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    KMM College Google Project Glass

    Department of Computer Application Page 1

    1 Introduction

    About Google: - Google Inc. is an American multinational corporation specializing in

    internet-related services and products. These include search, cloud computing, softwareand online advertising technologies Google began in January 1996 as a research project

    by Larry Page and Sergey Drin. It was originally a search engine who ranks the

    websites (PageRank) and return them as search results according to user query, with

    time Google grew and presently it provides many other features than only search results

    i.e. it now provides images search .YouTube(Largest collection of online videos) and

    many more. It has its own R & D department known as Google X , where the projec t

    Google Glass was made. Google Glass uses virtual and augmented reality to interactwith user.

    1.1 Virtual Reality (VR)

    Figure 1.1: Cockpit of Fighter Jet

    Virtual Reality is a term that applies to computer-simulated environments that can

    simulate physical presence in places in the real world, as well as in imaginary worlds.

    It covers remote communication environments which provide virtual presence of userswith the concepts of telepresence and telexistence or a virtual artefact (VA). The

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    2 Overview

    As per many reports, Google is expected to start selling eyeglasses that will project

    information, entertainment and, this being a Google product, advertisements onto thelenses. These glasses will have the combined features of virtual reality and augmented

    reality.

    The Google Glasses can use a 4G cell connection to pull in information from

    Googles mountain of data and display info about the real world in augmented reality

    on the lens in front of your eye. As you tur n your head youll get information about

    your surroundings and nearby objects from Google Goggles, info on buildings and

    establishments from Google Maps, even your friends nearby check -ins from Latitude.

    The company has no plans to sell ads into your newly augmented view of the world, but

    will consider it if the product really catches on.

    Figure-2.1 Project Glass with Battery and Touchpad

    The glasses are not being designed to be worn constantly although Google

    engineers expect some users will wear them a lot but will be more like Smartphone,used when needed, with the lenses serving as a kind of see-through computer monitor.

    http://www.techpark.net/http://www.techpark.net/
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    Google glasses are basically wearable computers that will use the same Android

    software that powers Android smartphones and tablets. Like smartphones and tablets,

    the glasses will be equipped with GPS and motion sensors. They will also contain a

    camera and audio inputs and outputs.

    Several people who have seen the glasses, but who are not allowed to speak publicly

    about them, said that the location information was a major feature of the glasses.

    Through the built-in camera on the glasses, Google will be able to stream images to its

    rack computers and return augmented reality information to the person wearing them.

    For instance, a person looking at a landmark could see detailed historical information

    and comments about it left by friends. If facial recognition software becomes accurate

    enough, the glasses could remind a wearer of when and how he met the vaguely

    familiar person standing in front of him at a party. They might also be used for virtual

    reality games that use the real world as the playground.

    2.1 When will it be released?

    Above figure shows that, It looks as t hough Project Glass will see a public

    release in 2014 at the earliest. Latest news is that developers will be able to get

    hold of explorer edition units at some p oin t in 2013 with a broad consumer

    offering arriving a year later.

    2.2 What is the Project Glass Price?

    You have seen the Pro jec t G l a s s . Are you interested to buy it? If your answer

    is yes then you must ha ve to check out the following information , the glassesare expected to cost around the price of curren t smartphones. So thats

    around 750 dollar, to 1500 dollar the price is too high for common people but

    it will be affordable in future.

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    3.2 Ambient Intelligence

    Ambient Intelligence (AmI) refers to electronic environments that are sensitive and

    responsive to the presence of people. Ambient intelligence is a vision on the future

    of consumer electronics, telecommunications and computing.

    Figure 3.2: Ambient Intelligence Environments

    In an ambient intelligence world, devices work in concert to support people in

    carrying out their everyday life activities, tasks and rituals in easy, natural way using

    information and intelligence that is hidden in the network connecting these devices.

    As these devices grow smaller, more connected and more integrated into our

    environment, the technology disappears into our surroundings until only the userinterface remains perceivable by users.

    http://en.wikipedia.org/wiki/Consumer_electronicshttp://en.wikipedia.org/wiki/Telecommunicationshttp://en.wikipedia.org/wiki/Computinghttp://eecs.wsu.edu/~cook/pubs/jaise09.2.pdfhttp://eecs.wsu.edu/~cook/pubs/jaise09.2.pdfhttp://en.wikipedia.org/wiki/Computinghttp://en.wikipedia.org/wiki/Telecommunicationshttp://en.wikipedia.org/wiki/Consumer_electronics
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    3.3 Smart Clothing

    Smart clothing is the next generation of apparel. It is a combination of new fabric

    technology and digital technology, which means that the clothing is made with new

    signal-transfer fabric technology installed with digital devices. Since this smart clothing

    is still under development, many problems have occurred due to the absence of the

    standardization of technology. Therefore, the efficiency of technology development can

    be strengthened through industrial standardization.

