Halo 3

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Halo 3 - Arrival Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Due to the sound at the start of the cut scene it makes the setting feel distant and mystical, almost seems light and drifty like you’re in space The setting feels distant due to the spacey-soft music right at the beginning of this cut scene and the voice adds to it Mood The mood that this gives of is a very chilled state of bliss, he soft voice starts talking and just adds to the experience, By the time the woman has finished speaking you get chills up your spine as something come crashing down The mood is set by the soft music and the female voice making the listener feel calm and laid back Game genre The game genre that the audio pushes onto the listener is an action type game, Like an First Person Shooter or Third Person Shooter, Something heavily involved in action and the players reaction times The game genre is set by the sound of soldiers voices and the female voice saying that you are a chosen one, one that she picked, then one of the soldiers shouts saying that someone is now on there side Narrative The narrative of this game is something where the character you play heavily ties to the story, the female voice at the start and the soldiers that talk later make you feel important The narrative of the scene is set by the female voice and the soldiers implying that the character is of great importance to the game, More the female voice than the soldiers due to there being some sort of attachment to the female

Transcript of Halo 3

Page 1: Halo 3

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Halo 3 - Arrival

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

Due to the sound at the start of the cut scene it makes the setting feel distant and mystical, almost seems light and drifty like you’re in space

The setting feels distant due to the spacey-soft music right at the beginning of this cut scene and the voice adds to it

Mood

The mood that this gives of is a very chilled state of bliss, he soft voice starts talking and just adds to the experience, By the time the woman has finished speaking you get chills up your spine as something come crashing down

The mood is set by the soft music and the female voice making the listener feel calm and laid back

Game genre

The game genre that the audio pushes onto the listener is an action type game, Like an First Person Shooter or Third Person Shooter, Something heavily involved in action and the players reaction times

The game genre is set by the sound of soldiers voices and the female voice saying that you are a chosen one, one that she picked, then one of the soldiers shouts saying that someone is now on there side

Narrative

The narrative of this game is something where the character you play heavily ties to the story, the female voice at the start and the soldiers that talk later make you feel important

The narrative of the scene is set by the female voice and the soldiers implying that the character is of great importance to the game, More the female voice than the soldiers due to there being some sort of attachment to the female

Page 2: Halo 3

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games