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    0207 Part No. X13-xxxxx-01

    Single wield

    Dual wield

    KEYBOARD CONTROLS

    Movement

    Forward W

    Backward S

    StrafeRight D

    StrafeLeft A

    Combat

    FirePrimaryWeapon Leftmousebutton

    Fireleftweapon Leftmousebutton

    Firerightweapon Rightmousebutton

    ThrowGrenade TABorrightmousebutton

    SwitchGrenade CAPSLOCK

    MeleeAttack F

    Reload E

    PickUpWeapon E(pressandhold)

    PickUpWeapon Q(pressandhold) ExchangeWeapon E(pressandhold)

    Actons

    Jump SPACEBAR

    Crouch LeftShift

    UseDevice E(pressandhold)

    Flashlight X

    Zoom Zormiddlemousebutton

    MultiplayerScore C

    For more details, see pg 69.

    MuLTipLAYER COMMuNiCATiON(dafault chat is to team only)

    Teamtextchattoggle CTRL

    Globaltextchat B

    Globalvoicechat N

    Sendmessage ENTER

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    Secret Transmission ...........................................................................................2

    Master Chie ..........................................................................................................3

    Breakdown o Known Covenant Units ........................................................4

    Controls ..................................................................................................................6

    Keyboard and Mouse ......................................................................................... 8

    Mjolnir Mark VI Battle Suit HUD ...................................................................10

    Getting Started ..................................................................................................11

    Current UNSC Weaponry ................................................................................12

    Covenant Weapons ..........................................................................................15

    UNSC Ground Transport .................................................................................18

    Intel on Covenant Vehicles ............................................................................20

    Settings .................................................................................................................22

    Multiplayer Basics .............................................................................................23Games or Windows LIVE .............................................................................26

    Gaming with Friends ........................................................................................28

    Multiplayer Strategy .........................................................................................29

    Credits ...................................................................................................................30

    Bungie.net ............................................................................................................32

    Technical Support .............................................................................................33

    Choose Your Weapon, Find Your Friends, Save the Earth!Dont miss the top-selling novel series rom Del Rey (www.delreydigital.com),

    based on the hit Xbox and PC Halo games. Halo: The Fall o the Reach, byEric Nylund, explores the history o the heroic super-soldier, the MasterChie. Halo: The Flood, by William C. Dietz, continues the story as the Master

    Chie struggles to unlock Halos secrets. The HumanCovenant war rageson as the alien juggernaut sweeps inexorably toward its nal goalthe

    destruction o all human liein Halo: First Strike, by Eric Nylund. And now,the New York Times Best Seller, Ghosts o Onyx, also by Eric Nylund, opens upentirely unexplored territory as the Covenant continues its crusade against

    humanity while the ONI devises a plan that reawakens an ancient orce.

    Go beyond the game with action gures rom JoyRide Studios(www.joyridestudios.com) and the ocial game soundtrack rom

    Sumthing Else MusicWorks, Inc. (www.sumthing.com)or look or emat www.bungiestore.com.

    Table of ConTenTs

    Important Health Warning About Playing Video Games

    Photosensitive Seizures

    A very small percentage of people may experience a seizure whenexposed to certain visual images, including fashing lights or patternsthat may appear in video games. Even people who have no history ofseizures or epilepsy may have an undiagnosed condition that can causethese photosensitive epileptic seizures while watching video games.

    These seizures may have a variety of symptoms, includinglightheadedness, altered vision, eye or face twitching, jerking orshaking of arms or legs, disorientation, confusion, or momentary lossof awareness. Seizures may also cause loss of consciousness orconvulsions that can lead to injury from falling down or striking nearbyobjects.

    Immediately stop playing and consult a doctor if you experience any ofthese symptoms. Parents should watch for or ask their children about theabove symptomschildren and teenagers are more likely than adults toexperience these seizures. The risk of photosensitive epileptic seizuresmay be reduced by taking the following precautions: sit farther from thescreen; use a smaller screen; play in a well-lit room; and do not playwhen you are drowsy or fatigued.

    If you or any of your relatives have a history of seizures or epilepsy,consult a doctor before playing.

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    To: Oce o Naval Intelligence (ONI)

    From: Cortana, UNSC Pillar o Autumn shipboard AI

    Re: SPARTAN-117 and the Destruction o Halo

    Sir. As the rich data-bursts attached in this transmission make clear, we have been

    to hell and back. Ill be brie.

    Ater Reach ell, I ollowed Cole protocol and slipped the Pillar o Autumn. Usingastronomical symbols Spartan-117 captured rom a Covenant vessel, I chose an

    exit-vector that would place us in an uncharted system near a late-lie gas giantplanet (new classication, Threshold). To my considerable surprise, in orbitaround the planet was an articial ring construct, 10,000 kilometers in diameter.

    Initially, I eared the ring was a Covenant installation. It was not. But the enemyhad tracked us and was lying in wait around the ring. Rather than risk capture,Captain Keyes ordered my upload into Spartan-117s neural network. While we

    abandoned ship, the Captain managed to land theAutumn on the ring, saving thelives o many o the crew.

    seCreT Transmission

    The Covenant referred to the ring as Halo. It seems a prophecy

    about Halos existence is central to our enemys religion, and its

    discovery was cause for much celebratory chatter on the Covenant

    battle-network.

    During our initial operations on the surface of Halo, we encountered

    an alien articial intelligence, designation 343 Guilty Spark.

    This AI claimed its primary purpose was tactical containment of a

    virulent, parasitic life form called The Flood.

    Through a connection to Halos deep data cores, I ascertainedthat the ring was built by an ancient race of beings (referred to

    by the Covenant as the Forerunners) as a weapon of last resort

    against the Flood. A sizable population of Flood was in stasis on

    the ring, and the Covenant, either by accident or design, released

    the parasite. Not their most brilliant maneuver.