    The clothing is made with new signal-transfer fabric technology installed with digital

    devices. Its study consists of three phases. The first phase is selecting standardization

    factors to propose a standardization road map. The second phase is to research and

    collect related test evaluation methods of smart clothing. For this, we selected two

    categories, which are clothing and electricity/electron properties. The third phase is

    establishing a standardization road map for smart clothing. In this study, test

    evaluations have not yet been conducted and proved. However, this study shows how to

    approach standardization. We expect that it will be valuable for developing smart

    clothing technology and standardization in the future.

    Figure 3.3: Smart Clothing

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    3.4 Eye Tap Technology

    Figure 3.4: Technology Just For One Eye

    An Eye Tap is a device that is worn in front of the eye that acts as a camera to record

    the scene available to the eye as well as a display to superimpose a computer-generated

    imagery on the original scene available to the eye.

    This structure allows the user's eye to operate as both a monitor and a camera as the

    Eye Tap intakes the world around it and augments the image the user sees allowing it to

    overlay computer-generated data over top of the normal world the user would perceive.

    The Eye Tap is a hard technology to categorize under the three main headers for

    wearable computing (Constancy, Augmentation and Mediation) for while it is in theory

    a constancy technology in nature it also has the ability to augment and mediate the

    reality the user perceives.

    3.5 Smart Grid Technology

    A smart grid is an electrical grid that uses information and communications

    technology to gather and act on information, such as information about the behaviors of

    suppliers and consumers, in an automated fashion to improve the efficiency, reliability,

    economics, and sustainability of the production and distribution of electricity.

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    The bulk of smart grid technologies are already used in other applications such as

    manufacturing and telecommunications and are being adapted for use in grid

    operations.

    Some communications are up to date, but are not uniform because they have been

    developed in an incremental fashion and not fully integrated. In most cases, data is

    being collected via modem rather than direct network connection.

    3.6 4G Technology

    In telecommunications, 4G is the fourth generation of mobile phone mobile

    communication technology standards. It is a successor of the third generation (3G)

    standards. A 4G system provides mobile ultra-broadband Internet access, for example

    to laptops with USB wireless modems, to smart phones, and to other mobile devices.

    Conceivable applications include amended mobile web access, IP telephony, gaming

    services, high-definition mobile TV, video conferencing, 3D television and Cloud

    Computing.

    The International Telecommunications Union-Radio communications sector (ITU-R)

    specified a set of requirements for 4G standards, named the International Mobile

    Telecommunications Advanced (IMT-Advanced) specification, setting peak speed

    requirements for 4G service at 100 megabits per second (Mbit/s) for high mobility

    communication (such as from trains and cars) and 1 gigabit per second (Gbit/s) for low

    mobility communication (such as pedestrians and stationary users).

