Gizladlo's sejuani guide review
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Transcript of Gizladlo's sejuani guide review
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
http://www.mobafire.com/leagueoflegends/build/junglesejuanithebigfreezeforpatch56195555 1/17
LEAGUE OF LEGENDS CHAMPION GUIDES
Builds & GuidesLEAGUE OF LEGENDS
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26KVIEWS
10COMMENTS
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BUILD GUIDE DISCUSSION (10) MORE SEJUANI GUIDES
CHEAT SHEET
Hunter'sMachete
Total Biscuitof
Rejuvenation
WardingTotem
STARTING ITEMS
Ranger'sTrailblazer
Stalker'sBlade
Skirmisher'sSabre
Chain Vest FiendishCodex
NegatronCloak
Kindlegem Glacial Shroud
Raptor Cloak Bami's Cinder Giant's Belt Warden's Mail Enchantment:Cinderhulk
Spectre's Cowl Enchantment:Magus
Aegis of theLegion
LANING PHASE
GreaterStealth Totem
Greater VisionTotem
Oracle's Lens HauntingGuise
AbyssalScepter
Warmog'sArmor
Frozen Heart Ohmwrecker
TEAMFIGHT PHASE
OptimalSEJUANI BUILD
COMMUNITY CUPS
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SEJUANI BUILD GUIDE BY GIZLADLO
Jungle Sejuani: The Big Freeze (for Patch 5.6)Gizladlo Last updated on March 31, 2015
Mark of MagicPenetration
9x
Seal of PercentHealth
9x
Glyph of MagicResist
3x
Glyph of ScalingM.Resist
6x
Quint of Armor
3x
Hide item names
x3
Sejuani
TOP SEJUANI GUIDES
Sejuani; Brazen Boar Comprehensive Jungle Guide(patch 5.5BY BADGER01
Sejuani | Trample them! Comprehensive Sejuani GuideBY CHICKENDASH
Sejuani I AP Tank Top I Full APTopBY EL MAZINE
Jungle Sejuani: The Big Freeze(for Patch 5.6)BY GIZLADLO
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Spirit Visage Banshee's Veil Locket of theIron Solari
Zz'Rot Portal GuardianAngel
Randuin'sOmen
Liandry'sTorment
Banner ofCommand
Ranger'sTrailblazer Cinderhulk
Boots ofMobility Homeguard
AbyssalScepter
Warmog'sArmor
Randuin'sOmen
Liandry'sTorment
Greater VisionTotem
Elixir of Iron
EXAMPLE FINAL BUILD
Boots ofMobility
Ninja Tabi Sorcerer'sShoes
Mercury'sTreads
Enchantment:Homeguard
Enchantment:Distortion
Enchantment:Alacrity
Enchantment:Captain
BOOT OPTIONS
3 14 15 17 18
1 4 5 7 9
2 8 10 12 13
6 11 16
Offense: 0
Defense: 16
Utility: 14
ABILITY SEQUENCE
MASTERIES
TABLE OF CONTENTS
Acknowledgements
Author's Note
Introduction
Sejuani's Kit
Champion Select
Levels 1 9: The Laning Phase
Levels 10 18: The Teamfight Phase
2/2 2/2
3/3 1/1
1/1 1/1 3/3 3/3
3/3 1/1
3/3 1/1
1/1 3/3 1/1
1/1
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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Conclusion
Update Log
Wish List
Further Reading
Acknowledgements
Here I will list the contributions of MOBAFire users who helped push my guide to perfection. If you make it on thislist, consider it my way of thanking you for your insight!
CONTRIBUTORS
Author's Note
Greetings fellow Summoner!
Today I want to touch on Sejuani, the Winter’s Wrath, and what she can bring to a team as a jungler, but first,I have a bit of a Public Service Announcement:
The perfect way to play a champion comes from analysis and experience: react to the game in progress. Build itemsaccording to who's fed and farmed. Visit a losing lane to even the score, jump on an enemy with escapes oncooldown, protect yourself from counterjungling and invades with wards. Whether you win or lose, do so with apositive attitude, know you will improve after you make a mistake, and focus on what you can do to carry.
Learn. Adapt. Improve. Grow.
This is how you climb!
Introduction
Sejuani, the Winter’s Wrath
Sejuani is a melee tank jungler. Her role on a team is much like that of Nautilus or Amumu: provide astrong presence early game with pressure through ganks, wreck teamfights with her CC initiate and followup peel,and secure objective monsters with Smite. As of Patch 5.5, she has become one of the hotly contestedpicked/banned champions in the competitive scene, and while I am happy to see her played, it's mildly annoyingthat, in my ranked games, people ban her with alarming frequency!
Playing Sejuani well means figuring out your own path to victory in every game you play. This guide acts as atemplate, where you can add your own touches to make it more personal, more aligned to your playstyle. I'msharing my own experience with you, and you may disagree with some of the points I make. Perfectly fitting andnatural. I want you to think about your actions and decisions, adapting to the game at hand, maximizing yourchances of victory, and playing in a way that fits your own style.
In my experience, Sejuani has difficulty dueling the enemy jungler, especially in the early game. This makesfacing champions like Vi, Lee Sin, Udyr, and Shaco incredibly frustrating if you can't rely on your teamto help you when the enemy invades.
Sejuani really shines in teamfights. For a better understanding of how she does this, let's go over her kit now.
Sejuani's Kit
Here's an indepth look at what each ability does.
Passive: Frost ArmorFROST ARMOR EXPLAINED
Frost Armor scales at level 7, level 12, and level 17. The extra armor helps her mitigate damage while sheclears the jungle or initiates a gank, and the slow reduction helps her stick to her targets in a skirmish or fullonteamfight.
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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So long as Sejuani deals damage, Frost Armor will persist. For this reason, it remains important to stick totargets, which, I prefer using the attackmove command (default bindings for it come from pressing A then rightclicking, or you can hold Shift and rightclick) when I'm fighting a mobile target, and, I urge you to considertraining yourself to use it if you don't already.
