Greg Trefry's Presentation at StoryCode March 2012 Forum

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Greg Trefry's presentation from the StoryCode March 2012 Forum. A deep dive into game theory, mechanics, and design.

Transcript of Greg Trefry's Presentation at StoryCode March 2012 Forum

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Consulting

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Development

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“Voluntary effort to overcome unnecessary obstacles.”

Bernard Suits

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The role of the game designer.

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Transform the moment of play

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into a game.

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Core idea

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Clear goals

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Write the rules

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Build

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Playtest

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Iterate

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Designing for Location

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Why the real-world rocks

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Why the real-world sucks

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The Wii Tennis of Location-based games

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The fantasy

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The reality

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87 million

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The fantasy

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The reality

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750 million

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The fantasy

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The reality

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The reality

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The reality

Albert-László Barabási

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Sell to the fantasy

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But design to the behavior

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Designing for Aesthetics

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Mechanics

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Dynamics

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From Gary Hershorn/Reuters

Aesthetics

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