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GLI ® GLI Europe BV Diakenhuisweg 29-35 2033 AP Haarlem The Netherlands Tel +31 (0)88 220 6600 www.gaminglabs.com Chamber of Commerce Leiden nr. 28117769 VAT Identification number NL 8184.73.393.B.01 Worldwide Locations World Headquarters Lakewood, New Jersey International Offices GLI Africa GLI Asia GLI Australia Pty Ltd GLI Austria GmbH GLI Europe BV GLI Italy GLI South America U.S. Regional Offices Colorado Nevada Report Number MO-120-SYW-19-01-507 Modified 25 April 2019 FM-QA-040 Page 1 of 26 RvA Registration Number of Accreditation applicable to this Report: Testing L372 Certification C577 This report is only intended for recipients authorized by GLI. Please visit gaminglabs.com to view the applicable terms and conditions and GLI Product Certification Scheme GLI Europe B.V. (this certification Scheme is applicable only to reports bearing C577 RvA Registration number). If the recipient does not agree to all of such terms and conditions or GLI Product Certification Scheme GLI Europe B.V., GLI withdraws the certification or analysis established by this report and the recipient must immediately return to GLI all copies of this report and make no reference to this report for any purpose at any time. Report Type: Certification without reservations Report Date 3 May 2019 Issuing Laboratory: GLI Europe B.V. Evaluating Laboratories: GLI Europe B.V. GLI Africa (Pty) Ltd Ground Floor, 7 River Road River View Park, Janadel Avenue Halfway Gardens Midrand South Africa Report Recipient: Synot W, a.s. Jaktáře 1475 68601 Uherské Hraditě-Mařatice Czech Republic Jurisdiction: Portugal iGaming Technical Standards for Testing: Regulation No. 903-B/2015 Regulation defining the Technical Requirements of the Online Gaming Technical System. Regulation No. 828/2015 Game rules for online machines Software Supplier: Synot W, a.s. Jaktáře 1475 68601 Uherské Hraditě-Mařatice Czech Republic Submitting Party/ Licensee Name: Synot W, a.s. Jaktáře 1475 68601 Uherské Hraditě-Mařatice Czech Republic Product Tested: Synot Games Request Date: As requested per submitter’s request received on 23 January 2019. Evaluation Period: 12 February 2019 / 1 May 2019 File Number: MO-120-SYW-19-01-507 Testing Result: Subject to the Conditions of Evaluation section of this Report: Complies without reservations Internal methods used reference: PC-TC-001, WIP 24, WIP 33, WI-MA-002

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Page 1: GLI - SYNOT Games...GLI ® Africa € Asia € Australia € Europe € North America € South America CERTIFICATION DOCUMENT Report Number MO-120-SYW-19-01-507 Modified 25 April

GLI®

GLI Europe BVDiakenhuisweg 29-35

2033 AP HaarlemThe Netherlands

Tel +31 (0)88 220 6600www.gaminglabs.com

Chamber of CommerceLeiden nr. 28117769

VAT Identification numberNL 8184.73.393.B.01

Worldwide Locations

World HeadquartersLakewood, New Jersey

International OfficesGLI AfricaGLI Asia

GLI Australia Pty LtdGLI Austria GmbH

GLI Europe BVGLI Italy

GLI South America

U.S. Regional OfficesColoradoNevada

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RvA Registration Number of Accreditation applicable to

this Report: Testing L372 Certification C577

This report is only intended for recipients authorized by GLI. Please visit gaminglabs.com to view the applicable terms and conditions and GLI Product Certification Scheme GLI Europe B.V. (this certification Scheme is applicable only to reports bearing C577 RvA Registration number). If the recipient does not agree to all of such terms and conditions or GLI Product Certification Scheme GLI Europe B.V., GLI withdraws the certification or analysis established by this report and the recipient must immediately return to GLI all copies of this report and make no reference to this report for any purpose at any time.

Report Type: Certification without reservations

Report Date 3 May 2019

Issuing Laboratory: GLI Europe B.V.

Evaluating Laboratories: GLI Europe B.V. GLI Africa (Pty) Ltd Ground Floor, 7 River Road River View Park, Janadel Avenue Halfway Gardens Midrand South Africa

Report Recipient: Synot W, a.s. Jaktáře 1475 68601 Uherské Hradi�tě-Mařatice Czech Republic

Jurisdiction: Portugal iGaming

Technical Standards for Testing:

Regulation No. 903-B/2015 Regulation defining the Technical Requirements of the Online Gaming Technical System. Regulation No. 828/2015 Game rules for online machines

Software Supplier: Synot W, a.s. Jaktáře 1475 68601 Uherské Hradi�tě-Mařatice Czech Republic

Submitting Party/ Licensee Name:

Synot W, a.s. Jaktáře 1475 68601 Uherské Hradi�tě-Mařatice Czech Republic

Product Tested: Synot Games

Request Date: As requested per submitter’s request received on 23 January 2019.

Evaluation Period: 12 February 2019 / 1 May 2019

File Number: MO-120-SYW-19-01-507

Testing Result: Subject to the Conditions of Evaluation section of this Report: Complies without reservations

Internal methods used reference:

PC-TC-001, WIP 24, WIP 33, WI-MA-002

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Software Product Details GLI tested the following games during the evaluation:

Game Type Game Name Version Delivery Mechanism

Slot Game

1. “88 Pearls” v1.8.8 Desktop / Mobile

2. “Alchemist’s Gold” v1.8.5 Desktop / Mobile

3. “Blazing Ice” v1.8.8 Desktop / Mobile

4. “Book of Secrets” v1.8.11 Desktop / Mobile

5. “Dice Rush” v1.8.8 Desktop / Mobile

6. “Double Hot” v1.8.8 Desktop / Mobile

7. “Dragons of Fortune” v1.8.11 Desktop / Mobile

8. “Flip The Chip” v1.8.8 Desktop / Mobile

9. “Fruit Awards” v1.8.5 Desktop / Mobile

10. “Fruits ‘n’ Fire” v1.8.5 Desktop / Mobile

11. “Gem-O-Rama” v1.8.5 Desktop / Mobile

12. “Golden Myth” v1.8.5 Desktop / Mobile

13. “Hell Mania” v1.8.5 Desktop / Mobile

14. “Hot Africa” v1.8.8 Desktop / Mobile

15. “Hunter’s Spirit” v1.8.5 Desktop / Mobile

16. “Joker’s Five” v1.8.8 Desktop / Mobile

17. “Lucky Elements” v1.8.9 Desktop / Mobile

18. “Lucky Pot” v1.8.5 Desktop / Mobile

19. “Mirror Shield” v1.8.8 Desktop / Mobile

20. “Mysterious Atlantis” v1.8.8 Desktop / Mobile

21. “Moonlight Fortune” v1.8.5 Desktop / Mobile

22. “Neon Fever” v1.8.12 Desktop / Mobile

23. “Respin Joker” v1.8.8 Desktop / Mobile

24. “The Wild Job” v1.8.5 Desktop / Mobile

25. “Vampire Bride” v1.8.8 Desktop / Mobile

26. “Wild Warp” v1.8.8 Desktop / Mobile

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Software Product Details The games were tested in an environment containing the following components:

Client-Side Details

Delivery Mechanism: Desktop / Mobile

Delivery Mechanism Type: C#, HTML5

Testing Details

Platform(s) and Version(s) Tested With: Synot W, a.s.