Click here for a link to several videos that can teach you how to AttackMove and Orb Walk. These words basicallymean that you're moving between autoattacks, and, when done correctly, will cancel your autoattack animation,but not its damage. Practicing this mechanical skill will increase your chances of winning games, as it maximizesyour damage output as you chase down or flee from enemies.
Q: Arctic AssaultARCTIC ASSAULT EXPLAINED
Arctic Assault provides Sejuani with a catch, engage, escape, and farming tool.
When Sejuani collides with an enemy champion, the dash ends, and she knocks them airborne. This will cancelany dash they make, so saving it during a gank to negate an enemy champion's escape tool can make thedifference, as they will either die or burn a Summoner Spell to escape. Be sure to exploit this weakness!
As an engage tool, Arctic Assault pales in comparison to Glacial Prison, mostly because it has medium range:650 units, which is the autoattack range of Caitlyn. For this reason, mobility becomes crucial on Sejuani,as she needs to be in the enemy's face to deal her damage and keep them slowed.
Arctic Assault remains a vital gapcloser, and, once you've picked up your ultimate, you can engage (or counterengage) from offscreen and outside the Fog of War. Keep in mind that, through the combined power of Flash + Arctic Assault + Glacial Prison, you have the potential to engage from an astonishing 2225 units away!
With this ability, she can dash through most jungle walls. This benefit helps your clear times and chances to escapean enemy, but if you use it for the first part, then it likely won't be up for you to use for the second, so use itwisely! To conserve mana, I don't always use this ability to help me farm my jungle, relying on Flail of theNorthern Winds and Permafrost to clear the jungle effectively. Consider doing the same as you gain levels, sincethis ability should be maxed last.
W: Flail of the Northern WindsFLAIL OF THE NORTHERN WINDS EXPLAINED
Please consider leveling this ability to max rank first every time you jungle, despite its small nerf inPatch 5.6. The benefits you get from maxing this ability first outclass the other two abilities you could max by awide margin. For one, it deals magic damage based on the target's maximum health (this used to mean structuresas well, until Patch 5.2). Secondly, the mana cost goes down, helping your jungle sustain.
Lastly, this ability scales well with both ability power and maximum health. For this reason, you should considergrabbing Enchantment: Cinderhulk or Enchantment: Magus, depending on the current status of your game.Personally, I prefer the Cinderhulk enchantment for its superior health and damage in teamfights, but I have beenknown to get Magus when I'm very far ahead and don't plan on stacking a lot of health.
As a final note: this ability resets your autoattack, so, try autoattacking your target right before you activatethis ability for maximum damage output. Also, the extra magic damage based on the target's maximum healthcomes from the autoattack portion, not the damageovertime portion, so, for maximum damage output, try toavoid reactivating this ability. If you don't have time to autoattack (let's say you're fleeing a superior foe), thenreactivate this ability for the Frost debuff, so you can activate Permafrost.
E: PermafrostPERMAFROST EXPLAINED
Prior to her rework in Patch 4.21, Permafrost was the onepoint wonder most players would max last, but now,thanks to a number of factors, this is now the ability I almost always max second, after Flail of the NorthernWinds.
Let us go over those factors now: first, the percent of target's maximum health magic damage portion of the old Arctic Assault moved to Flail of the Northern Winds; second, the mana cost of Arctic Assault goes up with
level, where Permafrost stays the same as you level it; third, Permafrost's cooldown goes from 10 seconds to6 seconds, all while increasing its damage and percent slow effect! Surely, Arctic Assault is the new onepointwonder, while Permafrost scales so well with leveling.
You can't activate this ability if no nearby enemies are under the effect of the Frost debuff, so it should rarely goon cooldown accidentally. When activated it affects all targets affected by the Frost debuff, which makes ita potent followup to a wellaimed Glacial Prison. Again, this ability makes Liandry's Torment an enticing
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damage item, since it deals double damage to movementimpaired targets.
R: Glacial PrisonGLACIAL PRISON EXPLAINED
The Winter's Wrath receives a huge power spike after she gets a point into her ultimate, Glacial Prison. For one,the range on her threat of engagement becomes much longer, out to 2225 units when she has Flash, Arctic Assault and Glacial Prison off cooldown!
Her ultimate explodes on contact with an enemy champion, or at maximum range. When it strikes an enemychampion, it freezes that champion and all enemies around it, stunning them for 1.25 seconds at first rank, 1.5seconds at second rank, and 1.75 seconds at maximum rank. If the bola reaches 1175 units, it explodes and slowsenemies in the area by 30% instead, changed in Patch 5.6. This, again, makes Liandry's Torment a very lovelydamage item for Sejuani, but you likely won't build it every game.
For the most effective use of the Permafrost slow, it is best to activate Permafrost just as the stun wears offfrom Glacial Prison, as the slow has no effect while the enemy can't do anything due to the stun. This shouldallow you time to get into position to either harrier their carries or peel for your own, depending on where you arein the game. As a general rule, I like to peel for fed carries when my team is ahead, and I will try to catch theenemy team with Glacial Prison when we're behind. It also makes a great way to reset a fight!
With the right team composition, it is entirely possible to burst the enemy team down before they have a chanceto fight back, in what players call a "Wombo Combo." Notable mentions in this technique include Annie, Brand, Fiddlesticks, Graves, Jinx, Katarina, Leona, Malphite, Miss Fortune, Orianna, Rumble, Ryze, Swain, Twitch, Vladimir, Vel'Koz, Yasuo, Ziggs and Zyra.
OPTIMAL LEVELING SEQUENCEABILITY SEQUENCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I prefer this leveling sequence in a majority of my games:
R>
W>
E>
Q
You might want to deviate from this, so long as you have reason to. For example, if you have Yasuo as yourally, you might consider leveling Arctic Assault second, since it knocks enemies Airborne, which then translatesto having it up sooner, which could turn the tide of a teamfight, winning you the game.
Now that we covered her kit, let's move on to how to optimize her start at champion select.
Champion Select
This chapter will cover what you should have ready by champion select: runes, masteries and summoner spells.Finally, I provide a brief summary of what Sejuani can bring to a team, as well as what she struggles against.
