GY Keynote Speaker 1 sheet - STEAM Edu · PDF...
Transcript of GY Keynote Speaker 1 sheet - STEAM Edu · PDF...
STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements.
Most Requested Topics
Georgette Yakman KEYNOTE SPEAKER
STEAM CONSULTANT PROFESSIONAL DEVELOPMENT
George&e Yakman is spanning the globe with her passion for integra6ve STEAM educa6on. Since researching and founding the movement in 2006, George&e has been in high demand by audiences of educators, students, businesses, policy makers, ambassadors and communi6es looking for keynotes, professional development, and consulta6on on applica6ons of the STEAM framework. Her company, STEAM Educa6on, offers professional development, cer6fica6on in, and consul6ng on the STEAM framework for educa6ng to support individuals, programs, ministries and businesses. George&e con6nues to research and evolve the STEAM framework based on breakthroughs in educa6on and
feedback from a global network of like-‐minded STEAM educators. Here are a few of the most requested, FUNc6onal and inspiring speaking and workshop topics:
“STEAM Educa6on Integrated Science, Technology, Engineering, Arts and Mathema8cs”
A substan)ated and reality-‐based framework for educa)ng across the disciplines.
“Global Sustainability with STEAM” or “STEAM = STEM + Humanity” Specifically addressing Universal and Program Sustainability Topics
“Demys6fying STEAM” or “STEAM up STEM” Making sense of the mul)ple views of what the emerging concept of STEAM is and how to decide which aspects best fit your needs and goals.
“STEAM epiSTEMology: S-‐T-‐E-‐M Silos Leading to Integrated STEM” The history of modern western educa)on as related to integrated and holis)c learning.
“Technology & Engineering Educa6on and STEAM: Same but Different” How the developing prac)ces of STEAM movements relate to the well-‐established field of T&E Educa)on
“Building an Interna6onal STEAM Outreach Network” How developing STEAM programs can work together to achieve common goals while s)ll filling individualized needs for different markets.
INTERACTIVE WORKSHOP TOPICS
STEAM Inputs, Outputs and Impacts Exploring hands-‐on lesson plans and reality-‐based experiments to show the inter connec)ons and reac)onary ripple effects on all other subjects included under the ‘silos’ of Science-‐Technology-‐ Engineering-‐Arts-‐Math, including the language, physical, music, fine, and social sciences.
STEAM Based Go -‐ Baduk – WeiQui An ancient Asian game used to teach purposefully integrated STEM/STEAM Educa)on. Recently a pivot-‐point as a development marker for Ar)ficial Intelligence programs, won by Google's team.
Around the World in Many Ways An adaptable single lesson or integra)ve based lesson plan revolving around transporta)on systems that represents an example of STEAM based learning for any level of learner.
George3e Yakman is the founding researcher and creator of STEAM educa>on. Driven by the desire as a parent to help improve educa>on for all. George3e obtained a Master’s in Technology Educa>on and advanced cer>ficate in iSTEMed from Virginia Tech. In 2006, George3e developed the STEAM framework as a way to show the 'who and why' context of the humani>es to iSTEM's 'what and how’. STEAM’s adaptable framework for educa>ng connects the rapidly changing world with the growing number of educa>onal disciplines, standards, communi>es and businesses to create dynamic, globally responsible, reality-‐based programs. She developed the STEAM curriculum to fully integrate all 9 subject areas (Science, Technology, Engineering, Social Studies, Language Arts, Fine Arts, Music, PE and Maths) for comprehensive STEAM Educa>on that promotes life-‐long FUNc6onal literacy for all. In 2007 George3e began prac>cal implementa>on with middle and high school students as an Engineering & Technology educator. She was first published in 2008 in the
Netherlands. She started speaking interna>onally while s>ll maintaining a classroom. As interna>onal regions began to adopt the STEAM framework, George3e became a consultant helping to develop programs in the US, Korea, UAE, Russia, Qatar and China. She started STEAM Educa>on, LLC in 2009 to train, develop and foster a network of STEAM educators who contribute to the evolu>on of STEAM. To date over 2000 educators in 37 states and 14 countries have gone through STEAM Educa>on’s professional development. George3e has been recognized by many groups with awards, speaking invita>ons, interviews and ar>cles. In addi>on to teaching and STEAM Educa>on, she has worked as an architectural designer, as the VP of a Global Clothing Company, and entrepreneur. She holds a Clothing and Tex>les B.S.,a Technology Educa>on MaEd. and an Integrated STEM advanced post-‐graduate cer>ficate all from Virginia Polytechnic Ins>tute and State University.
STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements.
Add Some STEAM to your event. Go to: http://STEAMedu.com Book Georgette via Email at [email protected] and connect with her on social media
About Georgette Yakman
“Your presenta>on was the talk of the whole day on
Friday and well into Saturday. Walking around and listening to conversa>ons
among conference par>cipants and to hear your presenta>on men>oned as part of their
conversa>on is what the conference is all about. Teachers were discussing how to integrate,
collabora>ons that could be built with in their buildings. It was the ‘think’ shig AEM was looking for that your keynote inspired. Again thank you
for your inspiring words and sharing that with Art Educators of Minnesota.” -‐Jeff Pridie -‐ Arts Educators of
Minnesota President
“We have to thank you again for
your coming to Shanghai and presen>ng us such wonderful speeches! It was such a big success!”-‐
Shanghai Science Associa>on of Young
Talents
Testimonials