    343 Guilty Spark convinced Spartan-117 to activate Halos primary

    weapon system and eliminate the Flood. The AI neglected to tell

    him however, that because the Flood consumes any suitable sentient

    host, Halo would make no distinction between the Flood and other

    life forms. In short: if Halo red, it would destroy every thinking

    being in the galaxy. Human, Covenant, everything.

    masTer Chief

    When we realized that Halo could destroy all lie, Spartan-117 and I decided our

    only choice was to destroy Halostop 343 Guilty Spark rom completing hisassigned task, and deny the Covenant a weapon o unthinkable power. We used

    the Pillar o Autumns usion reactors to start a chain reaction that utterly destroyedthe ring. Im sorry to report that Captain Keyes was lost to the Flood.

    With respect to our ongoing ght against the Covenant, our time on Halo was well

    spent. I have gathered a wealth o new inormation or our database o Covenantweapons, technology, tactics, and society. Additionally, Spartan-117s procientuse o arms, and the destruction o the ring,

    resulted in a signicant loss o enemy personneland materiel.

    That being said, I ear that the Covenant will not

    take kindly to our obliteration o their holy relic.Having thus struck the hornets nest, we arenow heading home with all speed.

    Re: SPARTAN-117

    MASTER CHIEF

    Spartan-117, the Master Chief, is a

    member of the SPARTAN-II project. He

    is a genetically, biologically, and

    technically enhanced ghting unit,

    standing seven feet tall and weighing

    half a ton in his armor.

    His reexes are unmatched, his

    strength and endurance quite unlike any

    other human, and his tenacity molded

    by a lifetime of conscripted military

    training. The Master Chief is procient

    in all current ballistic weapons and

    tactics, incursion, and unarmed combat

    and has extensive experience with

    Covenant military tech.

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    Covenant society is highly segmented, consisting o a conederation o races.

    While an overall socio-political review is important or understanding the nuanceso Covenant society, including the role o Prophets, the key or combating our

    enemy is to review the Covenant ghting classes which are comprised o Grunts,Jackals, Hunters, Elites, Brutes, Drones, and Prophets.

    Elites

    Elites are the core o the Covenant military. Excellentsoldiers, brilliant tacticians, and disciplined,

    aggressive ghters, they are the primary strengtho the Covenant orce. Faster, stronger, and tougherthan Humans, they ght in relatively small numbers

    but oten lead squads o Grunts. Armor color seems

    to indicate rank, and we believe Elites are promotedbased on numbers o casualties they inict.

    breakdown of known

    CovenanT UniTs

    Grunts

    The basic inantry unit o the Covenant, Gruntsare dangerous in groups but present little threat

    individually. Short, stocky, and relatively slow, theywill oten panic when aced with superior orces.

    However, i they are being led by an Elite, they willstand and ght.

    Jackals

    Excellent shots, Jackals seem to be higher in status

    i not necessarily rankthan Grunts. They oten willbe ound in deensive positions, ghting rom behindtheir distinctive energy shields. A well-used shield

    makes a Jackal a dicult target, but the notch theyuse to return re provides a weak spot that can be

    exploited.

    Hunters

    Hunters are incredibly dangerous oes, deployed

    more like equipment than soldiers. They are broughtin or demolition or heavy deense, and always

    work in pairs. These massive creatures appear to becomposed o multiple organisms that exist within theHunter armor, creating a bipedal hive creature. Near-

    impenetrable armor and a devastating hand-held uelrod weapon make Hunter pairs very problematic.

    Brutes

    Not as readily understood as Elites, Brutes ghttogether in a pack and are physically stronger. Brutes

    demonstrate similar battleeld abilities to Elites, andtheir numbers have demonstrably increased sincethe conict began. They carry a ballistic explosive

    weapon with an attached bayonet device.

    Drones

    Like Brutes, Drones appear to be new additions to

    Covenant ghting orces and are being deployeden masse. Apparently insectoid in origin, in addition

    to maintaining Covenant spaceships, they havea limited ability to y and are excellent shots.Highly intelligent, their mastery o antigravity

    ight assistance has given them an almost

    insurmountable strategic advantage in combat.

    Prophets

    Little intel is available on these creatures. Weknow that they are administrative or religious innature and have little to do with actual battleeld

    circumstances. None has ever been killed orcaptured, and they appear to be ew in number.

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    ConTrols

    Fire Weapon

    Reload

    Switch Weapons

    Melee Attack

    Jump

    Zoom View

    Move Forward

    StraeLet/Right

    Move Backward

    Aim Up

    RotateLet/Right

    Aim Down

    Xx 60 Ct w

    dUal wieldinG

    Fire Let

    Weapon

    Fire Right

    Weapon

    DualWield

    ThUmbsTiCks

    Single player only

    Multiplayer only

    Combat

    Swap Grenades

    Pause GameMultiplayer Score

    Crouch

    Flashlight/Chat

    Throw GrenadeEbrake (Warthog)

    Boost (Vehicles)

    Access LIVE

    6

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    ESC

    TAB Q W E R

    CAPS LOCK A S D F

    SHIFT Z X C V

    CTRL START ALT SPACEBAR

    keyboard and moUse

    defaUlTs

    Press and hold to:Drop Weapon (Dual)Pick Up Weapon (Dual)

    PauseGame

    Press and hold to:Exchange WeaponPick Up Weapon (Single)

    ThrowGrenade(Single)

    SwitchWeapons

    Forward

    ReloadUse Device

    EnterVehicle

    SwitchGrenade

    StraeLet

    Backward StraeRight

    Melee

    Crouch Zoom Flashlight

    Multi-

    playerScore

    Text ChatToggle

    Jump

    Vehicles: Ebrake (Warthog)Boost

    Strae

    Let

    MoveForward

    Move

    Back

    Strae

    Right

    sinGle wieldinG

    Fire PrimaryWeapon

    Scroll or Click: Zoom

    Throw Grenades

    dUal wieldinG

    FireLet-handed(Secondary)

    Weapon

    Zoom (scroll or click)

    Fire Right-handed(Primary) Weapon

    Look Up

    Look Right

    Look Down

    Look Let

    sinGle wieldinG

    Single player only

    Multiplayer only

    Combat

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    The Mjolnir Mark VI armor eatures an upgraded HUD system tied directly to

    armor sensors and integrated ully with the neural interace. The HUD tracksammunition status on all UNSC weapons and now cross-reerences temperature

    readings to track charge depletion o Covenant weapons, should they be used.