Runes
These runes are for three things: gank pressure, damage mitigation to prevent death, and a midgame powerspike. It's about using the best runes in slot.
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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Greater Quintessence of Armor
(better early survivability)
Greater Quintessence of Movement Speed
(better mobility)
Greater Quintessences of Armor are the best of all runes for flat armor, granting +12.88 armor. Remember, inPatch 4.5, when they nerfed Flat Armor Seals, all champions gained +4 base armor. However, having 3 Flat ArmorQuints means you won't have Movement Speed Quints, which then means you'll need to buy and upgrade yourboots early for strong gank pressure.
Greater Mark of Magic Penetration
(better ganking damage)
Greater Mark of Armor(better early survivability)
I use Marks of Magic Penetration to increase damage dealt against enemy champions, as nine of these Markspenetrate 7.93 magic resist. As monsters do not have Magic Resist to penetrate, these runes do not helpyour clear times. I also suggest trying Flat Armor Marks, as they will increase your Armor by +8.19 armor.
Greater Seal of Health(strongest early game)
Greater Seal of Percent Health
(strongest mid game)
Greater Seal of Scaling Health
(strongest late game)
My personal favorite to run on Sejuani right now are the Percent Max Health Seals. When combined with Enchantment: Cinderhulk, these runes provide the biggest midgame spike in power. That said, they are weakerthan Flat Health Seals in the early game (you'll have a starting health of 730 to 684 health in the early game, adifference of 46), and they're weaker than Scaling Health Seals in the late game, but this depends on the build.With the example final build above, I had 5050 health with the Percent Health Seals, compared to 5117 healthwith the Scaling Health Seals, a difference of 67 health. I've done the mathematics to see if Percent HealthSeals are stronger than Scaling Health Seals with certain item builds, and have found you would needmore than 3172 health from your final build! Note that this includes the Enchantment: Cinderhulk bonusHealth and Health Multiplier. Here's the proof:
4 * Warmog's Armor + 1 Enchantment: Cinderhulk would do the trick, but no resistances!
Since their buff in Patch 4.5, Flat Health Seals are the superior option if you think you will have the most trouble inthe early game. Having +72 Health will help push you past your weaker early game phase, as well as survive in thejungle and prevent your death during ganks. You could also try Scaling Health Seals, which will grant you +1.33Health per level, or +11.97 Health at level 1, matching the Flat Health Seals around level 6 at +71.82Health, and scaling to +216 Health at level 18.
Greater Glyph of Magic Resist
(better early game)
Greater Glyph of Scaling Magic Resist
(better late game)
I now prefer to mix my Flat and Scaling Magic Resist Glyphs, . I've seen people mix Flat and Scaling Magic ResistGlyphs, and I think this might be the best option mathematically: 3 Flat and 6 Scaling, for 4.96 magic resistat level 1, 12.64 magic resist at level 9, and a total of 21.28 magic resist at level 18. Remember,Scaling Magic Resist Glyphs beat their Flat counterparts at level 9: 1.44 to 1.34, comparatively.
Masteries
First, I will show you what I reset my mastery page to after every game. Then, I will discuss other viable masteries,and what makes them viable. A Mastery page, unlike a Rune page, can change during this phase of thegame (champion select), so, it's important to use the best masteries for the game at hand!
MASTERIES
2/2 2/2 3/3 1/1 1/1 1/1 3/3 3/3 3/3 1/1 3/3 1/1 1/1 3/3 1/1 1/1
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Defense Tree: 16 PointsI take Recovery , Tough Skin , Veteran's Scars , Bladed Armor , Oppression , Juggernaut , Hardiness ,and Resistance in my default page. Thesemasteries help make her weaker laningphase more bearable.
The noteworthy masteries here are ToughSkin , which reduces damage taken by junglemonsters; Oppression , which reducesdamage from enemies who are movementimpaired, which they should be, if you'redoing your job correctly; and finally, Juggernaut , with some percent maximumhealth for allgame scaling!
Utility Tree: 14 PointsI take Fleet of Foot, Scout , Summoner'sInsight , Alchemist , Runic Affinity , Vampirism , Culinary Master , and Wealth for amajority of reasons, all leading up to the extra potionfrom Wealth .
Noteworthy masteries here are Scout , as it meansyou can use your trinkets safely, with little risk ofgetting caught by the enemy; Summoner's Insight, which reduces the cooldown of your Summoner Spellsby 10%, which might not seem like a lot, but it takes30 seconds off the cooldown for Flash; CulinaryMaster , which grants superior jungle sustain byupgrading every Health Potion into a TotalBiscuit of Rejuvenation; and finally, Wealth whichgrants you an extra potion that means you can fullclear and gank on your first try.
Notable Masteries for Sejuani
Offense Masteries DoubleEdged Sword : Deal 2% more
damage, take 1% more damage. Good asAPOfftank. Expose Weakness : Great for your AoE
teamfight presence. Helps you dealdamage through your allies. Arcane Mastery: Grants +6 AP, plus
0.89 AP per Level from the MentalForce requirement. Spell Weaving : Increases spell
damage as you autoattack, stacking from1% up to 3%. Since Flail of theNorthern Winds resets your autoattack,this could be good on her.
Defense & Utility Masteries Swiftness : Reduces a slow's effectiveness by 10%.
Good against peelheavy teams. Reinforced Armor : Reduces Critical Strike damage by
10%. Good against critheavy builds, like Gangplank, Jax, Master Yi, Tryndamere, Yasuo, and any
marksman who builds Infinity Edge or PhantomDancer. Evasive : Reduces AoE magic damage taken by 4%.
Good against heavy AP champions, like Amumu, Brand, Cassiopeia, Fiddlesticks, Galio, Katarina, Karthus, Kennen, Orianna, Rumble, Vladimir, and Zyra. Legendary Guardian : For 4 points, you get 4 Armor
and 2 Magic Resist for every nearby enemy champion. Ifyou'd prefer more tankiness during the Teamfight Phaseover ganking immediately after Red buff, consider takingthis over Wealth and Vampirism . Tenacious : Extra 15% Tenacity, which is reduction to
crowd control effects. Great against CCheavy teams, butyou'll have to take a point out of Runic Affinity or Culinary Master to get it. Strength of Spirit : Early game mana regeneration.