    3.7 Android Operating System

    http://en.wikipedia.org/wiki/Telecommunicationhttp://en.wikipedia.org/wiki/Cellular_networkhttp://en.wikipedia.org/wiki/Mobile_communicationhttp://en.wikipedia.org/wiki/Mobile_communicationhttp://en.wikipedia.org/wiki/3Ghttp://en.wikipedia.org/wiki/Mobile_broadbandhttp://en.wikipedia.org/wiki/USBhttp://en.wikipedia.org/wiki/Wireless_modemhttp://en.wikipedia.org/wiki/Smartphonehttp://en.wikipedia.org/wiki/Mobile_webhttp://en.wikipedia.org/wiki/IP_telephonyhttp://en.wikipedia.org/wiki/HDTVhttp://en.wikipedia.org/wiki/Mobile_TVhttp://en.wikipedia.org/wiki/3D_televisionhttp://en.wikipedia.org/wiki/Cloud_Computinghttp://en.wikipedia.org/wiki/Cloud_Computinghttp://en.wikipedia.org/wiki/ITU-Rhttp://en.wikipedia.org/wiki/IMT_Advancedhttp://en.wikipedia.org/wiki/IMT_Advancedhttp://en.wikipedia.org/wiki/Megabits_per_secondhttp://en.wikipedia.org/wiki/Gigabit_per_secondhttp://en.wikipedia.org/wiki/Gigabit_per_secondhttp://en.wikipedia.org/wiki/Megabits_per_secondhttp://en.wikipedia.org/wiki/IMT_Advancedhttp://en.wikipedia.org/wiki/IMT_Advancedhttp://en.wikipedia.org/wiki/ITU-Rhttp://en.wikipedia.org/wiki/Cloud_Computinghttp://en.wikipedia.org/wiki/Cloud_Computinghttp://en.wikipedia.org/wiki/3D_televisionhttp://en.wikipedia.org/wiki/Mobile_TVhttp://en.wikipedia.org/wiki/HDTVhttp://en.wikipedia.org/wiki/IP_telephonyhttp://en.wikipedia.org/wiki/Mobile_webhttp://en.wikipedia.org/wiki/Smartphonehttp://en.wikipedia.org/wiki/Wireless_modemhttp://en.wikipedia.org/wiki/USBhttp://en.wikipedia.org/wiki/Mobile_broadbandhttp://en.wikipedia.org/wiki/3Ghttp://en.wikipedia.org/wiki/Mobile_communicationhttp://en.wikipedia.org/wiki/Mobile_communicationhttp://en.wikipedia.org/wiki/Cellular_networkhttp://en.wikipedia.org/wiki/Telecommunication
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    Figure 3.7: Android Operating System

    Android is a Linux- based operating system for mobile devices such

    as smartphones and tablet computers, developed by Google in conjunction with

    the Open Handset Alliance.

    Android's user interface is based on direct manipulation, using touch inputs that

    loosely correspond to real-world actions, like swiping, tapping, pinching and reverse

    pinching to manipulate on-screen objects. The response to user input is designed to be

    immediate and provides a fluid touch interface, often using the vibration capabilities of

    the device to provide haptic feedback to the user.

    http://en.wikipedia.org/wiki/Linuxhttp://en.wikipedia.org/wiki/Mobile_operating_systemhttp://en.wikipedia.org/wiki/Mobile_operating_systemhttp://en.wikipedia.org/wiki/Mobile_operating_systemhttp://en.wikipedia.org/wiki/Smartphonehttp://en.wikipedia.org/wiki/Tablet_computerhttp://en.wikipedia.org/wiki/Tablet_computerhttp://en.wikipedia.org/wiki/Tablet_computerhttp://en.wikipedia.org/wiki/Googlehttp://en.wikipedia.org/wiki/Open_Handset_Alliancehttp://en.wikipedia.org/wiki/Open_Handset_Alliancehttp://en.wikipedia.org/wiki/Open_Handset_Alliancehttp://en.wikipedia.org/wiki/Open_Handset_Alliancehttp://en.wikipedia.org/wiki/Open_Handset_Alliancehttp://en.wikipedia.org/wiki/Direct_manipulation_interfacehttp://en.wikipedia.org/wiki/Direct_manipulation_interfacehttp://en.wikipedia.org/wiki/Direct_manipulation_interfacehttp://en.wikipedia.org/wiki/Haptic_feedbackhttp://en.wikipedia.org/wiki/Haptic_feedbackhttp://en.wikipedia.org/wiki/Haptic_feedbackhttp://en.wikipedia.org/wiki/Haptic_feedbackhttp://en.wikipedia.org/wiki/Direct_manipulation_interfacehttp://en.wikipedia.org/wiki/Open_Handset_Alliancehttp://en.wikipedia.org/wiki/Googlehttp://en.wikipedia.org/wiki/Tablet_computerhttp://en.wikipedia.org/wiki/Smartphonehttp://en.wikipedia.org/wiki/Mobile_operating_systemhttp://en.wikipedia.org/wiki/Linux
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    4 Design

    4.1 Video Display

    Its features with the small video display that is used to display the pop up hands free

    information.

    Figure 4.1: Video Display

    4.2 Camera

    It also has the front facing video camera with which photos and videos can be taken in

    a glimpse.

    Figure 4.2: Camera

    4.3 Speaker

    Google glasses are designed to be hands free wearable device that can be used to

    make or receive calls too. So a speaker is also designed by the ear.

