Greenland as She is Played v0.2

7
8/20/2019 Greenland as She is Played v0.2 http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 1/7 Greenland - as she is played  Authors: Paul Agapow  Version: 0.2 Date:20150419  A rules summary for the purposes of learning, teaching or remembering the game, intended to be comprehensible but not necessarily comprehensive. Overview  The players are each tribes striving for survival in Greenland: the Norse red!" Thule yello#! and Tunit green!. $s the environ%ent cools" the tribes hope to also increase their population" colonise the fertile Ne#  &orld and accu%ulate pri'ed possessions trophies or resources!. (ach turn is a generation in #hich events %ay alter the landscape in #hich the tribes live. The tribes %ust first decide #hich of their hunters #ill do #hat: go hunting to find food to allo# the tribe to gro#! and resources" colonise the Ne# &orld" raid a rival tribes possessions their do%estic ani%als" inventions and daughters!" or beco%e a learned elder of their tribe.  To aid their struggle" tribes %ay try to gain special abilities or advantages in a nu%ber of #ays: by do%esticating ani%als or ac)uiring inventions tabling * and + cards!" fro% the daughters of their o#n tribe or by %arrying hunters to the daughters of other tribes" or by using the #isdo% of tribal elders. Components and layout (ach player #ill have:  Population cubes" being hunters or elders" in their tribes colour"  $n Alpha" a %ighty hunter" represented by a big cube in the tribes colour  $n Elder card and several Daughter cards for their tribe  The various resources gathered and e,pended by the players are represented by dis-s: range dis-s are fuel" #hich can be used to po#er actions or -eep your elders alive during cold #eather  &hite dis-s are valuable trading goods li-e ivory /lac- dis-s are iron" useful for co%bat  There are a variety of card types:  Events" one of #hich #ill ta-e effect each turn  Biomes or terrain" for both north and south Greenland  T#o New World cards" representing far lands the tribes can colonise  Domestic Animals Game concepts  There are a fe# broad idio%s or ideas that dont fit neatly into the turn order belo#. ou %ay #ant to read the rest of the rules and co%e bac- to these later: Hands and tableau: Each player will have a tableau (a set of cards down on the table that they can use) and a hand (as yet untabled cards). Maximum hand size is normally ! but various cards in the tableau can raise that size. "hould your hand ever go above this maximum size# cards must be immediately discarded. Play order: $he general order of players within a turn in determined by the event card drawn that turn. $he colour of the icon on the card shows who plays first and play proceeds cloc%wise from them. &owever# a number of the turn phases wor% in a different order# e.g. 'least hunters order' means the player with the least hunters goes first# etc. "hould there  be a tie in any of these conditions# the play order is a tie brea%er. Dice: $he game is all about rolling dice# and usually the lower# the better. A %ey to success is gaining special abilities from cards that allow die results to be converted or rerolled  $l%ost all of these abilities co%e #ith an

Transcript of Greenland as She is Played v0.2

Page 1: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 1/7

Greenland - as she is

played

 Authors:

Paul Agapow Version:0.2

Date:20150419

 A rules summary for the purposes of learning,teaching or remembering the game, intendedto be comprehensible but not necessarilycomprehensive.

Overview The players are each tribes striving for survival inGreenland: the Norse red!" Thule yello#! and Tunitgreen!. $s the environ%ent cools" the tribes hope toalso increase their population" colonise the fertile Ne#

 &orld and accu%ulate pri'ed possessions trophies orresources!.

(ach turn is a generation in #hich events %ay alter thelandscape in #hich the tribes live. The tribes %ust firstdecide #hich of their hunters #ill do #hat: go hunting to find food to allo# the tribe to gro#! and resources"colonise the Ne# &orld" raid a rival tribes possessionstheir do%estic ani%als" inventions and daughters!" orbeco%e a learned elder of their tribe.

