HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla...

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Designing for humans

Transcript of HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla...

Page 1: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

Designing for humans

Page 2: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

HI! I’m Nele

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Mobile interaction designer @ Mobi Lab Creative partner @ Nope Creative

[email protected]

HI! I’m Nele

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UX design is the art and science of generating positive emotions through product interactions

- Tomer Sharon / Senior UX Researcher @ Google

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“You can’t design an experience”

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“You can’t design an experience”

What about Disneyland, or any kind of game

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We’re all designing experiences

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We’re all designing experiences

That christmas present you carefully picked?

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Good design solves problems.

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Page 12: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...
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The elements of UxD

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Strategy - users needs, business goals

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Strategy - users needs, business goals

Scope - brief, requirements, specifications

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Strategy - users needs, business goals

Scope - brief, requirements, specifications

Structure - info architecture, choreography

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Strategy - users needs, business goals

Scope - brief, requirements, specifications

Structure - info architecture, choreography

Skeleton - flow, navigation, information design

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Strategy - users needs, business goals

Scope - brief, requirements, specifications

Structure - info architecture, choreography

Skeleton - flow, navigation, information design

Surface - visual / sensory design

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Strategy

What do the users want? What do the users need?

What kind of problem is this particular product solving?

What does it do for the people who use it?

How does this product help to grow the business?

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UX Users needs

Business needs

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Scope

Teacher Student Manager

Log in

Check my schedule

Check my schedule

Add /remove teachers

Add /remove students

Log in Log in

Give grades to students

See my grades

Add homework for students

Check out homework

MVP

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Story mapping can help with

What to build first, MVP, version 2 etc

Encourage iterative development

Prioritising and grooming backlog

Visualise the project progress

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Structure

How is everything organised?

yes

yes yes

no no

yes

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Skeleton

How will it work?

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WireframingWireframing is about rapid ideation. To do this right you need to explore

multiple directions and opportunities

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Some old school rules:

Do not use colors

Do not use images 

 Use one font, for emphasis use weights

Use real content and data

Important actions should take as few steps as possible

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Surface

How does it look like?

Consistency through the product

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So, user experience is…

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So, user experience is…A combined result of all our efforts and processes

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Your product is like a book

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Your product is like a bookThe hero must overcome challenges in order to

reach the tower and slay the evil dragon

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Along the way the hero needs to gain the right knowledge and experience for the final showdown.

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Define your hero’s story

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Define your hero’s storyThis will frame your mind and help you to think

in small chapters like your users who are learning to use the product

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Questions?Thoughts?

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Good

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Ideal design process

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Ideal design process

User research

User stories, flows

Sketching, prototyping

Focus group testing

Design mockups

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Ideal design process

User research

User stories, flows

Sketching, prototyping

Focus group testing

Design mockups

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Ideal design process

User research

User stories, flows

Sketching, prototyping

Focus group testing

Design mockups

No budget

User research

User stories, flows

Sketching, prototyping

Focus group testing

Design mockups

Page 43: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

So, what now?It’s not the end, really

Page 44: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

Benchmark your competition

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Benchmark your competition Analyse their products or services,

try to learn from their mistakes

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Guerilla usability testing

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Guerilla usability testingShow your sketches to your coworkers, friends or family

Page 48: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

Use patterns

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Use patternsUse patterns that already have proven to work

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Don’t be afraid to ask others

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Don’t be afraid to ask othersAny kind of feedback is extremely valuable

Page 52: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

Questions?Thoughts?

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Page 54: HI! I’m Nele - ut I’m Nele. UX design is the art ... Use real content and data ... Guerilla usability testing. Guerilla usability testing Show your sketches to your coworkers ...

Materials

Don't Make Me Think by Steve Krug

Designing the Obvious by Robert Hoekman, Jr.

Sketching User Experiences by Bill Buxton.

Beautiful Users - By Ellen Lupton

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Nielsen Norman Group - www.nngroup.com/articles

Sketching User Experiences - www.designprinciplesftw.com

Sidebar - sidebar.io

PatternTap - zurb.com/patterntap

Good UI - www.goodui.org

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Questions?Thoughts?