Haunted Objects

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31/7/2015 Dungeon of Signs: Starting Minor Magical Items For Darkly Haunted Noble Characters data:text/html;charset=utf8,%3Ctable%20border%3D%221%22%20cellpadding%3D%220%22%20cellspacing%3D%220%22%20class%3D%22MsoTabl… 1/3 D20 Patrimony Torn from the Clutching Talons of Time and Neglect. 1 Jewel Moth Robe – Carefully stitched from the trans-planar wings of the Jeweled Moth, this robe appears to be an ornate and somewhat garish costume of some forgotten epoch, the robe is still impressive and more importantly (while originally favored for its ability to shed grime) the moth wings provide protection equivalent to medium armor (AC 15). 2 Distilled Chanteuse – Within this decorative green glass bottle is the distilled essence of a once popular singer. If the thick bluish syrup within is poured out onto any surface her apparition will form from its sweet smelling fumes. The ghostly figure will loudly sing and sway for one turn per dose used (there are five doses in the bottle) it has no extrinsic magical effects but is quite an astonishing distraction. 3 Dueling Cane – Elaborately carved bonewhite cane specifically designed for the pugnacious gentleman. The cane is an effective blunt weapon, dense and flexible, capable of cracking skulls, and rupturing organs with a firm hit. The cane is also extraordinary light and agile, being a Finesse Weapon (like a sword) that grants a +1 to hit). 4 Butler’s Fork – A short bonewhite rod with a ‘U’ shaped head, inlaid with a web of golden sigils. When rapped against a mundane lock the fork will vibrate and produce a loud belling tone. The lock also has a 3 in 6 chance of unlocking the door. On a roll of ‘6’ rod will continue to vibrate for another day or two, rendering n it useless for the remainder of the session. 5 House Sword – Gaudy in the extreme -covered in gold, gems and brightly glowing alchemical lacquers, having a champion display one of these giant two-handed swords at formal events was once the height of propriety. Originally for show, House Swords are effective enough weapons, but generally not meant for defense. The interior of the swords’ oversized hollow blades is often filled with superdense magical fluid that lends inertia to blows but makes the weapons unwieldy. Attacks with this weapon do an additional +2 damage, but give a -1 to AC). 6 Healthful Wand – A thin wand of decoratively worked bonewhite, covered in tiny vanes and filigree. When dipped into a liquid it will turn purple if the substance is poisonous or magical. 7 Fanged Idol – A squat idol of green brass worked with vile designs and notable for a mouth of razor sharp teeth. Once the god of a savage tribe, long ago conquered by the Empire in its own days of glory, this idol is a potent artifact allowing an arcane caster to recall a previously memorized but recently cast spell for the sacrifice of 1D6/2 HP per spell level in their own blood. 8 Masquerade Helmet - A high crested helmet with of ornate and ancient lines, made of silver and gold filigree wrapped around a surprisingly functional bonewhite core. In addition to providing the benefits of a helmet (1/2 damage from falling or fallen objects) the Masquerade Helmet has a snug bonewhite faceplate that can shift and reform to magically model the face of any human or humanoid subject the wearer has seen in the past day and copy it in a lifelike manner. There is a 5 in 6 chance that a normal viewer

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Transcript of Haunted Objects

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    D20 PatrimonyTornfromtheClutchingTalonsofTimeandNeglect.

    1 Jewel Moth Robe Carefully stitched from the trans-planar wings of theJeweled Moth, this robe appears to be an ornate and somewhat garishcostume of some forgotten epoch, the robe is still impressive and moreimportantly (while originally favored for its ability to shed grime) the mothwings provide protection equivalent to medium armor (AC 15).

    2 Distilled Chanteuse Within this decorative green glass bottle is thedistilled essence of a once popular singer. If the thick bluish syrup within ispoured out onto any surface her apparition will form from its sweet smellingfumes.The ghostly figure willloudly sing and sway for one turn per doseused (there are five doses in the bottle) it has no extrinsic magical effects butis quite an astonishing distraction.

    3 Dueling Cane Elaborately carved bonewhite cane specifically designedfor the pugnacious gentleman.The cane is an effective blunt weapon, denseand flexible, capable of cracking skulls, and rupturing organs with a firmhit.The cane is also extraordinary light and agile, being a Finesse Weapon(like a sword) that grants a +1 to hit).

    4 Butlers Fork A short bonewhite rod with a U shaped head, inlaid with aweb of golden sigils. When rapped against a mundane lock the fork willvibrate and produce a loud belling tone.The lock also has a 3 in 6 chance ofunlocking the door. On a roll of6 rod will continue to vibrate for anotherday or two, rendering n it useless for the remainder of the session.

    5 House Sword Gaudy in the extreme -covered in gold, gems and brightlyglowing alchemical lacquers, having a champion display one of these gianttwo-handed swords at formal events was once the height ofpropriety.Originally for show, House Swords are effective enough weapons,but generally not meant for defense.The interior of the swords oversizedhollow blades is often filled with superdense magical fluid that lends inertiato blows but makes the weapons unwieldy. Attacks with this weapon do anadditional +2 damage, but give a -1 to AC).

    6 Healthful Wand A thin wand of decoratively worked bonewhite, coveredin tiny vanes and filigree.When dipped into a liquid it will turn purple if thesubstance is poisonous or magical.

    7 Fanged Idol A squat idol of green brass worked with vile designs andnotable for a mouth of razor sharp teeth.Once the god of a savage tribe, longago conquered by the Empire in its own days of glory, this idol is a potentartifact allowing an arcane caster to recall a previously memorized butrecently cast spell for the sacrifice of 1D6/2 HP per spell level in their ownblood.

