Hardware
Transcript of Hardware
Music Industry G322
Lesson Aims
To look at development of music hardware and consumption
To consider the advantages/disadvantages to audiences and institutions of the digital revolution
For each list of developments put them inA date order-what happened when?
You have 10 mins to read and decide
In your group you need to arrange the digital timeline to see how the digitalisation has changed the music industry
The development of mobile music access (apps)
The synergy with gaming consoles
The growth of digital distribution
The battle of the industry to protect revenue and combat piracy
There are several key issues that this timeline demonstrates to us:
For each point give two pieces of evidence from your timeline
Music Industry G322
Music Consumption Hardware
We have moved from this to this what are the advantages and disadvantages? For audiences and institutions?
Music Industry G322
How many separate things are available in this one device? Why?
Why do companies continue to develop new technologies
What convergent hardware do Sony own?
Music Industry G322
ProliferationConvergencePortabilityAccessFragmentation
Key terms
Music Industry G322
What are the issues that are raised by the introduction ofdigital production, distribution consumption of music for audiences and institutions?
Audiences Institutions
Music Industry G322
To look at the impact of piracy on the music industry
To look at the effects of piracy for the audience and institutions and how they can be combatted