Hoffstaedter & Kohn (2014). Role play and interpreting in virtual reality

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Role Play & Interpreting in Virtual Reality Petra Hoffstaedter & Kurt Kohn Steinbeis Transfer Center (DE) University of Tübingen (DE) Language Learning Media [email protected] www.sprachlernmedien.de http://projects.ael.uni-tuebingen.de lin-quest expert meeting, Bad Sulzburg, 10 May 2014 Language Learning Media

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Transcript of Hoffstaedter & Kohn (2014). Role play and interpreting in virtual reality

Page 1: Hoffstaedter & Kohn (2014). Role play and interpreting in virtual reality

Role P lay & Interpret ing

in V ir tual Real i ty

Petra Hoffstaedter & Kurt Kohn

Steinbeis Transfer Center (DE) University of Tübingen (DE) Language Learning Media [email protected] www.sprachlernmedien.de http://projects.ael.uni-tuebingen.de

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

Language Learning Media

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Language Learning Media

The EU project EVIVA Evaluating the Education of Interpreters and their Clients

through Virtual Learning Activities

Business/community interpreter training & self-study in 3 virtual environments the 3D world of SecondLife Google Hangout Backbone online interview corpora Languages: English, German, Greek, Polish, and Spanish

Evaluation of student and client activities Role play – Practice with recorded dialogues – Practice & explorations with

video-recorded and annotated interviews

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

A European LLP (KA 2) project with 5 partners from 4 European countries: Cyprus, Germany, Poland, UK (Jan 2013 – Dec 2014)

Coordinator: University of Surrey (UK)

Forerunner project: “Interpreting in Virtual Reality” (IVY)

www.virtual-interpreting.net

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EVIVA role play - interpreting SecondLife

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

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Language Learning Media

EVIVA role play - interpreting Google Hangout

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

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Issues for discussion and exploration

Comparative evaluation: EVIVA/IVY SecondLife and Google Hangout

Affordances role play, communication practice and testing interpreter training and interpreting

Psychological attitude feeling natural and comfortable feeling present in the environment/group

Affordances for learning

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Video recording: Role play in EVIVA/IVY SecondLife

Video recording: play in Google Hangout

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

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Issues for discussion and exploration

Affordances

role play, communication practice and testing

interpreter training and interpreting

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

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EVIVA role play - interpreting Affordances for role play, com practice and interpreter training

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The environment is attractive for

communicating with others

The environment is attractive for role

plays

The environment is attractive for

interpreting practice

SecondLife

Hangout

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Language Learning Media

Issues for discussion and exploration

Psychological attitude

feeling natural and comfortable

feeling present in the environment/group

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Language Learning Media

EVIVA role play - interpreting Psychological attitudes

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My interpreting experience felt natural (same as in the real

world)

I did feel comfortable interpreting in this

environment

I felt a sense of presence (feeling of ‘being there’) in the

environment

Second Life

Hangout

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Language Learning Media

Issues for discussion and exploration

Affordances for learning

lin-quest expert meeting, Bad Sulzburg, 10 May 2014

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EVIVA role play - interpreting Affordances for learning

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I felt the tool had a positive impact on my interpreting performance

I feel that the tool has help me to improve my interpreting skills

Second Life

Hangout

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Issues for discussion and exploration

Developmental perspective

familiarization

learning to learn

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EVIVA role play - interpreting User Experience (SAP questionnaire)

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SecondLife

Hangout

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Interpreting students

T-stud: OpenSim

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Time A

Time B

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EVIVA role play - interpreting Learning to learn

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Issues for discussion and exploration

Implications for “secondary” users

teachers and trainers (language learning and interpreting)

interpreting clients

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References

Laugwitz, B., Held, Th. and Schrepp, M. (2008). Construction and evaluation of a user experience questionnaire. In Holzinger, A. (ed.) (2008). HCI and Usability for Education and Work. Berlin, Heidelberg: Springer-Verlag, 63-76.

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Thank you

lin-quest expert meeting, Bad Sulzburg, 10 May 2014