Genesys CRD 1.0.1

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GenesysCore Rules DocumentBy Jeff Clough

2010 Jeff Clough Genesys System Core Rules Version 1.0.1 http://www.chaosphere.com/genesys/

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ContentsRelease Notes v1.0.1 (2010-04-23)............................................................................4 Introduction................................................................................................................6 Character Creation.....................................................................................................8 Attributes..................................................................................................................10 Skills.........................................................................................................................13 Difficulty Number..................................................................................................15 Situational Modifiers..............................................................................................17 Skill List.................................................................................................................20 Advantages...............................................................................................................26 Combat.....................................................................................................................29 Actions...................................................................................................................29 Attacking and Defense..........................................................................................31 Movement and Distance........................................................................................33 Damage.................................................................................................................35 Healing..................................................................................................................36 Weapon Statistics..................................................................................................37 Special Combat Actions.........................................................................................39 Social Interactions....................................................................................................42 Time Units................................................................................................................45 Spending Time Units..............................................................................................47 Optional Rules and Special Circumstances...............................................................49 Drowning and Suffocation.....................................................................................49 Poison....................................................................................................................49 Chases...................................................................................................................51 Damaging Armor...................................................................................................51 Morale...................................................................................................................51 Falling Damage......................................................................................................52 Traveling................................................................................................................52 Disadvantages.......................................................................................................53 Parrying.................................................................................................................53 Rewards....................................................................................................................54 Advancement...........................................................................................................56

Weapons...................................................................................................................58 Equipment................................................................................................................61 Genesys Development..............................................................................................69

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Release Notes v1.0.1 (2010-04-23)This is the first release version of the Genesys Core Rules Document. The Genesys System is a universal role-playing game engine intended for use by a game designer or experienced Game Master. Anyone can download a copy of these rules and use them for their own projects, but this document only partially follows the normal structure found in a typical, finished product. Play-Testing The primary method of improving the system comes from the suggestions and experiences of people who use it. The improvements could be in the form of pointing out flaws in the rules or even creating entirely new features or new approaches. You are invited to join the mailing list for Genesys, or send your ideas directly to the maintainer. Anyone who contributes will be noted in the Acknowledgments section. License This work is licensed under the Creative Commons Attribution 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/us/. The terms of this license allow you to use, distribute, modify and create derivative works based on the Genesys System, for any purpose, including commercial uses. You are free to use the Genesys System for your own projects, and create compatible works, so long as you give proper credit, in the form of the quote below. This work is based on the Genesys System version 1.0.0, written by Jeff Clough and found at http://www.chaosphere.com/genesys/. Explanation of Version Numbering System The Genesys System and related plug-ins follow a version numbering system borrowed from software development. Version numbers have the following scheme: The Genesys Core Rules Document is numbered with three digits separated by periods or dots, such as 1.4.2. The first number is the Major Version Number. All versions of this document with the same Major Version Number should be compatible with each other. Changes in the Major Version Number mean that significant alterations have been made to the rules and should not be assumed to be compatible with other releases.

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The next digit is the Minor Version Number which is changed to reflect relatively minor updates of the mechanics to address issues of game balance, or additions to the rules to handle new situations. While some things may work differently, the rules should still be essentially compatible with other releases withing the same Major Version. The last digit is the Release Number which is changed when minor clarifications or corrections to typographical errors are made. No actual rules changes are made between such releases. Under no circumstances should a change in just the Release Number break compatibility with previous versions. Any works based on Genesys, including plug-ins, should indicate which version of the core rules is being used. Not only does this help others determine if what you have created is compatible with the rules they are using, but it is also required by the license Genesys uses. It is also highly advised that if you are creating products based on Genesys, or designed to work with it, that you follow this version numbering scheme. Acknowledgments I wish to bring special attention to a few individuals that have done much to help make this system a reality. I would like to thank the folks on the internet that have taken the time to look at the system and give me some exceptional feedback. As well as those people subscribed to the official mailing list that you can find here: http://games.groups.yahoo.com/group/genesys-rpg/ Id also like to thank Benjamin Grant for his invaluable experience with other game systems, and his willingness to listen to mine. He has been a great sounding board for ideas, and his ability to throttle a system and take advantage of every rule has proven invaluable in balancing certain elements. And finally, Id like to thank every GM and player that Ive ever gamed with. I have been gaming for about twenty years and without the experience of those hundreds of afternoons, Id never have thought to put this system together. Play-Testers For Version 1.0.0 Benjamin Grant, Shawn Adair, Josh Jarvis, and coelocanth (from the RPGnet Forums). A number of other individuals have contributed in innumerable small ways. Thank you.

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IntroductionThe Genesys System is a universal role-playing engine designed to give Game Masters and game designers a set of rules to provide structure to their games while sacrificing as little freedom as possible. The name itself is a play on the words generic system. Whenever possible the game uses familiar metaphors for organizing the action and describing characters. The primary design goals of the system are simplicity, consistency and flexibility. The default setting described in this book is for the modern United States. It is my hope that most readers will be familiar with this time and place and thus it will be much easier to understand the concepts illustrated. This is not to say that you cant use the system for other genres or time periods. Using Genesys Genesys is designed to be a sort of operating system for your role playing game. It is a set of core rules that handle such things as task resolution and combat. Plugins are like programming libraries that you add on to the core rules to give you extra things you might need for your game, like a magic system. By using Genesys, and choosing the appropriate plug-ins, game designers and GMs can focus on those things that truly matter to them: the setting and those mechanics that make your role playing