 To aid their struggle" tribes %ay try to gain specialabilities or advantages in a nu%ber of #ays: bydo%esticating ani%als or ac)uiring inventions tabling

* and + cards!" fro% the daughters of their o#n tribeor by %arrying hunters to the daughters of othertribes" or by using the #isdo% of tribal elders.

Components and layout(ach player #ill have:

●   Population cubes" being hunters or elders" intheir tribes colour"

●  $n Alpha" a %ighty hunter" represented by abig cube in the tribes colour

 $n Elder card and several Daughter cards for their tribe The various resources gathered and e,pended by the

players are represented by dis-s:

● range dis-s are fuel" #hich can be used topo#er actions or -eep your elders alive during cold #eather

●  &hite dis-s are valuable trading goods li-eivory

● /lac- dis-s are iron" useful for co%bat There are a variety of card types:

●   Events" one of #hich #ill ta-e effect eachturn

●   Biomes or terrain" for both north and southGreenland

●  T#o New World cards" representing far landsthe tribes can colonise

●   Domestic Animals

Game concepts There are a fe# broad idio%s or ideas that dont fitneatly into the turn order belo#. ou %ay #ant to readthe rest of the rules and co%e bac- to these later:

Hands and tableau:

Each player will have a tableau (a set of

cards down on the table that they can use)

and a hand (as yet untabled cards).

Maximum hand size is normally ! but

various cards in the tableau can raise that

size. "hould your hand ever go above this

maximum size# cards must be immediatelydiscarded.

Play order:

$he general order of players within a turn

in determined by the event card drawn that

turn. $he colour of the icon on the card

shows who plays first and play proceeds

cloc%wise from them.

&owever# a number of the turn phases

wor% in a different order# e.g. 'leasthunters order' means the player with the

least hunters goes first# etc. "hould there

 be a tie in any of these conditions# the play

order is a tie brea%er.

Dice:

$he game is all about rolling dice# and

usually the lower# the better. A %ey to

success is gaining special abilities from

cards that allow die results to be converted

or rerolled○  $l%ost all of these abilities co%e #ith an

Page 2: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 2/7

icon that restricts #here it can be used"e.g. for hunting it %ust %atch the icon onthe bio%e card" an archer icon %ean itcan be used in fighting.

○  $ conversion icon sho#s that any dicesho#ing a specific nu%ber can be treated

as another result. $ reroll icon sho#sthat any dice sho#ing a specific nu%bercan be rerolled. *ice %ay only be rerolled once.

○ 3onversion and rerolling is al#aysoptional.

○  &hatever conversion or rerolling is used"the final result is used to deter%ine theresult of the hunting or attac-ing.

○ or clarity" The follo#ing order issuggested for resolving attac-s:

1. *ecide if you are rolling forthe $lpha or treating it a 1

2. oll one die per hunter6. 3hoose #hich you #ill re

roll. eroll the% all4. 3onvert any dice you #ish.

Alphas:

Each player has a single large cube# their

Alpha# which represents a mighty hunter.

*hen hunting# before rolling the player

may choose to treat the Alpha as if they

automatically rolled a +. ,ote this does

not apply during attac%ing or any other

combat or any other activity# -ust hunting.

*hen losses are ta%en by a group of

hunters that includes an Alpha as in an

attac% or raid a player can choose which

hunters die# deliberately selecting or

sparing the Alpha. i%ewise# when gaining

new hunters from babies# they ma%e

choose an Alpha is one is available.

Negating losses with iron:

/f a hunt# raid or fight causes a player tota%e losses# they may spend one iron to

avoid those losses# regardless of how

large. ,ote this iron only negates a single

event.

Climate shift:

0ver time global shifts in temperate will

change biomes from warm to cold. $he

 biome state is trac%ed by it1s relation to the

 biome dec% for that row if it is to the

right (the starting position)# it is warm. /fit is to the left# it is cold. $his applies to

the ,ew *orld biomes as well.

Homelands and accessible biomes:

Mobility is important in 2reenland.