Extra health regeneration, but only if you plan on buildingitems that lengthen your mana bar.
Summoner Spells
Flash
Ghost
I urge you to take one of these. While I do acknowledge how Sejuani has a couple of abilities that will allowher to escape a bad fight, not having either Flash or Ghost against an enemy who has one of theseSummoner Spells can mean a free kill for them as they exploit your weakness. I, for one, would rather have it andnot need it, than need it and not have it!
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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Smite
Since the changes to the Season 5 jungle, a jungler who doesn't run Smite will not have access to the jungleritems ( Hunter's Machete, Poacher's Knife, Ranger's Trailblazer, Skirmisher's Sabre, and Stalker'sBlade), which also means you won't get the extra 15 30 gold for killing large monsters in the jungle. You willstarve yourself of gold! Plus, Smite means you can contest monster objectives, like Dragon and BaronNashor , with ease.
Picking SejuaniBe wary of picking Sejuani against strong early game duelists, as they will often invade your jungle andgenerally push you around. Shaco, Lee Sin, Udyr and Xin Zhao come to mind.
She does amazing AreaofEffect magic damage, and has the ability to lock down targets with lots of crowd control.She loves Liandry's Torment, either on herself or her teammates, because the enemy team should bemovementimpaired when she's doing her job. Consider picking her if your team requires an APOfftank oran APtank/peeler!
Now that we've loaded into Summoner's Rift, let's go over the first stage of the game: the laning phase.
Levels 1 - 9: The Laning Phase
This section will cover what you'll do during the laning phase, which can last until a champion in the game reacheslevel 10, at which point people roam or group for the teamfight phase. I will discuss the new jungle, how to applypressure, itemization, and troubleshooting during this phase now.
Farming the Season 5 JungleSeason 5 brings about a new Smite, and with it, new jungle camps, items, and mechanics. This section servesto explain in some detail what's new in the jungle in Season 5.
Smite
As you can read from the mouseover text, Smite is a Summoner Spell that deals true damage to minionsand monsters based on your champion's level, and using it on a jungle camp grants you a buff basedon the camp. It also holds up to 2 charges, gaining a charge every 75 seconds (68 seconds with 3 points in Summoner's Insight ), with a 15 second cooldown between them. You begin to gain a new charge at 1:40, whichmeans, at the very latest, you'll have Smite up at 2:55, 4:10, 5:25, 7:40, 8:55, 10:10, 11:25, 13:40, 14:55,and so on. You can plan your route accordingly.
Taking Smite as a Summoner Spell allows you to purchase Hunter's Machete and all the items that buildfrom it. Let's go over those now:
Hunter's Machete
Poacher's Knife
Ranger's Trailblazer
Skirmisher's Sabre
Stalker's Blade
There are several factors that should go into picking which upgrade to Hunter's Machete you get. Considerupgrading it early, because it provides an extra 15 gold per large monster kill. I'm not going to sit here andproclaim you should buy the same upgrade every game: rather, build according to what you need todo to carry. Factor in your playstyle, if you're behind or ahead, what your other team members contribute tofights, and what you need from your Smite spell to win the game. Remember, each item upgrade to Hunter's Machete also changes how Smite works:
Scavenging Smite
Great item if you prefer to live in the enemy's jungle, as using Smite in theenemy jungle grants additional bonuses. I prefer to avoid the enemy jungle,because counterjungling doesn't fit my style. For this reason, I never purchasethis item.
Blasting Smite
I strongly prefer this item, as it covers up your weakness in early game clears.That said, unlike the next two items, Smite can't be used against champions.As such, this item focuses more on farming than ganking.
Challenging Smite
Definitely helps cover up your weakness in dueling enemy champions, especiallyones who rely on stealth mechanics to survive. Consider purchasing this item ifyou want to camp the enemy Twitch, or fight back against an invading Shaco!
Chilling Smite
Since the change to this item in Patch 5.1, it now steals 20% movement speedfrom the targeted enemy champion. Great item to reduce the enemy's ability tokite you, so, consider getting it against extremely mobile threats. Vayne and Ahri come to mind here.
Given that we accept our role on the team as an AP(off)tank, this gives us two optimal enchantments for our Hunter's Machete upgrade. That said, I would consider building some other midtier items before you addyour enchantment. For example, I prefer to pick up a Bami's Cinder before I enchant my jungler item, as itbuilds into one of the enchantments, provides extra health, and grants us extra AoE magic damage around us
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through the Immolate passive. Special Note: the passives of Bami's Cinder, Enchantment:Cinderhulk, and Sunfire Cape are UNIQUE and do not stack!
Cinderhulk Enchantment
All around great item, since you stack health as Sejuani. I strongly urge youto purchase this item, as it provides more damage in teamfights than SunfireCape, but has to ramp up first. I almost always get this item.
Magus Enchantment
I adore this item for many reasons, yet prefer to pick it up when I'm ahead ofthe enemy jungler and don't plan on stacking a lot of health. The added damage especially to the percent maximum health portion on Flail of the NorthernWinds helps, but the icing on the cake comes in the form of 20% cooldownreduction. Remember, this is half of the maximum CDR a champion canhave!
MonsterSpecific Buffs for Farming
Before moving on to the more exciting parts of being a jungler, I would like to talk about the monsterspecific Smite buffs that will help you clear your jungle happily and healthily, especially on your first clear. Let's first matcheach buff to its jungle monster:
Gromp
Using Smite on Gromp gives you Gift of the Toadstool for 90 seconds, whichdeals magic damage to enemies who attack you equal to 10 + 10% ofyour bonus health over 3 seconds. In a majority of my games, I will beginat this camp, casting Smite on it, then take my Blue buff.