Browsers and Versions Tested With: Google Chrome V73.0

Operating System(s) with Version: Windows 10 Pro, Windows 7 Professional SP1

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Software Product Details For version-control of the files, GLI gathered the following checksums:

File Name Game Name SHA-1 Checksum Critical

Neo.Games.EightyEightPearls.dll “88 Pearls” 12010C2EDED33955CBC4282BD9349ECB8250D156 Yes

Neo.Games.AlchemistsGold.dll “Alchemist’s Gold” 0D2761C78C139CA19E563C108612AF82AA995583 Yes

Neo.Games.BlazingIce.dll “Blazing Ice” 0CDE575F9E5BBB605210927EC6122D2513799C1D Yes

Neo.Games.BookOfSecrets.dll “Book of Secrets” 75F491342169D00499395A13E9E58679DF9407B0 Yes

Neo.Games.DiceRush.dll “Dice Rush” CBC53B94A23A03D9429D4416F58C441946E0DE5D Yes

Neo.Games.DoubleHot.dll “Double Hot” 0E76A8B13496EAC72C0FE648E58C9747A7AA1ABC Yes

Neo.Games.DragonsOfFortune.dll “Dragons of Fortune” 3BABECDF640D11419570A11217E05458B727643F Yes

Neo.Games.FlipTheChip.dll “Flip The Chip” 99505F4A2B2FF61332A15FB02BEDCA87FE8262CB Yes

Neo.Games.FruitAwards.dll “Fruit Awards” 17C7C35A8C92E7E7CEAA27039C17F70EA1FBE1EE Yes

Neo.Games.FruitsAndFire.dll “Fruits ‘n’ Fire” 17B6C71C297A09B04605BD09C01A188C04499825 Yes

Neo.Games.Gemorama.dll “Gem-O-Rama” C7F8C0A0AE9B032CD9A65C1BD60E682F86060766 Yes

Neo.Games.GoldenMyth.dll “Golden Myth” 57E840B84CE2BBD97685EA1CC2F2DE2A31385B43 Yes

Neo.Games.HellMania.dll “Hell Mania” 0C94EA6242A7BD1F38186C13906499A28376B065 Yes

Neo.Games.HotAfrica.dll “Hot Africa” C660F126AC5CC660D753B6FFEA54DD0283D731CA Yes

Neo.Games.HuntersSpirit.dll “Hunter’s Spirit” FB07DD1DBC7D0C753C0D66E3BF5943CF56701470 Yes

Neo.Games.JokersFive.dll “Joker’s Five” 29BAA3C904B1A068C7E9AA5D5890677322492A94 Yes

Neo.Games.LuckyElements.dll “Lucky Elements” 01AF7B689D15D9CF59FE449CA5262DF971955A6F Yes

Neo.Games.LuckyPot.dll “Lucky Pot” 36FE76E4BDB9246B7C35290EAD7783794963E426 Yes

Neo.Games.MirrorShield.dll “Mirror Shield” 1194D541C7AE243E8DC92AAA8F01D4B59743FD13 Yes

Neo.Games.MysteriousAtlantis.dll “Mysterious Atlantis” 0CC0E816F18BD83BBB82CB718DEE1D1FD625C09F Yes

Neo.Games.MoonlightFortune.dll “Moonlight Fortune” AEE45277DC576E7A0610FBCD74FF34DA9C29D2AF Yes

Neo.Games.NeonFever.dll “Neon Fever” 26F2DF4D81393449DDD535F9A07AE0E59684D4CA Yes

Neo.Games.RespinJoker.dll “Respin Joker” 30A6C429F34C49BF258C99C07B2C6EB3EBA29E73 Yes

Neo.Games.TheWildJob.dll “The Wild Job” 169E6BE3277F074C3DD9D516D2F8434FFA5305A5 Yes

Neo.Games.VampireBride.dll “Vampire Bride” 88764D33658862D32EAB42EC00BB96BF82EB855F Yes

Neo.Games.WildWarp.dll “Wild Warp” 7DE073810BD8684424081E30B1C7A6255FD55E34 Yes

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Games Evaluation Descriptions of the submitted games are given below: 1. “88 Pearls”

“88 Pearls” is a 5-reel, 50-line video reel game. The base game contains a wild and scatter symbol. The game includes a ‘Free Spins’ feature.

2. “Alchemist’s Gold” “Alchemist’s Gold” is a 5-reel video slot with 10 fixed paylines featuring a “Mystery” symbol.

3. “Blazing Ice” “Blazing Ice” is a 3-reel, 27-line video reel game. The base game contains a scatter symbol. The game includes a ‘Mystery Symbol’ and a ‘Respin’ feature.

4. “Book of Secrets” “Book of Secrets” is a 5-reel video slot with 10 fixed paylines featuring a scattered “Wild” symbol. The game includes a ‘Free Spins’ feature.

5. “Dice Rush” “Dice Rush” is a 3-reel, 5-line video reel game. The base game contains a scatter symbol. The game includes a ‘Criss Cross Free Spins’ feature.

6. “Double Hot” “Double Hot” is a 3-reel, 5-line video reel game. The game includes a ‘Full Reels Multiplier’ feature.

7. “Dragons of Fortune” “Dragons of Fortune” is a 5-reel, 243-way video reel game. The base game contains a wild symbol. The game includes a ‘Free Spins’ feature.

8. “Flip The Chip” “Flip The Chip” is a 5-reel, 5-line video reel game. The base game contains a wild and scatter symbol. The game includes a ‘Free Spins’ feature.

9. “Fruit Awards” “Fruit Awards” is a 4-reel video slot with 81 ways to win featuring a multiplying “Wild” symbol.

10. “Fruits ‘n’ Fire” “Fruits ‘n’ Fire” is a 5-reel video slot with 5 fixed paylines featuring an “Expanding Wild” and “Scatter” symbol.