    InstallationPlace the Halo 2 or Windows Vista DVD into your DVD drive and ollow the on-screen prompts. With tray and play, you can begin playing Halo 2 right away while

    installation continues in the background.

    Note: The Halo 2 map editor and dedicated server are ofered without technicalsupport. I you choose to install the map editor and/or dedicated server, visit

    bungie.net or additional inormation.

    Getting Started

    Your player prole denes your control settings, your characters appearance, andsome Games or Windows LIVE settings. You can alter your settings at any time

    by selecting Settings on the Main Menu and then selecting Player Prole.

    To create a new player prole, press the ENTER key, or press START,on the Startscreen, and log onto LIVE with a LIVE or local prole. When you return to the

    game, select Create New Player. Type a player name, and then press the ENTERkey, or press START, again.

    To create a new prole on LIVE, press the HOME key at any time and select

    Create New Prole. I you are using a local prole to play, achievements will beunavailable.

    Main Menu

    On the Main Menu, select Campaign to begin a single-player game. Select LIVE

    to play a multiplayer game on LIVE. Select Networkto play a multiplayer gameover a local area network. To customize player proles or modiy game types,

    select Settings.

    Note:Halo 2 or Windows Vista players cannot play against Halo 2 or Xboxplayers.

    CampaignYou can play a campaign as a single player in a solo game. A campaign isassociated with a player prole. To start a new campaign, you need to create a

    new player.

    To start a single-player campaign, select Campaign on the Main Menu, and thenselect New Campaign.

    Saving Progress and Loading a LevelYour progress in a campaign is saved automatically at specic checkpointsthroughout a game level. To continue a campaign rom your last saved

    checkpoint, select Campaign on the Main Menu, and then select Resume.To load a specic level, select Campaign, and then select Select Level. You

    can only select levels youve already conquered.

    Weapon Indicators

    Mjolnir Mark VI armor monitors the status o two weapons simultaneously.A let-wielded weapon and ammo appear on the let o the HUD, while right-hand

    or single-use weapons appear on the ar-right portion o the HUD. When a singleweapon is wielded, status on your grenade types appears on the let side. BecauseSpartan-117 can keep a weapon in reserve, it is indicated on the right side.

    Motion Tracker

    Located on the lower-let portion o the HUD, this tracker indicates the relative

    whereabouts o allies and hostile combatants. It can detect aggressive or obviousmotion and cannot show the location o stationary or slow-moving hostiles.

    Shield Indicator

    This bar above the motion tracker indicates an optimal state when solid blue.

    Warning Indicators

    These indicators below your reticle provide critical inormation.

    mJolnirbaTTlesUiThUd GeTTinGsTarTed

    End transmission.

    Reload Low Ammo Low Battery No Ammo No Battery No Grenades

    0

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    Because you all will be required to use nonspecialist equipment in these dicultcircumstances, we are issuing you a reresher on the currently available UNSC

    arsenal. I you have not used any o these weapons in the eld or in practice,you would do well to amiliarize yoursel with them beore entering a combat

    zone. Some o these weapons you can dual-wield, enabling you to re themsimultaneously. To dual-wield, press and hold the Q key, or press and hold Y, to

    pick up the secondary weapon. Click the let and right mouse buttons, or pull theLet and Right triggers, to re.

    S2 AM Sniper Rie

    Gas-operated, magazine-ed weapon utilizes

    smart-linked scope with two levels omagnication (5X and 10X). Firing 14.5mm

    armor-piercing, n-stabilized, discarding-sabotrounds makes it very powerul. Sheer sizeand limited magazine capacity dictate strategic

    use. Devastating rom secured position;has clearly limited use as close-range

    weapon.

    M6C Pistol (Dual Wield)

    Standard UNSC sidearm. Recoil-operatedhandgun, ring magazine o six 12.7mmsemi-armor piercing rounds. Fired accurately

    in semi-automatic mode, can be powerulanti-personnel weapon. This stripped-down C

    variant does not eature scope.

    BR55 Rie

    Fires 9.5mm rounds rom 36-round magazine.

    Mounted with a 2X optical scope or targeting.Fires in short, automatic bursts o 3 rounds. Veryaccurate, relatively high rate o re makes it a

    useul all-around inantry weapon.

    M7/Caseless Sub Machine Gun(SMG) (Dual Wield)

    Bullet hose res sustained burst o 5mm re

    rom 60-round magazine. SMGs, while notaccurate over long distances, can provide

    withering re at close quarters. Tends to walkupward as compounding momentum rom recoil

    takes hold. Thereore, careul moderation o aimrequired to maintain accuracy.

    M41 SSR MAV/AW Rocket Launcher

    Most commonly used light anti-vehicle weaponin UNSC arsenal. Man-portable, shoulder-red,

    with single 2X level o magnication. Fires102mm shaped-charge, high-explosive trackingrockets. Reticle indicator denotes when launcher

    has achieved lock on target.

    M90 Shotgun

    Powerul, loud, pump-action, magazine-ed,

    ring 8-gauge magnum (3.5) rounds withstrong recoil. Devastating at close range and in

    conned quartersshould be used with caution.Inefective damage ratios at long range mean itshould be used appropriately.

    CUrrenT UnsC weaponry

    Ammo Capacity:12 rounds per magazine.

    Ammo Capacity:36 rounds per magazine.

    Ammo Capacity:60 rounds per magazine.

