Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers

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Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers 김김김 / 김김김 / 김김김 / 김김김 [CS542] Internet Systems Technology: Ubiquitous City Paper Review & Discussion Kan Wai Michael Siu@The Hong Kong Polytechnic University International Journal of Design Vol.1 No.1 2007

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[CS542] Internet Systems Technology: Ubiquitous City. Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers. Paper Review & Discussion. Kan Wai Michael Siu@The Hong Kong Polytechnic University International Journal of Design Vol.1 No.1 2007. - PowerPoint PPT Presentation

Transcript of Guerrilla Wars in Everyday Public Spaces: Reflections and Inspirations for Designers

Guerrilla Wars in Everyday Public Spaces:Reflections and Inspirations for Designers

김재욱 / 박호성 / 조수호 / 황동범

[CS542] Internet Systems Technology: Ubiquitous City

Paper Review & Discussion

Kan Wai Michael Siu@The Hong Kong Polytechnic UniversityInternational Journal of Design Vol.1 No.1 2007

Introduction논문의 목적

Inspire designers to aim for more people-environment fit designs

한 줄 요약Explore the role of city users and their in-teractions with the spaces and offer de-signers a new perspective for urban de-sign.

사 례

실제 사용자가 다니는 길

•서측회관• 체육시설

• 농구코트• 스콰시• 탁구• 당구장

• 식당• 매점

(9am~7pm)• 잡화점• 컴퓨터 AS• 교회

•서측회관 근처• KISTI• 응공동

•동측회관• 매점 ( 점심 저녁 시간 )• 식당

•동측회관 근처• 창의관• 중앙도서관• 자과동• 의과학동• 전자동• 전산동• 산경동

운동장 light: 아파트가 눈부셔서 못 켠다

요 약

Problem

• Government– Sets up strategies and plans– generally follows the planning principles of

administrators→ Descriptive and Explanatory

• A New Approach– Detailed studies on the everyday lives of com-

mon people→ Exploratory

Urban Design

Design Methodology

• “Case study is an ideal design for understanding and interpreting observations of social phenom-ena.”

• “Case study can investigate a contemporary phe-nomenon within its real-life context, especially if the boundaries between phenomenon and con-text are not clearly evident”

Case Study

Design Methodology

• Enable the researcher to “better understand peo-ple’s behavior in the environment… it is method of looking at action between people and their en-vironment”

• Should be unobtrusive

Observations

Design Methodology

• Interviews clearly offer an advantage in supple-mentary data collection

• “Why have people done it?”

Direct Inter-views

홍콩 시장 Case• Three sites for cases

– High population density– Full of temporary stalls, oldest market street– Typical common public spaces

1. Fu Shin Street 3. Fa Yuen Street2. Chun Yeung Street

홍콩 시장 Case

• Guerrilla war between the authorities and unlicensed hawkers– Direct confrontation are rare– Hawkers conduct business during ‘non-

office” hours of the authorities Guer-rilla war

– Hawkers insinuate themselves into the Hawker Control Teams to “survive”

홍콩 시장 Case• Example of Fu Shin Street

Guerilla businessAuthority enforcement time(10:30~)

홍콩 시장 Case• Example of Chun Yeung Street

Little control in the 1970s More regulation in the 1990s

홍콩 시장 Case

Re-defining meaning and function of a space

Re-territorializing bound-aries

Re-building the planned envi-ronment

 Re-establishing rules

홍콩 시장 Case

User-Centric Perspective• The focus of planning and design should

be shifted from producers and products to users.

• The high degree of “person-environment fit” can be obtained with the street users participating in changing their environ-ment.

논점 1: 시장 상황

Garbage should not be dis-

carded in this area.

도보 옆 공지는 개방감을 위한 용도로 건축물을 만들면 불법

......

논점 2: User Research?

Henry Ford

A great quote from Henry Ford, regard-ing the first car he ever built:

"If I'd asked my customers what they wanted, they'd have said a faster horse.“

Steve JobsQ: Did you do consumer research on the iMac

when you were developing it?A: No. We have a lot of customers, and we have

a lot of research into our installed base. We also watch industry trends pretty carefully. But in the end, for something this complicated, it’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them. That’s why a lot of people at Apple get paid a lot of money, because they’re supposed to be on top of these things.

• Availability of User Research?• How to integrate Inspirations into

Ideas?• Trend Setter or Follower?

논점 3: KI 빌딩

Proper po-sition?