11. “Gem-O-Rama”

“Gem-O-Rama” is a 5-reel video slot with 10 fixed paylines featuring an “Expanding Wild” respins and a multiplying “Double” symbol.

12. “Golden Myth” “Golden Myth” is a 5-reel video slot with 40 fixed paylines featuring a ‘Free Spins’ feature with “Wild” and “Sticky Extra Wild” symbols.

13. “Hell Mania” “Hell Mania” is a 5-reel video slot with 5 fixed paylines featuring ‘Expanding Wilds’, ‘Full Reel Multipliers’ and a “Wild” symbol.

14. “Hot Africa” “Hot Africa” is a 5-reel, 15-line video reel game. The base game contains a wild and scatter symbol. The game includes a ‘Free Spins’ feature with a multiplying wild symbol.

15. “Hunter’s Spirit” “Hunter’s Spirit” is a 5-reel video slot with 20 fixed paylines featuring a “Wild” and “Bonus” symbol. The game includes a ‘Free Spins’ feature.

16. “Joker’s Five” “Joker’s Five” is a 5-reel, 5-line video reel game. The base game contains a wild multiplier symbol.

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Games Evaluation Descriptions of the submitted games are given below (continued):

17. “Lucky Elements”

“Lucky Elements” is a 5-reel, 243-way video reel game. The base game contains a scatter symbol. The game includes a ‘Wheel of Lucky Elements’ feature.

18. “Lucky Pot” “Lucky Pot” is a 4-reel video slot with 25 fixed paylines featuring a “Mystery” symbol and ‘Full Reels Multiplier’.

19. “Mirror Shield” “Mirror Shield” is a 5-reel, 10-line video reel game. The base game contains a wild scatter symbol. The game includes a ‘Free Spins’ feature with a ‘Special Expanding Symbol’ feature.

20. “Mysterious Atlantis” “Mysterious Atlantis” is a 5-reel, 15-line video reel game. The base game contains a wild and scatter symbols. The game includes the following ‘Wild Respins’ features: ‘Dione Respins’, ‘Melite Respins’ and ‘Thalia Respins’.

21 “Moonlight Fortune” “Moonlight Fortune” is a 5-reel video slot with 20 or 40 paylines at different bet levels featuring a “Bonus” symbol. The game includes a ‘Free Spins’ feature.

22 “Neon Fever” “Neon Fever” is a 5-reel, 10-line video reel game. The base game contains a wild symbol. The game includes a ‘Double and Triple Symbols’ feature.

23 “Respin Joker” “Respin Joker” is a 3-reel, 5-line video reel game. The base game contains a wild symbol. The game includes a ‘Full Reels Multiplier’ feature.

24 “The Wild Job” “The Wild Job” is a 5-reel video slot with 9 fixed paylines featuring “Bonus” symbols. The game includes a ‘Free Spins’ feature.

25 “Vampire Bride” “Vampire Bride” is a 4-reel, 256-way video reel game. The base game contains a wild symbol. The game includes a ‘Free Spins’ feature.

26 “Wild Warp” “Wild Warp” is a 5-reel, 10-line video reel game. The base game contains a wild scatter symbol. The game includes a ‘Free Spins’ feature with a ‘Special Expanding Symbol’ feature.

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Games Evaluation GLI’s Games Evaluation of Synot W, a.s.’s games included (but was not necessarily limited to) the following elements to the extent necessary to evaluate the game for compliance with the requirements in the standards listed on the first page:

· Supervised Build and Install, · Verify RTP Game Rules Correctness, · Software Verification, · Artwork and Game Rules Review, · Game Accounting, · Emulation, · Time per Game measurements, · Math Evaluation and · Functionality Testing.

GLI has performed an independent calculation of the theoretical Percentage Return to Player (RTP%) values of the games, and the results are shown in the table below.

Game Name Synot W, a.s.’s

Submitted RTP%

GLI’s Mathematics Results Game RTP%

Types of RTP%

Method of Analysis

“88 Pearls” 94.58% 94.59% Average Simulation 95.94% 95.94% Average Simulation 96.64% 96.65% Average Simulation

“Alchemist’s Gold” 95.03% 95.04% Average Simulation 95.73% 95.74% Average Simulation 96.66% 96.67% Average Simulation

“Blazing Ice” 95.00% 95.00% Average Analytical 96.00% 96.00% Average Analytical 97.00% 97.00% Average Analytical

“Book of Secrets” 95.08% 95.08% Average Simulation 96.05% 96.05% Average Simulation 96.96% 96.96% Average Simulation

“Dice Rush” 95.14% 95.15% Average Analytical 95.99% 96.00% Average Analytical 96.95% 96.96% Average Analytical

“Double Hot” 95.16% 95.17% Average Simulation 96.19% 96.19% Average Simulation 96.96% 96.96% Average Simulation

“Dragons of Fortune” 94.94% 94.94% Average Simulation 96.04% 96.04% Average Simulation 97.11% 97.11% Average Simulation

“Flip The Chip” 95.01% 95.01% Average Analytical 96.01% 96.01% Average Analytical 97.06% 97.06% Average Analytical

“Fruit Awards” 95.00% 95.00% Average Analytical 96.02% 96.02% Average Analytical 97.01% 97.01% Average Analytical

“Fruits ‘n’ Fire” 95.15% 95.15% Average Analytical 96.19% 96.19% Average Analytical 97.13% 97.13% Average Analytical

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Games Evaluation GLI has performed an independent calculation of the theoretical Percentage Return to Player (RTP%) values of the games, and the results are shown in the table below (continued):

Game Name Synot W, a.s.’s

Submitted RTP%

GLI’s Mathematics Results Game RTP%

Types of RTP%

Method of Analysis

“Gem-O-Rama” 95.41% 95.41% Average Simulation 96.45% 96.47% Average Simulation 97.49% 97.51% Average Simulation

“Golden Myth” 94.71% 94.79% Average Simulation 95.73% 95.81% Average Simulation 96.70% 96.79% Average Simulation