    Ammo Capacity:4 rounds per magazine.

    Ammo Capacity:2 102mm shaped-chargedrockets.

    Ammo Capacity:12 8-gauge shotgun shells.

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    M41 LAAG (Vehicle Mounted)

    Three-barreled, electric-powered, linkless drum-

    ed, vehicle-mounted light anti-aircrat gun.Standard armament on Warthog. Fires 450550

    rounds per minute. Excellent armor penetrationcapability.

    Recent events have exposed us to yet more Covenant military technology, much

    o it more powerul than previously encountered and used in widely diferingcombat situations. Following is a rough eld guide to currently known Covenant

    armaments.

    Plasma Pistol (Dual Wield)

    Understood better than most Covenantweapons, semi-automatic, directed-energy

    weapon. Fires rapid bursts o superheatedplasma, but holding trigger or extended periodcan build powerul overcharged plasma bolt.

    Becomes temporarily unusable as it dischargesexcess heat. Both Plasma Pistol and Rie use

    power core we dont ully understand.

    Plasma Rie (Dual Wield)

    Favored by Elites, but used by many Covenant

    troops, is a directed energy weapon andcapable o both automatic and semi-automaticre. Extended bursts o automatic re cause

    weapon to overheat, temporarily disabling gunand depleting energy core. Once energy core

    has completely discharged, it is useless.

    Needler (Dual Wield)

    Unusual magazine-ed weapon resrazor-sharp crystalline projectiles, using

    unexplained homing ability to center on sotorganic targets, to pierce esh no matter

    angle o impact. Energy shields deect themsuccessully, and they ricochet rom other hard

    suraces. Ammunition explodes ater it impactsesh, causing urther damage.

    M68 Gauss Cannon(Vehicle Mounted)

    Asynchronous linear-induction motor produces

    bipolar magnetic eld to re 25mm projectileat hyper-sonic velocity. Excellent armorpenetration capability, but not as efective

    against multiple inantry.

    CovenanT weapons

    Ammo Capacity:Unlimited.

    Ammo Capacity:Unlimited.

    Core Power Output:100150 kV : 23 dA.

    Rate o Fire:420600 rounds perminute.

    Ammo Capacity:30 rounds per magazine.

    M9 HE-DP Fragmentation Grenade

    Basic explosive device has changed little thanks

    to excellent design and exibility. Well-throwngrenade will kill or stun most opponents. Fuseactivates hal second ater striking surace or

    object to avoid accidental detonation. Also allows

    combatants to bounce grenade into dicult-to-reach targets.

    Radius: 1530 eet.

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    Covenant Carbine

    Rare Covenant projectile-ring rie, a powerul,stocky weapon, and tted with magniying scope.Fires single rounds with high degree o accuracy

    and power. In some ways its technology mimics

    Covenant Fuel Rod Gun, although obviously onsmaller scale, but ofers similar penetration toUNSC Battle Rie.

    Covenant Energy Sword

    Initially thought purely ceremonial. Few havebeen seen in combat, but they are invariably

    carried by high-ranking Elites. Do notunderstand how it unctions but cuts throughany armor with ease. Click, or pressB, or

    regular melee attack and click right mousebutton, or pull Right trigger, or basic undercut

    attack. Or wait until reticle turns red to lock onenemy, then click right mouse button, or pullRight trigger, to perorm atal lunge attack.

    Particle Beam Rie

    Very precise, powerul weapon, uses relatively

    amiliar particle beam acceleration methodto re devastating beam o energy. Limitedbattery capacity means weapon can reonly 18 bursts beore depleting charge.

    Integrated scope enables two levels o zoom,approximately 5X and 10X. Makes excellent

    sniper weapon.

    Brute Shot

    Type o grenade launcher used, as ar as we cantell, exclusively by Brutes. Grenades it res rom4-round belt can be deected deliberately or

    tactical reasons, such as ring around corners.One o the least precise Covenant weapons

    yet encountered, limited ammunition capacityis made up or by huge, razor-sharp bayonetattachment.

    Fuel Rod Gun

    Launching highly radioactive uel rod

    projectiles, weapon is efective against bothvehicles and personnel. Weapon is bulky, heavy

    and carries 5 uel rods per clip. Single 2X levelo magnication.

    Plasma Grenade

    Using unknown technology that canapparently diferentiate between strategic

    targets and nonthreatening suraces, thisgrenade, when thrown accurately, adheres to

    combatant or vehicle, but not to wall. Three-second use activated as soon as grenadecomes to rest either on ground or stuck to

    intended target.

    Ammo Capacity:36 rounds per magazine.

    Output Capacity:18 bursts per charge.

    Ammo Capacity:4 rounds per belt.

    Length: 3 eet.

    Ammo Capacity:5 rounds per clip.

    Radius: 30 eet.

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    UnsC GroUnd TransporT

    M808B Scorpion MBT

    CREW: 1 Human (neural interacerequired) or single cyborg pilot

    Weight: 66 tons

    Main gun: 90mm high-velocityshell

    Secondary/coaxial gun: 7.62mmAP-T (Armor Piercing Tracer)

    Although much o our spaceborne weaponry has been eliminated or disabled,

    the Covenant has ignored most o our land-based moveable systems. We believethis to be a tactical mistake on their part. Because their intention seems to be the

    capture, rather than the destruction, o Earth, they will have to ght on our termsat ground level.

    M12 Warthog LRV

    CREW: 1+1 (plus 1 more in rear)

    Weight:3.25 tons

    Armament: 12.7mm 3-barreled

    machine gun

    M12G1 Warthog LAAV

    CREW: 1+1 (plus 1 more in rear)

    Weight: 3.5 tons

    Armament: 25mm Gauss Cannon

    Light reconnaissance vehicle (LRV), a proven and reliable standard UNSC vehicle.Also unocially known as Warthog, LRV is equipped with powerul machine

    gun. Maneuverable and excellent in any terrain, Warthog relies on superbtraction and updated braking system. To power-slide, press the let mouse button,

    or pull the Let trigger, or E-brake.

