Including performances made in a jump off for 1st place.

6. NO passed heights will be permitted in the jump-offs.

8. If the tie cannot be resolved, the points for the tied places shall be,• Added together and divided by the number of competitors

who are involved in the tie.

Page 39: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

1. The recommended runway is:• A minimum of 130 feet (40 meters) in length.• A minimum of 42 inches (1.07 meters) in width.

Technical Specifications - Pole Vault

2. Meet management may provide checkmarks on the runway,• Not more than 3” long• From the back of the planting box at one (1) foot intervals,

from 6 feet - 13 feet

Page 40: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

3. The overall size of the pole vaulting landing system shall be:• A minimum of 19 feet, 8 inches (6 meters) in width.• A minimum of 20 feet, 2 inches deep.• The landing surface measured beyond the back of the

standard bases, shall be a minimum of 19 feet, 8 inches (6 m) wide.

• The dimension of the landing surface in back of the vaulting box to the back of the landing system shall be 16 feet, 5 inches (5 m) deep.

• Be of a material high enough and of a composition that will decelerate the landing.

• When made up of two(2) or more sections, be attached & include a common cover or pad extending over all sections

Page 41: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

4. The front sections of the landing system, known as “front buns”, shall • Be a minimum of 16 feet, 5 inches (5m) in width.• Cover the entire area around the plant box to the inside

edges of the standard bases up to the front edge of the plant box.

• Be a minimum of 16 feet, 5 inches (5m) in width.• Cover the entire area around the plant box to the inside

edges of the standard bases up to the front edge of the plant box.

5. The width between the pins that support the crossbar shall not be,• Less than 13 feet, 8 inches (4.16 meters)• Greater than 14 feet, 8 inches (4.48 meters)

Page 42: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

6. The pins shall be round of uniform thickness,• NOT exceeding 1/2 inch (13 millimeters) in diameter• Having smooth upper surfaces• Without indentations or aids of any type which might help

hold the crossbar in place. • NOT to exceeding 3 inches (76 millimeters) in length

7. The non-metal crossbar shall,• Be not less than 12 feet (3.66 meters)• Not be more than 14 feet, 10 inches (4.52 meters)• Be of uniform thickness• Be circular with a diameter of not more than 1 3/16 inches.• Have ends flattened to a surface 1 3/6 inches by 6 feet, 7

3/4 inches (150-200 millimeters)• The use of a fitted with alternative ends (semi-circle) is

permitted

Page 43: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Guidelines for a Competitor Who Has Been Excused From a Field Event to Compete in Another Event

WIAA - FIELD EVENT - Check Out Procedures

1. The competitor must receive permission from the Head Event Judge.

2. The Event Judge must make note of the “check out” and record the TIME when the competitors name is called for their next attempt.

3. The Head Event Judge may allow the competitor to take a trial/attempt out of turn before being excused.

• This gives a more true timeline for their excused time.

W.I.A.A. - Track & Field - Rules and Regulations - May 23, 2016

Page 44: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

1. Place a check mark next to his/her name.

When an Athlete CHECKS OUT of the Event:

2. Do not record the time at this point.

3. The time should be recorded when the athlete’s name is called for their next attempt. • This gives a more true timeline for their excused time.

4. The Head Event Judge will use some judgement in extending the time excused under special circumstances, e.g.,3200-meter run.

Page 45: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

5. In the high jump and pole vault, if the competitor has failed to return in the allotted time and all other remaining competitors have passed, failed, or cleared the existing height,

6. When an unusual circumstance, injury, reruns, etc., occurs that will prolong the absence of an excused participant,

• The crossbar will be raised to the next height• The judge will automatically pass the excused competitor

to the new height.

• It shall be the competitor’s responsibility to communicate this to the Head Event Judge.

Page 46: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

General CHECK OUT Procedures: 1. Vertical Jumps: If the competitor has failed to return in

the allotted time and all other competitors have eitherpassed, failed, or cleared the existing height,• The crossbar will be raised• The Head Event Judge will automatically pass the excused

competitor to the new height - 2016 NFHS Rule Book, 7.2.1c, page 51 - 2016 NFHS Case Book, 3.2.3c, situation B, page 9 - 2016 NFHS Case Book, 7.2.1, situation A & B, page 64

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a. If the competitor has failed to return in the allotted time and all other competitors have either passed, failed, orrecorded a mark,

2. Throws & Horizontal Jumps

• The Head Event Judge will call the excused competitor up

- 2016 NFHS Rule Book, 6.2.9, page 41

• Once the allowable time for the trial has elapsed - The Head Event Judge will automatically record a

"Failed Attempt" for the trial/attempt - The process is the repeated if the competitor has

multiple attempts remaining.REMINDER - Consecutive trials/attempts are governed by a

2-minute “Time Limit”

- 2016 NFHS Rule Book, 7.2.1, page 51 - 2016 NFHS Case Book, 7.6.12, page 85

Page 48: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

b. If the competitor has failed to return in the allotted time and the competition is still in progress,

- 2016 NFHS Rule Book, 6.2.9, page 41 - 2016 NFHS Rule Book, 7.2.1, page 51 - 2016 NFHS Case Book, 7.6.12, page 85

• The Head Event Judge will call the excused competitor up in the proper competition order,

• Once the allowable time for the trial has elapsed, - The Head Event Judge will automatically record a

"Failed Attempt" for the trial/attempt• The competition will continue until all competitors have

completed their trials/attempts.

Page 49: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

Robt. O. Kern INFINITE SPORTS, Inc. Sports Officiating, Management, & Development .........."NO Problems - ONLY Solutions"..........

2016 & 2012 Olympic Trials Official USATF Master Referee - Grade 2 W.I.A.A. Master Official SECRETARY, USATF National Officials Training Sub-Committee PRESIDENT, Badger State Track Officials Association North Division HS - Athletic Hall of Fame(’15)

(c) 414-628-6718    [email protected]

Questions CommentsConcernsCan be directed to………

Page 50: Horizontal & Vertical Jumps Rules · Horizontal & Vertical Jumps Rules Robt. O. Kern ... high jump and pole vault may be used during warm-ups, • As approved by the games committee

……….”That’s ALL folks!”