“Hell Mania” 95.08% 95.08% Average Analytical

96.06% 96.06% Average Analytical

97.04% 97.04% Average Analytical

“Hot Africa” 95.13% 95.13% Average Simulation

96.07% 96.07% Average Simulation

96.93% 96.93% Average Simulation

“Hunter’s Spirit” 95.00% 95.01% Average Analytical

96.00% 96.01% Average Analytical

97.00% 97.01% Average Analytical

“Joker’s Five” 95.09% 95.09% Average Analytical

96.04% 96.04% Average Analytical

97.05% 97.05% Average Analytical

“Lucky Elements” 95.19% 95.20% Average Simulation

95.98% 95.99% Average Simulation

97.13% 97.13% Average Simulation

“Lucky Pot” 95.03% 95.03% Average Analytical

96.01% 96.01% Average Analytical

97.02% 97.02% Average Analytical

“Mirror Shield” 94.82% 94.82% Average Simulation

95.63% 95.64% Average Simulation

96.94% 96.95% Average Simulation

“Mysterious Atlantis” 95.44% 95.44% Average Simulation

96.24% 96.24% Average Simulation

97.26% 97.27% Average Simulation

“Moonlight Fortune” 95.03% 95.04% Average Simulation

96.10% 96.10% Average Simulation

97.07% 97.08% Average Simulation

“Neon Fever” 95.15% 95.15% Average Simulation

96.05% 96.06% Average Simulation

97.16% 97.16% Average Simulation

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Games Evaluation GLI has performed an independent calculation of the theoretical Percentage Return to Player (RTP%) values of the games, and the results are shown in the table below (continued):

Game Name Synot W, a.s.’s

Submitted RTP%

GLI’s Mathematics Results Game RTP%

Types of RTP%

Method of Analysis

“Respin Joker” 95.14% 95.14% Average Analytical

96.13% 96.13% Average Analytical

97.06% 97.06% Average Analytical

“The Wild Job” 94.83% 94.84% Average Simulation

96.07% 96.07% Average Simulation

96.96% 96.97% Average Simulation

“Vampire Bride” 95.14% 95.15% Average Analytical

96.06% 96.07% Average Analytical

97.13% 97.14% Average Analytical

“Wild Warp” 95.08% 95.09% Average Simulation

96.05% 96.06% Average Simulation

96.96% 96.97% Average Simulation

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Summary of Non-Compliances All requirements have been found compliant.

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Jurisdictional Requirements

6 — Structure and function of games

The following technical specifications are in accordance with the following clauses of the RJO: Article 5 Article 7 Article 19(b) Article 26(1)(i) and (q), and (2) Article 30 Article 32(3)(e) and Article 33 Article 36(8) and (9) Article 37 Article 38(1)(d) and (g)

6.1 Gambling Functions 6.1.1 Participation Determination

1 The technical gambling system shall only offer players the categories and types of online betting and gambling which the operator is authorized to operate, in accordance with the RJO and as set out in the license issued.

N/A

2

The gambling technical system shall only allow online betting and gambling to be carried out through the player account when the player identification verification process has been correctly completed.

N/A

The RJO provides that it is an obligation of the operator to verify the identity of players. N/A

In accordance with the RJO, operators are also obliged to ensure that the gambling technical system contains mechanisms to guarantee that the information concerning the authentication and identification of players is secure.

N/A

The RJO provides for the acquis of obligations to which the operator is bound within the player registration process and also the means it has in place to verify the identity of players.

N/A

The RJO also provides that players have the right to identify themselves to the operator in a secure manner, as well as to have guaranteed their privacy and the protection of the data provided to the operator for the purpose of their player registration.

N/A

3 The gambling technical system shall ensure that participation of players in all games shall require their consent. It is not permitted to force a player to play just because he selected a particular game (i.e. players cannot be forced to play).

PASS

4

The gambling technical system shall ensure that all actions by players are taken consciously. Clicking on images such as “play,” “hold,” “draw” and “double,” may only be accepted when the player has had reasonable time to consider the consequences of his action (i.e. repeated clicks on an action image cannot be accepted or executed).

PASS

The RJO provides, inter alia, the obligation of the operator to make available to the player, on its website, all information about their rights and obligations, in a clear, true, comprehensive and up to date manner, including information concerning the rules of online betting and gambling, payment instruments accepted, minimum and maximum betting values and rules for the calculation and payment of winnings.

N/A

4

The player also has the right to have the information necessary to make an informed choice of his activities as a player, promoting moderate, non-compulsive and responsible gambling behavior, being able to play freely without any sort of coercion and also have readily available, at any moment, information about the amounts gambled or wagered and the respective balance of the player account.

PASS

The operator shall also ensure the integrity, availability, confidentiality and all other security attributes of online betting and gambling and ensure the fairness of the game.

N/A

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Jurisdictional Requirements

6.1.2 Fair and impartial gambling Determination

1 Games shall be presented in such a manner as to provide players fair expectations of their chances of winning by correctly presenting all possible outcomes of each game.

PASS

2 Games shall be presented in such a manner as to allow players to have a fair impression of whether they are able to affect the outcome. PASS

3

The gambling technical system shall ensure that all games which are presented as being based on random outcomes actually have the same chance of producing any outcome each time they are played, unless the change to that chance has been communicated to players as part of the rules of the game.

PASS

The return to the player shall not be manipulated by the gambling technical system or by manual interference to maintain a constant return to the player. PASS

4 Games shall operate independently of the characteristics of the player’s equipment and/or communication channel. PASS

Games shall not be allowed to adjust to the behavior of the player. PASS

5

Games which involve the simulation of physical objects (such as dice and roulette wheels) shall provide a true and fair outcome, in accordance with the behavior of the physical object, i.e. they shall reproduce the characteristics and tools used on a physical table and emulate operations and their functioning.

N/A

Concepts such as “near-miss”, which may be defined as all the action of the gambling technical system which may give the player the impression that he was close to winning, are not considered fair or correct.

PASS

Games which give the player the impression that he has control over the outcome of the game when he does not (i.e. when the outcome is completely random), are not permitted, unless the player has been properly informed that in the specific case, his choice does not affect the outcome of the game.

PASS

The return of the game to the player shall not be manipulated by the system or by manual interference to maintain a constant return to the player, except in the case of metamorphic games and provided the player has been duly informed.

PASS

Games shall not be allowed to adjust to the behavior of the player, except in the case of metamorphic games and provided the player has been duly informed. PASS

6.1.3 Demonstration games Determination

Demonstration games are games without using money (free games and games for fun), which shall be made available with the same characteristics as real money games, and shall also present the chance of winning in a correct and balanced manner so as not to create an impression in the player that the chance of winning is higher than it actually is.

PASS

6.1.4 Duration of the game Determination

The period of time for players to make decisions in the game shall be defined by the operator, but it cannot be less than 3 seconds. PASS

The game cycle shall be interpreted as the time from the start of the game until the result is presented to the player (e.g. in a game of poker the game cycle starts from the cards being dealt until the showdown).

