Home Office Digital user research, service design and agile

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Transforming the Home Oce with user centred design and agile Head of User Research and Design – Katy Arnold, @katyarnie Head of Service Design – Kate Tarling, @kateldn

Transcript of Home Office Digital user research, service design and agile

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Transforming the Home Office with user centred design and agile Head of User Research and Design – Katy Arnold, @katyarnie Head of Service Design – Kate Tarling, @kateldn

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Revolution not evolution.

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Think about the whole system Image from https://gds.blog.gov.uk/2015/08/18/mapping-new-ideas-for-the-digital-justice-system-2/

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Users include people who help deliver the service

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Understand people’s lives first

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Do contextual research

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Find out what people are doing, what’s good, bad. Opportunities. Find out that checking passports can happen on a bus

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How users think, feel, behave How we support How might we..?

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What do actual user needs look like? As a user I need to get my passport so that I can prove my identity / travel

> Send it by post when it’s ready?

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What do actual user needs look like? I live in a big shared house and I’m worried about who has access to my mail. And I work so I might not be there anyway. And my flight is on Weds.

> Delivery by post? > Secure collection points? > Same day service around work hours?

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Thinking about only one part of a problem causes bigger problems.

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Key life stages and major transitions Moving to the UK Getting a job or employing someone Moving home

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Understanding what users need from government. Not just what a department needs from users.

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Reframe the problem

● Who are the users? ● What are people actually trying to do? ● What outcomes do people want? ● What outcomes does government want? ● How will we know if it works? Key metrics?

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Doing less but doing better things

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A service ● Is a verb not a noun ● Has a beginning, middle and an end ● Not just the digital part ● Has a policy intent ● Is usable by anyone who needs it ● Can work across all channels

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Common service patterns ● Getting permission to do something ● Checking entitlements ● Asserting my right to… ● Proving things about myself (identity, income) ● Meeting the rules ● Enforcing rules

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Some ways in which services fail

● Manual processing ● Contact because things aren’t clear ● Contact to find out what’s happening ● Repetition ● Hours wasted of people’s time

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Most of the time a better service is a more efficient service

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Reducing this.

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1. Passport 2. Photo 3. Employers  le4er 4. Le4er  of  invita;on 5. Bank  deposit  cer;ficate 6. Bank  statement 7. Property  cer;ficate 8. Marriage  cer;ficate 9. Re;rement  cer;ficate 10. Family  book  (Hukou) 11. Business  registra;on  cer;ficate 12. Car  insurance 13. Cer;ficate  of  rela;onship  to  parents 14. U;li;es  bills,  P60  council  tax  bill

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1. Passport 2. Photo 3. Employers  le4er 4. Le4er  of  invita;on 5. Bank  deposit  cer;ficate 6. Bank  statement 7. Property  cer;ficate 8. Marriage  cer;ficate 9. Re;rement  cer;ficate 10. Family  book  (Hukou) 11. Business  registra;on  cer;ficate 12. Car  insurance 13. Cer;ficate  of  rela;onship  to  parents 14. U;li;es  bills,  P60  council  tax  bill

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25% Reduction in paper documents needed for a visa application

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Ask for a small, specific thing

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What user researchers and designers do in discovery, alpha, beta. By @leisa

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Show rather than tell

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Seeing the team building things and learning, every week

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Rather than talk about opinions, see whether something is good or bad by doing it

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What? No one knows what this means

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What? No one knows what this means

Oh, I need to pay in case I see a doctor

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Seeing the team building things and learning, every week

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Some ways to measure •  Cost per transaction •  Hours spent doing something •  Volume of transactions •  Able to complete first time •  Confidence in decision making •  Preference to use

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Use design hypotheses and research to prove or disprove

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There’s a government community making evidence-based design patterns https://designpatterns.hackpad.com

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Changing the way people do things

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Use numbers of things

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1 user researcher per agile team or user journey

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User research from week 1

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Exposure hours: 2 hours every 6 weeks

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Do user research every sprint 5 people for interviews and/or usability testing

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Focus on users. Not just on writing stories.

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Changing how we speak and communicating more.

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User experience is not one person’s job title. People who hold budgets, set deadlines, make policy can have more impact on experience than a designer - @leisa

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Better not to do user research than research that has no impact. Don’t show that it’s optional, not that useful or that it can be ignored.

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Summary •  Understand people’s lives first •  Do less but do it better •  Show rather than tell •  Change how people do things •  Change how we speak and communicate more

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Thanks Head of User Research and Design – Katy Arnold, @katyarnie Head of Service Design – Kate Tarling, @kateldn And thanks to @leisa and @jwaterworth