Hedonistic Pavillion 2100

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Pavillion proposition (Greece) for the Expo 2100. Humans and Humanoids meet Hedonism. Zves Konstantinos Kastrinakis Lefteris

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  • //NDEXPUBLIC DOMAIN

  • " , , , , " , , . . . ' . , , , . expo 2100 . , ' . : . . : . : . . /: . . : . . 39 - 13 . . . ( ) .

    "we aim every pleasure, but oen we owe to circumvent many pleasures, when the awful results, that occur from them, are in greater numbers" Epikouros The society, as a machine that produces mizery, has totally aborted hedonism from its context. Or even better, the society has transformed hedonism into a product. It is by all means necessary today to reconsider hedonism and how we can reach it. Pleasure can be anything that satises one as long as he never intends to harm any other being and for that matter it would be pointless to detail pleasures or place them into categories. Hedonism aims joy, hapiness, pleasure, freedom. Hedonistic Pavillion - for expo 2100 - seeks the feel of pleasure through a combination of certain situations. It is composed of a ground oor with an exhibition as well as four other spaces on the next oor. Every space has a thematic use without sticking to it stricktly. Knowledge: the ground oor of the pavillion is the main exhibition area focusing on pleasure and hedonism. Moreover, the thematic uses of the pavillion are being represented from a hedonistic point of view. Play: the large area above the ground oor contains interractive or non interractive games and an antigravity chamber that extends down to the ground. Calm: the area that connects interiorly with Play includes a large hill for relaxation and rest, thus its top part is made out of glass oering view to the physical enviroment and the sky. It is accompanied by music that each user can individually choose. Food/Drink: on the second volume is the area of dinning where anybody can enjoy food and drinks. It is constituted of tables on the oor and a kitchen. Sexual Intercourse: next to the dining area is the area of intercourse that contains little conned spaces with so oor and is connected with the dining area through toilets and showers. All the funtions together aim to pleasure the user and can take place with any combination. The pavillion is 39 meters long and 13 meters wide and tall. It consists a long tube - alike space on top of which lie two independent volumes. These volumes are connected to the main volume through two staircases that exist on either side of the ground oor. For the design concept, organic forms were used which indict the human being (his organs) and nature.

    //USE DIAGRAM //HEDONISTIC PAVILLION //GENERAL PERSPECTIVE //USE DIAGRAM

  • //GENERAL PERSPECTIVE //USE DIAGRAM

  • //GENERAL PERSPECTIVE

  • //GENERAL PERSPECTIVE //SECTIONS DIAGRAM

  • //SE

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    //SECTIONS DIAGRAM //GROUND FLOOR PLAN

  • //SE

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    //SECTIONS DIAGRAM //GROUND FLOOR PLAN //UPPER FLOOR PLAN //GROUND FLOOR PLAN

  • //UPPER FLOOR PLAN //SECTION A //SECTION A //SECTION

  • //UPPER FLOOR PLAN //SECTION A //SECTION A //SECTION

  • //SECTION //SECTION C

  • //SECTION D //SECTION C

  • //SECTION D //ELEVATIONS

  • //SPECIES//ELEVATIONS

  • //SPECIES

  • //SPECIES

  • //SKETCHES

  • //SKETCHES

  • //THOUGHTS

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    : , , -. , , . . . /: . , . , . . : . . -. . . . .

  • //THOUGHTS

    Knowledge: Knowledge is something more than science and concepts, it cannot be translated only into words and texts. The understanding of the world throughout its exploration as well as the understanding of people around you and yourself. Universally education systems proposes the forbiddance of knowledge by focusing it on the person while isolating the relationships. The collective experience can be turned into collective knowledge to be distributed to each person.

    Play: Play is interesting because it oers detachment from reality. It is an exit, a route. The contemporary bounden seriousness sets the rules of the game. Play is older than culture even if society tries to turn things around. Animals didn't wait for man to teach them play. Animals played rst. When the will for playing stops, misery begins due to the age limits of playing. The dierence between the game and reality is that it has no limits. It is the transcendence. It is joy.

    Relax. Relaxation, beyond physical which can be easily happen, is mental. It is the conciliation with yourself, the qualitative communication, a general consideration. To experience relaxation you must rst experience ache. Thought it is notional if you cannot reach it by yourself. It diers from rest because mental relaxation knows no space and time, it cannot be sold or bought. Eat/Drink. Food and drink is valuable even aer the survival is guaranteed. Only when you experience both production and consumption then it transforms into a collective experience, it becomes commune. It stops being a product, it cannot be a product. It oers completeness and mental health.

    Sexual Intercourse: An extremely hedonic behavior of human. It has become the absolute product either compared to god or devil. It denes normal and abnormal. It creates identities from which behaviors begin. Sexism is only one of them. It oppresses. It makes you change the way you think even though it is nothing more than a simple and normal thing.

  • //NDEX

    //HEDONISTIC PAVILLION

    //USE DIAGRAM

    //GENERAL PERSPECTIVE

    //SECTIONS DIAGRAM

    //GROUND FLOOR PLAN

    //UPPER FLOOR PLAN

    //SECTION A

    //SECTION B

    //SECTION C

    //SECTION D

    //ELEVATION

    //MODELS

    //SPECIES

    //SKETCHES

    //THOUGHTS

    //ZVES KONSTANTINOSzveskon@gmail.com

    //KASTRINAKIS LEFTERISleerisarch@gmail.com

    //ELECTIVE DESIGN STUDIO 2097//VOLOS 2097

  • //NDEX

    //HEDONISTIC PAVILLION

    //USE DIAGRAM

    //GENERAL PERSPECTIVE

    //SECTIONS DIAGRAM

    //GROUND FLOOR PLAN

    //UPPER FLOOR PLAN

    //SECTION A

    //SECTION B

    //SECTION C

    //SECTION D

    //ELEVATION

    //MODELS

    //SPECIES

    //SKETCHES

    //THOUGHTS

    //ZVES KONSTANTINOSzveskon@gmail.com

    //KASTRINAKIS LEFTERISleerisarch@gmail.com

    //ELECTIVE DESIGN STUDIO 2097//VOLOS 2097