&unters may hunt in any biomes they can

travel to# to raid a tribe you need to reachtheir homelands# colonists need transport

to get to the ,ew *orld.

$ribes may freely move in their

'homelands'. 3or the ,orse# this si "outh

2reenland and their tableau. 3or the $unit

and $hule# this is ,orth 2reenland and

 both of their tableaus# i.e. they may freely

raid each other.

Each sled (invention) possessed can be

used to move any number of hunters to asingle biome anywhere in 2reenland.

Each Mariner elder can move 4 cubes to

and from any location# including the ,ew

*orld.

Exogamy (marriage:

hunters can end up marrying the daughters

of other tribes. /n this case# place the

hunters cube on the 'exogamy' box of the

daughter. $he hunters tribe can now use

the daughters special abilities if any. $hehusband counts as a hunter in the

daughters defence against any raid.

!ame tempo:

2reenland is harsh and -ust gets harsher.

5our tribe will get more s%illed and

suceed more often as the game progresses#

 but the climate will continue deteriorating#

accidents and events will decimate your

 people and your choices will start to

narrow. Expect to have good and bad luc%.

Setup1. 7huffle and count out 10 event cards. These

 #ill serve as a ti%er for the ga%e2. 3onstruct t#o parallel ro#s of cards" one for

north and south Greenland each.1. The first card in each ro# are the Ne#

 &orld cards" 8ar-land in the north and inland in the 7outh. These start thepeaceful colourful! side up.

2. lace the North and 7outh Greenland/io%e dec-s to the left of these.

Page 3: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 3/7

6. ro% the respective bio%e dec-s" dealout ; cards to the right of the dec-.

6. (ach player gets:1. The elder card for their tribe" turned to

polytheis% side" in their tableau.1. The daughter cards for their

tribe" in their tableau. The edplayer gets their choice of a*o%estic $ni%al cattle" pony"sheep or goat!.

2. Their $lpha and 5 cubes. These areunassigned hunters" place the% belo#your elder card.

6. ; other cubes. lace these to the left ofyour (lder card" ne,t to each nu%ber.

 These are elders and the roles theyoccupy. The Green player also gets 5%ore cubes placed on 8ar-land.

4. 5 fuel" 1 ivory" 1 iron.

Turn sequence

Random events

*ra# an event off the dec-:

1. <se the icon in the upper left to deter%ine #ho is the start player.

2. 3arry out the rando% events on the card forfro% left to right" one at a ti%e. or eachevent" inflict the% on players in play order.

6. +f the card has a lo#er purple region" auctionit off:○ layers bid ivory" in any order.○ (ach bid %ust e)ual or raise the previous

bids○  &hen no %ore bids are forthco%ing" the

highest bid #ins. Ties are bro-en by theplayer #ith eepeelee the daughter! andthen play order.

○  The #inner places the card in theirtableau #ith the purple te,t up#ards

 Assign hunters

+n player order" players place their unassigned hunters:

●  They %ay be placed on bio%es to hunt.●  $ hunter %ay be %ade an elder for one fuel"

lace the% on a slot on the elder card and pay one fuel. The change ta-es place i%%ediately.

● +f transport per%its" hunters %ay be %ovedto and fro% the Ne# &orld.

● +f a tribe has a &ar chief" hunters %ay beplaced on an opponents tableau cards on araid" as a livestoc- raid being placed on a *card! or on a sabine raid to -idnapdaughters!.

●  Tribes can also place hunters on theirlivestoc- and daughters to defend the%.

Negotiation

+f tribes have hunters on the sa%e bio%e or if a tribehas hunters on a tableau card of another opponent"negotiation can no# ta-e place. layers can offer tore%ove thier hunters in e,change for cards *o%estic

 $ni%al or +nvention!" co%%odities fuel" ivory" iron!or verbal agree%ents.