    8 Masquerade Helmet- A high crested helmet with of ornate and ancientlines, made of silver and gold filigree wrapped around a surprisinglyfunctional bonewhite core.In addition to providing the benefits of a helmet(1/2 damage from falling or fallen objects) the Masquerade Helmet has asnug bonewhite faceplate that can shift and reform to magically model theface of any human or humanoid subject the wearer has seen in the past dayand copy it in a lifelike manner.There is a 5 in 6 chance that a normal viewer

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    will mistake this face for the modeled individual, though body type, and theabsurd gilded helmet may give away the impersonator rather easily.

    9 Simian Automaton An amusing metallic monkey with the necromanticallypreserved and conditioned brain of a serf or criminal in the glass dome of itsskull.The ape will respond to simple instructions, and is entirely fearless.However it is strictly governed not to attack any living thing, and if asked todo anything other then domestic tasks, japing or tumbling will have a only a4 in 6 chance of understanding the order. Automaton AC 12, HD HP 4,Atk 1, MV 40 ML 12 SV F0.

    10 Vestarches Crest Forged into jagged and unnatural lines from a heavyingot of bluish metal, pitted by the crude process that made it this crest wasthe a badge of office for an inviolate imperial messenger.While livingpeople no longer remember its import, the outsiders shackled to war by theempire will honor this sigil, and the holder (though not her companions) isprotected from harm by Imperial automatons, angels or demons.

    11 Remonstrator An elegant wand of blackened pewter, meant as a dainty toyfor gentlemen, Remonstrators were once a popular means for the Imperialnobility to inflict petty cruelties on their servants and the populace withoutphysical effort.The wand can shoot a lash of ugly red magic at a single targetevery round.Targets must roll a save vs. wands or suffer 1d6/2 points ofdamage as the red welts of a cruel beating appear on their body.Old andsomewhat unreliable, should a target save with a natural 20 theremonstrator will cease to function for the remainder of the game session.

    12 Ring of Hate An iron ring popular during the 42ndDictatorship, a time ofbrutal repressive violence and military pomp.The ring gives a +2 to all savesvs. mind altering magic, paralysis and charm.I also drains compassion,humanity and humor, reducing CHR to 5 while worn.

    13 True Liturgy Written in inks ground from the burnt bones of saints, gildedand ornate, this copy of an outdated and strange religious text for theImperial cult was touch by one of the ancient Emperors himself.If displayedto priests of the Emperor or their monstrous agents, they will flee from it as ifthey were undead and the Liturgy was a 2ndlevel Cleric making a turningattempt.

    14 Uhlans Armor An Imperial cavalry riders suit of heavy armor. AGleaming Bonewhite Breastplate, pauldrons, gorget and high helm, with thelimbs covered in bright patterned alchemical fabric laminating discs ofbonewhite armor.The suit is enormously protective, and highly resistant todamage (AC 18, 1 point of damage reduction), but also enormously heavy andcumbersome (wearer acts last each round) to anyone who lacks the magicallyinfused strength of an Imperial Knight (STR 19 or better) or is mounted on aheavy warhorse.

    15 Sack of Coinage Dispensing with odd family relics or dust shroudedmysteries, you simply gathered up a moderately sized satchel of gold, silver,platinum and ruby coins.I satchel contains the equivalent of 2,500 GP livelarge.

    16 Seraphims Pinion The translucent crystalline feather of a great archangel,set into a polished silver metal pole.The feather is razor sharp and makes a

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    very effective spear.It isnt more effective than a metal spear, but looksimpressive a will strike magical, immaterial and ethereal creatures immuneto normal weapons.

    17 Revivifying Tipple A gilded hipflask contains five slugs of fortifyingtonic.Each drink will rapidly heal 1D6/2 HP of injury or cure exhaustion,but will also intoxicate the drinker.The effect creates a -1 to all rolls per doseuntil the drinker sleeps it off over several hours.

    18 Parfum dMaudlum- A distinctive black hexagonal bottle contains this oncewell-known magical eau de parfum which produces both a scent andemotional response.Parfum d Maudlum was meant to give its wearer anaura of ineffable and mysterious sadness, and it does if used in appropriatequantities.However, spilled on the ground or applied to a person in a largedoes (up to 3 per bottle) the perfume fills the air with a cloying scent likefresh rain, cedar loam and the saddle leather of the horse that carrying thenews of a lovers death.The vile scent also produces a powerful emotionalresonance.Any sentient creature capable of feeling sadness (including thewearer) must Save vs. Spells or burst into inconsolable weeping (a -4 on allrolls)until they either leave the 20 x 20 area of the perfume or it evaporatesin 1D6 turns.

    19 Porcelain Steed Standing tall, with a glazed hide of glistening whiteceramic, Porcelain Steeds were once a common mount for gentlemen abouttown.Tireless, loyal, and very docile the steed needs to be fed only 1 HP ofblood a day to keep its energy up.Identical in speed and carrying capacity asa normal palfrey, the porcelain horse is entirely docile and pliable and willnot balk at any command from its rider.Porcelain horses are incapable ofattack however, and due to their hollow ceramic nature and magicalanimation less durable in combat then their living counterparts.PorcelainHorse AC 11, HP 10, HD , ATK 0,MV90ML 12,SV F0

    20 Magisters Snuff Box Like a gourd of finally carved cinnabar this snuff boxis both a handsome novelty and enchanted with a powerful narcotic spell.Asingle deep inhalation of the tiny gold motes that bubble up from itsperforated top will produce sublime intoxication for 1D6/2 turns, renderingthe user sluggish and euphoric (-1 to any physical rolls, always acts last oninitiative).