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    5 Working

    5.1 What make it works?

    While Google employees have given us a few glimpses into Project G l a s s ,

    theres still a lot we dont know . Company representatives stress that Project

    Glass is still in development. Specs and features can change dramatically from

    the concept phase to the final build. But based upon the concept video and the

    little information Google has shared, we can make some guesses as to what will

    be under the hood. Within t h e glasses is a microprocessor ch ip . Considering t h e

    size of the device and the need to manage heat output , its likely that the chip

    inside the glasses is an advanced RISC (reduced-instruction-set computing)

    machine (ARM)-based microprocessor. These chips are less powerful than the ones

    youll find in a standard des kt o p computer, but t h e y r e also more efficient and

    smaller. At Google I/O, members of the Google X team said that the glasses

    had a lot of memory. This allows the processor to work faster it has access to the

    information it needs when executing operations. They also revealed that the

    glasses they were demonstrating had a touch-sensitive surface along the right side

    of the frame. The frames also had a button on the top edge of the righ t eye for

    taking photos. That brings us to the camera. Google didnt reveal the resolution

    of the camera on the glasses. Because of its position on the frames, pictures take n

    with Project Glass ey ewear are from the perspective of the photographer . When

    you look at a photo made with Go ogles glasses, its as if y oure taking the place

    of the photographer. Google also showed several photos that featured both of

    the photographers hands within the frame, suggesting that there may be ways

    to capture images b esides using the physical button. The glasses also have a

    microphone incorporated into the frame and a speaker. According to CNETs Rafe

    Needleman, wh o attended Google I/O a n d got to try on a pair of glasses, the

    frames only have a speaker for the righ t ear. Other da ta -gathering devices within

    the frame are gyroscop es , an acce lerom eter a n d a compass. These components

    feed information to the processor, which can then interpret the position and

    attitude of the glasses at any given time. The team from Google also r evealed

    that the glasses have several data-communication radios, including Wi-Fi and

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    Bluetooth antennas. What it doesnt include at leas t in the prototype stage

    is a cellular antenna One other elemen t that must b e part of the frames but

    wasnt addressed directly is a power source. Google hasnt talked about the t yp e

    of battery thats inside the frames, or what the expected battery life would be

    during an average day wearing the glasses.

    5.2 Voice Commands

    In order to understand the prospects for Google Glass, we need to look at

    Googles recen t history. More importantly, it has started changing extremely

    rapidly, evolving in a very clear vertically integrated vector.

    Googles strong cloud presence however is just a part of the foundation that has

    been laid to make Go ogle Glass possible. Arguably the most important new piece

    of technology behind the ambitious heads-up Glass display that is designed to be

    used with no hands is voice interaction. We ve really only recently started

    seeing the brillian t work done on voice recognition in Android 4.1 Jelly Bean, the

    first Android version that leverages Googles brain, a cloud-based artificial

    intelligence system that creates more patterns as you feed it more data, and

    thus only gets better over time. The end result is an extremely snappy and

    accurate voice recognition engine that is righ t now working for English, and will

    soon be deployed to recognize other languages as well. Wow you need not to use

    your hands, its just voice commands

    5.3 The Menu: Surprising Depth

    It seems like Google has managed to get Glass to listen to you at all times. You

    just say a pre-defined voice command like ok glass at any point at time to wake it

    up. Supposedly, t h i s does not requi re a push of a button. That alone could be

    huge. Other s ys t em s like Siri and Google Voice in contrast do require to b e first

    turned off before they start listening. That is mostly because of battery life

    concerns, and sidestepping that manual switch on process is actually a huge deal.

    Were yet to hear whether Google has indeed found a way to get Glass too actively

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    listen to you at all times for a wake-up command, and how it has done so while

    keeping a reasonable battery life for the device.

    Figure 5.3: T h e M e n u : S u r p r i s i n g D e p t h

    Above figure shows commanding the google project glasses what is really

    interesting is next - the actual user interface and men u.

    The ok glass voice command wakes up the display and brings up the main menu.

    The Google Glass main menu is navigated mostly by voice. There ar e five

    commands which migh t seem limited, but some of them have quite a depth to

    them. Here is what you can do with the Glass righ t now.

    Google Glass menu o verview:

    5.3.1 Google

    Google is the first and most diverse voice command. The ellipses (...) after the

    command indicate that you can follow it up with sub-commands. Whats

    p a r t i c u l a r l y exciting is how Google sho ws the results. You can of course look

    up information, but instead of the usual results page, you get a card-like view. It

    is somewhat similar to Google Now (more on that later), w i t h a very brief and

    concise information designed to fit the small Glass display. Searching for Images

    is also very straightforward with pictures showing up directly on the screen.