 $ player can re%ove their hunters bac- to their poolof unassigned hunters" if if every tribe #ith cubes onthe card agrees and if transport per%its. +f a 8ariner

 #ould be needed to get there" a 8ariner is needed toget bac-.! +f agreed" one of these re%oved hunters canbe placed on a negotiating tribes daughter.

 Attacks

 $ttac-s ta-e place in =%ost iron= order:

●  &here hunters of rival tribes are on the sa%ecard" a player #ith a &ar 3hief can declare anattac-.

●  They roll dice e)ual to their nu%ber ofhunters. (ach 1 -ills an ene%y hunter.

● Note that %ost bonuses i.e. those forhunting! do not apply to attac-s. nly the=archer= icons ones are used.

● *efenders of livestoc- and daughtersauto%atically roll 1s. This does not re)uire a

 &ar 3hief ... $fter all attac-s" if there are %ore than ; cubes on aNe# &orld card" flip it to its hostile side.

 $fter attac-s" if there are %ore than ; cuubes on aNe# &orld card" it flips to its =hostile= side. $ tribe

 #ith hunters there can pay 1 ivory to flip the card bac- to its peaceful side.

Hunting

 The first player decides the order in #hich bio%es areresolved. +f there are hunters fro% %ultiple tribes on acard" hunting ta-es place in =least hunter= order.

●  The hunters roll nu%ber of dice e)ual to

their nu%ber. $ 12 is success on #ar%bio%e" a 1 on a cold bio%e. The nu%ber ofdice on the card sho#s ho# %any success areneeded to %a-e the hunt.

● +f the hunt is successful" the hunter %ay ta-ethe re#ards listed on the top of the card. Noone else %ay hunt there that turn. (,ception:this does not apply in the Ne# &orld. +t isabundantly fertile.!

● +f you roll any dice values sho#n on the cardas shar- bite icons" they are inflicted ascasualties a%ongst the hunters.

● +f a hand do%estication or invention! or

antler trophy! sy%bol is sho#n" this card canbe #on #ith the right die roll.

Page 4: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 4/7

●  The nu%ber of e%pty s)uares sho#ho# %any %atching dice have to berolled: t#o e%pty s)uares for adouble" three for a triple" etc. #hetheror not the hunt is successful.

● No s)uares %eans that a successful

hunt roll gains the card.● +f you #in a trophy" it is added to

your tableau. The card is not replacedin the ro# it has been hunted out.

● +f you #in an * or + card: ta-e it intoyour hand. eplace the card in thero#.

●  $fter#ards hunters go bac- to pool" e,ceptfor colonists in the Ne# &orld.

Tend animals

+n player order" ani%al cards in tableaus %ust be either

fed or slaughtered:● 7laughtered: discard the card and gain any

fuel listed on the card● ed: discard a fuel or elder for each

=sno#fla-e= icon on the card. Gain the babieslisted on the card.

Elder actions

olytheist then %onotheists tribe %ay perfor% anyelder actions listed on their tribe cards. These can bedone in any order. ay any associated costs.

 $t the end of this phase" any polytheistic tribes #ithno elders on their cards %ay flip to the %onotheisticside. There is no #ay to flip bac-.

Game end & victory conditions The ga%e ends #hen the event card dec- runs out i.e.after 10 turns!. $t that point" players count andco%pare victory points:

● 1 for every cube on the board hunter"colonist" elder" etc.!● 3olonists on a Ne# &orld count

double if the card is cold● +f the tribe is polytheistic" count s fro%

trophies in your tableau● +f the tribe is %onotheistic" count 1 p for

each ivory and 2 p for each iron.● 4 for every opponents elder card a player

has a =representataive= on being a %e%berof the Greenland govern%ent!. Note thereare no points for having a secondrepresentative on the sa%e card.

Page 5: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 5/7

Page 6: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 6/7

Page 7: Greenland as She is Played v0.2

8/20/2019 Greenland as She is Played v0.2

http://slidepdf.com/reader/full/greenland-as-she-is-played-v02 7/7