Greater Murk Wolf
Casting Smite on the Greater Murk Wolf creates a spirit that will rest at thecrossroads near Blue buff brush for 90 seconds, until an enemy championwanders nearby, whereupon the spirit will chase them until they leaveor it expires. Great camp to Smite if you're worried about invades, as youcan keep a Vision Ward in the banana bush behind Red buff to keep vision ofmost of your jungle!
Ancient Krug
Using Smite on the Ancient Krug gives you Gift of Heavy Hands for 90seconds, which counts your autoattacks against minions and monsters,causing you to stun one on your 6th attack against it (you get one freestun immediately after casting Smite on the Ancient Krug). Remember that Flail of the Northern Winds resets your autoattack animation! In
addition to this effect, you can expend this gift early by autoattacking aturret, which does a large amount of true damage to the structure.
Red Brambleback
Using Smite on the Red Brambleback returns 20% of your maximumhealth instantly. During my first clear, I use this to my advantage, as it makesme immediately ready to gank a lane at nearly full health. That said, there aremuch better options for Smite later in the game.
Blue Sentinel
Casting Smite on the Blue Sentinel returns 25% of your maximummana over 2 seconds. I find this especially useful when I give my Blue buffover to my midlaner, as it gives me the power to continue jungling with theneed for the buff. However, there are better uses for Smite later in thegame.
First Clear Route
During my average first clear of the jungle, I start with Gromp, casting Smite to get the Gift of the Toadstool.Help from teammates is appreciated but not necessary. After Gromp, I tackle the Blue Sentinel, then go straight forthe Red Brambleback, casting Smite on it for the instant health return. At this point, I try to gank a lane I'mnear, as I've just hit level 3, have both buffs, nearly full health, and am ready for trouble. Depending on theoutcome of the gank, I either return to base or gank another lane, as early game pressure, mixed withsmart decisions, should keep your team's morale high. Just to have it in an easytoread list, here's my ideal clearroute:
1. Gromp ( Smite for Gift of the Toadstool)
2. Blue Sentinel
3. Red Brambleback ( Smite for maximum health return)
4. Gank nearby lane (Middle or Bottom lane for Blue side, Top or Middle lane for Purple side)
5. Krugs ( Smite Ancient Krug for Gift of Heavy Hands)
6. Raptors
7. Wolves ( Smite the Greater Murk Wolf for the River Spirit buff)
8. Gromp (You might go back to base before doing this camp, waiting for Smite to come back up)
9. Base for items and healing
Now that we've figured out how to farm our jungle optimally, let's move on to the most strategic part of the game:applying pressure!
Applying PressureA vast majority of League players agree that the primary objective of a Jungler comes in applying pressure on themap. Junglers remain the most mobile players in the game, as they act free from the tethers of lane farm. Theycan help their teammates win lane with their ganks, or they can make a bad play and give an opposing laner anadvantage that will prove hard to overcome. For this reason, it remains important that we avoid highrisk,lowreward plays, and look to exploit lowrisk, highreward situations. Before taking a big risk, I assess
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the outcomes of it, favorable and unfavorable, before I make my decision to take the risk or ignore it and retreat tosafety.
For example, you ganked the enemy LeBlanc at level 3, but she managed to escape: she burned Flash in theprocess, all her cooldowns are down, she has little health left, and she looks so inviting as she recalls under herturret. Should you dive her for the kill? Short answer: probably not. This is an example of a highrisk,lowreward play! You have double buffs, and, if you die without killing her, she gets them, gaining a hugeadvantage over your midlaner. Her Flash is down, and she must either recall missing experience and farmgold, a disadvantage your midlaner can exploit or stay and risk dying when your minions push to her turret. Itsure would be cool to get that kill under turret, but, it's not a good move. Take what the enemy team givesyou.
An example of a lowrisk, highreward play comes when your laner gets the enemy laner to blow a Flash or Ghost in a duel. Ganking this lane looks like a great idea, as the chances of securing a kill are better, now that theescape is on cooldown. Come in after the minions have engaged each other to avoid taking unnecessary damage,land your skills, and use your superior numbers to your advantage to secure a kill. The worst outcome of thisscenario is a double kill for the enemy laner, but would take you or your ally to make a highrisk, lowreward playto get there. Simply put: try to avoid diving too far under turret, and take what the enemy team givesyou!
MonsterSpecific Buffs for Ganking
Now that we've talked about how to assess risk versus reward, let's talk about the monsterspecific buffs forganking that the jungle has to offer:
Crimson Raptor
Using Smite on the Crimson Raptor gives you the Razor Sharp buff for 90seconds, which grants you True Sight for 10 seconds the next time you're in thevision range of an enemy Stealth Ward. Killing the ward grants you gold,obviously, but also means you can come back to the lane later for a gank thathas a higher chance of securing a kill.
Rift Scuttler
Killing the Rift Scuttler which counts as a large monster, by the way creates a shrine just outside of the pit of Baron Nashor or Dragon ,depending on which side of the map you're on. This shrine lasts for 75 seconds,granting vision of and a movement speed boost inside the area to the team thatsecured the killing blow. This makes contesting these objectives easier.REMEMBER: This creature grants no bonuses when smitten!
Now that we know about monsterspecific Smite buffs for ganking, let's go over how to actually gank a lane!
The Art of Ganking
Ideally, your first gank in a game should come when you have all of your pre6 abilities, double buffs, and enoughhealth to survive if the enemy turns on you. Dying on your first gank can weaken the morale of yourteammates, so play smart and take what the enemy gives you. I prefer to gank the lane that is mostpushed to my allied turret, as the enemy will have a long way to retreat to safety. If I can't do that, then I try togank the lane that will have the most early game impact. This usually means ganking mid, as they can roam toeither lane with me for a twoperson gank on the unsuspecting lane. Barring that, I will gank a lane that needs myhelp the most, such as a Jax lane, since he can carry if he snowballs out of control.
One thing you can do to help communicate your desire to gank a lane comes from pinging. Using an "on my way"ping to signify your presence in an ally's lane will help coordinate your efforts, hopefully securing a kill. Try to pingwhen you're in range to aid your ally, though, as some people think a ping means that they shouldimmediately dive the enemy champion! The default key binding for pings is the G key, then you press andhold the left mouse button down. This will bring up a menu of four pings you can use: up for Danger, left forEnemy Missing, right for On My Way, and down for Assist Me.
