GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Audio!" by Jerry...

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ASTOUNDSOUND FOR GAMING: THE NEXT DIMENSION IN THE EVOLUTION OF AUDIO! JERRY MAHABUB, FOUNDER & CEO, GENAUDIO, INC. MICHEL HENEIN, SVP GAMING PRODUCTS , GENAUDIO, INC.

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Presentation, GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Audio!" by Jerry Mahabub and Michel Henein at the AMD Developer Summit (APU13) Nov. 11-13, 2013.

Transcript of GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Audio!" by Jerry...

Page 1: GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Audio!" by Jerry Mahabub and Michel Henein

ASTOUNDSOUND  FOR  GAMING:  THE  NEXT  DIMENSION  IN  THE  EVOLUTION  OF  AUDIO!  

JERRY  MAHABUB,  FOUNDER  &  CEO,  GENAUDIO,  INC.  MICHEL  HENEIN,  SVP  GAMING  PRODUCTS  ,  GENAUDIO,  INC.  

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2   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

3D  AUDIO  TODAY  

y Surround  Sound  (encode/decode)  ‒ Auro3D  (11.1,  13.1),  Dolby  ATMOS  (64)  

‒ Expensive  playback  hardware  ‒ Large  number  of  speakers  is  imprac[cal  for  games  

y PsychoacousDcs  ‒ HRTF  

‒ Dummy  Head  ‒ BRTF  

‒ The  Human  Brain  

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3   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

GAME  AUDIO  TODAY  

y QuesDons  ‒ How  does  the  human  brain:  

‒ Process  spaDal  audio  informaDon?  ‒ Determine  where  sound  sources  are  coming  from?  

‒ What  kind  of  brain  acDvity  measurements  could  provide  enough  informaDon  to  make  these  determinaDons?  

MagneDc  Resonance  Imaging  R&D  is  the  key!  

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4   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

FOUNDATIONAL  R&D  BRAIN  RESEARCH  

y fMRI/MEG/EEG  human  brain  scan  measurements  ‒ Suggested  that  the  brain  determines  how  we  posi[on  sounds  in  space  

y This  led  to  the  quesDon:  ‒ Can  an  accurate  model  be  built  that  determines  how  the  human  brain  localizes  a  sound  source?  

y Answer:  Yes  –  the  basis  of  AstoundSound®  

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5   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

CHRONOLOGY  TECHNOLOGY  DEVELOPMENT  

 

✦ MRI  Imaging:  (1988  -­‐  1991):  Over  7000  discrete  fMRI  scans  to  measure  human  brain  magnitude  response  characteris[cs.  

✦ Data   Analysis:   (1991   to   2001):   Computa[onal   physics   &   numerical   analysis  were   used   to   decipher   [me   dependent   data   based   on   EEG   and   MEG  measurements.  

✦ ComputaDon/Results:  (2001  to  2003):  7,337  discrete  Brain  Response  Transfer  Func[ons  (BRTFs)  were  computed  upon  comple[on  of  the  data  analysis.  

✦ AstoundSound  Backend  DSP:   (2003   to   2009):   The  BRTF  dataset  was   ini[ally  represented  as  FIR  filters  and  subsequently  IIR  filters.  

✦ Current   AstoundSound   Products:   (2008   to   2013):   AstoundExpander®  Computer   Sogware,   AstoundSound   for   CE   integra[on,   AstoundSoundPro®,  AstoundSurround®,   and   AstoundSoundRTI®   (Real-­‐Time   Interface   for   Gaming),  AstoundConference®,    AstoundHearing®,    and  AstoundPilot®.  

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6   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

y TRUE  3D:    Accurate  sound  placement  in  all  three  spa[al  dimensions  (x,y,z)  or  (r,  θ,  φ)  

y Dynamic:    Real-­‐[me  change  in  rela[ve  posi[on  and  orienta[on  between  listener  and  sound  source  

3D  GAME  AUDIO  TRUE  3D  AUDIO    

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7   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  IS  PRACTICAL  SOLUTIONS  

Ideal  soluDon  

Full,  dynamic  3D  (height)  

Direct  game  integra[on  

Use  exis[ng  audio  setup    

Easy  to  setup  

Easy  developer  authoring  

Guaranteed  audio  resources  

AstoundSound®  3D    

Full,  dynamic  3D  (height)  

Direct  game  integra[on  

Stereo  speakers  or  headphone  

No  special  setup  

Plugins  for  developers  

AMD  TrueAudio  

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8   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  FOR  GAMING  3  PLUGINS  SOLUTIONS  

y AstoundSound  3D  RTI  ‒ Mono  to  stereo  ‒ Full  3D,  posi[onal,  interac[ve  spa[aliza[on  interface  

y AstoundSound  Fold-­‐down  ‒ Mul[channel  (n-­‐channel)  to  stereo  processor  ‒ Ini[ally  available  as  5.1  to  stereo,  7.1  to  stereo  this  year  ‒ Beyond  11.1  to  stereo  possible  

y AstoundSound  Expander  ‒ Stereo  in/stereo  out  enhancement  

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9   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  3D  RTI  MONO  TO  STEREO  PLUGIN  

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10   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  3D  RTI  HOW  IT  WORKS  

y Two  inputs  to  processor  ‒ Audio:  processes  mono  sound  sources  –  outputs  stereo  in  3D  ‒ PosiDonal  data:  Inputs  XYZ  posi[onal  data  from  in-­‐game  sound  sources  

y Distance  control  ‒ Standard  a]enuaDon  (default)  ‒ 3D  distance  cue  processing  available  for  maximum  depth  percepDon  

Result:    Illusion  of  sounds  coming  from  game  space  to  corresponding  locaDon    in  actual  listening  environment  

Benefit:    Allows  players  to  correctly  hear  spaDal  auditory  cues  ‒ Enhanced  immersion  due  to  ‘feeling’  of  all  three  dimensions  ‒ Enhanced  situaDonal  awareness  

Simply  put,  it’s  how  players  should  listen  to  their  game  sound!  