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    Figure 5.3.1: Google

    Above figure shows, Translating via Google Glass the Google... command is not

    just about simple search, though. It taps in to Google hidden superpowers li ke

    translations so you can have Glass translate things for you on the go and also

    speak them to you. We also expect that all the standard Google functions will be

    supported - calculator, weather, time, sports scores, unit and currency

    conversions, people profiles, local searches, movie show times, health conditions,

    medications info, trip planning, and others.

    5.3.2 Take a picture

    Snapping images with Glass should be an extremely rewarding and spontaneous

    experience - after all you can snap images everywhere almost instantly . Most

    importantly of course, you can sho ot images while doing something with your

    hands. Then, ev en with a smartphone it takes a couple of seconds to take the

    device out of the pocket and fire up the camera, Glass has the potential to cut

    that time drastically. So far, we are only seeing single images taken with Glass but

    we see no reason why a deeper menu cannot be implemented by the time oflaunch with standard camera options like burst shots, live filters and so on.

    5.3.3 Record a video

    Recording a video is another great examples where the hands-free nature of

    Google Glass shines. What makes Glass differen t from most head-mounted

    cameras though is its cellular connectivity and ability to instantly share thecaptured footage.

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    6 Applications of Google Project Glass

    6.1 You can make calls via Glass

    As shown in figure, from the demo videos that Google has uploaded on the Web,

    Google Glasses can be used to make calls by simply talking to the device. If you

    wan t to call a friend, simply say ok glass, call my friend, Karen and it initiates a

    call. Its that simple.

    Figure 6.1: Video Calling

    6.2 The translation is straightforward, practical and fun

    As shown in figure, Imagine the potential of being able know and identify

    street signs in foreign languages, languages being spoken around you and being

    able to pull up related info simply by looking at objects. That is the power ofGlass to shrink the world....

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    Figure 6.2: The translation is straightforward, practical and fun

    6.3 Sa y Take a picture to take a picture

    As shown in figure, The Glass unit responds to voice commands such as ta ke a

    picture and tak es snapshots of whatever object you are looking at. The pictures

    are automatically uploaded on to your Google+ profile in real-time. This is an

    excellen t way to take shots of those rare momen ts while you are engaged in an

    activity without distraction from it.

    Figure 6.3: Say take a picture to take a picture

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    6.4 With Google Glass you can record hands free

    As shown in figure , just like taking snapshots, recording works in a similar way by

    telling glass to record the activity you are engaged or looking at. What is even

    more amazing is the ability to share what you are seeing on a Google Hangout liv e.

    Figure 6.4: With Google Glass you can record hands free

    6.5 If y oure lost Google Glass will come to your r e sc u e

    Below figure shows you that, If you are ever in a strange location and cannot

    find your way back, Glass comes to your rescue by bringing up directions to

    your destination from where you ar e. You no longer have to drag your map

    with you when driving or biking since all the directions, including the distance

    and the estimated time of arrival, are righ t there on your face.

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    Figure 6.5: If y oure lost Google Glass will come to your rescue

    6.6 Google Glass can be a translator

    As shown in figure, Glass gives a new t wist to how you search for information

    on the web. You simply look at an object of interest and ask whatev ers on your

    mind about the object. Say you are purchasing spinach at a local Chinese grocery

    store. How do you ask the st or e own er for spinach in Chinese? Just ask Glass to

    tell you how to pronounce and bam! You have your own translator righ t there

    with you.

    Figure 6.6: Google Glass can be a translator

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    6.7 Google Glass is strong and light for everyday use

    As shown in figure, Glass is so ligh t and inconspicuous tha t nobody will be able

    to tell that you are interacting with a computer screen. The unit comes in

    varying colours, so you dont have to worry about it crashing with your favourite

    outfit. It spots charcoal, tangerine , shale and cotton sky colours with more colours

    and frame designs being te sted.

    Figure 6.7: Google Glass is strong and ligh t for everyday use

    6.8 You cant make Google Glass like Go ogle

    Below figure shows the design of the google project glasses. If you like the sleek

    ornamental design of Glass and looking to create your own set to sell, too bad

    because Google has already patented the design and look. This will help protect

    the technology and discourage people faking Glass. You dont wan t to start

    having sub-standard Glass units that come nowhere near the real thing.