Another thing to consider is minion and turret aggro. Be mindful of both of these during the early phases of thegame, as they do a lot of damage in fights, yet can go unnoticed. You should try to avoid diving turrets at thisstage in the game, yet, balance that with the notion that you don't know your limits with Sejuani yet. You may
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believe you can't do something in theory, but it's better to know in practice. Mapping your limits will help you gainconfidence in your play with a champion, which increases your level of comfort with him or her. This means you'llmaintain a positive attitude, which will help you win and carry games.
As you can see, there are a lot of factors to consider when ganking. The easier you can make your job for yourself through ganking a lane with escapes down, low health, aggressively pushed to your turret, and so on thebetter quality of life you'll have. Also, it isn't the end of the world if you gank a lane and the enemy blows anescape that has a long cooldown, especially a Summoner Spell. You can fake them out by moving into the Fog ofWar, waiting a second or two, then trying another gank. Honestly, the Art of Ganking won't come from text,but experience. Practice makes perfect!
ItemizationYou win close games with the slightest edge over an opponent. Knowing what you're up against means you canbuild items to exploit the enemy team's weakness, or to counter the enemy team's strengths. If you areunfamiliar with items and item build paths in League of Legends, I strongly urge you to fill out CustomItem Sets in the client. They can be found in the farthestright tab of your profile, and show everyitem in the game.
A lot of people suggest rushing a complete item first, while others claim getting a bunch of midtier items is better.So long as you continue to plan ahead and react to the game at hand, you should win. For example, Iwouldn't want to build Abyssal Scepter on Sejuani if I'm behind and against a team that's 80% physicaldamage, because building health and armor makes more sense in this game.
Furthermore, on deciding between Frozen Heart or Randuin's Omen, for example, we should consider thefollowing: does the enemy team rely heavily on autoattacks or spells for their physical damage? Do they haveassassins that'll dive the carries? If the enemy team relies heavily on autoattacks, consider getting FrozenHeart for its unique passive aura that slows the attack speed of nearby enemies by 15%. If they have assassinsthat'll dive your carries, or if they rely more on spells to do damage, consider picking up a Randuin's Omen. Themost crippling thing you can do every game comes from building blindly: that is, building the sameitems every game. Just don't do it!
Now that we've covered how to react to a game at hand, I'd like to go over the list of items I posted above as itemsyou'll want to build during this phase. I will weigh the pros and cons of each, including what stats they give, whatstats they lack, and what compositions they shine against. The list of items will be in order according to cost,from least to most expensive!
ITEM SEQUENCE
Ranger'sTrailblazer850
Skirmisher'sSabre850
Stalker'sBlade850
Chain Vest
750
FiendishCodex820
NegatronCloak850
Kindlegem850
GlacialShroud950
Raptor Cloak
1000
Bami'sCinder1000
Giant's Belt1000
Warden'sMail1050
Enchantment:Cinderhulk1150
Spectre'sCowl1200
Enchantment:
Magus1500
Aegis of theLegion1900
I covered Ranger's Trailblazer, Skirmisher's Sabre, and Stalker's Blade earlier in this section.
Chain Vest
450 gold to upgrade750 total gold
A simple upgrade from Cloth Armor that grants 40 armor.Great against ADheavy teams. Plan to build this item into Guardian Angel, Sunfire Cape, or Thornmail.
Fiendish Codex
385 gold to upgrade820 total gold
A great item for extra ability power and cooldown reduction.Builds into either Banner of Command or Enchantment:Magus.
Negatron Cloak
350 gold to upgrade850 total gold
A simple upgrade from NullMagic Mantle that grants 45magic resist. Great against APheavy teams. Plan to build thisitem into Abyssal Scepter, Guardian Angel, or Zz'RotPortal. None of these items give you bonus health.
Kindlegem
450 gold to upgrade850 total gold
A simple upgrade from Ruby Crystal that grants bonushealth and cooldown reduction. Great against burstheavyteams. Plan to build this item into Ohmwrecker, SpiritVisage, or Locket of the Iron Solari.
Glacial Shroud
250 gold to upgrade950 total gold
A great item for extra armor, cooldown reduction, and mana.Builds into Frozen Heart, which is great for teamfightsagainst champions reliant on attack speed. Does not grantbonus health, however.
Raptor Cloak
520 gold to upgrade1000 total gold
Grants extra armor and health regeneration. Great forbesieging turrets, thanks to the Point Runner passive,. Plan tobuild this item into Ohmwrecker or Zz'Rot Portal, whichare great besieging items.
600 gold to upgrade1000 total gold
A simple upgrade from Ruby Crystal that grants bonushealth and the Immolate passive, which does magic damageover time in an area around you. Great item to rush
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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Bami's Cinder immediately, as it helps clears and builds into SunfireCape and Enchantment: Cinderhulk.
Giant's Belt
600 gold to upgrade1000 total gold
A simple upgrade from Ruby Crystal that gives extra health.Great against burstheavy teams, and builds into a great lategame peel item, Randuin's Omen.
Warden's Mail
450 gold to upgrade1050 total gold
Builds out of Cloth Armor, granting bonus armor and theunique Cold Steel passive, slowing the attack speeds ofenemies who attack you. Great against AD/ASheavy teams.Plan to build this item into Frozen Heart or Randuin'sOmen.
Enchantment:Cinderhulk
150 gold to upgrade1150 total gold
A superb upgrade to your jungle item that uses Bami'sCinder in its build path. When given time to ramp up, it dealsmore AoE magic damage than Sunfire Cape, a point I hadneglected to take into account. I get this item almost always!
Spectre's Cowl
300 gold to upgrade1200 total gold
Perfect midtier item for fighting off pokeheavy teams, as itgrants bonus health, magic resist, and a passive that increasesyour health regeneration when you take damage from anenemy champion.