    Light anti-armor vehicle (LAAV) identical in every respect to other Warthog

    variants, except or turret-mounted Gauss Cannon.

    Although Scorpion Main Battle Tanks primary role is as anti-vehicle platorm, itsefectiveness against Covenant inantry makes it a useul anti-personnel weapon,

    too. Ceramic-titanium armor makes it almost invulnerable to small-arms re. Hassingle-pilot cockpit, but in emergencies can transport our additional inantrymen

    on jumpseat platorms.

    BoardingI youre close to a slow-moving or stationary vehicle, press and hold the E key, or

    press and hold X, to board that vehicle. Its possible to board rom the ront, rear,and side o a vehicleand rom above one i you jump careully. Boarding allows

    you to overtake the driver, passenger, and even gunner seat o most vehicles.

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    inTel on CovenanT vehiClesWraith

    CREW: 1

    Propulsion: Boosted Gravity

    Propulsion Drive

    Armament: Plasma Mortar &

    2 Auto-ring Plasma Cannons

    The Covenant has deployed a huge ground eet, presumably with the intentiono speeding its incursion into populated Human areas. Until we know more abouttheir intentions, we must assume that this is an occupying orce, although they

    will kill any Humancivilian or militarythey encounter.

    Ghost

    CREW: 1

    Propulsion: Boosted GravityPropulsion Drive

    Armament:Twin Plasma Cannons(100250-kW range)

    Banshee

    CREW: 1

    Propulsion: Boosted Gravity

    Propulsion Drive

    Armament: Two Plasma Cannons

    Secondary Weapon System:Fuel Rod Cannon

    Spectre

    CREW: 1+1 gunner (plus 2 riders)

    Propulsion: Boosted Gravity

    Propulsion Drive

    Armament: Plasma Cannon

    Standard reconnaissance and rapid-attack vehicle, deployed by Covenant in allground combat. Usually, but not always, piloted by Elites, is highly maneuverable,

    and res twin bolts o superheated plasma in 100250-kW range. Also capableo sustained bursts o speed, although cannot re and appears to be less

    maneuverable at such speeds. Hold right mouse button, or pull Let trigger,to boost speed. Possibly uses energy rom weapons systems to achieve speed

    increase.

    Fast and maneuverable, ormidable aerial assault vehicle. Well shielded against

    small-arms re, can be crippled or destroyed by heavier weapons. Fuel rodcannon makes it dangerous bomber as well as ast ghter. Has been observedbarrel-rolling and looping in turns and arcs that would be impossible with

    conventional aerodynamics.

    Slow, bulky, and presenting huge target, is nonetheless Covenants mostdestructive mobile armor. Huge bulk is well shielded; covering re it providesrom massive Plasma Mortar makes it inestimably dangerous oe. Piloted by single

    occupant, who controls all vehicle and weapons systems, also eatures limitedboost system or enhanced maneuverability.

    Multitroop armored transport is small and maneuverable and, while slow, canmove with ease in conned spaces. Main weaknesses are lack o speed and

    acceleration and that occupants are airly exposed. Rear-mounted plasma cannonis dangerous, and vehicle provides multiple ring positions.

    Shadow

    CREW: 2+8

    Propulsion: Boosted Gravity

    Propulsion Drive

    Armament: Plasma Cannon

    Covenants main mode o moving large numbers o troops around on land. Canhold driver, gunner, and up to 8 occupants, depending on species o Covenant.Seems to be outtted to carry Elites, Brutes, Grunts, and Jackals. Equipped with

    plasma cannon, but main purpose is to deploy inantry.

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    To customize a player or create a set o rules or a multiplayer game type, use the

    Settings menu.

    Player ProflesYou can have a number o diferent customizable players, as well as change aplayers name, modiy the control settings, edit the multiplayer characteristics, ordelete a player. To create or edit a player, select Settings on the Main Menu, and

    then select Player.

    Changing the Control Layout

    You can change the control layout or each player to better suit your style,including the button scheme and the speed at which you look around. Many

    people choose to invert their controls. This means that when you push the Rightthumbstick orward you look down and when you pull it back you look up.

    Experiment to nd which combination works best or you.

    To change the control layout, select Controller or Keyboard/Mouse on the EditPlayer screen. You can also modiy your layout in a campaign or a multiplayer

    game by pressing the ESC key, or pressing START, to display the Pause Menu.

    Changing the Appearance o Your Multiplayer Character

    To customize the appearance o your character in multiplayer games, selectAppearance on the Edit Prole menu. You can choose either a Spartan or

    a Covenant Elite, set primary and secondary colors, and design a customplayer emblem.

    Halo 2 multiplayer enables riends to nd one another, to game together, and tomove throughout the Halo 2 world as a group. You can play multiplayer games

    with your riends via a local area network (LAN) or the Games or Windows LIVEservice.

    LIVE

    With the LIVE service, you can play a multiplayer game with people rom all over

    the world, and you can download new Halo 2 maps. To play a LIVE multiplayergame, select LIVE on the Main Menu (or details, see page 24).

    LIVE Accounts

    There are three types o LIVE accounts: Local, Silver, and Gold. Local accounts

    allow access to the game i you do not have an internet connection. You can alsoaccess network multiplayer games across a LAN but you are required to log into

    LIVE as a local account.

    To create a riends list, send messages, and see the LIVE game browser, you needa Silver account. Silver accounts can also earn achievements in the single-player

    campaign.

    Gold accounts are paid LIVE accounts and ofer all the options o Silver accountsand multiplayer achievements,LIVE game hosting, and in-game

    chat.

    Game BrowserMultiplayer games are listed inthe Game Browser. There is abrowser or LIVE games as well

    as LAN games. Selecting a gamein the browser allows you to see

    the details or that game. You canchoose to connect to the game iyour account level allows it and

    the game is not private.