PASS

6.1.5 Game Rules Determination 1 All games shall have the associated rules and instructions. PASS 2 The game rules shall not change during the game. PASS

3 Games shall be operated and played in accordance with the rules which are in force at any given moment. PASS

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Jurisdictional Requirements

6.1.6 Instructions, information and rules of the game Determination

1

Instructions must be written in Portuguese (and be grammatically and syntactically correct), without prejudice to them being available in another language at the option of the player.

PASS

It shall not be mandatory for the common technical terms used internationally in the rules and activity of the game to be translated. PASS

2 The base language shall always be Portuguese (if various languages are used). PASS

3 The game rules shall be available for players, irrespective of the equipment/applications used. PASS

4 The rules and instructions of the game shall be the same in all the languages used. PASS 5 All the instructions and information shall be clear and specific. PASS

6 The rules and instructions of the game shall be available without it being required to play. PASS

7 The rules and instructions of the game (including restrictions to the game and how to play) shall be readily available throughout the whole game and accessible from all pages of the website related to the game.

PASS

8 The name of the game shall be visible to the player when he places his bet. PASS

9 The rules of the game shall show all the possible prizes, as well as the largest prize possible by unit bet, associated to the player’s bet. PASS

10 The functions associated to each action “button” shall be clearly shown. PASS These instructions shall be located on the “button” itself. PASS

6.2 Visual Presentation 6.2.1 Games Determination

1

The gambling technical system shall ensure that the name of the game is visible on all pages of the website related to the game. PASS

The name of the game may be visible at the top of the window of the main page or secondary page on which the game takes place. PASS

2 The gambling technical system shall ensure that the balance of the player account is shown or readily accessible from all pages of the website relating to the game. PASS

3 The gambling technical system shall present to the player, in each game, the amount of the bet he is placing, as well as the value of the unit bet and total bet. PASS

4 If the result of the game may be affected by factors which are external to the player, the gambling technical system shall alert the player to this and provide a link to the information necessary for his clarification.

N/A

5 The gambling technical system shall display a clock to allow the player to check how long he has been playing (except for games provided through mobile phones and devices with similar capabilities of limited display).

PASS

6.2.2 Game Actions Determination

1 The gambling technical system shall provide the player with the current value of his bet and the betting possibilities that he may place. PASS

2 The gambling technical system shall graphically display all possible winnings and all possible combinations of winnings. PASS

3 The technical gambling system shall clearly display the maximum bet amount. PASS 4 The gambling technical system shall clearly display the minimum bet amount. PASS

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Jurisdictional Requirements

6.2.3 Game Outcomes Determination

1 The gambling technical system shall display game outcomes clearly and unambiguously. PASS

2 The gambling technical system shall display the outcome of a game for an appropriate period of time. PASS

3 The gambling technical system shall display game winnings in a clear and unambiguous manner. PASS

6.2.4 Rules of games of chance Determination The rules of games of chance shall be in accordance with the applicable regulations. PASS

6.3 Management of Game Functions 6.3.1 Activation and Deactivation of Games Determination

1 The technical gambling system shall provide means to immediately activate and deactivate individual games. PASS

2 The technical gambling system shall provide means to immediately activate and deactivate all games. PASS

3 The technical gambling system shall provide means to immediately activate and deactivate each player’s gaming activities. PASS

4 Information about activation and deactivation shall be saved in a log. PASS

5 When a game has been deactivated, it shall not be shown on the web page, and it shall remain unavailable for the entire deactivation period. PASS

6 When a game is deactivated, the player shall be able to complete any ongoing game. If this is not possible, the player shall be notified immediately thereof by the technical gambling system.

PASS

7 When a multi-stage game (i.e. a game which consists of several stages) is deactivated, players shall be able to complete ongoing games at the next login. If this is not possible, the technical gambling system shall inform players thereof.

PASS

6.3.2 Incomplete Games Determination

1

Without prejudice to the provisions of the regulations applicable to each type of betting and/or gambling, the technical gambling system shall allow the player to complete any incomplete games. Incomplete games are deemed to be those in which one of the following situations occurs, in particular:

PASS

a) Loss of communication, PASS b) System reboot, PASS c) Games which were deactivated/activated, PASS d) Reboot of the player’s device, PASS e)Abnormal shutdown of the customer/server application. PASS

2 After the player has re-established connection with the technical gambling system, the system shall display the unfinished games and allow the player to finish them, where applicable.

PASS

3

The technical gambling system shall ensure that all incomplete games are accounted for, and that the player knows the status of those games and his or her bet.

PASS

Bets that are locked in incomplete games that can be completed shall be shown separately in the player account. PASS

4 Incomplete games shall be resolved within 90 days. The specific rules of the games to be laid down by the operator shall state what happens to the player’s bets. N/A

5 Where it is not possible to complete an incomplete game, the technical gambling system must be able to calculate any amounts due to the player, in accordance with the applicable regulations.

PASS

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Jurisdictional Requirements

6.3.3 Error Handling Procedures Determination

1 Without prejudice to the provisions in the regulations applicable to each type of betting and/or gambling, operators shall lay down the procedure for handling errors in the technical system.

PASS

2 The technical gambling system shall display the message “an error has occurred; all payments and bets are void,” or similar. PASS

3 The technical gambling system shall record all system errors, including their cause and resolution, within the technical possibilities of the technical gambling system. N/A

4 The technical gambling system shall be able to generate a report which contains, in particular, the identification of the error occurred, the respective cause and its resolution.

N/A

6.3.4 Player Sessions and Play Sequence Determination

1

The technical gambling system shall ensure that a player cannot start a new game until the ongoing game is completed and all logs and balances of the player accounts have been updated, unless the game is resumed on a different technical medium.

PASS

The provision in the previous paragraph shall not prevent a player from playing several different games at the same time. PASS

2

The technical gambling system shall contain a function which enables the player to access all the essential elements of the last game in which he participated, in particular the outcome and amounts wagered, whether through the visual reconstitution of the game or through a description of the stages of the game.

PASS

3 The player’s game and/or player account balance cannot be negatively affected in the event of breakdowns or rebooting of the technical gambling system or parts thereof.

PASS

6.3.5 User Terminals Determination

1

The technical gambling system shall be able to identify different types of terminals and versions, and maintain a log thereof. Except in the event of duly justified technical reasons, the technical gambling system shall record the use of a specific solution provided for mobile devices.

N/A

2

The use of any terminals which use graphical interfaces which are smaller than the usual (i.e. mobile devices instead of personal computers), may provide content which is not fully visible, which also occurs in terminals which use larger graphical interfaces.

PASS

Due to strictly technical reasons resulting from the characteristics of the terminals, the gambling technical system may offer different functions on the different types of terminals.

