HITD 201: Design Thinking - Lecture 2; Empathy and Understanding Users
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Transcript of HITD 201: Design Thinking - Lecture 2; Empathy and Understanding Users
HITD 201 Empathy and Understanding Users
Mark Billinghurst HIT Lab NZ
December 10th 2013
Design Thinking Process
5 modes iterated through
Empathize
Goal
Create a deep understanding of the user and problem space
Why Empathize Need to understand end users
You’re solving their problems
Watching people what people do Understand what they think and feel
Engage to uncover unexpected insights Uncover needs – conscious and unconscious Guide innovation efforts Identify right users to design for
Empathize Empathy: Foundation of Human-Centered
Design Process Observe; Users and their behaviour in context Engage: Interact with and interview users Immerse: Experience what users experience
Consider the Whole User
Methods Learn from people
Learn from analogoussettings
Learn from Experts
Immersive yourself in context
Learn from People Who
Brainstorm interesting people to meet Think of extremes
How Plan the interaction and logistics Invite participants Create a trusted atmosphere
What Pay attention to your environment Capture your immediate observations
Learn from Experts Experts have in-depth knowledge about topic
Can give large amount of information in short time
Choose Participants Expertise, radical opinion, etc
Set up for productive conversation Plan, capture, document
Immersive yourself in Context Observing the problem space around you Plan observations
What emotions do you experience? What challenges?
Explore and take notes Sketches, notes, photos
Capture what you have seen Reflections, post-it notes
What? How? Why? Observation analysis Start from Concrete Observation
What is the person doing?
Move to Understanding How are they doing it?
Finish with interpretation Why are they doing it?
What? How? Why?
Seek Inspiration in Analogous Setting Inspiration in different context than problem space
Eg redesign library by going to Apple store
Think of Analogies that connect with challenge Similar scenarios in different places
Make arrangements for activities Logistics
Absorb experience Observe, ask
Analogous Empathy
Analogies provide way to get fresh perspective Identify key aspects of problem space Look for opportunities for analogies
Interviewing
Interviewing
Understanding people’s thoughts, emotions, motivations Understanding people’s choices and behaviours Key way to identify needs
Build Your Question Guide Identify topics Organize questions Create a question guide
Word questions strategically Build tangible conversation starters Confirm your plans Assign roles
Interview Process Open specific
Comfortable, non threatening questions
Go broad Tell me about?, What if?
Probe deep How did you feel?
Interview Process
Interviewing Techniques Good interviewing is a skill and needs to be
done properly to ensure you maximize the opportunity you have with your users
Tips for interacting with end users: 1. Listen 2. Watch 3. Create Trust 4. Inform Design
Most important part of interviewing. You are not there to train the user or to demonstrate how much you know. You are interviewing an expert to gain knowledge. Treat them like a precious partner and remember they know a lot more about their work then you do.
1. Listen
24 www.id-book.com
Interview Questions • Two types: − ‘closed questions’ have a predetermined answer format, e.g., ‘yes’ or ‘no’
− ‘open questions’ do not have a predetermined format
• Closed questions are easier to analyze • Avoid: − Long questions − Compound sentences - split them into two − Jargon and language that the interviewee may not understand − Leading questions that make assumptions e.g., why do you like
…? − Unconscious biases e.g., gender stereotypes
Interview Tips Ask why Encourage stories Look for inconsistencies Pay attention to non-verbal cues Don’t suggest answers Don’t ask binary questions Short questions (no more than 10 words)
Remember users will tend to want to say what they think you want to hear. Create opportunities to observe users rather than ask users.
2. Watch
Case Study – A usability professional is interviewing a user: Professional: “Do you know how to set the margins?” User: “Oh yes, I do that all the time.” Professional: “Could you show me how to do it?” User: “Sure.” (user presses a series of buttons unrelated
to setting margins – the button sequence is actually changing a different setting).
“See it beeped so the margins are set.”
Users will be nervous that they will appear stupid or incompetent. “We are testing design, not you” To get good data, user must feel relaxed and trusting.
3. Create Trust
A user’s perspective: Well okay, today’s the day. I have to report to some building on 14th street. I must admit I’m a bit
nervous. When I spoke to the woman on the phone, she asked me a whole lot of questions about my background and experience. She seemed particularly gleeful that I wasn’t competent using computers and equipment. I’m glad she is happy but for me it’s a recurring problem.
I’ve always felt intimidated with electronics. She wants me to use something on the computer while
some people watch me. Well, it’s an easy $50 bucks and seeing that I don’t know the people, it can’t be too embarrassing…
On the other hand, what if I’m the first person in the world that doesn’t understand how to do
whatever I’m supposed to do? What if I totally bomb? What if they ask me a question that is embarrassing and they find out how stupid I really am. Well, I’ll give it a go this time but I don’t think I can do this again.
User research does not dictate your design but rather informs you so that you design better.
4. Inform Design
Woodblock Study Example
Users were asked to place stickers representing functions On a block model. Resulting design did not copy word for word where the users placed buttons. Resulting design was informed by how users grouped buttons and by observation of users interacting with the stickers.
Other Interview Techniques Show me
Get the person to show you something
Draw it Draw processes, information, etc,
5 whys? Ask why questions to five consecutive answers
Think aloud Talk why doing a task
Tips Establish Trust
Listen, use non-verbal gestures
Get the most out of your interaction Show space, drawing, why questions
Know what to look for Say vs. do
Capture what you see Photos, notes, quotes, thoughts
Capture Your Learnings Find space and time
Group meeting
Share impressions with team Review important topics
- Motivations, interactions, frustrations, etc
Document thoughts Notes, post-its, sketches
Other Methods
Self Documentation
Design Probes Provide cameras, notebooks, etc