Enchantment: Magus
680 gold to upgrade1500 total gold
Decent upgrade to your jungle item that uses FiendishCodex in its build path, granting 80 additional ability power, and20% cooldown reduction, the most you can get from one item,and half of the maximum a champion can have. I get this itemwhen I'm really far ahead.
Aegis of the Legion
820 gold to upgrade1900 total gold
Great item against teams that either try to poke you down, orhave a lot of AoE magic damage, as it grants extra magic resistand health regeneration to nearby allies in an aura. Also grantsyou additional health and magic resist. Builds into Banner ofCommand and Locket of the Iron Solari.
Now that we've gone over how to itemize in the laning phase, let's talk about common pitfalls, and how to avoidthem.
TroubleshootingThis section looks to preserve your status as the best player in each game. Many people want to win, yes, but theydon't want to put in the work, the effort to carry. Some don't know how. The most important thing I can tellyou about how to climb in elo or, if ranked isn't your thing, to improve at this game is simple:every game you play should teach you something about the game.
First and foremost, as you clear camps, keep an eye on the minimap. Mind roamers, and help your allies bypinging, as they might focus too much on lasthitting minions to notice. Do not spam pings! If you see ateammate in trouble on the minimap, begin to go to his or her aid if you think you can turn the tide.
The moment you run into the enemy jungler, ping him or her, and assume the enemy jungler has already pingedyou. This will alert your allies to your current struggle, and they will most likely come to your aid. The incentive forthem to come is a free kill AND the buffs the enemy jungler has, and who doesn't want double buffs?
Your first set of double buffs is important. If you die in a gank and give them over to your opponent, then yousinglehandedly lost that lane for your ally. You'll need to make up for that mistake elsewhere, but the best way isto avoid making this mistake altogether.
A lane will tell you when they're struggling. Try to aid them immediately. Do not encourage toxic behavior byarguing with them, as typing can get one of you killed, and then it becomes more about winning the argument andless about winning the game.
I will add more as I discover them. For now, let's move onto the final phase of the game: the teamfight phase.
Levels 10 - 18: The Teamfight Phase
This section will cover what you can do to close the game after the outer towers crumble and teams group up totake objectives. Topics include contesting objectives, itemization, vision control, and your role in teamfights.
Objective and Vision ControlAs turrets go down, ward placement should shift. Turrets represent a safe haven from enemy champions, asanctuary as well as permanent vision of a location, like a lighthouse that shoots lasers. When your turrets godown, the distance you can travel outside of your base safely shortens. When only your inhibitor turretsremain, going into your own jungle can be a highrisk, lowreward play, so keeping vision control of itbecomes a top priority!
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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Case in point: this game back in Season 3.
Ward placement can be tricky to anyone who doesn't think about it, but it remains a useful skill that, when donewell, can and will lead to more victories. Placing an optimal ward means getting the most vision you can, oftenputting them just inside Brush to keep line of sight on enemies who attempt to hide or juke into them. As I plan tocreate a guide simply around vision control, I won't go into much more detail than that.
Controlling an objective usually means controlling the vision around it. Taking the Rift Scuttler before you attempt Dragon or Baron Nashor is smart, but not the only thing you can do. For instance, I prefer the Greater
Vision Totem for jungling, as it gives me a free Vision Ward to throw down once every two minutes, perfect tokeep the pit clear of enemy wards as we take Baron Nashor or Dragon .
However, a lot of players prefer the Oracle's Lens, which I find works well in a game where my team is behind,as it clears out the vision the enemy team has in my own jungle, sweeping its Brush and keeping my jungle safefor myself and my allies.
Sometimes, when nobody has purchased Sightstone on my team, I will pick up the Greater Stealth Totem tohelp with vision control. While not nearly as effective as a Sightstone, it'll work in a pinch, as it generates acharge and comes off cooldown every 60 seconds, and its wards last for 180 seconds.
Lacking vision of an objective means the enemy team can sneak it or, worse, bait it. This includes using their owntrinkets to clear your wards of the area, then taking the objective, or lying in wait inside one of the nearby Brush,waiting for your team to come contest or reward the area. Having a Farsight Orb on your team can helpprevent an ace that comes from an objective bait, as can taking the Rift Scuttler, but only so far. You'll need to getvision of the area soon, but, proceed with caution.
Now that we've learned about vision control, let's look at what items we'll need to complete to close the game.
ItemizationThis section will look to help you close out the game with smart item purchases. Remember, the later the gamegoes, the more likely champions who rely on abilities to do damage will fall off, and those that rely on autoattackswill start to shine. Knowing champion power curves will help you build the right items, as well as knowing whichchampion to go for in fights.
It remains important that you keep an eye on what the enemy team builds, too. This will influence your itembuilding choices. If the enemy marksman has yet to build any lifesteal, then consider picking up a Thornmail,for example. Keep an eye on not just the Kill:Death:Assist ratio of enemy champions, but also howmuch their creep score is! It is entirely possible to have a low K:D:A, but still do one's job through buildingoptimally after farming well.
Without further ado, the items I listed in the Teamfight Phase above, again from least to most expensive:
ITEM SEQUENCE
GreaterStealthTotem250
Greater
Vision Totem250
Oracle's Lens
250
HauntingGuise1485
AbyssalScepter2440
Warmog'sArmor2500
Frozen Heart
2600
Ohmwrecker
2600
Spirit Visage
2750
Banshee'sVeil2750
Locket of theIron Solari2800
Zz'Rot Portal
2800
GuardianAngel2800
Randuin'sOmen2850
Liandry'sTorment2900
Banner ofCommand3000
Greater Stealth Totem
250 gold to upgrade250 total gold
Consider picking this trinket if noone on your team built Sightstone. Allows you to place a free Stealth Ward every60 seconds. The Ward lasts 180 seconds.
Greater Vision Totem
250 gold to upgrade250 total gold
I prefer this trinket when I'm ahead, because it allows me tosecure Baron Nashor and Dragon easily with the free Vision Ward.
Oracle's Lens
250 gold to upgrade250 total gold
I get this trinket upgrade when I'm behind, as it allows me toeasily sweep the wards that the enemy team might have in myjungle, which they mean to get picks on my team with.