N/A

3

The player shall be informed about any limitations to the information or functions of the terminal, as well as, where appropriate, to the applications (“apps”) which he may use in order to play, and shall expressly accept these limitations in any of the situations.

N/A

4 The operator shall mitigate any risks arising from the lack of information or functions of a particular terminal, and shall provide the same information through other means.

N/A

5

Unless there is a duly justified technical barrier, all information that appears on the interface shall also appear on the mobile interface. If it is not possible to include all the information or connections on the gambling interface, these shall be offered through a link, menu or other application on the same terminal.

PASS

6 The technical gambling system shall not process games from terminals if these do not have all the minimum resources required to play without technical problems and without disadvantages to the player.

PASS

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Jurisdictional Requirements

6.3.6 Records and Logs Determination

1

The player’s actions shall be recorded in a log, as session information, from the time a player logs in until the player logs out. N/A

The player’s game and/or player account balance cannot be negatively affected in the event of interruption of a session caused by the technical gambling system. PASS

2

The technical gambling system shall store information about the session. N/A

The gambling session information shall include, in particular: N/A

� Player identification (ID) number N/A � Start and end times of the session N/A � Details of the player’s equipment N/A � Total amount wagered during the session N/A � Total amount won during the session N/A � Total amount deposited in the player account during the session (date- and

time-stamped) N/A

� Total amount withdrawn from the player account during the session (date- and time-stamped) N/A

� Time of last confirmation of the session N/A � Reason for ending the session N/A � Information about the game during the session. N/A

3

The technical gambling system shall record the player’s details, which shall include, in particular: N/A

� Player identification details N/A � Player account details and balance N/A � Player status: suspension or self-exclusion, where applicable N/A � Any previous player accounts and the reason for their

cancellation/deactivation N/A

� Session information N/A

4

The technical gambling system shall record information about games played, which shall include, in particular: � Player ID PASS � Identification of game and version PASS � Start time of the game based on the technical gambling system PASS � Player account balance at the time of the start of the game PASS � Bets (date- and time-stamped); PASS � Contribution to jackpots N/A � Game status (in particular ongoing/complete) PASS � Outcome of the game (date- and time-stamped); PASS � Jackpot prize (if relevant) N/A � End time of the game based on the technical gambling system PASS � Winnings PASS � Player account balance at the time of the end of the game PASS � All games not completed and the respective reason PASS � Information about all the games in which the player participated PASS

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Jurisdictional Requirements

6.3.6 Records and Logs Determination

6

The technical gambling system shall record information about significant events, which shall include, in particular: � Major winnings (to be determined by the operator) N/A � Large transfers of funds (individual and total transfers over a specified period of

time) N/A

� Changes to game parameters N/A � Changes to jackpot parameters N/A � Newly established jackpots N/A � Players’ participation in jackpots N/A � Payout of jackpot N/A � Discontinuation of jackpot N/A � Player self-exclusions and suspensions (including requests for cancellation of

suspension/exclusion as well as the actual cancellation of a suspension/exclusion)

N/A

7

The technical gambling system shall record events, including, in particular: � The creation of a player account and the deactivation/cancellation of a player

account N/A

� Changes in player details N/A � Changes in game parameters and jackpots N/A � Creation or discontinuation of jackpots N/A � Jackpot prizes N/A � Transfers of large amounts of money N/A � Loss of communication with the player’s equipment or time-out N/A

6.3.7 Storage of data Determination

The technical gambling system shall save the data relating to the activity of online betting and gambling for a period of 10 years. N/A

6.4 Jackpots 6.4.1 Rules Determination

Without prejudice to the provisions of the regulations applicable to each type of game and/or bet, operators shall lay down specific rules which, in each game and/or bet, are applicable to jackpots.

N/A

6.4.2 Fairness and Transparency Determination

2 The technical gambling system shall ensure that the actual amounts transferred to a jackpot correspond to what is stated in the rules governing the jackpot in question.

N/A

3 The technical gambling system shall ensure that the return to the player corresponds to what he has been led to expect, irrespective of the game unit bet. N/A

4 If a minimum bet value is required to trigger a jackpot, the base game (excluding the jackpot) shall display the actual return to the player. N/A

5 The technical gambling system shall ensure that all players who contribute to a jackpot have a chance of winning it while playing the game in question. N/A

6 The technical gambling system shall ensure that the likelihood of winning the jackpot is directly proportional to the player’s contribution to it. N/A

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Jurisdictional Requirements

6.4.3 Jackpot Setup Determination

1 The technical gambling system shall maintain strict access control in relation to the process for changing jackpot configurations (jackpot parameters). Changes made after the jackpot has been initiated shall be limited to the minimum required.

N/A

2 The technical gambling system shall ensure that there is a default functionality which maintains the configuration of existing jackpots unaltered, if the default configuration is changed before the prizes have been distributed.

N/A

3 Jackpot parameters shall not be affected by the functions for discontinuing or activating the jackpot. N/A

6.4.4 Jackpot Notification Determination

1 The technical gambling system shall ensure that the current jackpot amount is shown on all participating players’ equipment. N/A

2 The technical gambling system shall update the jackpot amount on all participating players’ equipment at least every 30 seconds. N/A

3 After the jackpot is triggered, the technical gambling system shall ensure that the winning player is immediately notified. N/A

4 After the jackpot is triggered, the technical gambling system shall inform all participating players of its value. N/A

6.4.5 Jackpot Triggers Determination

1 The technical gambling system shall keep a detailed, exhaustive log which is suitable for auditing and shows all jackpots. N/A

6.4.6 Jackpot Report Determination

1

The technical gambling system shall keep a detailed, exhaustive log which is suitable for auditing and which records the current jackpot status, including the following information: � Date and time N/A � Configuration N/A � Contributions N/A � Triggers N/A � Winnings; N/A � Identification of authorized personnel who accessed the system N/A

2 The technical gambling system shall save the jackpot status on redundant and error-tolerant media. N/A

3 The technical gambling system shall be able to restore jackpot amounts and jackpot prizes on the basis of player contributions to the jackpot. N/A

6.4.7 Discontinued jackpots Determination

1 The technical gambling system shall clearly show if a jackpot is not available to a player. N/A

2 The technical gambling system shall ensure that all return to player information is correct, irrespective of whether the jackpot is available or not to the player. N/A

3 The technical gambling system shall ensure that a discontinuation of a jackpot does not affect the jackpot configuration. N/A

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Jurisdictional Requirements

6.5 Betting 6.5.1 General configuration Determination

1 The technical gambling system shall keep an updated log of all games and bets provided in accordance with the license issued by the SRIJ. N/A

2

As a minimum, the log shall contain the following: � Date and time N/A � The set of possible outcomes; N/A � The player’s bet N/A � The operator’s bet, if applicable N/A � The outcome N/A

3 The technical gambling system shall create analyses and regular production of reports with the purpose of preventing, in particular, fraud and collusion. N/A

4 The technical gambling system shall display the results of events on which bets have been placed. N/A

6.6 Peer-to-peer Games 6.6.1 General configuration Determination

1 The technical gambling system shall keep a log of all players. N/A

2 The technical gambling system shall include functions to prevent players from playing against themselves. N/A

3 The technical gambling system shall have functions for discovering whether the same equipment is being used by one or more players in a “peer-to-peer” game at the same time.