Page 11: GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Audio!" by Jerry Mahabub and Michel Henein

11   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  3D  RTI  HOW  IT  WORKS  

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12   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  3D  RTI  WWISE  PLUGIN  

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13   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  3D  RTI  PERFORMANCE  

Performance  Analysis:  AstoundSound  3D  RTI  Plugin  (Wwise  Profiler)  

Intel  i7  Quad  Core  2.2  GHz   Plugin  CPU  %  

Direc[on  only,  No  Distance  Cues  (with  filter  interpola[on,  standard,  non-­‐enhanced  filters)  

0.987  %  (audio  thread  only)  

10  voices  using  AstoundSound  (each)   Approx.  10%  processor  uDlizaDon  (audio  thread  only)  

With  TrueAudio  Enabled  (non-­‐opDmized)  

10  voices  using  AstoundSound  (each)   Plugin  CPU:  0%  

10  voices  using  AstoundSound  (each)   TrueAudio  :  %40  

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14   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  FOLD-­‐DOWN  PROCESSING  

y Fold-down Processor ‒ Virtual speakers created for input

channels, then output as stereo ‒ Proper fold-down vs ITU which

maintains no spatial experience ‒ Can be used with the RTI to

spatialize sounds not using RTI

!

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15   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  EXPANDER  PROCESSING  

y Expansion Processor ‒ Virtual speakers created for 2 input

channels, then output as stereo ‒ Creates a widened stereo image ‒ Can be used with the RTI to enhance

stereo sources ‒ Music ‒ Back-ground effects

STEREO EXPANSION PROCESSING✦ Efficient Processing

✦ 8-Tap IIR filters✦ Ultra-low latency✦ ANSI C++ (C99 compliant)✦ Highly Optimized Core for any floating point

processor✦ Filter order reduction for extreme efficiency

requirements

✦ Test Harness✦ Streamlined user interface✦ All DSP Parameters exposed✦ Rapid development of parameter settings

There are two additional processing implementations: a) Mono in stereo out, b) multi-channel (5.1 or 7.1) in stereo out.

!

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16   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

ASTOUNDSOUND  BRANDING  WHY  IT’S  KEY  

y Branding  is  Necessary  ‒ If  AstoundSound  is  used,  players  must  know  that  the  AstoundSound  experience  is  not  produced  by  compe[ng  audio  formats  

y Logo  Placement  ‒ Game  audio  seqngs  ‒ Splash  Screen  ‒ Packaging  

y DifferenDaDon  ‒ Let  gamers  know  your  game  has  AstoundSound®  ‒ Enable  strong  market  differen[a[on  among  the  compe[[ve  landscape  

‒ BE  AMONG  THE  FIRST  TO  DELIVER  ASTOUNDSOUND®  

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17   |      PRESENTATION  TITLE      |      NOVEMBER  28,  2013      |      CONFIDENTIAL  

DISCLAIMER  &  ATTRIBUTION  

The  informa[on  presented  in  this  document  is  for  informa[onal  purposes  only  and  may  contain  technical  inaccuracies,  omissions  and  typographical  errors.    

The  informa[on  contained  herein  is  subject  to  change  and  may  be  rendered  inaccurate  for  many  reasons,  including  but  not  limited  to  product  and  roadmap  changes,  component  and  motherboard  version  changes,  new  model  and/or  product  releases,  product  differences  between  differing  manufacturers,  sogware  changes,  BIOS  flashes,  firmware  upgrades,  or  the  like.  AMD  assumes  no  obliga[on  to  update  or  otherwise  correct  or  revise  this  informa[on.  However,  AMD  reserves  the  right  to  revise  this  informa[on  and  to  make  changes  from  [me  to  [me  to  the  content  hereof  without  obliga[on  of  AMD  to  no[fy  any  person  of  such  revisions  or  changes.    

AMD  MAKES  NO  REPRESENTATIONS  OR  WARRANTIES  WITH  RESPECT  TO  THE  CONTENTS  HEREOF  AND  ASSUMES  NO  RESPONSIBILITY  FOR  ANY  INACCURACIES,  ERRORS  OR  OMISSIONS  THAT  MAY  APPEAR  IN  THIS  INFORMATION.    

AMD  SPECIFICALLY  DISCLAIMS  ANY  IMPLIED  WARRANTIES  OF  MERCHANTABILITY  OR  FITNESS  FOR  ANY  PARTICULAR  PURPOSE.  IN  NO  EVENT  WILL  AMD  BE  LIABLE  TO  ANY  PERSON  FOR  ANY  DIRECT,  INDIRECT,  SPECIAL  OR  OTHER  CONSEQUENTIAL  DAMAGES  ARISING  FROM  THE  USE  OF  ANY  INFORMATION  CONTAINED  HEREIN,  EVEN  IF  AMD  IS  EXPRESSLY  ADVISED  OF  THE  POSSIBILITY  OF  SUCH  DAMAGES.  

 

ATTRIBUTION  

©  2013  Advanced  Micro  Devices,  Inc.  All  rights  reserved.  AMD,  the  AMD  Arrow  logo  and  combina[ons  thereof  are  trademarks  of  Advanced  Micro  Devices,  Inc.  in  the  United  States  and/or  other  jurisdic[ons.    SPEC    is  a  registered  trademark  of  the  Standard  Performance  Evalua[on  Corpora[on  (SPEC).  Other  names  are  for  informa[onal  purposes  only  and  may  be  trademarks  of  their  respec[ve  owners.