    Game LobbyBeore a multiplayer game starts,

    you congregate in a game lobby.Its a gathering place to chat,

    text to riends, vote on games, orswitch teams (i its a team game).

    I youre the host o the game, youcan change the map and rules orset quick options.

    seTTinGs mUlTiplayerbasiCs

    Game VariantsEvery type o multiplayer game has a set o rules called a variant. You canmodiy the rules or a game youve created by creating a custom game variant.

    To customize a game variant, select Game Variants on the Settings Menu. To usea variant youve created, go to Game Setup in the Game Lobby,and then select

    Change Rules.

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    Game TypesThere are seven multiplayer game types. Each game type has a number o built-invariants that create diferent rules or a game. The Slayer game type has a regularvariation called Slayer, Team Slayer, Rockets, and so orth. You also can create a

    custom variant or a game type to create your own rules or a game.

    Slayer: Kill the most opponents.

    Capture the Flag: Score the most points by capturing the other teams ag

    and bringing it back to your teams base. Assault: Score the most points by carry ing, arming, and dropping your teams

    bomb in the other teams base.

    King o the Hill: Control the hill or the longest time.

    Oddball: Find the ball and hold on to it or the longest time.

    Juggernaut:Only the Juggernaut can winand i you are the Juggernaut,

    everyone is out to get you.

    Territories: Earn the most time by nding and controlling territories on

    the map.

    Maps

    A map is a sel-contained game level designed specically or multiplayer games.Most maps are based on variations o specic campaign levels in Halo 2. Mapscome in diferent sizes and have diferent types o buildings, scenery, and so orth.

    Large maps work well when you have a lot o people. Some maps have objectswith which you can interact. Press and hold the E key, or pressX, to interact with

    an object. You can use any game type with any map.

    Voice ProximityWhen playing LIVE games, you can hear other players voices. You can hear your

    teammates talking wherever they are on the map. Be careul thoughnearbyenemies can hear you talking i they are close enough, as well.

    I you have a headset and a Gold account, you can use voice to direct your team.

    Speaking into the headset broadcasts to your team. Press the N key, or the rontlet bumper, to speak to everyone in the game. The radio will remain open untilyou stop talking.

    Text ChatYou can also send text messages to other players. Press the CTRL key to activatetext chat, type your message, and then press the ENTER key to send the text.

    Press the B key to send a global text message to all players.

    Multiplayer HUDThe multiplayer HUD includes the Multiplayer Scoreboard, which shows the score

    o the leading player or team above your own score. I you are the leader, thescore o the second-place team or player is shown underneath. It is located on thelower-right side o the the screen. To see more extensive scores, press the C key, or

    press and hold the BACK button.

    Multiplayer Warning Indicators

    Several additional warning indicators show up below your reticle in multiplayergamesthese are valuable.

    Waypoints

    Waypoints are HUD elements used to indicate the status o objects in your eld oview. Pay attention to the waypoints in team games and in objective-based game

    types like Capture the Flag and Assault.

    Capture the Flag

    Friend Firing

    Has FlagHas BombHas Oddball

    Taking Fire Killed Talking

    TerritoriesKing o the HillAssaultOddball

    Dropped Flag Dropped Oddball Dropped BombObjective

    Bomb Dropped Enemy Has FlagEnemy Has BombFlag Dropped

    Objective Waypoints

    Friends Waypoints

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    Taking Halo 2 beyond the BoxLIVE is a high-speed Internet gaming community where you can create a

    permanent gamer identity, set up a riends list with other players, see whentheyre online, and receive invitations to play games. For games in multiplayer

    mode, invite your riends to play and talk to them in real time while you play. Forgames with downloadable content, download new items such as levels, missions,

    weapons, vehicles, and more.

    ConnectingBeore you can use the LIVEservice, you need to connect your computer to a

    high-speed or broadband Internet connection and sign up or the LIVE service.To determine whether or not LIVE is available in your region and or inormationabout connecting, go to www.live.com/connect/.

    Creating a New GameWith a LIVE Gold account, you can host a new game and invite your riends to join

    your game. A private game can be started by selecting LIVE on the Main Menu,selecting Create New Game, and then selecting Game Setup to congure the

    game. You can invite your r iends (or details, see page 26). When everyone in theparty is ready, select Start Game.

    When you are the party leader, you can select Find Games to search or a game tomove your entire party to.

    Voice ChatTaunt your opponents, or yell at your buddy who doesnt have a clue what stay

    put means, by adding a headset to your hardware. You can use any headset thatis compatible with Windows Vista. You can also use the Xbox 360 Communicator(or more inormation, see the instructions that came with your Xbox 360

    Communicator).

    Text Chat CommandsUse the ollowing chat commands to communicate with other players.

    /team Text chat to team

    /name Text chat to specic player

    /all Text chat to all players

    /propose skip Go to next match (vote)

    /propose rematch Replay match (vote)

    /propose boot Remove player rom match (vote)

    /propose match Choose new match (vote)

    /vote Vote on proposal

    Games for windows live

    6

    mUlTiplayersTraTeGy

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    There are several ways to nd and play Halo 2 multiplayer games with riends andpeople you meet online. With a LIVE account, you can access your LIVE riends listto play Halo 2 multiplayer games. You can also create a party, which is a temporary

    group o riends that ollows the party leader rom game to game.

    Friends List

    When you sign into your LIVE account, the riends list is available in Halo 2. Youcan press the HOME key, in a campaign or multiplayer game, to access the riendslist. Use the riends list to see riends, clan inormation, and a list o players youve

    recently played against.

    Friends

    You can add up to 100 other gamers to your riends list. You can also send a textor voice message to a riend, send a party invite, or remove a riend rom your list.

    The Status column shows you who is online, who is in your party, and the currentparty leader.

