Heuristic Evaluation on Deadball Specialist HD - Results
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Transcript of Heuristic Evaluation on Deadball Specialist HD - Results
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About meI am a Thomas Davies; a 20 year old Creative Computing undergraduate studying at
Coventry University, with an interest in UX and IxD.
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IntroductionI will be conducting a short heuristic analysis on
Deadball Specialist HD for the iPad. This gamewas developed by Full Fat Games.
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The AppDeadball Specialist HD is a football-based game
that challenges users to hit targets past a wall ofdefenders. There are two game modes; Quickfire
and Challenges. In Quickfire mode, the user has
to score as many points within 60 seconds. In
Challenges mode, the user has as long as they
want, but the targets are harder to hit. The iPad-only (non-universal) game has support for the
OpenFient network, allowing users to compete
against their friends and users around the world
as well as share their scores to Twitter and
Facebook.
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Tap to Play Violation: Aesthetic and minimalist design
Severity Rating: Low
Description
The 'Tap to Play' introduction screen adds
unnecessary complexity to the app loading
process. The user has already had to wait 5
seconds for the app to load, and this additional
screen merely slows their progress. If they
decided to open your app, then they clearly
wanted to play the game, making this screen
irrelevant.
Recommendation
Remove this screen from the app. After the app
has loaded, elegantly transition the user from the
splash screen to the menu.
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Disable Ti lt and Invert Swerve Violation: Consistency & standards
Severity Rating: Moderate
Description
The ‘Disable Tilt’ and ‘Invert Swerve’
buttons do not conform to iOS
standards. The two buttons
effectively act as an On/Off switch,
and the red border after selection
does not indicate whether the option
is activated or not. Moreover, these
two options look exactly the same
as the ‘Credits’ button but act
completely differently.
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Disable Ti lt and Invert SwerveRecommendation
Remove the buttons and replace with the Switch UI element.
ON
OFF
Disable Tilt
Invert Swerve
1
1Standard iOS switch element. Usersalready know how to interact with thiselement.
2
2Credits button is now visually differentto the above options. It is clearer tousers that this will produce a differentresult.
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Audio Settings Violation: Match between system
and the real worldSeverity Rating: Moderate
Description
There are no labels on these sound
sliders so therefore it is difficult to
know what they change. While you
get audio feedback from the one on
the right - suggesting this is for the
background music? - the left-hand
side slider provides no audio
feedback. I can only presume the
one on the left changes the sound
effects, but it is still unclear.
1 3
21 1What does this symbolmean? It has nothing to do
with sound effects.
2 Is this for music?
3This symbol means highvolume but it is placed at thebottom of the slider.
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Audio SettingsRecommendation
Make the audio sliders horizontal so more information can be displayed, and place themunderneath the ‘Player Name’ box.
Background Music
In-Game Sound Effects
1
2 3
1Titles make it clearer to users whatthe slider changes.
2Clearly indicates that moving theslider to that icon will reduce audio.
3Clearly indicates that moving theslider to that icon will increase audio.
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End of Game Violation: Consistency and
standards, Error preventionSeverity Rating: Moderate
Description
The ‘Next Level’ and ‘Exit to Menu’
buttons are visibly similar, yet
provide differing actions. One allows
the user to progress through the
game, while the other exits that
game, sending the user to the main
menu screen. Also, the ‘Exit to
Menu’ button is very close to the
other two options, possibly allowing
for accidental taps.
1
2
1The button used to progress to the next
level is coloured red; the same colour asthe destructive 'Exit to Menu' button.
2Small gap between the 'Retry' and 'Exitto Menu' buttons. Users could easilyselect the wrong option and end thegame.
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End of GameRecommendation
Alter the ‘Next Level’ button so that it has a green background and distance the ‘Exit toMenu’ button from the ‘Next Level’ and ‘Retry’ buttons.
Retry
Next Level
Exit to Menu
1
2
1The button colour correctly reflectsthe action. Easily distinguishablefrom the 'Exit to Menu' button.
2 Button is now a fair distance awayfrom the other two. Will limit theamount of accidentally taps on the'Exit to Menu' button.
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Reset Data Violation: Consistency & standards
Severity Rating: HighDescription
The Reset Data screen can allow for
very destructive actions, yet it
p r o v i d e s l i t t l e i n f o r m a t i o n
concerning what data will be
removed. Moreover, the buttons
chosen are incorrectly coloured, as
red should be used for the
destructive action; not green.
1
1The colour green should not be used when the command isdestructive. Using green and the tick suggests this action is positive.
Examples of Destructive Buttons - Twitterrific & Notes
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Reset DataRecommendation
Provide more information concerning what data will be removed, change the colour of thebuttons and have the buttons state what action they will do upon selection.
1 Use the word 'Delete' instead of 'Reset' to emphasise what willhappen when they confirm the option.
2 Provides some context on what information will be lost.
3The destructive button is now coloured red to heighten itsimportance. The button text actually states what the user willdoing.
No Delete Data3
Are you sure you want to
delete the data?
You will lose all your top scores2
1
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