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    Figure 6.8: You cant make Google Glass like Go ogle

    6.9 Google Glass never gets in the w a y

    By positioning the unit slightly above your righ t eye, you get to do amazing

    things with it without distracting from your environment. It is lighter than many

    sunglasses and super sturdy allowing you to use it for most situations . It allows

    you to catch fleeting moments with friends and family and offers, genuinely, the

    first-person point of view snapshots that would otherwise be lost forev er.

    6.10 Google Glass can let you kn o w how fast you a r e driving

    As shown in figure, Glass is amazing not only in identifying your curren t

    location but can also let you know how fast you are driving or biking without

    disconnecting or disengaging from the physical world.

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    Figure 6.10: Google Glass can let you know how f as t you are driving

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    7 Advantages & Disadvantages

    7.1 Advantages

    Easy to wear and use. Sensitive and responsive to the presence of people. Fast access of maps, documents, videos, chats and much more. A new trend for fashion lovers together being an innovative technology. A spectacle based computer to reside directly on your eyes rather than in your

    pouch or pocket.

    A useful technology for all kinds of handicapped/disabled people. You can use it while doing day to day activities. Sharing is easy. A better option for a smartphone. Can use internet and social networking easily.

    7.2 Disadvantages

    Can be easily broken or damaged. Though Google wants these glasses to be as

    modest as achievable, they seem to be extremely breakable. Users will have a

    tough time taking care of it.

    These glasses show the retrieved data in front of users eyes so it will be a tough

    experience for them since they will focus on that data and will eventually miss

    the surroundings that may lead to accidents while driving.

    The resource for running these glasses is still unknown. Will there be a battery

    or it will run using solar energy?

    Privacy of people may breach with new glasses. There may be obstacle while watching som ethin g. Due to pop up ads and notification regular obstacle during day to day life. As display is too near to the eyeball it may cause serious damage to eyeball.

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    including a control interface. These "superimposed controls" would then hover over the

    real-life objects (which would need to be Wi-Fi connected or otherwise), with garage

    doors and refrigerators both referenced as possibilities (we've added sketches for both

    of these after the break). Whether you'd then adjust these white goods with your voice

    or otherwise is still an unknown -- the predictably fuzzy-worded patent application

    doesn't quite touch on any... touch interfaces.

    Figure 8.2: Diagram of Garage and Door

    http://www.engadget.com/tag/patentapplication/http://www.engadget.com/tag/patentapplication/
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    Department of Computer Application Page 29

    9 Conclusion

    Google glasses are basically wearable computers that use the evolving familiar

    technologies that brings the sophistication and ease of communication and informationaccess even for the physically challenged class of people those literally could not use

    general way of palmtops and mobiles.

    Google recently submitted FCC filings for their upcoming Google Glasses. The pair

    includes 2.4GHz 802.11 b/g Wi Fi and Bluetooth 4.0, but they also include bone

    conduction technology, meaning that you can listen to audio without having pesky ear

    buds or headphones. Vibrations that travel through bones near your ears allow you to

    listen to music, while still hearing what goes on around you.

    In the FCC application, theres a paragraph referencing to an integral vibrating

    element that provides audio to the user via conta ct with the users head. Of course, just

    a few days earlier, Google filed for a patent dealing with a bone-conduction earpiece

    for glasses, meaning that there could very well be a connection between the patent and

    the FFC filing.

    Bone conduction technology isnt anything new by any means, but we havent really

    seen a breakthrough in the technology, and it hasnt become that popular yet. If Google

    Glasses does, in fact, include bone conduction technology, we finally might see it fly

    into the mainstream quicker than it would otherwise.

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    10 References

    [1]. http://en.wikipedia.org/wiki/Project_Glass

    [2]. http://www.smart-glasses.org/benefits-smart-glasses/[3]. http://en.wikipedia.org/wiki/EyeTap

    [4]. http://www.techpark.net/2012/02/29/google-glasses-with-virtual-and-

    augmented-reality/

    [5]. http://dl.acm.org/citation.cfm?id=1601355

    [6]. http://en.wikipedia.org/wiki/Android_(operating_system)

    [7]. http://www.webmd.boots.com/eye-health/news/20120411/will-google-glasses-

    be-safe

    [8]. http://www.thenewstribe.com/2012/04/08/google-project-glasses-success-or-

    another-failure/#.UFMcL7LiaAA

    [9]. http://www.redmondpie.com/google-project-glass-gets-an-awesome-

    skydiving-demo-at-io-explorer-edition-up-for-pre-order-video/

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