Granular Synthesis: an overview

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Granular Synthesis: an overview

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Granular Synthesis: an overview. Overview. Sounds are made up of a large number of particles! Examples of granular sounds. Leaves. Babbling Brook. Traffic. History. “ All sound is an integration of grains, of elementary sonic particles, of sonic quanta. ” – Xenakis 1971 - PowerPoint PPT Presentation

Transcript of Granular Synthesis: an overview

Page 1: Granular Synthesis:  an overview

Granular Synthesis:

an overview

Page 2: Granular Synthesis:  an overview

Overview

Sounds are made up of a large number of particles!

Examples of granular sounds

LeavesTraffic

Babbling Brook

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History

“All sound is an integration of grains, of elementary sonic particles, of sonic quanta.” – Xenakis 1971

First suggested as a computer music technique by Iannis Xenakis and Curtis Roads

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Granular Synthesis particulars

Production of high density of small acoustic events called “GRAINS”

Allows time stretching or compression

Time and/or frequency-based processing

Numerous components in granular synthesis Grain size, type, source, envelope Grain density Temporal arrangement of grains

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Granular Synthesis basics

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Grain sources

Granular synthesis can be generated from any sound source

True granular synthesis uses synthetic sound sources Wave table (I.e. sine wave) FM Synthesis

Can also granulate a sampled sound (sometimes called soundfile granulation)

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“The Grain”

A “grain” is a slice of sound

Typically less than 50 ms in duration

Usually 10-30ms

Grains < 50ms = continuous texture

Grains > 50ms = discrete events

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Grain Envelope

Each grain must have an envelope (ADSR)

Impacts how we perceive the resulting timbre

This is a “Hanning” envelope

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Grain parameters

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Grain Examples

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Basics of Granular Synthesis

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Grain Density

How many grain events take place per second

Can range from several hundred to several thousand!

Grains can overlap or be separated by silence

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Types of Granular Synthesis

There are three methods of performing granular synthesis: Pitch-synchronous Asynchronous Quasi-synchronous

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Pitch-synchronous

Infrequently performed

Uses pitch detection and spectral analysis as a means to determine grains

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Asynchronous

“Clouds of grains” or “Sonic Spray Gun”

Random distribution of grains over some period of time

Algorithms determined grain placement

Results in organic and complex timbres

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Aynchronous G.S.

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Asynchronous G.S.

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Asynchronous G.S.

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Quasi-Synchronous G.S.

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Soundfile Granulation

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Temporal manipulations

By manipulating the overlap between grains, we can expand or compress time

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Temporal manipulations

We can create accelerandi or ritardandi (speed up or slow down)