N/A

4 The technical gambling system shall, as far as possible, include a limitation so that the same equipment is not being used by one or more players in a peer-to-peer game at the same time.

N/A

6.6.2 Rules and Information Determination 1 The rules described in 5.1.1, 6.1.5 and 6.1.6 also apply to peer-to-peer games. N/A

2 The rules shall contain a ban against players playing against themselves, whether this is through the same operator or not. N/A

3 The rules shall prohibit collusion between players. N/A

4 The rules shall prohibit the use of automation technological media (bots) by players. N/A

5 The rules shall state in a clear and accessible manner, the commission, fees and any other costs which may be applied to players. N/A

6.6.3 Monitoring Determination

1 The technical gambling system shall have technical methods for continuously identifying and disclosing suspicious actions and activities in real time. N/A

2 The technical gambling system shall be capable of analyzing suspicious actions and activities and producing the corresponding reports. N/A

3 The technical gambling system shall have technical methods to detect automation technological means (bots) by players. N/A

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Jurisdictional Requirements

Rules for Online Gaming Machines Annex Determination

1

Online machine games are those where, after the accomplishment of a bet, the movement of three or more virtual reels with different symbols or graphical representations is set in motion which, gradually and for an integrally random process, start to immobilize on a line or lines of the game, aiming to form combinations of symbols that, in the terms of the payment plan previously defined, confer the right to a prize.

PASS

2 Without prejudice to the provision in no. 9, online machine games which develop any other subject or games other than those referred to in the previous rule cannot be exploited.

PASS

3

For the purposes of the rules set out in this regulation, it is understood by: N/A

a) “Maximum bet”, the maximum value denominated in euros or credits that the player can bet on each line in a play; N/A

b) “Minimum bet”, the value denominated in euros or credits that the player has to bet in a play; N/A

c) “Starting basis of a progressive prize”, the initial value supported by the operator as the minimum value of a progressive prize; N/A

d) “Credit”, the measure and value unit used in the betting and prize payment operations which substitutes and represents money; N/A

e) “Denomination”, the value denominated in euros which defines the betting base value of the machine and is used in the conversion of money into credits and vice versa;

N/A

f) “Play”, the operations that start with the accomplishment of a bet, after which the rotation of the reels is set in motion to gradually start to immobilize in the line or lines of the game ending with the prize payment to the player or that continues with the development of supplementary or additional games which are developed pursuant to the specific rules of the gaming machine and finishes with the payment of any prizes;

N/A

g) “Supplementary or additional games”, are the ones which are developed after a specific result or combination in the base game of the gaming machine is obtained, giving the player the possibility to get additional prizes or credits;

N/A

h) “Multi-denomination”, a gaming machine with several values denominated in euros which can be used as the base value of a bet and whose value selected by the player will be used in the conversion of money into credits and the credits into money;

N/A

i) “Progressive prizes”, special prizes whose value is constituted and increased through the automatic deduction of a determined percentage on the values played in a gaming machine or set of gaming machines;

N/A

j) “Player’s session”, the uninterrupted period of time that elapses between the beginning and the end of access to the machine games; N/A

4 The gaming machines must be configured in order that the game is safe, complete and impartial, and is in accordance with the specifications contained in this Regulation and their own approved specifications.

PASS

5

The rules of calculation and payment of the prizes of online gaming machines must be configured in a way in which all the possible combinations to the theoretical rate of return in prizes to the player corresponds to a minimum of 80%.

PASS

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Jurisdictional Requirements

Rules for Online Gaming Machines Annex Determination

6 The symbols or any graphical representations used in the development of the game subject must be clearly differentiated one from another so that they do not cause confusion or doubts between them.

PASS

7

In the development of the game, it is not allowed the use of symbols, images, sound or language that: N/A

a) Are contrary to the law or the values concerning the public order; PASS b) Offend the dignity and moral integrity of people; PASS c) Use subjects conceived especially for children. PASS

8 The line or lines of the game decisive for the result of the play must be clearly marked and the position of immobilization of the reels and corresponding symbols on the line or lines must be unequivocal.

PASS

9

Complementarily to the base game and after the result of an awarded play, online gaming machines can develop supplementary games, in particular, with the following characteristics:

N/A

a) The possibility to double the value of the earned prize or credits in the play, with the risk of total or partial loss of the earned prize or credits; PASS

b) The possibility to obtain, without the risk of losing the value of the prize or credits earned in the play: N/A

i) A specific number of free plays; PASS ii) Bonus games; N/A iii) Credit multipliers. PASS

10 In the complementary games that risk total or partial loss of the prize or credits earned in the play, the player must always have the option not to play the supplementary game.

PASS

11 In the additional games with more than one choice option, the results of each of the choice possibilities must always be presented. PASS

12 The gaming machines can attribute progressive special prizes with one or more prize levels. N/A

13 Progressive prizes linked to two or more machines cannot intervene, influence or affect the result of the game on these machines. N/A

14 The special progressive prizes are constituted through the automatic deduction of a percentage on the values played on a machine or set of machines to which they are grouped.

N/A

15 In addition to the increment percentage referred to in the previous rules, the operator can add a start base value to the progressive prizes, from which the increase referred to in the previous rules starts.

N/A

16 The start base value of the progressive prizes, as well as the percentage of constitution and increase of it, are integrally supported by the operator. N/A

17 As at the date of revocation or caducity of the license, the value of the existing progressive prizes shall be delivered to welfare institutions. N/A

18 The progressive prizes operate on attribution cycles and no configuration or parameterization of the corresponding gaming machines can be modified until they are awarded.

N/A

19 The value of the progressive prizes must be permanently visible in the gaming machines in which they are associated and be automatically updated with the increase of bets as soon as these are carried out.