A great damage item to pick up as a last item, it builds into
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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Haunting Guise
575 gold to upgrade1485 total gold
Liandry's Torment, handsdown the best damage item for Sejuani to pick up in the late game. Makes the Wombo Comboof Glacial Prison and Permafrost much stronger! I getthis item when I'm ahead, or when I can't trust my allies to dodamage in a fight.
Abyssal Scepter
730 gold to upgrade2440 total gold
This item works well in tandem with Sunfire Cape, Enchantment: Cinderhulk, and other AoE magic damagedealers on your team. Works well against magic damagedealers as well, since it grants a good amount of magic resist.
Warmog's Armor
300 gold to upgrade2500 total gold
A great item on Sejuani, as it provides a lot of bonus health,and what is essentially a Perseverance passive. Builds from Giant's Belt and Crystalline Bracer.
Frozen Heart
600 gold to upgrade2600 total gold
Great item for extra armor, cooldown reduction, and mana. Theunique aura slows attack speed in around you, so great againstASheavy teams. Does not provide extra health, though.
Ohmwrecker
750 gold to upgrade2600 total gold
Perfect item for diving turrets, as the unique active shuts downan enemy turret for 3 seconds (on a 120 second cooldown)!Provides armor, cooldown reduction, health, and extramovement speed around turrets as well.
Spirit Visage
700 gold to upgrade2750 total gold
Extra cooldown reduction, health, magic resist, healthregeneration, and a unique passive that increases selfhealingand regeneration by 20%. Great in tandem with Warmog'sArmor.
Banshee's Veil
1150 gold to upgrade2750 total gold
A better build for your Spectre's Cowl if you don't needcooldown reduction. Provides more health than SpiritVisage, and its unique passive is a spell shield that blocks thenext enemy ability, recharging after taking no damage fromenemy champions for 40 seconds.
Locket of the Iron
Solari
50 gold to upgrade2800 total gold
Perfect teamfight item against a team that deals a lot of burstmagic damage, as its unique active grants a shield based oncharacter level to yourself and your nearby teammates. Buildsfrom Aegis of the Legion.
Zz'Rot Portal
950 gold to upgrade2800 total gold
Great item for besieging turrets, especially against a team thatdeals equal amounts of magic and physical damage. Its uniqueactive creates a destroyable portal that spits out uncontrollableVoidspawn every 4 seconds to attack nearby enemy structures.The first and every fourth Voidspawn gain extra damage scalingfrom your resistances.
Guardian Angel
1200 gold to upgrade2800 total gold
Great against teams with assassins who mix their damage, orhave a Wombo Combo of their own, as this item will reviveyour champion on death with 30% of your maximum healthand mana once every 5 minutes. Also provides armor andmagic resist, since it builds from Chain Vest and Negatron Cloak.
Randuin's Omen
800 gold to upgrade2850 total gold
Superb lategame teamfight item, as its unique active slowsenemies around you by an amount that scales from yourresistances. The extra armor, attack speed slow when struck,and health are great too.
Liandry's Torment
980 gold to upgrade2900 total gold
Here it is: the one damage item I won't shut up about. It's gotability power, health, magic penetration, and a unique passivethat causes the enemy to burn damage equal to their currenthealth when they take spell damage from you, doubling thisburn damage if their movement is impaired! I don't see whyyou wouldn't want this item on Sejuani!
Banner of Command
280 gold to upgrade3000 total gold
If the enemy team has weak physical damage but great magicdamage waveclear, consider building this item from Aegisof the Legion. It's got everything from Aegis of the Legion,plus ability power and cooldown reduction, and the ability topromote a minion, increasing its power and making it immuneto magic damage.
Now that you're aware of your itemization options, let's go over your role in teamfights.
The Art of TeamfightingYour role in a teamfight depends on a lot of factors: which team is ahead, the enemy team's composition andpositioning, what items you have in your inventory, if you can rely on your teammates, and so on. For the mostpart, though, you'll either dive the enemy carries, or you'll peel for your backline. It's important to use pings toyour advantage, and trust your allies when they ping. The default keybinding for the Be Careful ping is theV key, and, if you click on an enemy champion or structure, it becomes a Retreat ping. Let's look at anexample.
Say you're behind and a highpriority target, like a fed marksman, steps too far forward to harass, and the enemyteam collapses to protect them. Since they're grouped up, and there's a highpriority target out of position, and ifyour team is in position to followup, you should hit them with your Glacial Prison, charge in with ArcticAssault, hit as many of them as you can with Flail of the Northern Winds and Permafrost, and hope yourteam follows up. You should easily win this fight and push down objectives.
4/2/2015 Sejuani Build Guide : Jungle Sejuani: The Big Freeze (for Patch 5.6) :: League of Legends Strategy Builds
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GUIDE DISCUSSION (10)
If you're ahead, you'll want to siege objectives and wait for the enemy to make a mistake. When the enemy teamdives you in desperation, jump on them, peeling for your fed carries. Your gold and item advantage should carrythe fight. Try to have faith in your carries to carry: whether you can or cannot, build accordingly!
I'll try to add more as I think of them. For now, I believe this is the end!
Conclusion
I hope my guide gave you the necessary tools to confidently jungle as Sejuani, The Winter's Wrath. The bestteacher is experience, though, so, get out there and make me proud! If you have anything you feel I mustknow, please leave a comment. I'll get back to you when I can. If you found this guide satisfactory, pleaseupvote it.
Thanks again for reading this, and I wish you the best on the Fields of Justice!
∞ Gizladlo on Monday, March 30th, 2015 CE
Update Log
2015 CE
2013 CE
2012 CE
Wish List
This section simply serves to remind me what I want to add to this guide. Look at this as a "coming soon" for myguide.
1. Nothing currently. Help me fill this up with your suggestions?
Further Reading
Sejuani Wikia page
Sejuani Champion Spotlight (note: released on April 28th, 2013)
Sejuani Most Recent Bugfix (Patch 5.2, Indirect Nerf)
Most Recent Patch Notes on Sejuani, The Winter's Wrath (Patch 5.6)
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