Grot Mega Tank

download Grot Mega Tank

of 2

Transcript of Grot Mega Tank

  • 8/8/2019 Grot Mega Tank

    1/2

    For some Grot would-be-meks, the vicarious (not to

    mention often suicidal) joys of riding their very own

    ramshackle Grot Tanks into battle is not enough. They crave

    even bigger rigs and more importantly even more gunz! To

    this end, some whose work escapes the notice of their Orkbosses for long enough come up with their best imitation of

    a Battle Fortress, often cunningly constructed with a narrow

    warren of internal compartments no Ork can squeeze

    into! These Grot Mega-Tanks are even more dangerously

    erratic than their smaller kin, but bristle with all the best

    gear the Grots can scavenger or pilfer, and can often be

    found running into battle alongside Mega-Tank mobs orloitering suspiciously around larger Ork tank squadrons.

    GROT MEGA-TANK

    GROT MEGA TANK ..................................................................................................................... Points: 70 (plus weapons)

    Unit Composition:

    1 Grot Mega-tank

    Unit Type:

    Vehicle (Tank)

    Wargear:

    Doza Blade: Grot Mega-Tanks may re-roll failed dangerous terrain

    tests and counts as having a Reinforced Ram.

    Boom Kannisters: Grot Mega-Tanks have two single-shot Boom

    Kannisters (see special rules).

    Grot Riggers: See Codex Orks

    Options:

    Each Grot Mega-Tank has two heavy turrets, which must each take one

    of the following weapon types at the cost shown:

    Twin-linked Big Shoota +10 points

    Twin-linked Skorcha +10 points

    Twin-linked Grotzooka +20 points

    Twin-linked Rokkit Launcha +25 points

    Twin-linked Kustom Mega Blasta +30 points

    Each Grot Mega-Tank has three light turrets, which must each take one

    of the following weapon types at the cost shown:

    Big Shoota .............................................................................+5 points

    Skorcha ................................................................................. +5 points

    Grotzooka ........................................................................... +10 points

    Rokkit Launcha .................................................................... +15 points

    Kustom Mega Blasta .............................................................+20 points

    The Grot Mega-Tank may also have a pintle-mounted Shoota for +5 points

    The Grot Mega-Tank may be upgraded with a Red Paint job for +5 points

    The Grot Mega-Tank may also have a Wreckin Ball for +10 points

    Special Rules:

    All Aboard!

    Full Steam Ahead!

    Rolling Scrap-pile

    Doza Blade

    Bomb Kannisters

    Grot Mega Tanks can be taken as Fast Attack Choices in

    any Codex Ork Army or Ork Dread Mob Army (See Imperial

    Armour Volume 8 for details) which also contains at least

    one Grot Tank Battle Mob.

    BS F S R

    Grot Mega Tank 3 12 11 10

  • 8/8/2019 Grot Mega Tank

    2/2

    All Aboard! The Grot Mega Tank is crammed to the

    gunnels with so many crew (and their assorted unkies,

    pets and hangers on) that theres no shortage of eager

    hands to push buttons and pull triggers often too many.

    At the start of the shooting phase roll 1D6. On the roll of

    a 1 none of the tanks weapons may re this turn as a

    ght breaks out inside the tank, on a 2+ the Mega Tankmay re its weapons, and may select a different targets for

    each gun if it wishes!

    Full Speed ahead!: To the crazed Grots piloting this

    machine, the whole point is to hurtle around as fast

    as possible using their over-powered engines, blasting

    away as they go, not that this always goes to plan. Grot

    Mega-Tanks tanks move 2D6 per turn as opposed to

    the standard rules for vehicles, but can always re their

    weapons when they do so. Alternately they can opt to go

    at-out and roll 3D6 instead and re no weapons.

    Rolling Scrap-Pile: Just like their smaller brethren, Grot

    Mega-Tanks are moving conglomerations of all kinds of

    scrap, old machinery and looted armour plates, not all

    of it needed by any means! This can result in the enemy

    haplessly blowing off useless junk from the Grot Mega

    Tank without actually stopping it. As a result a Grot

    Mega-Tank has an invulnerable save of 5+, except against

    Ordnance and Destroyer weapons, which are powerful

    enough to blast them to bits.

    Doza Blade:Grot Mega-Tanks may re-roll failed Dangerous

    Terrain tests.

    Boom Kannisters: Grot Mega Tanks are equipped with two

    shrapnel bombs mounted on the sides which the Grots

    delight in ring off at anybody that gets too close, (and if

    a few of their own side get splattered across the battleeldalong with the enemy, its all in fun!) Exactly where the

    Grots got the idea for this remains a mystery, but thanks

    to the popularity of the loud bangs involved, their use has

    spread.

    The Grot Mega-Tank has two of these one-use weapons,

    one mounted on each side of the vehicle. They count as

    Defensive weapons but are red in a straight line and their

    target point for scatter is always their listed maximum

    range.

    Range Str AP Type

    Bomb Kannister 10 4 5 5 Blast, Pinning.