N/A

20 The progressive prizes are attributed to the players who form the corresponding combination of symbols. N/A

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Jurisdictional Requirements

Rules for Online Gaming Machines Annex Determination

21 Whenever a progressive prize is attributed, it must immediately be announced in all machines in which it was associated. N/A

22 The gaming machines can function with just one denomination or in a multi-denomination regime. PASS

23 The betting amounts and those of the prizes can be displayed in euros or credits. PASS

24

The graphical environment where the game develops must permanently present to the player a set of informative windows containing, in particular, an indication of:

N/A

a) The value in euros or the number of credits to play; PASS b) The denomination in which the player is playing; PASS c) The number of lines on which the player is betting; PASS d) The value in euros or the number of credits bet in the play; PASS e) The value in euros or credits earned in the play; PASS f) The updated value of the progressive prizes to which the machine is associated. N/A

25 Gaming machines can make the possibility of automatic activation of the plays available. PASS

26 The automatic activation of plays mode must have a limited number of maximum plays allowed, to be defined by the operator, and always giving to the player the possibility, at any time, to cancel the automatic game mode.

PASS

27 The player wins his bets if the combination of symbols that is formed on the game lines on which he bet corresponds to one of the combinations of the payment plan of prizes of the corresponding machine.

PASS

28 When more than one winning combination is formed on the same game line, only the greatest prize is paid. PASS

29 When winning combinations are formed on different game lines, the prizes are added and the payment is made by the totality of them. PASS

30 The value of the prizes in the payment plan of prizes is determined in function of the player’s bet value. PASS

31 The final result of each play has to be presented within a sufficient period of time which allows the player to verify the result of the play. PASS

32

The prizes are paid immediately after the result of the play, according to one of the following modalities: N/A

a) Directly in the machine by adding to the existing credits in the credit window that the player has available to play; PASS

b) By transfer to the player’s account. N/A

33 In winning plays, the prize value of the play must be presented in a different prize window and, only after that, added to the credit window that the player has available to play or transfer into the player’s account.

PASS

34

The operator must have permanently available, in Portuguese language, clear, complete and accurate information, in particular, on: PASS

a) The functioning and development of the game; PASS b) Denominations of the machine; PASS c) Minimum and maximum bet values, PASS d) Game lines; PASS e) Payment plan of prizes, with the corresponding combinations and payments; PASS f) Access and development of complementary games, corresponding to the

winnings and risk of loss of prizes or credits; N/A

g) Attribution conditions of progressive prizes; N/A

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Jurisdictional Requirements

Rules for Online Gaming Machines Annex Determination

h) Means of complaints. N/A

35 The information referred to in the previous number can be made available in other languages for selection at the player’s initiative. PASS

36 The operator must make available to the player an option for the visualization of the results of the last play and the amounts bet. PASS

37 At the end of each game session, the operator must give to the player specific information on the total bet values and corresponding winnings or losses. N/A

38 The beginning, duration and end of each game session on a gaming machine are defined by the player. PASS

39

The game session on a machine finishes: a) When the player finishes the session; PASS b) Due to loss of communication between the devices used by the player and the

game platform, without being resumed within a period of 3 minutes; N/A

c) At the operator’s initiative. N/A

40 The operator can finish the game session on a machine whenever: N/A a) The player is without money in his player account; N/A b) The player does not carry out any play within a period of more than 3 minutes. N/A

41

In the situations provided for in the previous rule, in case the player does not finish the game session voluntarily, the operator must warn him that the session will be finished in case he does not transfer values from his account to play or does not make any play in the following minute.

N/A

42

In the case of interruption of communication, either due to damages or any another failure, with origin in the gambling technical system which prevents the finishing of a play, this will be considered null and the bet values are returned to the player.

PASS

43 The plays are not considered null whenever, after the recovery of communication, it is possible for the player to resume the game in the state where he was immediately before the interruption.

PASS

44 For the purpose of the provision in rule no. 42, plays are not considered null when the interruption of communication occurs due to damages or any another failure in the equipment used by the player.

PASS

45 The operator can make available on its website free trials of game applications on gaming machines, with the same characteristics used in gaming machines which exploit the use of money.

PASS

46 The trials can only attribute the free extension of the game according to the scores obtained, which cannot be substituted or converted into money, vouchers for the game, goods or services of any nature or type.

PASS

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Critical Requirements GLI has determined that all the requirements listed in the section Jurisdictional Requirements are considered critical requirements.

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Conditions of Evaluation GLI’s compliance evaluation of Synot W, a.s.’s games is subject to the following conditions:

· GLI’s compliance evaluation of Synot W, a.s.’s games was related only to the technical scope of work elements discussed herein. This specifically excludes any other features or functions provided by the submission not related to these elements.

· All testing results are based on information and materials submitted by Synot W, a.s. to GLI throughout the duration of the project. There

are inherent limitations to performing compliance testing within a laboratory environment, and within a finite time period. As a result of these limitations, anticipating all possible configurations, scenarios and events which could potentially occur in the live environment was not feasible.

· The games are designed to allow configurable parameters and GLI has verified that the games provided for evaluation operate in accordance with the game rules and any applicable regulatory requirements. It is therefore the Operator’s responsibility to ensure that configurations compliant with regulatory requirements are deployed in the production environment.

· GLI generated the checksums of the software and source code files using the methods stated below:

Verify+ by Kobetron™ - Verification Procedure for Files or Directories: 1. Open Verify+ by Kobetron™. 2. Select the “File” or “Directory” radio button option. 3. Select the “Browse” button and then choose the file or the top directory for which a signature is being requested. 4. Click the “Verify” button. 5. The current File/Directory being checked will be displayed in the window. 6. The program will generate the aforementioned signatures and display the results.

· GLI’s evaluation to the Technical Standard was limited only to the requirements applicable to the games. In addition, the following sections

of the applicable Technical Standard were excluded from the scope of work for this evaluation:

Technical Standard Section(s) Reason for Exclusion

Regulation No. 903-B/2015: - 6.1.1.1 - 6.1.1.2 - 6.1.1.4.2 - 6.3.2.4 - 6.3.5.1 - 6.3.6.1;2;3;6;7 - 6.3.7

Regulation No. 828/2015: - 34 f), h) - 39 b) c) - 40 - 41 - 46

Operator’s responsibility

Regulation No. 903-B/2015: - 6.3.3.3 - 6.3.3.4

Platform requirement.

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Conclusion Subject to the Conditions of Evaluation, GLI has determined that the aforementioned products submitted by Synot W, a.s. comply with the requirements of the applicable Technical Standard in the jurisdiction of Portugal iGaming, as regulated by Serviço de Regulação e Inspeção de jogos (SRIJ). If you should have any questions regarding this information, please feel free to contact our office. Sincerely,

Martin Britton Managing Director