History of Interaction Design - Reprised - SCAD - 12Nov2008
-
Upload
david-malouf -
Category
Design
-
view
137 -
download
2
description
Transcript of History of Interaction Design - Reprised - SCAD - 12Nov2008
An abstract historyof Interaction Design
David Malouf
Excess material is removedTo reveal new object
Let’s start with the basics
What is interaction? The listening and responding between at least 2 entities.
Action by an initiation (passive or active) and a listener’s reaction, which leads to the initiator’s own reaction
EXAMPLE:
Whack withstone axe
But if only it stayed that simple
Systems & Eco-systems
Social Interactions
Open Data – “The Unproduct”
Gestural
Ambient & Ubiquitous & Passive Bio-feedback
That was about the mediums …
What about the focus of the designer?
What about the practice?
Where are we today?
Marc Rettig’s take – Goals of the process
© Marc Rettig 2004. http://marcrettig.com/
Historical view of the focus in terms of practice
Human Factors Leads to Human Computer Interaction Leads to Usability Evaluation Leads to early Interaction Design
Enter (Design – aesthetics & story telling)
Leads to Social Interaction Design Participatory story telling
Designer enables his own loss of control over the system
Leads to co-designing Interactive Systems As the data opens up, all control is lost, and the eco-system’s
infrastructure is what is designed, NOT the interfacing points.
But they still have to be imagined and modeled and exemplified.
Human Factors …
Human Computer Interaction
Usability Evaluation
Interaction Design takes off
Verplank MoggrigdeParcIDEO
The Software Design Manifesto
1991 (and again in 1996)
Mitch Kapor outlines the need for software to be designed, not just engineered.
Firmness, commodity and delight
Despite the enormous outward success of personal computers, the daily experience of using computers far too often is still fraught with difficulty, pain, and barriers for most people, which means that the revolution, measured by its original goals, has not as yet succeeded.
2 directions creating a continuum of practice
N. America remains focused on research & evaluation tools Cooper, “Tog”, J. Raskin
Europe takes aim at aesthetics, expressionism, and experimentation.
Gillian Crampton Smith Royal College of Art Interaction Design Institute of Ivrea
Systems and Experience Design
1998 – Everyone wants to become an Imagineer!
Experience Design takes off as new “brand value” All touch points inform “the brand” Story telling Service Design
Web 2.0 + iPod = Increase need for IxD
Bringing it all together
Other examples of bringing it together
JetBlue Bloomberg Blackberry What do you think?
Google/Android?
Nokia?
Sony?
The state of interaction design today …
Designers are still primarily educated focused on their medium. Interaction Designers are still arguing over definitions. An immature design discipline, Interaction Design, still does not
contribute to design foundation in almost every design education program.
In practice, those doing Interaction Design, do so as “non-designers”.
Collaboration with visual or industrial designers is weak
Interaction Designers often do not have basic design language education.
The demand for Interaction Design practice is outpacing the numbers of Interaction Designers out there today.