Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr....

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www.fh-joanneum.at INFORMATIONSDESIGN INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC Grade-Tris warding Participation for Better Learni Maja Pivec GAMEON, 22-23 May 2014, Moscow, Russi

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Grade-Tris, Rewarding Participation for better learning. Presented at GameON conference , Moscow, Russia, 2014, by Professor DI Dr. Maja Pivec

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Page 1: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Grade-TrisRewarding Participation for Better Learning

Maja Pivec

GAMEON, 22-23 May 2014, Moscow, Russia

Page 2: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

RESEARCH & DESIGN LAB

Your Research Partner.

Page 3: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Interaction and Knowledge

Game-based Learning | Applied Game Design | Mobile Game Design | Game Design for Teaching | E-learning & Mobile Learning | Gamification in the Workplace | Learning in Virtual Worlds | Change Learning |

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Applied Game Design

Serious Games Design Summer School

Graz, AT, 4. – 17. May, 2014

• http://sgdss14.engagelearning.eu

Page 5: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Page 6: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Page 7: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Page 8: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

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INSTITUT FÜR DESIGN & KOMMUNIKATION I

http://www.jamtoday.eu/

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Game Design for Teaching

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INSTITUT FÜR DESIGN & KOMMUNIKATION I

http://serious-sports.org/

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INSTITUT FÜR DESIGN & KOMMUNIKATION I

http://greengamesproject.com/

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Grade-Tris

Rewarding Participation for Better Learning

Maja Pivec

Page 14: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

“Video games are beneficial in developing linguistic, creative and strategic skills and intellectual capacities”

(European Committee on Culture & Education, 2009, p.11).

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“Young people often perceive the use of games for education as an un-serious activity.”

(Pivec, 2010)

Page 16: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

System feedback

Behaviour

Judgements

Level 99

Level 1

InstructionalDesign

GameCharacteristics

PlayerAbilities

DebriefingReflection-on-Action

LearningOutcomes

Social Environment(Affective Learning)

Macro Game CycleReflection-in-Action

(Declarative, Procedural, Strategic Knowledge)

Micro Game Cycle(Skill based Learning, Cognitive

Abilities)

2

3

4

System feedback

Behaviour

Judgements

Level Completed(Abilities incremented)

(Kearney, P., & Pivec, M. (2007). Recursive loops of game based learning.)

Page 17: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

“Through a well designed gamification system with appropriate rewards, students will not only be encouraged to learn, but also reflect on their potential and how their learning work is viewed by others”

(Lee and Hammer, 2011)

Page 18: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

Two case studies of Gamification in learning.

• Collecting points for learning blog entries.

• Achievements and points for course work.

Page 19: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Collecting points for learning blog entries.

Problem: a decrease in the number of blog updates even though it was a requirement of the course.

Solution: Gamify the process to provide incentives.

Page 20: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Collecting points for learning blog entries.

• Announce Game Rules

• Allocate points for each blog update

• Update and publish the High score table

Page 21: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Collecting points for learning blog entries.

Results: Better than expected.

•All students participated•Blog entries were timely•Student time management was visibly improved

Page 22: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Achievements and points for course work.

Problem: student participation was problematic due to a heavy work load in other classes.

Solution: Gamify the process with a combination of quantitative and qualitative feedback.

Page 23: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Achievements and points for course work.

• Announce Game Rules and points system

• Allocate points for each assignment

• Publish Grading scheme

• Publish submissions, feedback, and high score table

Page 24: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Achievements and points for course work.

Results: Higher grades than usual.

•All students were motivated•Student evaluations suggest a positive response

“I find the point collecting very good.““It was very clear how the grade is composed together“ “Everyone could follow the grade throughout the entire semester ... that was GREAT.“

Page 25: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Conclusion.

Gamification of the learning and grading process has a positive extrinsic influence on students motivation to learn.

Page 26: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

• Guidelines for what should be considered:

•Game Rules oral and written announcement of the rules, points and grading scheme at the beginning of the class

•High Score Table on-going publishing of the collected points, i.e. transparency of the results

•Multiple modes combination of qualitative and quantitative feedback methods

•Bonus Levels rewarding of extra work and pro-active student behavior

Page 27: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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Page 28: Grade-Tris, Rewarding Participation for better learning. GameON, Moscow, Russia, Professor DI Dr. Maja Pivec

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INSTITUT FÜR DESIGN & KOMMUNIKATION I Prof DI Dr. MAJA PIVEC

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[email protected]