Haptic System Presentation,Teena

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    GUIDED BY :- PRESENTED BY:-

    Mr. Vikas Sharma Teena Sharma

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    OUTLINE

    INTRODUCTION

    WORKING

    HAPTIC RENDERING

    CLASSIFICATION

    HAPTIC DEVICES

    APPLICATIONS IN VARIOUS FIELDS

    LIMITATIONS

    CONCLUSION

    REFERENCES

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    INTRODUCTION

    Haptics is derived from the Greek word haptikoswhich means-being able to come into contact

    (THE SCIENCE OF TOUCH)

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    WHAT IS HAPTICS ?

    HAPTICS-The technology that interfaces human interaction withexternal environment via touch.

    The haptic system can SENSE and ACT on the environment whilevision and audition have purely sensory nature.

    Understanding and enabling a compelling experience of Presencenot limited to "being there", but extended to "being in touch" withremote or virtual surrounding.

    hap.tic (haptik) adj. of or having to do with the sense of touch;tactile (Websters New World Dictionary)

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    The Technology

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    TACTILE FEEDBACK

    Refers to the sensations felt by the skin.

    It allows the user to feel things such as the texture of

    surfaces, temperature and vibration.

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    FORCE FEEDBACK

    It reproduces the directional forces that can result fromsolid boundaries.

    E.g. the weight of virtual objects, inertia, etc.

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    WORKING OF HAPTICS

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    HAPTIC RENDERING

    1) It is the technique to compute the interactionforces b/w the haptic interface and virtual

    object.

    2) Ensure that the haptic device correctly renders

    such forces on the human operator.

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    CLASSIFICATION

    HAPTICSYSTEM

    VIRTUALREALITY

    /TELEROBOTICS

    Exoskeletaldevices

    Gloves andwearable

    devices

    Pointsources

    HAPTICFEEDBACK

    Forcefeedbackdevices

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    VIRTUAL REALITY

    Virtual reality is a form of human-computer interaction providing avirtual environment that one can explore through direct interaction withour senses.

    On a computer, virtual reality is primarily experienced through two of thefive senses: sight and sound.

    Virtual reality can be divided into:1)The simulation of a real environment for training and education.2)The development of an imagined environment for a game or interactivestory.

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    IMPORTANCE OF VIRTUAL REALITY

    Creation of anartifi- cial

    environment

    3-D Effect

    Increasedrealism

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    HAPTIC FEEDBACKBASIC BLOCK DIAGRAM

    MAIN ELEMENTS1) Simulation Engine2) Haptic Rendering Algorithms3) Transducers

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    HAPTIC DEVICES

    It allows users to touch, feel and manipulate

    3-D objects in virtual environments

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    HOW ARE HAPTIC DEVICES DIFFERENT?

    Common interface devices like mouse and joystick areonly input devices. No feedback.

    Haptic devices are input-output devices.

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    SOME POPULARLY USED HAPTIC INTERFACING

    DEVICES..

    Exoskeletons devices

    Cyberglove Phantom.

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    EXOSKELETONS DEVICE

    These devices have hard outer shell that exists onmany creatures and they covers the users.

    their large size and immobile nature allow for the

    generation of large and varied force information.

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    CYBERGLOVE

    Devoloped byImmersioncorp.

    1)It has 4 DOF for eachfinger.2)It adapted differentsize of fingers.3)In the absence of realobject,human is capableto feel that object withwearing Cyberglove.

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    PHANTOM

    1)Devoloped by Sensable Tech.

    2) 6 DOF device.

    3) Pen based interaction.

    4) Serial linkage.

    5) Force feedback.

    6) The break-through performance

    in the field of haptics.

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    APPLICATIONS

    Virtual reality

    Tele-presence

    Games & many more

    Surgical simulation &Medical Training

    Military applications.

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    1.VIRTUAL REALITY

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    2.TELE-PRESENCE

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    3.GAMES

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    4.SURGICAL SIMULATION & MEDICAL

    TRAINING

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    5.MILITARY TRAINING

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    LIMITATIONS OF HAPTICS

    Can only exert forces with limited magnitude.

    Haptic systems arent ideal force transducers due toexistence of friction, inertia, backlash etc.

    Haptic rendering algorithms operates in discrete timewhile users in continuous time.

    The position sensors have finite resolutions.

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    CONCLUSION

    Future for online computing and e-commerce.

    Enhance the shopper experience and help onlineshopper to feel the merchandise without leave theirhome.

    Because of the increasing applications of haptics, thecost of the haptic devices will drop in future.

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    REFERENCES

    http://www.technologyreview.com

    http://www.sensable.com

    jks-folks.stanford.edu/papers/Haptic-Rendering.pdf

    http://www.informit.com

    http://www.wikipedia.com

    http://www.google.com

    http://www.informit.com/http://www.wikipedia.com/http://www.google.com/http://www.google.com/http://www.wikipedia.com/http://www.informit.com/
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    THANK YOU