Hero Cards Acolyte

4
Yes Yes Yes Shuffle your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith. Pray Yes Yes Yes Pray Shuffle your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith. Yes Yes Yes Pray Shuffle your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith. Range: 5 Yes Yes Faith, Heal Restore Vitality equal to twice your Faith to 1 target within range. You gain 3 Threat. Attend The Weak Range: Tile Yes Yes Yes Faith Each Hero within range reduces the AP cost of Attack Actions by 1. Feet of the Saints Range: 5 Yes Yes Attend The Weak Faith, Heal Restore Vitality equal to twice your Faith to 1 target within range. You gain 3 Threat. Range: Tile Yes Yes Yes Faith Each Hero within range gains a number of b to Attack Actions equal to your Faith. Blessings Of The Dawn Range: Tile Yes Faith, Heal Restore 3 Vitality to a Hero within range. This affects a number of additional Heroes equal to your Faith. Each affected Hero gains +1 a to all rolls. You gain 4 Threat. Hand Of The Father Range: Tile Yes Yes Yes Faith Each enemy within range has its attack’s TN increased by a number equal to your Faith. Armor of Faith ©2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.

description

Myth Board Game

Transcript of Hero Cards Acolyte

  • Yes

    Yes

    Yes

    Shuffl e your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith.

    Pray

    Yes

    Yes

    Yes

    Pray

    Shuffl e your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith.

    Yes

    Yes

    Yes

    Pray

    Shuffl e your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith.

    Range: 5

    Yes

    Yes

    Faith, HealRestore Vitality equal to twice your Faith to 1 target within range. You gain 3 Threat.

    Attend The Weak

    Range: Tile

    Yes

    Yes

    Yes

    FaithEach Hero within range reduces the AP cost of Attack Actions by 1.

    Feet of the Saints

    Range: 5

    Yes

    Yes

    Attend The Weak

    Faith, HealRestore Vitality equal to twice your Faith to 1 target within range. You gain 3 Threat.

    Range: Tile

    Yes

    Yes

    Yes

    FaithEach Hero within range gains a number of b to Attack Actions equal to your Faith.

    Blessings Of The Dawn

    Range: Tile

    Yes

    Faith, HealRestore 3 Vitality to a Hero within range. This affects a number of additional Heroes equal to your Faith. Each affected Hero gains +1 a to all rolls. You gain 4 Threat.

    Hand Of The Father

    Range: Tile

    Yes

    Yes

    Yes

    FaithEach enemy within range has its attacks TN increased by a number equal to your Faith.

    Armor of Faith

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.

  • Damage: 1, Range: 4

    -1 a

    Yes

    +1 a

    +2 a

    Attack, Holy, RelicAttack 1 target within range. This attack also affects a number of squares equal to your Faith, counted clockwise in a cross as shown and cancels Resurrect.

    Last Rites

    21

    34 T

    Damage: 1, Range: 4

    -1 a

    Yes

    +1 a

    +2 a

    Last Rites

    Attack, Holy, RelicAttack 1 target within range. This attack also affects a number of squares equal to your Faith, counted clockwise in a cross as shown and cancels Resurrect.

    21

    34 T

    Damage: 2, Range: 3

    Yes

    Yes

    +1 damage

    Attack, Holy, RelicAttack 1 target within range. This attack gains a number of additional

    a equal to your Faith. This attack cancels Resurrect.

    Angelic Word

    Damage: 2, Range: 3

    Yes

    Yes

    +1 damage

    Angelic Word

    Attack, Holy, RelicAttack 1 target within range. This attack gains a number of additional

    a equal to your Faith. This attack cancels Resurrect.

    Range: 4

    Yes

    Yes

    Yes

    FaithA number of Heroes equal to your Faith within range gains +1 damage to Attack Actions.

    Righteous Fury

    Damage: 1, Range: 3

    Yes

    +1 b

    +2 b

    Consuming Fire

    Attack, Fire, RelicAttack 1 target within range. If hit, the target gains a DoT. The DoT deals the target 1 damage during a number of Refresh Phases equal to your Faith.

    Damage: 1, Range: Weapon

    +1TN

    Yes

    -1TN

    -2TN

    Attack, MeleeAttack 1 target within range. If played after Guided by the Light, you may play this card as an Interrupt.

    Smite

    Damage: 1, Range: 3

    Yes

    +1 b

    +2 b

    Consuming Fire

    Attack, Fire, RelicAttack 1 target within range. If hit, the target gains a DoT. The DoT deals the target 1 damage during a number of Refresh Phases equal to your Faith.

    Damage: 1, Range: Weapon

    +1TN

    Yes

    -1TN

    -2TN

    Smite

    Attack, MeleeAttack 1 target within range. If played after Guided by the Light, you may play this card as an Interrupt.

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.

  • Range: Tile

    Yes

    FaithEach successful attack targeting 1 target within range must be rerolled once. You gain 2 Threat.

    Guardian Angel

    Range: 2

    Yes

    HealRestore 2 Vitality to 1 target within range. You gain 2 Threat.

    Soothe Wounds

    Range: 2

    Yes

    Soothe Wounds

    HealRestore 2 Vitality to 1 target within range. You gain 2 Threat.

    Range: 3

    1 Hero

    1 Hero

    1 Hero

    2 Heroes

    Faith, HealEach affected Hero within range may clear all status effects. The number of affected Heroes is based on your movement. You gain 1 Threat.

    Blood Of An Overcomer

    Yes

    MoveYou gain 3 additional MP.

    Sprint

    Range: 5

    Yes

    Yes

    Yes

    Yes

    FaithOne Hero within range gains +1 a to non-combat actions and Courage tests.

    Intercession

    Yes

    MoveYou gain 3 additional MP.

    Sprint

    Range: Tile

    Yes

    FaithGrants all Heroes -1TN to Courage tests and +1 a to Hero Attack Actions.

    Stand Fast

    Hustle

    MoveYou gain 2 additional MP.

    Yes

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.

  • Range: Tile

    Yes

    Faith, HealOne Hero within range may clear all status effects. This affects a number of additional Heroes equal to your Faith. You gain 3 Threat.

    Chant of the Morning

    Damage: 2, Range: Weapon

    Yes

    +1 b

    +2 b

    Attack, MeleeAttack 1 target within range. If the target hit is a Captain, the target is Prone.

    Dirge Of Twilight

    Damage: 1, Range: Weapon

    +1 a,+1 b

    Attack, MeleeAttack 1 target within range.

    Guided by the Light

    FaithFaith is used to increase the eff ectiveness of many of the Acolytes Hero cards. e Acolyte starts with a base Faith of 1 and each Hero card played with the Faith keyword counts as 1 Faith.

    e Acolyte can also use a Pray card to gain additional Faith. After resolving a Pray card, each facedown card on top of it counts as 1 Faith.

    Relics e Acolyte may use an equipped Relic with many of his attacks. Relic items provide bonus dice to the Acolytes dice pool for his Attack Actions with the Relic keyword.

    Some Relic items also provide the Acolyte with additional Faith. is is treated the same as a Hero card with the Faith keyword. For example, a Relic stating +1 Faith adds 1 Faith to the Acolytes total Faith.

    Acolyte

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.