    Players List

    The players list displays all current players and up to 100 o the most recentplayers youve competed with or against. You can view player proles, send textor voice messages, provide eedback about what kind o players they are, or invite

    them to be riends.

    PartyA party is a temporary group o riends, or other players youve just met, who are

    playing on LIVE. Its like being on a virtual couch with people rom all over theworld.

    Create a Party

    To create a party, you must have a Gold account. Select Create Party on the LIVE

    screen, and then send out game invitations to your riends. ClickFriends, or pressY, in the Pregame Lobby to bring up your riends list, highlight the riend you

    want to invite, and then clickInvite, or pressA, to send a party invite. Friendswho join your party appear in the Pregame Lobby.

    As the party leader, its up to you where you take your party. To see available

    games, select Find Games in the Pregame Lobby. When you move betweengames, you bring your party with you.

    Note: Parties are session-based, so when everyone logs out, the party comes to

    an end.

    mUlTiplayer sTraTeGyGaminG wiTh friends

    Individual StrategyWhen you play as an individual player, its important to manage your two diferent

    weapons correctly. Try to carry a long-range (such as a Battle Rie) and short-range (such as a Shotgun) weapon. Make sure youve always got a ew grenades.Running backward and throwing grenades is a great deensive move when

    another player surprises you on a map. Use dual wielding in tight spaces at short

    range and in vehicles when outdoors. Try boarding another players vehicle. Asuccessul boarding ejects another player rom his seat. Move slowly by crouch-walking i you want to stay invisible on other players motion trackers. Also, dontcharge through the ront door. Use a little stealth and planning.

    Team StrategySuccessul teams coordinateand communicatewell among members.

    Use voice to direct your team. You can access your radio and talk to your team

    members no matter where they are on the map. Be careul thoughnearbyenemies can hear you talking as well.

    Manage your teams weapon selection. In Team Slayer, put someone on a

    Rocket and someone on a Sniper Rie.

    Find out what your teammates are good at and let them do it. Who are the best

    long-range shooters? Put them on sniping duty.

    Stick to your teammates. Dont go of by yoursel unless there is a tacticalreason to do so. Note that there is a marker above your teammates heads to

    tell you whether or not theyre on your team.

    Know what game type youre playing. Not everyone on your team can bedoing the same thing. They need to take on diferent tactical roles. Someone

    needs to stay on deense in Capture the Flagi everyone is on ofense, youwont win.

    CrediTs

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    CrediTs

    Bungie

    Project Lead

    Jason Jones

    Executive Producer

    Pete Parsons

    Engineering Leads

    Charlie Gough

    Chris Butcher

    Michael Evans

    Ben Wallace

    Design Leads

    Paul Bertone

    Jaime Griesemer

    Art Director

    Marcus Lehto

    Writer, Director o

    Cinematics

    Joseph Staten

    Composer, Audio

    DirectorMarty ODonnell

    Multiplayer &

    User-Interace Lead

    Max Hoberman

    Producers

    Michel Bastien

    Hamilton Chu

    Curtis Creamer

    Test Manager,

    Producer Bungie.net

    Harold Ryan

    Engineering

    Hao ChenBernie Freidin

    Bart House

    Damian Isla

    Jason Major

    Eamon McKenzie

    Mat Noguchi

    Adrian Perez

    Stean Sinclair

    Greg Snook

    Luke Timmins

    Additional

    Engineering

    Damien Nef

    Mission Designers

    Tyson Green

    Rob Stokes

    Additional Mission

    DesignHardy LeBel

    Stephen Okasaki

    Cinematic Designer

    CJ Cowan

    Lead 3D & Efects

    Artist

    Shi Kai Wang

    3D Artists

    Eric Arroyo

    Travis Brady

    Robt McLees

    Juan Ramirez

    Additional 3D Art

    Kelly Rains Animators, Game

    & Cinematic

    Bill OBrien

    Mike Budd

    John Butkus

    Nathan Walpole

    Additional

    Animation

    Jeremy Fones

    Stacey Moore

    Lead Environment

    Artists

    David Dunn

    Christopher Barrett

    Single-Player

    Environment Artists

    Frank Capezzuto

    Vic DeLeon

    Tom Doyle

    Justin Hayward

    Paul Russell

    Michael Wu

    Mike Zak

    Additional Single-

    Player Environment

    Art

    Chris Lee

    Lead Multiplayer

    Environment Artist

    Chris Carney

    MultiplayerEnvironment Artist

    Steve Cotton

    User Interace

    David Candland

    Art Production

    Paul Clit

    Efects

    Steve Scott

    Matte Painting

    Eddie Smith

    Audio Lead

    Jay Weinland

    Sound Designer

    C Paul Johnson

    Test Leads

    Doug Boyce

    Jamie Evans

    Zach Russell

    Test Tools

    Engineering

    Aaron Lieberman

    Luis Villegas

    Roger Wolson

    Sotware Test

    Engineers

    Mike Cody

    Ryan Hylland

    Travis Chen, intern

    Bungie.net Lead

    Brian Jarrard

    Bungie.net Team

    Tom Gioconda

    Lorraine McLees

    Frank OConnor

    Bungie Webmaster

    Additional

    Bungie.net Support

    ChristopherBarney

    Zo Brawley Claire Jennings

    Matt Soell

    Bungie Princesses

    Alta Hartmann

    Amanda Anderson Additional Support

    Steve Abeyta

    The Ant Farm

    Titles & Trailers

    J. David Atherton

    Digital RecordingEngineer

    Dawn Hershey,

    C.S.A.

    Casting Director

    Jim & Esmerelda

    McQuillan,

    Making o Halo 2Documentary

    ReelFX, Creative

    Studios, Inc

    AdditionalCinematic

    Animation

    Michael Salvatori

    AdditionalMusic & AudioProduction

    Steve Vai

    Appears courtesyo Epic Records

    Lee Wilson

    Storyboard Artist

    Cinematic Cast

    (in alphabetical

    order)

    Dee Baker

    Gravemind

    Julie Benz

    Miranda Keyes

    Hamilton Camp

    Prophet o Mercy

    Tim Dadabo

    343 Guilty Spark

    Art Source Corestaf Excel Data Corporartion

    Robert Davi

    SpecOps Leader

    Keith David

    Arbiter

    Steve Downes

    Master Chie

    Robin Atkin

    Downes

    Prophet oRegret

    Miguel Ferrer

    Heretic Leader

    John Michael

    Higgins

    2401 PenitentTangent

    Ron Perlman

    Lord Hood

    Kevin Michael

    Richardson

    Tartarus

    David Scully

    SergeantJohnson

    Jen Taylor

    Cortana

    Michael Wincott

    Prophet o Truth

    Articial Intelligence

    Cast

    Ken Boynton

    Brute

    David Cross Marine

    Tim Dadabo

    Marine

    Chris Edgerly

    Brute

    Orlando Jones

    Marine Sergeant

    John Kassir

    Marine

    Andy McKage

    Marine

    Marty ODonnell

    Jackals, Hunters,& Flood

    Brian Posehn

    Grunt

    Laura Prepon

    Marine

    Michelle Rodriguez

    Marine

    David Scully

    Elite

    Pete Stacker

    Marine Sergeant

    Joseph Staten

    Grunt

    Norm Woodel

    Elite

    Additional Voices by

    The Bungie

    Auxiliary Players

    Casting & Voice-Over

    Production Services

    Blindlight

    Microsoft

    User Testing

    John Hopson

    Randy Pagulayan

    Xbox Marketing & PR

    Chuck Blevens

    Jen Martin

    Cameron Payne

    GenevieveWaldman

    Orlena Yeung

    Localization

    Peter Fitzpatrick

    Kyoung Ho Han

    Mitsuru Kitamura

    Robert Shih-Wei Lin

    Victoria Olson

    Jason Shirley

    Xbox Platorm

    & Xbox Live

    Mei-Mei Bong

    Michal BortnikSam Charchian

    Tony Chen

    Michael Courage

    Brent E. Curtis

    Tristan Jackson

    Daniel McGillicuddy

    Boyd Multerer

    Anthony Smith

    Jason StrayerVan Van

    Additional Test

    Adrian Brown

    Jeremy Fischer

    Domenic Koeplin

    Matt Shimabuku

    Justin Jones

    Manual Design

    Jeannie Voirin

    User Experience

    Caitlin Sullivan

    Matt Whiting

    Special thanks:

    Robbie Bach,

    Matt Case, Lev

    Chapelski, FASA

    Studios, Ed Fries,

    Nick Gray, Shane

    Kim, Peter Moore,

    Stuart Moulder,

    Alex Seropian.

    Halo 2forWindows Vista

    Project Lead

    Jo Clowes

    Engineering Lead

    Jim Geist

    Engineering

    Paris Chavez Limin Gu

    John Ketchpaw

    Hiroki Kobayashi

    Mike Scavezze

    Clint Levijoki Dan Longley

    Mark Mihelich Eric Roberts

    Benjamin

    Steenbock

    Jay VandewarkWes Walker

    Kevin Weston

    Product

    Management

    Shogo Ishii Dave TemplinArt & Design Lead

    Matt Van Gorder

    Artist

    Colin Riley Control & UI Design

    Deunan Berkeley Test Lead

    Evan Brandt

    Domenic Koeplin

    Test

    Tara Brannigan

    Nathan ClemensChristopher

    Gafney Paul Gradwohl

    Isaac Hunt

    Doug Jelen

    Ferdinand Schober

    Mike Yurka

    Jaydeep Mehta

    Producer

    Matthew Priestley

    Map Editor & New

    Maps

    Emory Au

    Steve Barnes

    Chuck Carson

    Christian Easterly

    Robert Erwin

    John Faulkenbury

    Dana Fos

    Adriel Goddard

    Kenn Hoekstra

    Ally Kates

    Cameron

    Lamprecht

    David Mertz

    H. William Roeske III

    Jeremy Statz

    FILTER Net Objectives Volt0

    TeChniCalsUpporTbUnGie neT

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    In the U.S., vi sit http://support.microsot.com/games/.

    In Canada, visit http://www.microsot.ca/support/.

    Outside the U.S. and Canada, visit http://support.microsot.com/international.aspx.

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    &p2007Microsot Corporation. All rights reserved.

    Microsot, Windows, Bungie, the Bungie logo, DirectX, Halo, the Microsot Game Studios logo, WindowsLive, the Windows logo, Windows Vista, the Windows Vista start button, Xbox, Xbox 360, and the Xbox logosare either registered trademarks or trademarks o Microsot Corporation in the United States and/or othercountries.

    Developed by Bungie or Microsot Corporation.

    Havok.com; 19992002 Telekinesys Research Limited. All rights reserved. See www.havok.com ordetails.

    OC3; 19982002, OC3 Entertai nment, Inc. and its licensors. All rights reserved.

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    TeChniCal sUpporT

    Bungie.net is the gaming center o the universe or the Halo 2 community. Bungie.

    net is the place to get the latest Halo 2 inormation, to interact with the Bungieteam, and to buy cool Halo 2 merchandise at the Bungie Store. Bungie.net is your

    resource to learn how to bea better Halo 2 player.

    The 7th ColumnDiscover the 7th Column, Bungies ocial an club and underground army, andhelp us take over the world. Members can create their own groups with theirriends on Bungie.net complete with personal orums, news, and more.

    Delve deeper into the world o Bungie and Halo 2here are just a ew o themany great community sites on the net (in alphabetical order):

    Halo Planet (www.haloplanet.com)

    HBO (halo.bungie.org)

    Rampancy.net (www.rampancy.net)

    Red vs Blue (www.redvsblue.com)

    Subnova (www.subnova.com)

    bUnGie.neT